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Pyro Technix

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  1. I haven't opened the build yet (on mobile) but Machariel gave lots of good advice. I think I can explain your slotting issue though. The slots you've freed up are too low level to put into Dark Obliteration (in Mids, although the game allows it when respecing). When levelling up you would have used them before you got Dark Obliteration, but when you respec the game doesn't care about that. Dark Oblit is taken at lvl 49, and then only 3 lvl 50 slots are available. Unfortunately I don't know an easy solution to this in Mids, maybe others do. One workaround would be to take Dark Oblit earlier (say at lvl 42) and slot it correctly, then put Foresight in at lvl 49, but you'd only be doing this in Mids so you can see the correct spotting and bonuses. Mids will let you do this although it will show Dark Oblit in red for taking it before Gloom. In game you would take the powers in the correct order and still be able to slot how you want them. Hopefully someone else knows a better solution than this workaround though.
  2. I tried Leviathan mastery for a while, but it was just too slow for me. Mu mastery is a great choice for AoE. It's really good if you've got high global recharge you can proc it for some great damage. I actually ended up with venom, frag, and heavy burst (loaded with - res) and Mu for a relatively quick moving Aoe chain. Side note: Shockacon is a fantastic name. If you're not electrifying cons I hope you're at least walking through fire.
  3. I know you're asking for Night Widow, but take a look at my builds for a melee Fortunata here: I don't think it will disappoint.
  4. Pyro Technix

    Attack Chain

    In case anyone else is looking for the "NoChain" and other DPS sheets mentioned by Sir Myshkin (John Printemps), They are provided as links (by him) in the thread he mentioned here. They're more elegant than the spreadsheet I quickly threw together for myself. I haven't been up to date on CoH the last couple months so I'm not sure if there is another tool aside from Mid's Reborn DPS Calculator that incorporates correct PPM. It shouldn't be too difficult to link the sheet with macskull's excellent proc calculator which is mentioned here. Hope this helps if someone else was lurking the sleeping thread
  5. Ooh I didn't try Weaken Resolve on Pineapple, I think in Mid's I could only slot defense debuff sets (Achilles proc being a wonderful adder to its - res). I was wondering about trying to fit it in and Unleash Potential. This changes things
  6. I've been quiet because I've been experimenting based on all the discussion (also I went on vacation). Anyways, I dropped combat jumping, tt:assault, psi tornado (poor dmg, don't need the FF proc that much) and vengeance but kept tt:leadership. I got boxing, tough, injection and aid self. I've been able to use aid self enough to justify having it. I tried weave but dropped it... I find that below incarnate level I'm fine with ~50% positional defenses (~60% for melee) and with incarnate abilities I reach the magic 59%. Survivability is much better and I'm also being a bit more tactical with my use of Aura of Confusion and Total Domination. I tried cutting dominate out and got frustrated with having no ranged ST. I'm currently experimenting with a hybrid Dominate/Followup/Lunge chain (all 6 slotted, dominate with procs similar to Hedgefunds setup but with a chance for build up proc) with Strike as an occasional filler and TK Blast (instead of Swipe) 2 slotted with overwhelming kb>kd and ff recharge. Looks promising for solid ST DPS with a couple ranged attacks.
  7. Defense/Recharge Set IO's do affect the recharge, however. I have 4 of them frankenslotted to get maximum defense and recharge enhancement on Mind Link. It works on Homecoming, but not in Mid's.
  8. That is a good slotting for damage from Dominate, but I mostly just use it for runners and like the set bonuses. I did have no melee attacks before with lots of procs but the damage just doesn't compare to the melee damage, and I don't have cones so no need to be ranged. Yeah having only defense has been one of the biggest problems, I haven't tried a build with tough yet, I would like to fit it in. I did have Aid Self but found that anytime I really needed it I was already getting hit or DoT'd and it would get interrupted, so I just try to have greens ready now. You haven't had that problem? I don't think I have room for tough and aid self (2 powers each), which do you find more beneficial?
