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EverStryke

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Everything posted by EverStryke

  1. Just glad you are taking its impact seriously, and thank you for addressing it on its own merits.
  2. I wonder what was causing a fear/survival executable to override taunt. It was just... Wierd. Hope it's fixed. I know they were running from IG. In fact IG was one of the worst impo. Quills, fiery aura, icicles, etc... Did as well, but IG seemed to induce faster than normal. So weird.
  3. So I guess now having an opinion is an attack because someone doesn't agree with you??? Talking about getting defensive, you assume that others don't know meaning and etymology of basic English. Standing on that soapbox declaring your superiority, exercising your digital courage is so 2019. We're well aware they're not going to roll back anything. But I personally am allowed to have my opinion, and I would appreciate a hotfix ASAP. I also know Droves of people that would appreciate the same thing. I don't know why you have to take everything so personal.
  4. Nope... It's universally disliked by EVERY single player I know, and play with. We wish test well, but a rollback "Hotfix" is welcome asap until the "Fix/Patch" is complete impo. We know they are trying, but the age old adage of "If it ain't broke, don't fix it." Seems like it has it's place here.
  5. Thus the word "Hypothesize"... That combined with eyes to see, and ears to hear... Yeah, it's correlation is unmistakable impo.
  6. Every single player describing the changes, and problems caused by these changes dislikes them. This is directly related to them being unable to "Do the things they did before" It's ok to have an opinion, but it's safe to say the feedback you are getting on the subject doesn't parallel the communities views overall. Chasing down runners might be something you feel is tolerable, but for most it exceeds normal and acceptable frustration levels. To the point it is a QOL issue at this point. It's gone beyond annoying, it's actually reduced the server population levels at key playtime's. It's been a near ghost town since these changes. I would be obtuse if I didn't conclude or hypothesize the direct correlation between the running of mobs and server population decline since this issue began.
  7. Guess it's off to play something else while we wait... =(
  8. When will we see a patch seeing the brute punchvoke fix? It's really frustrating watching mobs run a and has decreased the enjoyment of playing CoH. I hear there is a fix on test, is there a way to "Hotfix" this specific issue asap while waiting for the other detailed testing to come as an official patch later as planned?
  9. Mine is 50 and does well in smash lethal. Has end drain resistance too.
  10. NC Soft gets NO SAY in development going forward. (They killed it once, don't give them a second chance) No Pay to Win (it devalues players' efforts) 24 hour uptime (because 23 is unthinkable) Marketing budget allotted (to ensure new blood) Knockback resistance added to ALL tanker armors (Let's make tanks great again) Weekly in game Dev Prizes/Titles (new players love this kind of thing) Monthly contests (Rules announced in forums of course)
  11. To summarize my position. For those who are open minded on this subject. I'm an avid STFr. And like to experiment with all ATs. But Lord Recluse has a mag 40 Knock-back attack. It's absolutely overwhelming without excessive KB protection or KB resistance. Pre i-12, acrobatics had mag 100 KB protection (Not Resistance) and was capable of protecting fire/dark/electric tanks from getting thrown around like toys during the Recluse fight. After i-12, it was reduced from 100 to only 9. This relegated the aforementioned armor sets to obscurity as it pertains to Tanking Recluse. Yes, they can survive, but simply lack the ability to overcome the overpowered KB (40) from Recluse. And end up being thrown around like sock puppets. Putting this into perspective, a player would need to slot 8 powers with KB protection IOs (Karmas, Steadfasts and Zephyrs) PLUS add acrobatics to exceed this overwhelming problem. Or find some magical way to fit 10 KB protection IOs in their builds. We all know this is not possible without extremely nerfing your build. As previously stated, the nerfing of acrobatics by 91% was massive. And it's my position that it was an oversight. I believe firmly that the developers were busy, and meant to lower it to .9 but instead, lowered the value by inputting .09. I've seen nerfs to many powers, armors, weapons from many games, but NEVER a 91% Nerf to ANYTHING before. Therefore I tether my thoughts to this supposition. My request is simple... Alter acrobatics back to 100 or simply make it anything above 40. If not, simply add Knock-back resistance to acrobatics. This is a simple elegant fix that would prevent recoding several powers from other sets. This isn't a mechanical issue, but simply a value issue. From my perspective. Players will not "break the game" and the world will not "end" if the power is reinstated to it's former glory, and it opens options for not only Tanks, but every other AT in the game. Quality of life issues regarding this aside, it will still make players choose. It isn't free. You will need to make a conscious decision to give something up in your build to attain this power. As I believe it was originally intended. For those of you who have read and understand my position, and stayed respectful instead of snarky and inflexible, I applaud you. Your positions are respected no matter what side of the table you are on in this issue. It was a great thing to see people talking about this possible coding oversight, and I hope with your help we can get these changes pushed through someday. Let's make tanks great again! EverStryke, OUT!
  12. Its sad that fire dark and electric should be relegated to super bouncy balls because some ppl lack the ability to question if the Nerf to acro was a simple oversight. As for saying I'm flat out wrong... You need a ladder to get down off a soap box that high. lol. As for needing inspirations, it was an idea inferred by a previous poster, I just extrapolated the idea and fleshed it out. Let's make tanks great again! Thx for the input.
  13. How many powers in ANY game ever got a 90+ percent Nerf? Like I said, it's a belief. Unprovable for certain, but stands to reason it was a simple oversight, and development team were busy dealing with IO set implimentations, and simply published it. Never getting back around to fixing it, and ppl moved on.
