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Voltor

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Posts posted by Voltor

  1.  

    New Data:

     

    Mission 3:   While Dra'gon won't leave the battle room completely he can be pulled to the doorway.  It is suggested that you pull him there and keep him there as K'ong spawns in the center of the room.  Leave K'ong alone and finish Dra'gon. 

     

    Once K'ong has spawned,  the room door is closed via a force barrier that traps players inside.  Players on the outside can click a portal in the barrier to enter the fight area.  Once K'ong has spawned and the barrier is up, if players need to go to the hospital, they  will arrive in a small hospital room in the map and can exit at a door that puts them back into the battle room.

     

    Defeat Rikti monkey vultures to keep the gas pressure in the room down, if it gets above 24 the team takes damage

     

    Mission 5: in the final battle after the cutscene remember that Lord of War is more vulnerable to melee and Honoree is more vulnerable to ranged. 

     

    My battle plan is simply Sun's out, Lore's out plus any and all pet powers the team has, shivans, signature summons, etc.  Target is the Honoree

     

    Once he is defeated,  RUN.

  2. First as always get your team together and have holds for the greens in mission 4, plus melee and ranged.

     

    On ONE Star I have won with a team of 6 but 8 is better of course.

     

    For Destiny I suggest this:

     

    5 with Barrier, preferably Core, T3 minimum

    2 with Clarion

    1 with high stealth, phase shift optional and Incandescence.    Any AT can do this if set up for it, I have even used my brute and tank. 

     

    Stealth power pool,  plus celerity+Stealth in sprint.  Phase shift optional or use the hyper phase temp power from Warburg patrol.  Note: don't use incandescence while phased 🙂

     

    Stealth toon runs through mission 1 to target area where Yin is captive and warps the team.  Buff up and barriers.  Once she is freed the Clockwork King and his Court spawn right there on top of you.  CK has psi melee in addition to his other powers, direct all firepower on him.  Yin teleports away, no need to lead her out.

     

    Mission 2: stealth toon warps the team to each Rider group.  Famine first as always.  Riders all are recolored to look different from each other.  The Rider known as DEATH is an AV, the others should be EB's.  You will know Death when you see him.

     

    Mission 3: Infernia always spawns near the door, team frees her while stealth toon goes to the end of the tunnel where Glacia spawns now. These are fixed spawn points and do not change.   Warp team to Glacia, free her and crush the ambushes then move to the AV room.

     

    Stop outside AV room, Lores out, buffs and barriers.  target and destroy Dra'gon, then lock lores onto K'0ng.  Destroy Rikti Vulture monkeys and psi protectors to weaken the giant.  Defeat him, mission ends and you get Zookeeper Omega badge

     

    Hospital is next to the battle in this mission: go to the hosp if you drop, use the purple lines to exit, then buff up and click the portal in the barrier to enter the fight when ready.  Use the green lines to the door that takes you directly back into the fight.  Your choice.

     

    Mission 4: Ignore the pylons at first and destroy the Mitos.  Now destroy the pylons and the dropship spawns. Don't try to shoot it down, no badge and takes too long, just destroy the Hamidon.

     

    Recent patch has changed the dropship spawn time,  by the time you take down 2 pylons you can expect the dropship to be spawned.  Just smash the pylons, then the mitos and then Hami as fast as you can

     

    hamidon is altered now in mission 4 on regular, master and star settings.  EoE's no longer needed, save them for Hami Raids.

     

    Hamidon buff power is a toggle that can be passed to another,  either tank or the stealth toon should have it.  Turn it on, it actually works now.

     

    Mission 5: stealth toon goes to end of map and after the new cutscene warps the team there.   Focus fire power ONLY on the Warlord, ignore U'kon Grai.  Once Warlord is beaten to about half health the team is pulled into the Ritki starbase.

     

    Travel powers won't work except sprint and hover.  Follow the green lines on the floor to the main portal, stealth toon can get into it first and after cutscene, warps the team to him.  

     

    Lores and other pets out,  target Honoree as he is linked to the Warlord. Taking him down defeats both and final countdown begins

     

    Follow the RED LINES to the exit portal, stealth toon can warp team to the portal. Click the portal to leave and you get the other new badge. If you don't escape you get killed and lose the badge.

     

    New things to expect:

     

    Tougher enemies,

     

    Rikti Scientists open new Volatile portals that spawn hydra tentacles and a Feral Kraken, Portals have approx 5000hp and defeating the scientist will NOT close the portal.  Portal closes when Kraken emerges, try to wreck the portal first.

     

    New: see new post below for images of the combat stats for Dra'gon and OMEGA K0ng on 4 star setting!

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  3. Was using the Yin TF

    Had a team with 6 blasters and a controller,  no badge check icon appeared at all

     

    Reformed and ran with just 4 blasters,  we had the icon for the first mission, did not have it for the rest of the TF

     

    No badge awarded.

     

    Tested Yin again, team of 4 blasters all blueside alignment this time,  we had the X4 symbol on screen in mission 1 then it was gone in mission 2.

  4. Role Diversity Badges test fail:

     

    Yin TF,  we ran thru it FAST with the following teams:

     

    1. Tank + PB + WS + Defender   looking at the list, the criteria were met,  no badge

     

    2. Tank + SCrapper +Blaster + Defender + Controller = no badge.

     

    3.  4 tanks, Yin TF, no Mirror Image badge.

     

    4. 4 blasters, LGTF, no Mirror Image badge.

     

    Okay found out the error after reading the notes again for the previous reward version:

     

    • Team members are checked when they zone into missions, if they don't zone into any mission the challenge won't check them.
    • Epic archetypes count for three different roles at once.
    • Once the bonus is fulfilled, you'll get a pop-up float and a small TF/SF-specific icon will appear to signify the team has qualified for the bonus on completion.

    It seems that the whole team needs to enter the first mission and wait a moment for the check to complete, one of us on the team was not entering the mission so the whole team wasn't checked. 

     

    Variety Act badge obtained

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