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Coyotedancer

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Posts posted by Coyotedancer

  1. Some of my magi would be contacts in and around the temple ruins in Primeva on the villain-side... Their missions would probably involve getting artifacts and books back from various heroes, the MIdnighters and the Arachnos goons who've been shamelessly looting them. The Head Librarian has been making a stink about losing bits of his collection for years. They could be introduced by Maros.

     

    Kai would have to be a Midnighter contact in Founder's Falls. Her missions would involve Old Magic, the university History department and a few misdirected boxes of mail-order Wailers.

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  2. I have a whole flock of white-winged and black-winged characters... But they're neither angels nor demons. 

    My "bird-things" are a non-canon species of Rularuu. They're Faathim's creatures. 🌞

  3. 38 minutes ago, FFFF said:

    Defenders and stalkers being relatively unpopular is a bit of surprise. Though upon recollection, you rarely see the blue shield nowadays. I think I might have seen a stalker on a team perhaps four months ago. Stalkers are definitely around, but they seem to be helmed by soloists.

     

     

    I suspect that's it, yeah. Most of the other Stalker players I run into are solos.

    Stalkers... The Few. The Proud. The Stabby. 😎

     

    Stalker: 15,033

     

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  4. It's all over the place for me, depending on the character's AT, power sets, level and how they are (or aren't, as the case may be-) built. A leveling Stalker on SOs only? I go with higher level enemies in lower numbers... +2/x2, say.  I raised my last brute the other way around, Xi had much higher numbers of goons, but only at +1.

     

    "Finished" characters also vary a lot. A good 'cruising speed' setting for my Demons/Time Mastermind is +2/x6. My favorite 'boss fight' Brute is one of those +4/x8-or-bust types. It's go all the way or go home with her. I don't have many like that, but it's fun to rampage with the ones I do have. Most of the gang are much lower key.   

  5. The player character movement suppression is a hold-over from the Old Days... And given just how **MANY F-ING RUNNERS** the game has amongst the goon-squad, I've been asking for it to die in a fire for literal years. Even back in the retail days. 

     

    Either make them subject to the same snail-in-glue effect we are... Or set us free.

     

    (And no, Chairman. It's in no way limited to Follow. Movement speed suppression hits all of us when our characters are actively in combat. Try taking off after a fleeing Longbow Eagle or a Sky Raider Wing guy when they jet off across the map. That few seconds of moving in slow motion as you watch them run for the far corner of nowhere at top speed? That's what we're talking about.)

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  6. There's one little place in Grandville where you can go underwater as well... 

     

    Exiting the ferry at the Grandville dock, go left along the outside wall. About half-way up the island coastline there's a grassy rise with a pile of rocks. At the base of the rocks is a small pool... It usually has a coralax swimming in it. You can jump in and swim in that deep little puddle with him.   

     

     

     

  7. I just wish they'd stick around when you zone... As fond as I am of Spooky and Spark (Kai's green panther and Arcanus' lantern-), having to resummon them constantly is kind-of a bother.

     

    I also wish that our Peacebringers and Warshades could keep their pets active when they're in crab or nova form again. We used to be able to, but that was removed late in the retail days when the old devs revamped the way Kheldian form-shifting and toggles interacted.

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  8. Lumi's got a good point, there... The popups (Which, yes, are as annoying as all hell right now-) are only part of the problem. Losing the ability to easily curate our "to do list" tip collection, so to speak, is also an issue.

     

    You've removed our ability to potentially get a favorite tip during a mission and say "Yeah. I like that one. I'll run it later." It's likely to have been replaced by the time we're ready to run it. o_0

     

     

     

     

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  9. The one big issue with individuals on a team trying to run their copy of an arc in parallel with their teammates is the random order in which some contacts present those missions... Stephanie Peebles in Striga is probably the most infamous example of that, but she's not the only one who does it. It can take quite a bit of patience and mission abandon-and-retake shenanigans to get everyone on the same mission at the same time.

     

    That's fine when you have two or three on a team who are willing to take the time to get everyone "one the same page", but it would get ridiculous fast on an 8-member PUG.... and everyone having the same mission at the same time would be a requirement for any kind of "complete your copy of the arc as your team does" scheme. 

     

    Now, if we could get rid of "random order" issue and talk Steph and her kind into giving out missions in a regular, non-randomized order? That would be helpful... But for some reason there are always people loudly opposed to that whenever it's been suggested. 

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  10. 59 minutes ago, PeregrineFalcon said:

    I liked getting XP for exploring the city. It was IIRC the only non-combat way to get XP. So of course it was taken away.

     

    Although, I'll never understand the irrational hate some people on the forums have for patrol XP.

     

    Agreed, there. On both points.

     

    Introducing "solutions in search of a problem" is definitely one of Homecoming's signature things, though, so none of us should be surprised when they do it at this point.  

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