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Duck-Smokes-Quack

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About Duck-Smokes-Quack

  • Birthday 01/01/1004

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  1. The obvious answer that I don't believe has been suggested is of course to get aid self
  2. Fly is speed capped at 50 iirc without any enhancement whats so ever at 58.6 MPH in game Afterburner raises the Flying speed cap to 73MPH but you can exceed this with a single Fly Speed IO in Fly. You can single slot Fly with 1 x Fly Speed + Afterburner with 1 x EndReduction and you will be at the Maximum possible flying speed of 73MPH As for the build, my old main was a MA/SR (he used SuperSpeed but I have adjusted it slightly to fit in your Fly + Laser eyes request) Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! CoHBlue: Level 50 Magic Scrapper Primary Power Set: Martial Arts Secondary Power Set: Super Reflexes Power Pool: Flight Power Pool: Fighting Power Pool: Medicine Ancillary Pool: Body Mastery Hero Profile: Level 1: Storm Kick (A) Hecatomb - Damage/Recharge (3) Hecatomb - Accuracy/Damage/Recharge (3) Hecatomb - Accuracy/Recharge (5) Hecatomb - Damage/Endurance (5) Hecatomb - Chance of Damage(Negative) (7) Touch of Death - Chance of Damage(Negative) Level 1: Focused Fighting (A) Red Fortune - Defense (7) Red Fortune - Defense/Endurance (9) Red Fortune - Defense/Endurance/Recharge (9) Red Fortune - Endurance (43) Red Fortune - Defense/Recharge (50) Red Fortune - Endurance/Recharge Level 2: Cobra Strike (A) Superior Critical Strikes - Accuracy/Damage (11) Superior Critical Strikes - Damage/RechargeTime (11) Superior Critical Strikes - Accuracy/Damage/RechargeTime (13) Superior Critical Strikes - Damage/Endurance/RechargeTime (13) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime (15) Superior Critical Strikes - RechargeTime/+50% Crit Proc Level 4: Agile (A) Luck of the Gambler - Defense (15) Luck of the Gambler - Defense/Endurance (17) Luck of the Gambler - Recharge Speed (42) Kismet - Accuracy +6% (42) Shield Wall - +Res (Teleportation), +5% Res (All) Level 6: Hover (A) Luck of the Gambler - Recharge Speed Level 8: Focus Chi (A) Gaussian's Synchronized Fire-Control - To Hit Buff (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (50) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 10: Practiced Brawler (A) Endurance Reduction IO Level 12: Boxing (A) Empty Level 14: Focused Senses (A) Red Fortune - Defense (17) Red Fortune - Defense/Endurance (19) Red Fortune - Endurance (19) Red Fortune - Defense/Recharge (43) Red Fortune - Defense/Endurance/Recharge Level 16: Dodge (A) Luck of the Gambler - Defense (21) Luck of the Gambler - Defense/Endurance (21) Luck of the Gambler - Recharge Speed Level 18: Crippling Axe Kick (A) Crushing Impact - Accuracy/Damage/Endurance (23) Crushing Impact - Damage/Endurance/Recharge (23) Crushing Impact - Accuracy/Damage/Recharge (25) Crushing Impact - Damage/Recharge (25) Crushing Impact - Damage/Endurance (27) Touch of Death - Chance of Damage(Negative) Level 20: Quickness (A) Run Speed IO Level 22: Tough (A) Steadfast Protection - Resistance/+Def 3% (27) Gladiator's Armor - TP Protection +3% Def (All) (29) Unbreakable Guard - +Max HP (29) Unbreakable Guard - Resistance/Endurance Level 24: Weave (A) Luck of the Gambler - Defense (31) Luck of the Gambler - Defense/Endurance (31) Luck of the Gambler - Endurance/Recharge (31) Luck of the Gambler - Recharge Speed (48) Luck of the Gambler - Defense/Endurance/Recharge Level 26: Dragon's Tail (A) Armageddon - Damage/Recharge (33) Armageddon - Accuracy/Damage/Recharge (33) Armageddon - Accuracy/Recharge (33) Armageddon - Damage/Endurance (34) Armageddon - Chance for Fire Damage (34) Force Feedback - Chance for +Recharge Level 28: Lucky (A) Luck of the Gambler - Defense (34) Luck of the Gambler - Defense/Endurance (36) Luck of the Gambler - Recharge Speed Level 30: Fly (A) Flight Speed IO Level 32: Eagles Claw (A) Superior Scrapper's Strike - Accuracy/Damage (36) Superior Scrapper's Strike - Damage/Recharge (36) Superior Scrapper's Strike - Accuracy/Damage/Recharge (37) Superior Scrapper's Strike - Damage/Endurance/Recharge (37) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge (37) Superior Scrapper's Strike - Recharge/Critical Hit Bonus Level 35: Evasion (A) Red Fortune - Defense (39) Red Fortune - Defense/Endurance (39) Red Fortune - Endurance (39) Red Fortune - Defense/Recharge (46) Red Fortune - Defense/Endurance/Recharge Level 38: Afterburner (A) Endurance Reduction IO Level 41: Injection (A) Empty Level 44: Aid Self (A) Numina's Convalesence - Heal (45) Numina's Convalesence - Heal/Recharge (45) Numina's Convalesence - Heal/Endurance/Recharge (46) Numina's Convalesence - Heal/Endurance (48) Interrupt Reduction IO Level 47: Conserve Power (A) Empty Level 49: Laser Beam Eyes (A) Apocalypse - Accuracy/Damage/Recharge (50) Apocalypse - Damage/Endurance Level 1: Brawl (A) Empty Level 1: Critical Hit Level 1: Prestige Power Dash | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1443;668;1336;HEX;| |78DA65934B5313411485679289310909E1FD081003424280215137BECA12F051EA2| |810701B87A4C1A99A22A92454C1D2857FC00558A5EE7C6EFC213E7F898F8D0B1756| |BC99738C54652AA9AFFB749FBEB76F775BFB2B5DEF6F3CBAA2E9B165D7AED78B855| |2CDAE56552D60D93B4E49932FB85CB9B9E4EEA9A0B413FF868B967295322DBBD670| |6CB778B5D6A827DB632B6A5BEDD69559D86BF5D6D5B6ABF6555D8BAC562AAE79DD7| |5761E36A268B79ACEEE0E7A962A3B25675785BD5EA1AA54B9E75AD529994B95F241| |D1B2EB0D553B18962CA6E57FD84AC7FB9A012DEDD3B4BCA1F932E42C6864C939F04| |451A6A70DCD6A79757A633AC6C2E0C928D90D662360BE0B3C0AD22A5EFD81E16961| |9BDC02BB4A64198C29F09E78FD886BF8FBB15E2C0EC607C0D93F323C2EBCEDF7FA2| |1F104104F0B70CE53D182CC21F8127BCBBE02E75F830B6FC0C5B760FE1DB82AC610| |72D04229CDD374D1228C1169CAA7DD1525CA4CA3AC509C15EA65657A59992C2BB62| |69E6E787CDDDC5D3F77D7CFCC9FC99C1E66DE5346F4414596C0E12DD20647796AEB| |E2ED63E67D0B18F38B3600CD3F30A47B951B3D83CA8DFD267F8186CC1DE29E8698D| |F04F39BE82599E7621FF85C3C23CC77E43C2A78EA027991BC04A62E938FC1827813| |AC4782F1528C37C538119933CECA8F4F614F2F444B3266F203729FFA487E024F7F2| |6BF905FC10DF14E728F933CB7199EDB0CCF6D86E7B6C073D306F1A25A394CF3464C| |C83A196A19EF462445998362CC6DC2395F2037B8E21AAB97C02A0549CAE42AA6B7C| |AA62839287ACEE4CDCC816346FB45CBCF8B69B4DF6933DB319AEB50F21DCAD90EE5| |5C8772A7435935DA6F5CD33D251497970BA5F92D2CA3BC873AEFE18FFF9A4F4FE12| |CD2F7518DF42DDDBBBFDF8FFB32F0FD3CEE3B421DD24FC0D943F02FDF65D7E1| |-------------------------------------------------------------------|
  3. Oh wow its you 😳 hi! One of the "problems" with /SR is that every single power in the set (minus elude - and some maniacs would aruge against Quickness i supose) is mandatory for function and to get the scaling resists and maxixmum DDR benifit (the sets main draw) Makes virutally every build mega tight, and its an end hog, and its mez is a clicky I do like the click and forget nature of SR, and doing things like the ITF without even having to consider for a second Defence Debuff is nice ... but the set I feel as a long time MA/SR main needs something to spice it up, I believe your post (cant find it for love nor money) basically concluded you felt you had proven beyond a reasonable doubt that /SR was lagging behind other sets at the time. Sorry if i misquoted you about Tough - I remember reading something that showed how much tough helped /SR and % it was loads. Peronsally for me Tough + Aid self are must haves for SR (weave too just to help get some IO sets that arent all about defence)
  4. Manufacturer: Nvidia Model: GTX 1080 Operating System and version: Windows 10 Pro (64 bit), version 1803 (OS Build 17134.765) Game errors: Not a single one thus far
  5. I'm new to Doms and i like the theme of ice/ Would ice/ice be a decent pairing? or are there better options?
  6. THIS IS BEYOND SPOOKY I eventually went with Ice/War Mace, and my charcater is called Hod (like Hodr, Nordic God of winter & dark and half brother of Thor.... This was before reading your comment ... My god, spooky. I like the combo so far, /WM has a satisying crunch to it and I think its gona be a good combo
  7. I am REALLY struggling to pick a secondary for Ice/ I dont know why ... ive been in character creator for so long and nothing at all stands out to me
  8. Title says it all I have zero experience with any of these sets. I like the idea of having a heal in the attack chain for both. I know that Dark is ST and ive seen a few claim that Rad Melee = OP Any thoughts? (Also would this combo be better off as a Brute or a Tank?)
  9. TLDR: Everyone hates ice, Everyone love fire, Unicorns exist
  10. Duck-Smokes-Quack