  9. UPDATE: I've been experimenting and tweaking this build for a while. I've made a number of changes. The build is meant to be solo, exemplar friendly and I'm pretty happy with it. I've solo'd some AVs with it (although not quite enough DPS for some of the healing AVs) and solo'd all the DA content at +3x8 or +4x8. Works great in iTrials. Description: Perma Mind-Link Over Soft-Capped defense to all positions (Melee 57%, ranged 52%, aoe 48.5%) Double Maneuvers, Double Assault Melee Single Target Chain: Follow-Up->Lunge->Dominate->Subdue This is a non-standard combination melee/ranged single target chain that spams a hold and an immobilize. I got a time of 3:08 for 332 DPS on Rikti Pylon with Incarnates (no Lore), and time of 4:20 for 275 DPS without incarnates. The chain was a little too end hungry though, for both I needed a bit more end recovery to attack non-stop. Without any additional end source, I got 3:58 for 288 DPS with incarnates (no lore). I used a claws-only chain before, but this one was the perfect balance to me of damage with utility (ranged hold and immobilize). Notable, Dominate is non-positional so it hits some tricky enemies (like Paragon Protectors in their Moment of Glory) Ranged Single Target Chain: Dominate->Gloom->Subdue Less DPS than melee chain, but fully ranged. Mid's estimates 178 DPS. Area of Effect: Aim+ Psychic Wail will clear a spawn easily every 45 seconds. Dark Obliteration is the best damaging aoe (both size and dpa), Psionic Tornado is great mitigation (knockup, fear/-dmg proc) and spin does solid damage for a small area. Survival: Between Confuse with the Contagious Confusion proc and Aura of Confusion, Psionic tornado and soft-capped defense to all positions, there is more than enough mitigation to handle alpha strikes. The biggest concerns are defense debuffs and multiple simultaneous hits (especially big hits with DoTs). To deal with defense debuffs I keep the defense levels above softcap as a buffer, The interesting thing about the Widow is the scaling damage resistance as your health drops. I decided instead of going the Tough/Weave route I would lean in to the scaling damage resists for anything after the first hit. I've got the preventive medicine +absorb proc, reactive defenses scaling resist and some small resist boosts. Below 10% health my resistances are capped (Psi is almost capped always). As well I've built a bit more +HP to help with any big first hits. Comments: TT: Leadership is good for the team but just not worthwhile enough for me. My acuracy and to-hit with Mind-Link are sufficient, and for Arachnos or others I just pop a yellow. Total Domination I didn't use very often. It's worthwhile to swap in if you want the extra mitigation. Touch of death proc in followup can be swapped for Kinetic chance for knockdown proc for some extra mitigation. Telekinetic blast is really just for the occasional time I might want to knockback something dangerous, and because I had to keep an early attack power pick after I dropped Swipe and Strike. I never switch to Night Widow anymore. The only power I want from it is Slash, and I lose so much to get it that I don't bother. This toon destroyed my alt-itis. I love it. I'm open to feedback, I'm always tweaking my build. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Dance Macabre: Level 50 Natural Arachnos Widow Primary Power Set: Fortunata Training Secondary Power Set: Fortunata Teamwork Power Pool: Speed Power Pool: Leadership Power Pool: Force of Will Ancillary Pool: Soul Mastery Hero Profile: ------------ Level 1: Telekinetic Blast -- SprSpdBit-Acc/Dmg:50(A), SprSpdBit-Acc/Dmg/EndRdx/Rchg:50(5), SprSpdBit-Rchg/Global Toxic:50(5) Level 1: Combat Training: Defensive -- LucoftheG-Def/Rchg+:50(A), ShlWal-ResDam/Re TP:50(43) Level 2: Subdue -- Dmg-I:50(A), Dvs-Dmg/EndRdx:50(3), Apc-Dam%:50(3), Thn-Dmg/EndRdx:50(36), TraoftheH-Dam%:50(37), GldJvl-Dam%:50(39) Level 4: Tactical Training: Maneuvers -- Rct-Def:50(A), Rct-Def/EndRdx:50(7), Rct-Def/EndRdx/Rchg:50(9), Rct-EndRdx/Rchg:50(23), Rct-ResDam%:50(31), Rct-Def/Rchg:50(39) Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(7) Level 8: Follow Up -- Hct-Dmg:50(A), Hct-Acc/Rchg:50(9), Hct-Dmg/EndRdx:50(11), Hct-Dmg/Rchg:50(13), TchofDth-Dam%:35(13), Hct-Dam%:50(37) Level 