Jump to content

TamerBill

Members
  • Posts

    8
  • Joined

  • Last visited

Reputation

2 Neutral
  1. iirc, recolouring them isn't an option, but you can remove the spectral appearance, making them look more like their normal counterparts. Bear in mind that this also removes the summoning vfx, so they just sort of fade in .
  2. Bug number 1: The mission "Check out the rumors about Carnival activity in the Shady Pines graveyard" is using the same city+graveyard map as the "Take down Nightstar" mission from Maria Jenkins. As such it's awarding the Shrouded badge ("This otherworld has been overshadowed by corrupting magic") despite not being any kind of otherworld. Bug number 2: The mission "Stop the battle between the Carnival and Marauder's Praetorians" is using the old Issue 1 Praetorians that were retconned out, instead of the Imperial Defence Force that replaced them everywhere else.
  3. Yeah, that's not a bug. The Gunslinger 2 belt, when used with Jackets, is sized to fit the wider jackets, like so: This makes it look over-sized when used with jackets that have a slim waist, like so: In those case you want the belt Gunslinger 1 for a similar look that sits normally on the hips.
  4. This is the same bug as this one. Munitions Mastery is currently bugged when combined with certain weapon powersets. You can take Body Armour and Surveillance from that pool with no problems since they don't use a weapon model, but anything else is going to be invisible.
  5. This is by design. The first slot is exclusively your Arachnos costume, all the other slots are normal costumes with the same pieces everyone gets.
  6. On a Dual Pistols Blaster with Munitions Mastery, the AR model for the Munitions Mastery powers is entirely invisible. It can be forced to appear by customising it at a tailor, but that causes one of the pistols to disappear. I assume this is a bug with having three customisable weapons introduced with Issue 24's pool customisation, and that the game is currently only equipped to deal with two. Edit: Specifically, the right pistol and the AR are both saving to slot 13 in the costume file.
  7. The experience bonus from having patrol exp appears to be entirely overriding the experience penalty for being in the architect. Testing this as a level 24 fighting same-level Hydra: In a normal zone: 50 exp In an architect mission (standard rewards): 25 exp In an architect mission (architect rewards): 25 exp In a normal zone with patrol exp: 75 exp In an architect mission (standard rewards) with patrol exp: 75 exp In an architect mission (architect rewards) with patrol exp: 25 exp As you can see, whenever patrol exp is being consumed it's giving 150% of the base exp rate without taking into account the reduction for being in an architect mission. I'm not complaining, but I'm assuming this is unintentional.
  8. Not a bug, the origin powers got a damage boost at low levels. They'll get weaker as you level, until at level 15 they're as weak as they used to be.
×
×
  • Create New...