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Duck-Smokes-Quack

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About Duck-Smokes-Quack

  • Birthday 01/01/1004

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  1. @Galaxy Brain Incredible work as always. I always enjoy reading your findings, truely a pleasure Ive taken a bit of a break from the game more recently, trying to get back into it. Whats your take on Martial Arts as a set? Seems to do quite well with a good IO build, but its AoE is just so bad it seems that its doomed to be near the bottom of most testing lists
  2. So you may be getting confused between resistance and defence Defence - the soft cap is 45% for reasons explained in great detail in other posts. This is the same for all Archetypes and is something a lot of people aim for when building a character. You can get way more defence than this by it has dimishing returns and isnt really worth it for non Tank/Brute/Scrapper toons without any DDR Resistance - the hard cap for resistance varies depending on archetype. Resitsance has a hardcap for example if you are a tanker with 90% resistance to smashing damge and get hit by an at
  3. I dont agree with this logic for a few reasons: SS + SJ are two distinct trees so why should that be comparable to the highest tier of a single tree? SS + SJ are very very active to use - you cant just go grab a drink when flying accross the shadow shard lets say. Flights ease of use and versitility are why it should always be the slowest. If flight was the fastest/join fastest there would be almost no reason to pick anything else (apart from SS for indoors) since it has unmatched compelted 3d mobility Flight is too powerful to not be the slowest
  4. Astonished to see this thread so heated The one thing ive always long for were changes to travel powers (my no.1 thing was always for SS to run on water) Its great to see the tweaks IMO Fly - brain dead to use, unmatched mobility should always be the slowest. I thought that was obvious but apparntly not Jump - is very active but also such nice mobility that should always come in 3rd Super Speed - least mobility and so rightly is the fastest and always should be since the vertical sacrifice is so great, very active like SJ since few zones are like IP where you can j
  5. This is something I have wanted for the longest time. I made a post once about Travel power customization, basically: Mystic Flight + Translocate Speed of Sound + Jaunt Warshade Teleport Peacebringer Flight Are all "normal" powers with cosmetic changes thrown in (Exception being jaunt which seems to be teleport with a massively or completley removed cast time) The powers should pave the way for Travel Customization imo Personally for Super Speed specifically I would like to see: Add the option to have the Afterburner "sonic boom" aura.
  6. I thought my graphics card was playing up first time it happened to me the other day Disgusting I manually canceled the buff (as i do with non min fx ice sheilds) Maybe the indavidual character should be able to choose? Like you can toggle on/off teleport prompt toggle on/off costume/aura changes provided by others (with the exception of stealth see through?( Just a thought
  7. Hey thanks dont know how I managed to not find this! Must have been the colon throwing off the search
  8. Sorry to bring up an old thread but Ive just been gleefully updating my MA/SR build (having previously not known this proc existed thanks to an outdated mids version) But I come here to find that theres no benifit slotting more than 1 in an auto power? My search fu is failing me but do you know if this was ever a confirmed bug that is going to be fixed? Or is this how it is? (I dont mind it being a unqiue if they intend to change it - it would just be good to know!)
  9. Hold hell that build is juicy @Werner bet it plays like a beast! Stacking stuns from OG and /MA Build up with FC followed by a second mini build up when going EC > DT (CAK ST) Do it not run into end trouble? (I know you love to solo - ive seen your solo MoITF +4 thread, gz) The slotting for -slow resist is incredible. When testing on the beta server i very, very quickly realized "holy shit im unkillable on Dark/) The only i enocountered where i thought I may actually die were anything with -rech leaving me unable to Dark Regen - that 80% figure you managed to ac
  10. Strange one but I was looking into exactly how much KB protection its worth getting for a Tank who lacks it This Wiki page lists every KB/KB attack in the game! https://archive.paragonwiki.com/wiki/Knockback/Enemies_with_Knockback_Powers Plugging it into Excel shows the following - % of in game attacks you are protected from 4pts KB prot - 84.44% 8pts KB prot - 94.17% 12pts KB prot - 97.24% 15pts KB prot - 97.66% Im sure others have worked this out before but I just found it really interesting. I would definatly argue that a Dark/ Fire/ tank should ha
  11. Youre right - guess i lost sight of why 32.5% was an important number (doh) forget it was only significant because it was a small purple away. My mistake., i was thinking it was something more than that. Again, call me old fashioned but incarnates, temps, none of them feature for me when considering a build. new build looks SUPER solid! Wow that god damn slow and rech resist! Holy hell great job dude - now i need to rethink everythig to improve mine! Also love seeing gloom haha Top notch build
  12. Hey nice build! As i said i dont like building with incarnates in mind so i dont like to build with barieer in mind (not to say i wont use it) but i like it to be the cherry on top and not part of the core cake if that makes sense? There are some things I like and dislike about your build: Like Better M/S/L defences (although still not at 45% - for me 32.5% or 45%, theres no point being inbetween) Slow resists! Specicially the -rech resist! youre up to 50% which is great! From my testing on the beta server the only thing that could potentially kill my build was massiv
  13. Please tell me you can Eagle Claw whilst Granite+Rooted? What a sight that would be to behold
  14. would still really love to see the build if you dont mind sharing? I guess using Rune is kind of cheating 😅 just swapping one mguffin (Aid self) for another (Rune) both with the same goal as trying to make /SR tougher - in an ideal world we would solve both issues giving SR a heal and res, but the game really doesnt work that way. The overwhelming majority of IOs give pitiful +res bonuss and so its always a challenge to get those numbers up. I have always personally seen how difficult it is to build for +res & with how hard it is to build for any meaingful levels of regen o
  15. Care to share a build? I like the sound of all those +res! but whenever I have tried to do it it realy hinders other aspects of the builds (particularly MA/ and KA/ very fast attack chains) I also disagree about Aid Self 😜 but each to their own
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