10: Indomitable Will -- StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(11), UnbGrd-Max HP%:50(45) Level 12: Dominate -- GldJvl-Dam%:50(A), GldNet-Dam%:50(15), UnbCns-EndRdx/Hold:50(15), GhsWdwEmb-Dam%:50(19), UnbCns-Dam%:50(21), NrnSht-Dam%:30(23) Level 14: Psionic Tornado -- SprDmnofA-Acc/Dmg:50(A), SprDmnofA-Acc/Dmg/Rchg:50(17), SprDmnofA-Acc/Dmg/EndRdx/Rchg:50(17), SprDmnofA-Dmg/EndRdx/Rchg:50(19), SprDmnofA-Rchg/DmgFear%:50(29), FrcFdb-Rechg%:50(33) Level 16: Lunge -- Mk'Bit-Acc/Dmg:50(A), Mk'Bit-Dmg/EndRdx:50(21), Mk'Bit-Dmg/Rchg:50(27), Mk'Bit-Dam%:50(29), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(31), Mk'Bit-Acc/EndRdx/Rchg:50(34) Level 18: Spin -- Obl-Dmg:50(A), Obl-%Dam:50(34), Obl-Dmg/Rchg:50(36), Obl-Acc/Dmg/Rchg:50(46), Obl-Acc/Dmg/EndRdx/Rchg:50(50) Level 20: Mask Presence -- LucoftheG-Def/Rchg+:50(A), RedFrt-Def/EndRdx:50(31), RedFrt-Def/Rchg:50(46), RedFrt-EndRdx/Rchg:50(48), RedFrt-EndRdx:50(48), RedFrt-Def:50(50) Level 22: Foresight -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(42) Level 24: Mind Link -- RedFrt-Def:50(A), RedFrt-EndRdx/Rchg:50(25), RedFrt-Def/Rchg:50(25), RedFrt-Def/EndRdx:50(27), RedFrt-Def/EndRdx/Rchg:50(43), LucoftheG-Def/Rchg+:50(45) Level 26: Assault -- EndRdx-I:50(A) Level 28: Confuse -- CrcPrs-Conf%:50(A) Level 30: Aim -- GssSynFr--Build%:50(A) Level 32: Psychic Wail -- Arm-Dmg:50(A), Arm-Dmg/Rchg:50(33), Arm-Acc/Dmg/Rchg:50(33), Arm-Dam%:50(34), Arm-Dmg/EndRdx:50(37), Erd-%Dam:30(48) Level 35: Gloom -- Apc-Dmg:50(A), Apc-Dmg/Rchg:50(36), Apc-Acc/Dmg/Rchg:50(39), Apc-Acc/Rchg:50(40), Apc-Dmg/EndRdx:50(45) Level 38: Aura of Confusion -- CrcPrs-Conf/Rchg:50(A) Level 41: Dark Obliteration -- CldSns-%Dam:30(A), JvlVll-Dam%:50(42), PstBls-Dam%:50(42) Level 44: Maneuvers -- LucoftheG-Def/Rchg+:50(A) Level 47: Tactical Training: Assault -- EndRdx-I:50(A) Level 49: Weaken Resolve -- AchHee-ResDeb%:20(A) Level 1: Brawl Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Clr-Stlth:50(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Conditioning Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I:50(A) Level 2: Health -- NmnCnv-Regen/Rcvry+:50(A), Mrc-Rcvry+:40(40), Prv-Absorb%:50(43), Pnc-Heal/+End:50(46) Level 2: Hurdle -- Jump-I:50(A) Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(40), PrfShf-EndMod/Acc:50(50) Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Freedom Phalanx Reserve Level 50: Musculature Radial Paragon Level 50: Reactive Core Flawless Interface Level 50: Assault Radial Embodiment Level 50: Seers Radial Superior Ally Level 50: Ion Core Final Judgement Level 50: Barrier Core Epiphany ------------ ------------ ------------ Set Bonus Totals: 53.54 Toxic Damage (12% chance, CancelOnMiss) 22% DamageBuff(Smashing) 22% DamageBuff(Lethal) 22% DamageBuff(Fire) 22% DamageBuff(Cold) 22% DamageBuff(Energy) 22% DamageBuff(Negative) 22% DamageBuff(Toxic) 22% DamageBuff(Psionic) 6% Defense(Melee) 6% Defense(Smashing) 6% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 7.88% Defense(Energy) 7.88% Defense(Negative) 6% Defense(Psionic) 9.75% Defense(Ranged) 6% Defense(AoE) 3.75% Enhancement(Max EnduranceDiscount) 54% Enhancement(Accuracy) 101.3% Enhancement(RechargeTime) 7.5% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 232.9 HP (21.75%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping MezResist(Confused) 50% MezResist(Held) 50% MezResist(Immobilized) 50% MezResist(Sleep) 50% MezResist(Stunned) 50% MezResist(Terrorized) 50% MezResist(Teleport) 100% (20% chance) 12% (0.21 End/sec) Recovery 26% (1.39 HP/sec) Regeneration 18.5% Resistance(Smashing) 26% Resistance(Fire) 26% Resistance(Cold) 8% Resistance(Energy) 8% Resistance(Negative) 9.5% Resistance(Toxic) 9.5% Resistance(Psionic) 18.5% Resistance(Lethal) 7.5% SpeedRunning | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1617;776;1552;HEX;| |78DA6594CB4F135114C6EF0C45A0B4943E783F5BA0D0D2A7BA50A32242411494048| |22BD20C65A095D2A9D31274E9C2BD12048C893111176C5CBBF5AFF05F70C3435D19| |82F530DFA14CD2499BDFB9DFBDE79B73EE9D999917E3B6AF93AF4684E419CB2A854| |272545752E99C56483ECD2C6B9B358F95E286AE64055DF6712597527B679494B2A4| |AB35A4788D35C9795DC9E432B9D5C884A61737724A51294B1DF3AAB2BEA9E96BE63| |9969C53B9B4AAABB962E422B0CE6A5A36329757D56587114EABCAB2AA17D299BCCB| |1893494A4D6A2B545C366BBB5892A71B3527F299546421313A9F9CD336B2C919A55| |054F597AD546594FE6F6C82AF922CB21621E21661C9339F8363569A968C35926892| |0C2DF8A8CAE05B1B4F8952B5D4250C4DDE67C665837D1F31EEFF805C7F08B909F2A| |D826F75D511B42BC760ED6FB0F904ECFE03FA7F813EDAE66AAEA97AF8DCBF4E5C61| |7EA69A6A24D9F0ADF1A386DA00680D82B641669296F9A8B6618C27A8A63AF8CA752| |D147451CE55DC33F417DC26FF7AEEB99E7B6948301FC0C7B58E5E3D5318372BF07A| |47B976EED9BE8D9CC61DE61EE8DA053BDF83BDAFE1F185721D7C5FC70AF6D4B30AB| |6A7C1CE35B0FB19E8CD80FB94EB44AEC5790A3FAF807FDF19C6E17F60BC04DEA5BD| |7073AD6E3EF76E2B18AE07A336A6038C37805394DBC4E7D3C4B9010F3842732DECD| |BC2EB5BD9A7957DDBF93E413B18620F179D7B1B72459B17BDDD23BF0EF4263A14D4| |BE45FD76B1D675006D8FB41EDEBF9E1BD07A6F326FF19EDC01FB6F83D123D938B75| |3DA2A1FEF9F2FC4CF7518F447C0C128188A81F7A9AE01AE616011DA19F90CF1FB36| |F413DE011FCE21F00DFD38A9C761EE7198FB9E24AF086B11EEBB404631F68F7D272| |F379DBFA5FC3ED38F2E11AC506296F2FB4C0F3B9F79C5AA6B15CAF50A65BA427972| |E95D9AB594BF0D423266EB1AC5F93367CC1E524712572185D1D1F1A556252DA0F3C| |187C4417A120EB14B612F7864CE1F42FEC9A5264BBB7C2A5BB2F15588EF60BC6835| |BE63460D8A295E32C5B3A678DA4D695CF30F537CE0BB8C273D14F3FA3653FCC9B4F| |E3FA1CF0633| |-------------------------------------------------------------------| Alternate Build with Strike and Total Domination: Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Dance Macabre: Level 50 Natural Arachnos Widow Primary Power Set: Fortunata Training Secondary Power Set: Fortunata Teamwork Power Pool: Speed Power Pool: Leadership Power Pool: Force of Will Ancillary Pool: Soul Mastery Hero Profile: ------------ Level 1: Telekinetic Blast SprSpdBit-Rchg/Global Toxic:50(A), SprSpdBit-Acc/Dmg:50(45), SprSpdBit-Dmg/Rchg:50(46) Level 1: Combat Training: Defensive LucoftheG-Def/Rchg+:50(A), ShlWal-ResDam/Re TP:50(43) Level 2: Strike Mk'Bit-Acc/Dmg:50(A), Mk'Bit-Dmg/EndRdx:50(3), Mk'Bit-Dmg/Rchg:50(3), Mk'Bit-Acc/EndRdx/Rchg:50(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(5), Mk'Bit-Dam%:50(9) Level 4: Tactical Training: Maneuvers Rct-Def:50(A), Rct-Def/EndRdx:50(7), Rct-EndRdx/Rchg:50(23), Rct-ResDam%:50(31), Rct-Def/Rchg:50(39), Rct-Def/EndRdx/Rchg:50(39) Level 6: Hasten RechRdx-I:50(A), RechRdx-I:50(7) Level 8: Follow Up Hct-Dmg:50(A), Hct-Acc/Rchg:50(9), Hct-Dmg/EndRdx:50(11), Hct-Dmg/Rchg:50(13), KntCmb-Knock%:35(13), Hct-Dam%:50(37) Level 10: Indomitable Will StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(11), UnbGrd-Max HP%:50(45) Level 12: Dominate GldJvl-Dam%:50(A), Apc-Dam%:50(15), UnbCns-EndRdx/Hold:50(15), GhsWdwEmb-Dam%:50(19), UnbCns-Dam%:50(21), NrnSht-Dam%:30(23) Level 14: Psionic Tornado SprDmnofA-Acc/Dmg:50(A), SprDmnofA-Acc/Dmg/Rchg:50(17), SprDmnofA-Acc/Dmg/EndRdx/Rchg:50(17), SprDmnofA-Dmg/EndRdx/Rchg:50(19), SprDmnofA-Rchg/DmgFear%:50(29), FrcFdb-Rechg%:50(48) Level 16: Lunge GldStr-Acc/Dmg:50(A), GldStr-Dam/Rech:50(21), GldStr-Dam/End/Rech:50(27), GldStr-Acc/Dmg/End/Rech:50(29), GldStr-%Dam:50(31), EndRdx-I:50(34) Level 18: Spin Obl-Dmg:50(A), Obl-%Dam:50(34), Obl-Dmg/Rchg:50(36), Obl-Acc/Dmg/Rchg:50(46), Obl-Acc/Dmg/EndRdx/Rchg:50(50) Level 20: Mask Presence LucoftheG-Def/Rchg+:50(A) Level 22: Foresight LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(42) Level 24: Mind Link RedFrt-Def:50(A), RedFrt-EndRdx/Rchg:50(25), RedFrt-Def/Rchg:50(25), RedFrt-Def/EndRdx:50(27), RedFrt-Def/EndRdx/Rchg:50(50), LucoftheG-Def/Rchg+:50(50) Level 26: Total Domination GldNet-Acc/Hold:50(A), GldNet-Acc/Rchg:50(31), GldNet-EndRdx/Rchg/Hold:50(36), GldNet-Rchg/Hold:50(37), GldNet-Acc/EndRdx/Rchg/Hold:50(48), GldNet-Dam%:50(48) Level 28: Confuse CrcPrs-Conf%:50(A) Level 30: Aim GssSynFr--Build%:50(A) Level 32: Psychic Wail Arm-Dmg:50(A), Arm-Dmg/Rchg:50(33), Arm-Acc/Dmg/Rchg:50(33), Erd-%Dam:30(33), Arm-Dam%:50(34), Arm-Dmg/EndRdx:50(37) Level 35: Gloom Apc-Dmg:50(A), Apc-Dmg/Rchg:50(36), Apc-Acc/Dmg/Rchg:50(39), Apc-Acc/Rchg:50(40), Apc-Dmg/EndRdx:50(45) Level 38: Aura of Confusion CrcPrs-Conf/Rchg:50(A) Level 41: Dark Obliteration JvlVll-Dam%:50(A), CldSns-%Dam:30(42), PstBls-Dam%:50(42) Level 44: Maneuvers LucoftheG-Def/Rchg+:50(A) Level 47: Tactical Training: Assault EndRdx-I:50(A) Level 49: Weaken Resolve AchHee-ResDeb%:20(A) Level 1: Brawl Empty(A) Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Clr-Stlth:50(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Sprint