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subbacultchas

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Everything posted by subbacultchas

  1. For me goth was always better as an aesthetic thing than music form, except for a few notable bands. I still have massive respect for people with enough time and effort to pull off the look though. I was more a fan of the industrial and dark wave music, but goth was a pretty big umbrella back then. I will always love Joy Division, but I probably listen to more New Order haha.
  2. Cool stuff. I never got SoM like most the other goths I knew, but I remain a massive Cure/Bauhaus fan to this day. Bauhaus and Ministry in particular have been played a lot in my vehicle lately, this close to halloween. UNDEAD UNDEAD UNDEAD.
  3. I second that. The first one had way more of a death rock or industrial edge to it. Not that the second one is bad, but it's definitely not as much my thing as the original.
  4. Pretty sure it does. IG is one of the better damage toggles, and actually responds better to procs than damage slotting.
  5. Keeping them honest I suppose. It does keep people from stealth-editing and all the shenanigans it can cause on forums.
  6. I have never thought to compare the two directly. But I'll say this, my characters with Dark Melee tend to keep and use Touch of Fear. Can't say that for Power Crash, which felt underwhelming.
  7. Got that bug again, and rolled one of these up to replace another brute I'd made a few months back. Solid combo, a bit low on the AOE but I'm hoping Dark Obliteration helps on that front. The ST is top notch though, and some rather high burst IMO. I did drop the crappy melee cone (Power Crash) and replaced it with Cross Punch, which I get a lot more mileage out of.
  8. It's a fantastic combo. It's the first one I tried after the stone changes and proliferation, the damage both aoe and st is top notch. It has solid resists, capped defenses to most, good regen and enough end recovery options to not need Ageless or Cardiac, especially with Body Mastery epic. I think I ended up going Musculature and Barrier for a little extra protection, but Ageless for the debuff or Rebirth for the regen/heal are also valid options. You definitely want a high +recharge too, to get Followup, Spin, and Shockwave fast enough to combo seamlessly.
  9. I have absolutely been that person yelling in my head at the tanker who is three spawns away while two of us squishies are handling two Freak Tanks who rezzed. And then realized we were the ones who decided to stay back and fight them in the first damned place. It happens with a little chagrin, and you learn and move along. Sometimes it's better to lay out expectations for teams beforehand, but this is not usually the PUG way. You got to learn to just embrace the chaos.
  10. I'll always adore Plant, and I think Dark has some solid damage via procs. But Fire/Time/Stone is my current troller and the damage output is solid. Time may not lend much to outright damage, but gives amazing mitigation with some added debuff, and the recharge is very very welcome. I think Fire would pair with more damage/debuff oriented secondaries too, so Fire/Cold, Fire/TA or Fire/Storm all should work well.
  11. Thing about fold space is, it works as good in teams as it does solo. Admittedly it can be weird and put them all in a line, but there's tons of usage you'd get on a team. And having TP Other is not a bad pick either, it's just committing to Combat Teleport, or Teleport as a travel that stinks. But it's only one meh pick at least, instead of three.
  12. Just ran this one on my 42 Fire/Time/Energy troller with 8:15 or so. It wasn't too rough, except one stupid death, but I just out-DPS'd him since /Time's regen is only middling. Mostly kept pets up, buffed and healed, and focused on setting up containment with the ST immob. When the triangles went down, I got him held then let the imps beat on him while I ran through my attack chain. I ran Hot Feet and Time's Juncture most of the time, so I used several blues through the thing and conserve power just barely make it doable. I used a few greens along the way, and a purple every couple of minutes. I did try to keep bonfire up every 45 seconds or so on him too. In retrospect I wish I'd nabbed Time's /res&def patch at 35 or 41, that probably would have shaved some time off of him. I didn't use Energy Torrent in this one so it was useless compared to the res patch. It probably would have taken a bit longer without the procs in the two ST holds too, and Cross Punch was probably my MVP damage dealer lol.
  13. Dark is definitely an odd set, but still a really good one. Oftentimes I find myself really only using a couple powers actively, the stun/proc bomb and single target hold, with occasional fear thrown in there. Heart of Darkness is up often enough to hit every group or every other group, and is probably the most useful aoe mez in the set even with procs. Other powers are situational usage like the immob and shadow field, the latter more for the -acc debuff and slight hold stacking on AVs. The pets are fine (I retook haunt for the +rechg) but nothing to write home about. But it works good when you pair it right I've found, I've had a few other Dark doms like Dark/Sav and Dark/Stone. All of them have been enjoyable.