    Ice/?

    Pretty sure the knockdown patch from comes from Ice Melee not Ice armor
  11. Sorry for the noob question but what level should I be aiming to buy my enhancements at? The min level or the max level? (for many that means either lvl 30 or 50 it seems) I'm confused 😕
  12. I'm inclinded to agree clearly 😝 There was a realy, really, really long and detailed post from the old forums that basically showed how much /SR benifited from Tough (it was even more than Weave mathematically). I makes an enormous difference on paper. Its one of those things that probably is impossible to notice in game, but on paper at least he (Arcanaville i think his name was?) concluded that it was a must have for /SR in particular.
  13. What did you mean here by "medic is absolutely worthwhile"? You mean the medicine pool? I really like Ice as a theme but it seems litterally every single version of Ice/ or /Ice in CoH is dislikedby the community 😣 Did the original devs just do a terrible job desiging them? Are people inherantly biased against ice? Who knows You certainly sound like an Ice Armor enthusiast! I am considering making my first ever tanker and would love it to be Ice/ Do you have any recommendations / example builds I could take a look at? Maybe even suggest a secondary since I have to admit /Ice does look weak on tankers (although admittedly ive never actually tried it)
  14. Genius! I'm 100% gona take a close look at these two sets side by side and see how i feel! Thanks, its a combo i wouldnt even have considered!
  15. Hehe, I saw story in your SR/MA tanker guide 😛 very impressive and good read! I guess I am seeing the problem clearly now ... If I refuse to Drop Speed and/or Leaping pools then I am forced to chose between the Leadership and Medicine pools ... I think this is my main problem for now. Tactics does look juicy, and the idea of the build up proc constantly going off also sounds amazing ... but probably not amazing enough to lose Aid Self for 😥 I wish I could take a 5th power pool instead of an APP pool!
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