Empty(A) Level 1: Conditioning Level 2: Rest Empty(A) Level 4: Ninja Run Level 2: Swift Run-I:50(A) Level 2: Health NmnCnv-Regen/Rcvry+:50(A), Mrc-Rcvry+:40(40), Prv-Absorb%:50(43), Pnc-Heal/+End:50(46) Level 2: Hurdle Jump-I:50(A) Level 2: Stamina PrfShf-End%:50(A), PrfShf-EndMod:50(40), PrfShf-EndMod/Acc:50(43) Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Freedom Phalanx Reserve Level 50: Musculature Radial Paragon Level 50: Reactive Core Flawless Interface Level 50: Assault Radial Embodiment Level 50: Seers Radial Superior Ally Level 50: Ion Core Final Judgement Level 50: Barrier Core Epiphany ------------ ------------ ------------ Set Bonus Totals: 53.54 Toxic Damage (12% chance, CancelOnMiss) 25% DamageBuff(Smashing) 25% DamageBuff(Lethal) 25% DamageBuff(Fire) 25% DamageBuff(Cold) 25% DamageBuff(Energy) 25% DamageBuff(Negative) 25% DamageBuff(Toxic) 25% DamageBuff(Psionic) 6% Defense(Melee) 6% Defense(Smashing) 6% Defense(Lethal) 7.56% Defense(Fire) 7.56% Defense(Cold) 7.88% Defense(Energy) 7.88% Defense(Negative) 6% Defense(Psionic) 9.75% Defense(Ranged) 9.13% Defense(AoE) 2.25% Max End 2.5% Enhancement(Held) 54% Enhancement(Accuracy) 3.75% Enhancement(Max EnduranceDiscount) 103.8% Enhancement(RechargeTime) 7.5% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 245 HP (22.87%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping MezResist(Confused) 51.25% MezResist(Held) 51.25% MezResist(Immobilized) 51.25% MezResist(Sleep) 51.25% MezResist(Stunned) 51.25% MezResist(Terrorized) 51.25% MezResist(Teleport) 100% (20% chance) 14.5% (0.25 End/sec) Recovery 26% (1.39 HP/sec) Regeneration 20.75% Resistance(Smashing) 24.5% Resistance(Fire) 24.5% Resistance(Cold) 8% Resistance(Energy) 8% Resistance(Negative) 9.5% Resistance(Toxic) 9.5% Resistance(Psionic) 20.75% Resistance(Lethal) 7.5% SpeedRunning | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1617;774;1548;HEX;| |78DA6594CB4F135114C6EFB4536A4B0B9496F7B3A5D07769D5851A15100AA2A0243| |4B822CD50065A296D9D96A04B17EE0D41C09D465DB071EDD6BFC27FC10D0F756508| |D6C37C87D2A413C8EFDCEFDEF3DD73CF9DE9FCCB29DBD799D76342724DE69452293| |5A129E94CBE504A3DCBAE16B6CD4F94F296A6E4043DF629259F5607E795B4B2A2A9| |6652DCFA9A545253B2F96C7E3D3A5DD0CA5B79A5AC54A59EA4AA6C6E17B48DDA399| |61CB3F98CAAA9F972F432B02E140AB9E8625155579BF5704E555655AD94C9165BF5| |3199A4D554618D8ACBE56C974B8AB4517BA2984D47971213C9D462612B979A574A6| |5557BD549558ED2FF5B9BE0A762102F6421E2B208E7C0C8263869A569495F238936| |49D7828F8D3A3FDA784A544CD29AD035C33A3303CA59E673F0DA0698205F237C4DC| |663F8359C80EDA760FF1F70E417F337E8A1369BB82653E8C2CF221A989FA826B364| 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<==================================> Original Post: Here is the build I've been using on my Fortunata. Originally I was ranged only Fortunata and my second build was a Night Widow, both built for perma mind-link. But I wasn't happy with the ranged damage of the Fort, and I decided to try a claws Fortunata. Here are two builds: My current purple'd IO build (expensive) and the build I used before it (less expensive). Hoping this helps anyone interested and also always interested in feedback on how I could improve. I did have Psionic Tornado and TK Blast before and had the Force Feedback Proc in them but I have enough recharge with my purple build that I stopped using them (I have better damaging attack options elsewhere, and not too worried about the mitigation benefits). There's a couple small changes between the builds. I'm also debating about dropping Vengeance, I don't end up using it very much. Purple Build: Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Arachnos Widow Primary Power Set: Fortunata Training Secondary Power Set: Fortunata Teamwork Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Mu Mastery Hero Profile: Level 1: Swipe -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Dmg/Rchg(3), SprSpdBit-Acc/Dmg/Rchg(5), SprSpdBit-Dmg/EndRdx/Rchg(27), SprSpdBit-Acc/Dmg/EndRdx/Rchg(31), SprSpdBit-Rchg/Global Toxic(37) Level 1: Combat Training: Defensive -- LucoftheG-Def/Rchg+(A) Level 2: Strike -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Acc/Dmg/Rchg(3), SprDmnofA-Dmg/EndRdx/Rchg(5), SprDmnofA-Acc/Dmg/EndRdx/Rchg(21), SprDmnofA-Rchg/DmgFear%(31), TchofDth-Dam%(34) Level 