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JennyZenith

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Everything posted by JennyZenith

  1. Oh yes I forgot to mention that there is a line in the gliConfig file that looks like this: BaseDir = "C:\Program Files\GLIntercept_1_3_2\Plugins"; That has to be fixed because GLIntercept is at version 1_3_4 All the ducks have to be in a row for this to work.
  2. I got this to work but it was a steep learning curve. Renaming the folder worked fine, but the OGLE ini file has to be renamed before putting it in use. You have to rename it to gliConfig.ini Also, the hot keys for the capture is not control-shift-L it is Control-Shift-F If you have GeForce whatever installed you'll have to change the key binding so it doesn't pop up when you hit Alt-Z. It isn't hard, but it is absolutely necessary that Alt-Z works in Blender. After importing the OGLE.obj file into blender, the first thing you need to do is move the character to the origin. After that, you need to delete all the rest of the scene. That is why ALT-Z is so important. You need to got into EDIT mode and select just the vertices that are in your character. But there is a huge scene that is also there as part of the same 'object'. Alt-z (x-ray mode) lets you draw a box around your char and all the verts are selected. Without x-ray mode, it would only select the vertices that you can see. With x-ray on, you get all the verts in the whole character model. Then you go to Select and invert. This selects all the vertices in the rest of the object (the game world) that you want to delete. All the verts EXCEPT your character. Once that other stuff is delete you can focus on your char. You are in edit mode. You go to mesh MERGE and choose by distance. This is very important. Also you need to recalculated your normals. Recalculate OUTSIDE. If you want to see the normals, you can look for the little blob at the top called Overlays. You have to set the size to 0.1 or something to see them and turn them on to see them. Once your normals are square away, the Subsurface Modifier will work. It is available through the wrench on the right. Tip: You can render the image from the camera via the Render:Render Image menu. You need to move the camera around to see your char properly. But that's a great way to make sure your Subsurface Modifier is working. NOTE: when you export to .STL, make sure you have the include Modifiers checkbox set, and also only include selection. I use Prusa Slicer. It is free and makes great supports for SLA printing. Then I export with the supports and read it into Chitubox with the supports. Then I slice and print.
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