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brian9824

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  1. I had, based on the history it looks like the Homecoming wiki got updated based on this thread after I posted the question so now its correct 🙂 Here was the old page on Oct 29th - https://homecoming.wiki/w/index.php?title=Vanity_Pet&oldid=314319
  2. A couple ideas 1. A true mecha class where its a robotic hero and like some of the other EAT it has a few branches you go down that can lock out others. IE go Kinetics or Energy but not both. 2. Pure support style class, like a class that could take double defender abilities, would suck solo, but be a godsend in teams providing massive buffs and boosts
  3. Does AFK farming still work? I have a tank who can farm but wondering if its worth it to create an afk farmer to farm influence while i'm doing other things
  4. The wiki says he gives a 10% boost to influence gains, but not seeing any difference when I use him in game. Is the wiki wrong?
  5. https://mids.app/build/preview/jjYDOVkPXbg.htm Trying to see if there is anything I can do to improve the build or any mistakes I am making
  6. brian9824

    Rad/Kin

    ok, ill have to look some up, wasn't sure if sets or bonuses had changed.
  7. This one mostly teams, and like to be the main tank focusing on defense. Pretty comfortable with builds, just been years so getting back in the groove.
  8. Thx that would be great, came back after 3+ years so no idea what has changed
  9. brian9824