4: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), DefBuff-I(7) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7) Level 8: Follow Up -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(9), Hct-Acc/Rchg(9), Hct-Dmg/Rchg(11), Hct-Dam%(19), TchofDth-Dam%(21) Level 10: Indomitable Will -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(11) Level 12: Lunge -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(13), Mk'Bit-Dmg/Rchg(13), Mk'Bit-Acc/EndRdx/Rchg(15), Mk'Bit-Acc/Dmg/EndRdx/Rchg(15), Mk'Bit-Dam%(19) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 16: Spin -- Obl-Dmg(A), Obl-Dmg/Rchg(17), Obl-Acc/Dmg/Rchg(17), Obl-Acc/Dmg/EndRdx/Rchg(29), Obl-%Dam(29), FuroftheG-ResDeb%(43) Level 18: Tactical Training: Assault -- EndRdx-I(A) Level 20: Mask Presence -- LucoftheG-Def/Rchg+(A) Level 22: Foresight -- UnbGrd-ResDam(A), UnbGrd-Max HP%(23), DefBuff-I(23), DefBuff-I(31) Level 24: Mind Link -- LucoftheG-Def/Rchg(A), Rct-Def/Rchg(25), RedFrt-Def/Rchg(25), ShlWal-Def/Rchg(27) Level 26: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 28: Tactical Training: Leadership -- ToHit-I(A) Level 30: Aim -- GssSynFr--Build%(A) Level 32: Psychic Wail -- Arm-Dmg(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Erd-%Dam(33), Arm-Dmg/EndRdx(34), Arm-Dam%(34) Level 35: Electrifying Fences -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(36), Rgn-Dmg/Rchg(36), Rgn-Dmg/EndRdx(36), Rgn-Acc/Rchg(37), Ann-ResDeb%(37) Level 38: Aura of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(39), CrcPrs-Acc/Conf/Rchg(39), CrcPrs-Acc/Rchg(39), CrcPrs-Conf/EndRdx(40), CrcPrs-Conf%(40) Level 41: Ball Lightning -- Ann-Acc/Dmg(A), Ann-Acc/Dmg/EndRdx(42), Ann-Acc/Dmg/EndRdx/Rchg(42), Ann-ResDeb%(42), Ann-Acc/Dmg/Rchg(43), PstBls-Dam%(43) Level 44: Dominate -- Lck-Acc/Hold(A), Lck-Acc/Rchg(45), Lck-Rchg/Hold(45), Lck-EndRdx/Rchg/Hold(46), Lck-Acc/EndRdx/Rchg/Hold(46), Lck-%Hold(46) Level 47: Total Domination -- GldNet-Acc/Hold(A), GldNet-Rchg/Hold(48), GldNet-EndRdx/Rchg/Hold(48), GldNet-Acc/EndRdx/Rchg/Hold(50), GldNet-Dam%(50) Level 49: Tactical Training: Vengeance -- Ksm-ToHit+(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Clr-Stlth(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Conditioning Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(45), NmnCnv-Regen/Rcvry+(50) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(40), EndMod-I(48) Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Freedom Phalanx Reserve ------------ ------------ ------------ Set Bonus Totals: 53.54 Toxic Damage (12% chance, CancelOnMiss) 23.5% DamageBuff(Smashing) 23.5% DamageBuff(Lethal) 23.5% DamageBuff(Fire) 23.5% DamageBuff(Cold) 23.5% DamageBuff(Energy) 23.5% DamageBuff(Negative) 23.5% DamageBuff(Toxic) 23.5% DamageBuff(Psionic) 8.5% Defense(Smashing) 8.5% Defense(Lethal) 7.25% Defense(Fire) 7.25% Defense(Cold) 12.25% Defense(Energy) 12.25% Defense(Negative) 6% Defense(Psionic) 11% Defense(Melee) 18.5% Defense(Ranged) 8.5% Defense(AoE) 7.2% Max End 69% Enhancement(Accuracy) 4% Enhancement(Confused) 5% Enhancement(Held) 5.5% Enhancement(Max EnduranceDiscount) 100% Enhancement(RechargeTime) 7.5% SpeedFlying 160.6 HP (15%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping MezResist(Confused) 52.5% MezResist(Held) 52.5% MezResist(Immobilized) 52.5% MezResist(Sleep) 52.5% MezResist(Stunned) 52.5% MezResist(Terrorized) 52.5% 16% (0.28 End/sec) Recovery 26% (1.39 HP/sec) Regeneration 6% Resistance(Smashing) 6% Resistance(Lethal) 21.75% Resistance(Fire) 21.75% Resistance(Cold) 2.25% Resistance(Energy) 2.25% Resistance(Negative) 1.5% Resistance(Toxic) 1.5% Resistance(Psionic) 7.5% SpeedRunning | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1532;705;1410;HEX;| |78DA6594CB4F135114C6EFB453B0A5580AE50D85228FD242A1058D1A157914C4809| |24870238E238CB45266EAB40DBAF45F204470A751176E5CFBF7181F2B51131FA041| |3C9DEF00133BE9E477EF77EFF9CE3977663AFB70C2FB66EAF1889002E3193597534| |64D7529A51B39E5667AD9582FBFA6E60BA69A11C5AB9CEE90252BF3A69AD6D3FA4A| |6CD230F3055DCDAB4752F3BCA6AEAD1BE6AA7D8D25FFB49ED24C4DCFC70E079E39C| |3C8C46E64356DD96B0D6734354B2EBEC3C9B266E652E9ECFFF340329B5E8A2D2447| |E795D98232ABE6F29AF9A8810A8CD0FDCC2BF83A70898C2C445C168E3550D6C1260| |30C66C1CE07E0B887C2242B56885AC9D29E7B59223F69D309BF27A0BC0506B6C1E0| |5330A4D0F61E5924C9CF093FC9C97E654161B1834ED4C56BAE28B432E60B2F0EBC9| |8B3BCDB616927C2CC5ED0D3035647C100E79CA49C6EF675D7D3A095F62650D72BF2| |AD60DF8A7BC8E55D61A6C09369E67DB07A15BE755450259F4D25F7F292FC7CECE7F| |B833AAAF6997FC19603A6400D9111708AEAF4B39F3F845C9748AB61AD86734C7BF0| |284873D67E476CDD1E93CF32C81CA1BDF5BCB7DE8FF8866FD8DB508179D314E67EE| |AA791733572AE2B14DFCC5A73029E1BD4632B7A14ADAFD1CB36696DDC77DB5968ED| |E798E7993B0EEBEC4317300F5D0477297D07C77624A09D1A660E31CF809DA7999F5| |0F318D5D7C5B15DB7B0D6BDC8BCCD54C09E3B4C152C1E599863C3EFE0D7FB81F991| |C97922EF996F697B8D2C36A9DF28C7467FC0AFEF27F317D8BFCBDC63FE06B728368| |658397619BE0363CC71303EC14C82A3D4E7209FF9E0BEB0CEB1453EFAAEE9479788| |942883B2EDFB75237FBC64D75089325CA2CC9428D78FBD0FE6E4A3FF042159ABEE2| |A517CBFADD5CF54BDC45548FD788BBE1C6B0E29842EFBAE4AD697155FC0DBB7638F| |0B23EEAB3D6E8B9FE80638D08E3D8B9EE2B78EDCAA6D7CD7369EB38DADEB1FD281F| |927| |-------------------------------------------------------------------| Cheaper Build: Villain Plan by Mids' Reborn : Hero Designer 2.6.0.1 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Arachnos Widow Primary Power Set: Fortunata Training Secondary Power Set: Fortunata Teamwork Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Mu Mastery Villain Profile: Level 1: Swipe -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(3), CrsImp-Acc/Dmg/Rchg(5), CrsImp-Acc/Dmg/EndRdx(27), CrsImp-Dmg/EndRdx/Rchg(31), GldStr-%Dam(37) Level 1: Combat Training: Defensive -- LucoftheG-Def/Rchg+(A) Level 2: Strike -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(3), CrsImp-Acc/Dmg/Rchg(5), CrsImp-Acc/Dmg/EndRdx(21), CrsImp-Dmg/EndRdx/Rchg(34), TchofDth-Dam%(37) Level 4: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), DefBuff-I(7) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7) Level 8: Follow Up -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(9), CrsImp-Acc/Dmg/Rchg(9), CrsImp-Acc/Dmg/EndRdx(11), CrsImp-Dmg/EndRdx/Rchg(19), TchofDth-Dam%(21) Level 10: Indomitable Will -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(11) Level 12: Lunge -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(13), CrsImp-Acc/Dmg/Rchg(13), CrsImp-Acc/Dmg/EndRdx(15), CrsImp-Dmg/EndRdx/Rchg(15), TchofDth-Dam%(19) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 16: Spin -- Obl-Dmg(A), Obl-Dmg/Rchg(17), Obl-Acc/Dmg/Rchg(17), Obl-Acc/Dmg/EndRdx/Rchg(29), Obl-%Dam(29), FuroftheG-ResDeb%(43) Level 18: Tactical Training: Assault -- EndRdx-I(A) Level 20: Mask Presence -- LucoftheG-Def/Rchg+(A) Level 22: Foresight -- Ksm-Def/EndRdx(A), Ksm-ToHit+(23), DefBuff-I(23), DefBuff-I(45) Level 24: Mind Link -- LucoftheG-Def/Rchg(A), Rct-Def/Rchg(25), RedFrt-Def/Rchg(25), ShlWal-Def/Rchg(27) Level 26: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 28: Tactical Training: Leadership -- GssSynFr--Build%(A) Level 30: Psionic Tornado -- Ann-Acc/Dmg(A), Ann-Acc/Dmg/Rchg(31), Ann-Acc/Dmg/EndRdx(31), Ann-Acc/Dmg/EndRdx/Rchg(37), Ann-ResDeb%(46), FrcFdb-Rechg%(50) Level 32: Psychic Wail -- Mlt-Dmg/EndRdx(A), ScrDrv-Dmg/EndRdx(33), ClvBlo-Dmg/EndRdx(33), Erd-Dmg(33), ScrDrv-Dam%(34), Erd-%Dam(34) Level 35: Electrifying Fences -- Ann-Acc/Dmg/EndRdx(A), Ann-Acc/Dmg(36), Ann-Acc/Dmg/EndRdx/Rchg(36), Ann-ResDeb%(36) Level 38: Aura of Confusion -- MlsIll-Acc/Rchg(A), MlsIll-EndRdx/Conf(39), MlsIll-Acc/EndRdx(39), MlsIll-Conf/Rng(39), MlsIll-Acc/Conf/Rchg(40), MlsIll-Dam%(40) Level 41: Ball Lightning -- Ann-Acc/Dmg(A), Ann-Acc/Dmg/EndRdx(42), Ann-Acc/Dmg/EndRdx/Rchg(42), Ann-ResDeb%(42), Ann-Acc/Dmg/Rchg(43), PstBls-Dam%(43) Level 44: Dominate -- Dmg-I(A), Dmg-I(45), Lck-Acc/Hold(46), Lck-%Hold(46) Level 47: Total Domination -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(48), BslGaz-EndRdx/Rchg/Hold(48), BslGaz-Acc/EndRdx/Rchg/Hold(50) Level 49: Tactical Training: Vengeance -- DefBuff-I(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Clr-Stlth(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Conditioning Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(45), NmnCnv-Regen/Rcvry+(50) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(40), EndMod-I(48) ------------ ------------ ------------ Set Bonus Totals: 8.5% DamageBuff(Smashing) 8.5% DamageBuff(Lethal) 