  14. This is what I'm currently running at 49, minus the purples and upgraded winters. Some of the slotting is weird, but 39 s/l/r defense, 100% slow/rech res, 196 recharge so domination is auto without haste. Probably going to have to run Cardiac as my alpha, the end drain is bad even with domination and not 100% sure Ageless would cover it. I've got two other builds for Ice and Psi masteries, but couldn't quite get them where I wanted. Any suggestions welcome here. This Villain build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Dominator Primary Power Set: Darkness Control Secondary Power Set: Energy Assault Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Mace Mastery Villain Profile: Level 1: Dark Grasp -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(5), SprAscoft-EndRdx/Rchg(7), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(7), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(9), SprAscoft-Rchg/+Dmg%(21) Level 1: Power Bolt -- Apc-Dmg(A), Apc-Dmg/Rchg(3), Apc-Acc/Dmg/Rchg(5), Apc-Acc/Rchg(11), Apc-Dmg/EndRdx(19) Level 2: Bone Smasher -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), BlsCol-Dmg/EndRdx/Acc/Rchg(36), BlsCol-Acc/Dmg/Rchg(42) Level 4: Living Shadows -- SprFrzBls-Acc/Dmg/Rchg(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(23), FrzBls-Dmg/EndRdx(50), FrzBls-Acc/Dmg/EndRdx(50) Level 6: Possess -- CrcPrs-Conf(A), CrcPrs-Conf/EndRdx(11), CrcPrs-Acc/Conf/Rchg(17), CrcPrs-Conf%(21), CrcPrs-Acc/Rchg(37), CrcPrs-Conf/Rchg(48) Level 8: Fearsome Stare -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(9), CldSns-Acc/Rchg(31), CldSns-ToHitDeb/EndRdx/Rchg(31), CldSns-%Dam(42), CldSns-Acc/EndRdx/Rchg(43) Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 12: Heart of Darkness -- SprAvl-Acc/Dmg/Rchg(A), SprAvl-Acc/Dmg/EndRdx(13), ScrDrv-Dam%(13), Arm-Dam%(15), Erd-%Dam(15), CldSns-%Dam(17) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(34) Level 16: Power Up -- RechRdx-I(A) Level 18: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(19) Level 20: Whirling Hands -- Arm-Dmg(A), Arm-Dmg/Rchg(23), Arm-Acc/Dmg/Rchg(25), Arm-Acc/Rchg(25), Arm-Dmg/EndRdx(27) Level 22: Boxing -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg/EndRdx(31) Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(37) Level 26: Shadow Field -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(27), CldSns-Acc/Rchg(29), CldSns-ToHitDeb/EndRdx/Rchg(29), CldSns-Acc/EndRdx/Rchg(43), CldSns-%Dam(46) Level 28: Total Focus -- Hct-Dmg(A), Hct-Dmg/Rchg(34), Hct-Acc/Dmg/Rchg(34), Hct-Dmg/EndRdx(36), Hct-Dam%(36) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(39) Level 32: Umbra Beast -- ExpRnf-EndRdx/Dmg/Rchg(A), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(33) Level 35: Sniper Blast -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(40), StnoftheM-Dmg/ActRdx/Rchg(40), StnoftheM-Dam%(40), StnoftheM-Dmg/EndRdx/Rchg(42), SuddAcc--KB/+KD(43) Level 38: Power Burst -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(39), Dcm-Dmg/Rchg(39), Dcm-Build%(45), Dcm-Acc/Dmg/Rchg(45), OvrFrc-Dam/KB(45) Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46), LucoftheG-Def/EndRdx(46) Level 44: Personal Force Field -- LucoftheG-Def/Rchg+(A) Level 47: Haunt -- ExpRnf-Dmg/EndRdx(A), ExpRnf-Acc/Dmg(48), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-EndRdx/Dmg/Rchg(50) Level 49: Super Speed -- WntGif-ResSlow(A) Level 1: Domination Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Flight-I(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- Pnc-Heal/+End(A) Level 1: Stamina -- PrfShf-End%(A) Level 1: Energy Focus Level 49: Quick Form Level 49: Speed Phase Level 50: High Pain Threshold Level 50: Invader Level 50: Marshal Level 50: Born In Battle ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1488;698;1396;HEX;| |78DA65934B4F135114C7EFED4C454AA13C5BA03C5B9E2D6DA92B9F8986C74648302| |E3446C5090CA511DBA6AD89C42FE046A326068D4657AE7527BE567E008DF2050C8A| |2E04015DAAE3E9FCCFB5D338C9CC6FCEB9F73CFE67EE4C5F19F72E2C4C1E15D237B| |664140AB3E3D94BE98C51CCE6DDD3462A3DA709BAAAE80EFD5B981DCB668AF9EC52| |7CDCC85FCC9814C38E9EF2966385827179A9189FC898F9D4B2328577264B7153A69| |14B67521EDB389933CD799FF2CF9BF9C2623A576BDB93E9D4629136062772E9B978| |39F9B43167D2A35034F3CBADD4DA20DDBF02F490B2D4ADE516ABD4765217FA7370C| 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|-------------------------------------------------------------------|
  15. May be just me. but I also find Shadow Field slotted with 4-6 piece Cloud Senses works better for me. It lasts a long while and provides a very sizeable -tohit when slotted for it. The hold isn't bad, but it doesn't seem to quite measure up to say Volcanic Gasses from Earth.