    Rad/Kin

    Playing around with this and was wondering if anyone had any updated builds for this?
  10. I've come back from a long break and looking into this build and seeing how well it does
  11. You don't need to spend a ton of endurance on being a tank. Any set that buffs def and resists includes def/resist and endurance reduction. You also have plenty of slots to buff both defenses and attacks but at 26 you won't be able to fully slot both yet so you need to prioritize. That applies for every class with a defensive stat. If you want tank defense on a brute you might need to toss in an extra toggle, but that's the trade off for more damage and for balance. Your endurance issues are not from your defenses, it's from your attacks. You seem to be in denial over that and refuse to listen to anyone My brutes and tanks spend way more then .6 end/s and have no issues with endurance because I slot all their skills appropriately.
  12. I love how you think .59% end/s is too much, its almost nothing. Sprint for instance takes up as much endurance as 1/2 your defensive toggles. Same with maneuvers. You just horribly slotted your char and were missing and doing no damage meaning your attacks were what used up your endurance, not your toggles.
  13. Curious if anyone sees anything I missed or ways to improve damage/survivability. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Science Corruptor Primary Power Set: Beam Rifle Secondary Power Set: Force Field Power Pool: Speed Power Pool: Sorcery Power Pool: Leadership Ancillary Pool: Soul Mastery Villain Profile: Level 1: Single Shot (A) Superior Winter's Bite - Accuracy/Damage (3) Superior Winter's Bite - Damage/RechargeTime (3) Superior Winter's Bite - Accuracy/Damage/Endurance (7) Superior Winter's Bite - Accuracy/Damage/Recharge (9) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (9) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge Level 1: Personal Force Field (A) Karma - Knockback Protection Level 2: Charged Shot (A) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage (25) Superior Malice of the Corruptor - Damage/Recharge (25) Superior Malice of the Corruptor - Accuracy/Damage (27) Superior Malice of the Corruptor - Accuracy/Damage/Recharge (27) Superior Malice of the Corruptor - Damage/Endurance/Recharge (29) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge Level 4: Deflection Shield (A) Red Fortune - Defense (5) Red Fortune - Defense/Endurance (5) Reactive Defenses - Defense (7) Reactive Defenses - Scaling Resist Damage Level 6: Cutting Beam (A) Annihilation - Accuracy/Damage (19) Annihilation - Damage/RechargeTime (21) Annihilation - Accuracy/Damage/RechargeTime (21) Annihilation - Accuracy/Damage/Endurance (23) Annihilation - Accuracy/Damage/Endurance/RechargeTime (23) Annihilation - Chance for Res Debuff Level 8: Disintegrate (A) Apocalypse - Damage (13) Apocalypse - Damage/Recharge (15) Apocalypse - Accuracy/Damage/Recharge (17) Apocalypse - Accuracy/Recharge (17) Apocalypse - Damage/Endurance (19) Apocalypse - Chance of Damage(Negative) Level 10: Insulation Shield (A) Shield Wall - +Res (Teleportation), +5% Res (All) (11) Shield Wall - Defense/Endurance (11) Shield Wall - Defense (13) Shield Wall - Defense/Endurance/Recharge Level 12: Lancer Shot (A) Thunderstrike - Accuracy/Damage (29) Thunderstrike - Damage/Endurance (36) Thunderstrike - Damage/Recharge (36) Thunderstrike - Accuracy/Damage/Recharge (36) Thunderstrike - Accuracy/Damage/Endurance (37) Thunderstrike - Damage/Endurance/Recharge Level 14: Hasten (A) Recharge Reduction IO (15) Recharge Reduction IO Level 16: Detention Field (A) Recharge Reduction IO Level 18: Penetrating Ray (A) Thunderstrike - Damage/Endurance/Recharge (42) Thunderstrike - Accuracy/Damage/Endurance (42) Thunderstrike - Accuracy/Damage (43) Thunderstrike - Damage/Endurance (43) Thunderstrike - Damage/Recharge (43) Thunderstrike - Accuracy/Damage/Recharge Level 20: Dispersion Bubble (A) Reactive Defenses - Defense (40) Reactive Defenses - Defense/Endurance (40) Reactive Defenses - Defense/Endurance/RechargeTime (40) Reactive Defenses - Endurance/RechargeTime Level 22: Mystic Flight (A) HamiO:Microfilament Exposure Level 24: Aim (A) HamiO:Membrane Exposure Level 26: Piercing Beam (A) Superior Frozen Blast - Accuracy/Damage (37) Superior Frozen Blast - Damage/Endurance (37) Superior Frozen Blast - Accuracy/Damage/Endurance (39) Superior Frozen Blast - Accuracy/Damage/Recharge (39) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (39) Superior Frozen Blast - Recharge/Chance for Immobilize Level 28: Repulsion Field (A) Endurance Reduction IO Level 30: Maneuvers (A) Luck of the Gambler - Recharge Speed (31) Luck of the Gambler - Defense (31) Luck of the Gambler - Defense/Endurance (31) Luck of the Gambler - Endurance/Recharge (33) Luck of the Gambler - Defense/Endurance/Recharge (42) Luck of the Gambler - Defense/Recharge Level 32: Overcharge (A) Superior Scourging Blast - RechargeTime/PBAoE +End (33) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime (33) Superior Scourging Blast - Damage/Endurance/RechargeTime (34) Superior Scourging Blast - Accuracy/Damage/RechargeTime (34) Superior Scourging Blast - Damage/RechargeTime (34) Superior Scourging Blast - Accuracy/Damage Level 35: Repulsion Bomb (A) Absolute Amazement - Stun (45) Absolute Amazement - Accuracy/Recharge (46) Absolute Amazement - Stun/Recharge (46) Absolute Amazement - Accuracy/Stun/Recharge (50) Absolute Amazement - Chance for ToHit Debuff Level 38: Force Bubble (A) Endurance Reduction IO Level 41: Soul Drain (A) Recharge Reduction IO (46) Recharge Reduction IO Level 44: Power Boost (A) Recharge Reduction IO Level 47: Dark Embrace (A) Aegis - Psionic/Status Resistance (48) Gladiator's Armor - TP Protection +3% Def (All) (48) Unbreakable Guard - +Max HP (48) Unbreakable Guard - Resistance (50) Unbreakable Guard - Resistance/Endurance (50) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 49: Summon Mistress (A) HamiO:Nucleolus Exposure Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Scourge Level 1: Sprint (A) Unbounded Leap - +Stealth Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Flight Speed IO Level 2: Health (A) Panacea - +Hit Points/Endurance Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - Chance for +End (45) Endurance Modification IO (45) Endurance Modification IO ------------ ------------ Set Bonus Totals: 8% DamageBuff(Smashing) 8% DamageBuff(Lethal) 8% DamageBuff(Fire) 8% DamageBuff(Cold) 8% DamageBuff(Energy) 8% DamageBuff(Negative) 8% DamageBuff(Toxic) 8% DamageBuff(Psionic) 6.13% Defense(Melee) 4.56% Defense(Smashing) 4.56% Defense(Lethal) 19.88% Defense(Fire) 19.88% Defense(Cold) 18% Defense(Energy) 18% Defense(Negative) 8% Defense(Psionic) 18% Defense(Ranged) 21.75% Defense(AoE) 4.95% Max End 47.5% Enhancement(RechargeTime) 5.5% Enhancement(Max EnduranceDiscount) 53% Enhancement(Accuracy) 10% Enhancement(Range) 12% SpeedFlying 200.8 HP (18.75%) HitPoints 12% JumpHeight 12% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 71.25% MezResist(Held) 71.25% MezResist(Immobilized) 71.25% MezResist(Sleep) 71.25% MezResist(Stunned) 71.25% MezResist(Terrorized) 71.25% 20% (0.33 End/sec) Recovery 46% (2.05 HP/sec) Regeneration 30% ResEffect(SpeedFlying) 30% ResEffect(RechargeTime) 30% ResEffect(SpeedRunning) 13.25% Resistance(Smashing) 13.25% Resistance(Lethal) 26% Resistance(Fire) 26% Resistance(Cold) 14% Resistance(Energy) 14% Resistance(Negative) 9.5% Resistance(Toxic) 14.5% Resistance(Psionic) 0% Resistance(Smashing) 0% Resistance(Lethal) 0% Resistance(Fire) 0% Resistance(Cold) 0% Resistance(Energy) 0% Resistance(Negative) 0% Resistance(Toxic) 0% Resistance(Psionic) 12% SpeedRunning
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