8.5% DamageBuff(Fire) 8.5% DamageBuff(Cold) 8.5% DamageBuff(Energy) 8.5% DamageBuff(Negative) 8.5% DamageBuff(Toxic) 8.5% DamageBuff(Psionic) 6% Defense(Melee) 6% Defense(Smashing) 6% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 10.06% Defense(Energy) 10.06% Defense(Negative) 6% Defense(Psionic) 10.38% Defense(Ranged) 6% Defense(AoE) 5.85% Max End 2.5% Enhancement(Confused) 37% Enhancement(Accuracy) 6% Enhancement(Max EnduranceDiscount) 76.25% Enhancement(RechargeTime) 7.5% SpeedFlying 48.19 HP (4.5%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping MezResist(Confused) 25% MezResist(Held) 25% MezResist(Immobilized) 25% MezResist(Sleep) 25% MezResist(Stunned) 25% MezResist(Terrorized) 25% 6% (0.11 End/sec) Recovery 40% (2.14 HP/sec) Regeneration 8.25% Resistance(Smashing) 8.25% Resistance(Lethal) 6.75% Resistance(Energy) 6.75% Resistance(Negative) 7.5% SpeedRunning | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1479;693;1386;HEX;| |78DA75544D4F1351147DD399525A064AA150A0B4500AD2165AA8BA9620026240496| |C70394EDA896D844E9D9654E3CA857FC06870A951176E5CFB438CBA367EC485F889| |8A06EB65EEA134364E3A39F3CE7BF79C7BDE9BE9CAD553EA93C51B3342F2CFADEBE| |5B2366BE9D97CD12C6B170A39B3EA3AAB57362D7D5D1674B9E88ED8B496B1F442B1| |50BC945A30ADCA6651AFE8752A9831F48DAA695D6E9C03E55B2AE60DCB285652070| |F9E55D35C4F9D2F19464EB51F970DBD442ADE8341CEB0CAF942E9DFB17FBE54C8A6| |D6E66733DACAA6B6A2972B8675AD8F1A1CA3FB9E2A70D59CE222415A110E9D51C93| |20EE418C306E3684CB671CE4363C9AE15A247B2B9FB2A28D293FEA3E7875EE4404F| |231C57C43CE9C9AC27C9D06B09EFAF718B11DA5127E69C13CCB5001F90A78BE79C2| |E78B6C2B3159E1E7876C1D30FCF05F27443D71DA08710AD3DCAF91E916E1BB2B441| |5785AE0ADD0EE87640B70BBABDD46F3BF6A61D591E929E177ADEDF0E9BEBDC03FE6| |11CAC0105F79098615CA43E7DD0F345D8EB0471DDE0BAE1B1E4E1A3204EEED91576| |9EDE3D6098EB268133B43680B5011FD7F77D66BFBE361E0F2CF2D84779FAE1D50FA| |FD3541FE43C22F898FBBE431943C8187AC5B5E1D7C0378CA36F1993EF18D337B9F6| |2ED50EA176E80AF7385C056E00DF3BEC2C91EB7887B679FC93A446B8561ED9F7E95| |64414FE51F845E177D2C3EFFEBECFD817CE72E42BF01B708771FC3BF007E32E49C4| |501B837E1CB9E2F089C32781DC89A7C2EEE736E59B408F13219C4588CF26B9C37B9| |0FCC5B8456B53589B7AC619A79E035F30A65F32CE529E699CC334CE7650A97FD7F4| |A34B249A9869A5E1FB75B36FBA69D5B126E67813B3DCC49C3BD4AEAD2AF5FF0421D| |9B3EE4E2164666A1FA87B095D4849EEFEE321E79022BC8B936724FBCB4AAFF1496C| |37D6C5B8EE5363DD16271ABFC53835CC6BFE0267C8EE55| |-------------------------------------------------------------------|
  10. I've only played a Widow to 50, but they are very flexible. The Night Widow plays a lot like a claws/Sr scrapper but with team buffing. Fortunata can use the claws attacks or have a fully ranged build. I currently have two builds, a ranged Fortunata and a melee Fortunata. I mostly play the melee now. I have a very strong claws single target chain, a psychic nuke, Aoe confuse and Aoe hold (both have long recharge), and an Aoe attack chain, plus my team buffing powers. I've got it all purpled out now and love playing it. I've got perma mind-link, over 59% defense to all positions. It's very versatile, I can absorb most alphas, destroy hard single targets and waste large spawns, all while boosting my teams defense, tohit and damage and offering a fair amount of control. The only downsides I see for widows is they are pure defense (no resists, low hp, no regen), high end usage, and Fort ranged damage is not that great.
  11. I don't have access to Mids at the moment, but it looks pretty good to me. In fact it's more like my ranged Fort build than the other builds I've seen. A couple thoughts I have: The force feedback proc in telekinetic blow and psi tornado would help with recharge. You could steal a slot from each assault toggle to fit it in, or perhaps elsewhere. If you're concerned about your AoE damage, you could substitute a patron pool AoE power in for one of your current AoEs (assuming it fits your concept). You'll get better damage but only after level 35 that way.
  12. They don't have access to the Ancillary (hero epic powers) but they do get access to the Patron Powers (villain epic powers) after completing the final patron arc mission. I can confirm this from my level 50 Fortunata on Homecoming.
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