  16. Don't have a lot to comment, just getting in and sitting down. But I think Heart of Darkness is criminally underslotted with procs. I get needing the recharge, but it's such a great power with 4-5 damage procs that it immediately stood out. So how sold are you on that +recharge from the purple set in it? Haunt is a power that while it is decent, I almost always find myself forgetting it exists in actual game play. I think my current Dark/NRG build finally did away with it. YMMV.
  17. Thanks for reviving this. Working on a Beam/Cold corruptor, and was able to finagle my slotting by looking at your most recent build!
  18. This is true. You can't underestimate that damned res proc.
  19. FWIR, the aura on it is tiny, like 8 feet. The confusion is only a chance to go off with short duration, and coupled with proc chance in a pbaoe with small area, it's really not worth it. Edit: it's mag 2 confuse as well
  20. I'm really digging EA on my brute right now. I just got my Rad/EA to 50, and currently has incarnate capped defenses (cept psi), 40-50s on most resistances, two heals, good regen, and an end recovery power to boot. Irradiated ground is already good other ATs, but is fantastic on a brute with all the procs going on top already good damage. I'd be interested in trying EA if it ever got ported to tanks, but I think the combo flat out works better on a brute IMO.
  21. This is pretty normal for me too. I play COH about a third or half of the year, stop when I get burned out and play other games. I come back for the big patches and updates, and fall in love again for a few months. I'm currently playing a few other games I bought during steam's winter sale, but I know that COH is my ol reliable, and I'll be back sometime this year.
  22. I don't, although I think my wife kept the special edition one where some CoV characters were on the cover. She was one of the award winners back then, Graz'zt. I see them in the long boxes at work though, we still have some from each run, both Blue King and Top Cow.
  23. I've made some adjustments to my build since I last posted it too, still iffy on whether I want to keep the Ice Mistral in Mud Pots as yall are. It seems like a solid idea in theory, doesn't really make a difference in reality though. I did swap follow-up over to the six piece ato, which is where it should have been. Just wish there was a 7th slot for the gaussian proc haha. I'm on the fence with changing out Aegis for Titaniums, but I can understand the suggestion. I still enjoy this build a lot, and happy to see others getting some mileage out of it.
  24. Granite is still good. but really it's just not necessary anymore as you can achieve good def and resistance without it. I find I actually prefer the other armors, especially the fire proc in Brimstone and the +recovery in Crystal. So unless you just really want a Granite build, I would really suggest going the other route. Teleport I find wanes with the necessity of Granite, so you can easily afford any other travel power you'd like. My tank Stone/Rad defense sits at ~53 s/l/e/n, 66 psi def, 37 f/c defense. His resists are ~60 s/l, 40-45 e/n/p, and 85-90 f/c/t (not including tanker ATO proc values). He can also make use of 3 prf shft +end procs so needs no outside recovery, and gets the bonus fire damage proc from brimstone, as well as decent def/recharge/end/perc debuff resistance. Like yourself, he was a teleporting Granite machine a year ago, but this is a hell of a lot better IMO. He's not completely fine tuned so you could probably tweak out some more defenses and resistances.
  25. Don't know if this is for Sovera or me lol. But yeah I have it, just may not be used in the first chain he posted. So kinda sitting and muling.
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