  14. We will agree to disagree. You are obviously not open to the idea. But no one gets hurt by this type of change. Quite the opposite actually. Ppl would finally have a reason to take acrobatics again. As for negating game mechanics, that is exactly what power sets do. Armor resistance negates dmg. Armor defense avoids dmg. Etc, etc... And every player who enjoys perfecting their toons fights for every single percent they can in the endless pursuit of perfection in their eyes. As for "A" GM making statements. There are more than 1 person in the circle of GMs. You spelled "Wonder" wrong btw... I do find it amazing you would relegate dark/fire/elec tanks to obscurity because of your unyielding views on how the game should work, not how it could work. Even if it harms no one. I would enjoy hearing examples of how such a change (to knockback in acrobatics) would "break the game".
  15. No. Not asking for mechanical changes. I'm asking for value changes. Pre i-12 it was mag 100. Post i-12 it was lowered to 9. That's a 91% degradation of the value. It is my firm belief that the power was supposed to be lowered to 90 instead of 9. It was an error and it was never fixed. It's not trivial when you're getting thrown around like a rag doll as a tank. As for solutions to dealing with knock-back, you would literally have to put in 8 knock-back iOS and take acrobatics to be able to take a hit from recluse and not get thrown into another area code. I think it's safe to say not many bills have eight extra slots laying around. The slotting economy is way too tight. And until this issue is rectified tanks are not great. Let's make tanks great again.
  16. Again I ask you who does it hurt? If a game doesn't change and evolve players end up getting stagnant and moving on. We obviously don't see eye-to-eye on this. I guess I would simply ask dark fire and electric simply can't do anything but get thrown around like a rag doll when fighting recluse... Why even categorize them is tanks? The definition of tank is to be able to stand there and take damage. Not get bounced from New Jersey to Texas while all the team laughs at your Armor's lack of knock-back resistance. (Because of a point 01 miscalculation in coding) I noticed you didn't respond to the break Free question... So since controllers defenders and blasters don't have innate mezz protection we should take brake free's out of the game? And this time, I'm not being facetious. If it's okay for tanks to literally not have a staple power of tanks... Why should every other player have the ability to ignore status effects? Why not add knock-back protection/resistance inspirations? You're happy medium according to your logic would simply to be use inspirations and it's okay. So let's push that idea.
  17. Firstly that's an excellent response. And I respect your Feelings on the matter. But I have to point out that we're not asking that acrobatics protect people from all status effects... Just knock back. Let's make sure we're comparing apples to apples here. A single power created for a single reason. Again I state, not game-breaking impo. And definitely doesn't break game mechanics. As to blasters controllers and defenders getting stun locked... There are solutions. You could carry brake frees as you suggested. There is thaw, from the thermal set, increase density from kinetics, clear mind from empathy etc etc. If we follow your line of reasoning as thematic, shouldn't we remove brake frees and clear mind? Of course I'm being facetious. I simply brought it up so that the inverse could be discussed, or at least considered. And I do see your point on power Creep. But I disagree wholeheartedly about not increasing knock-back protection to acrobatics. It's time to make tanks great again. We have a chance to make some changes. I'm hoping we prevail in our effort to get these changes pushed through. Thanks for your post I really enjoyed your insight.
  18. No disrespect but thematically there is a connection. The armor sets with a damage auras tend to lack knock-back resistance. So I posed a question... What if knock back iOS we're bumped up from four points to 10 points a piece? This would give people who play fire dark and electric armor sets the ability to tank recluse without being thrown around like a rag doll. Do you feel that would be a happy medium?
  19. So you're suggesting the solution should be that if you don't take the damage aura, you would be able to have knock-back resistance in your armors? Essentially fire tankers without fiery aura would have knock back resistance? The suggestion is a blow to the ego of every single fire tanker ever made, but thematically it would make sense. Horrible backhanded sense... But sense. The problem is, right now we don't have that option. All crimson is suggesting is that acrobatics be the saving Grace if a tanker does not have knock-back resistance equal to or greater than 40 so as not to get bounced around like a pinball in a smokey barroom, during the Lord Recluse portion of the STF. As of right now it's almost impossible to get 40 knock-back or higher in a build without severely nerfing it. And even then it would be very hard. Due to this he is stating that he will use it was an accident an oversight or poor judgment. Any of which could be the case. Taking a step back and looking at this from the big picture if a change was made it wouldn't hurt anyone. Blasters corruptors controllers defenders... Everyone would win. It wouldn't make anybody overpowered. It wouldn't be game-breaking. making these changes would however open a plethora of options to archetypes that currently have no option as it pertains to knock-back resistance. I believe that's all he's asking for. And I applaud his effort.
  20. Adding knock-back resistance back to acrobatics was one of my original suggestions. Now having affirmation that this has changed, to the detriment of fire dark and electric armor, I feel it's only fair to get it added back in a future update. It doesn't hurt anyone All archetypes benefit And it makes tanks great again! 
  21. So you believe it isn't an oversight? And wish it to remain as is? Accepted. But not understood. Crimson and I both are willing to "Alter" and "Adapt". But he's simply stating that 40 kb points is "excessive" and appears to be an oversight, when IOs were designed. Furthermore, nothing lasts forever. Good games adapt to players' needs/wants. This game shouldn't be an exception to the rule. Even if you may disagree impo. To each their own I guess. Everyone has their stance, I'm glad you took the time to chime in. More discussion is good for everyone.
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