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Everything posted by SuperBear
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Sentinel/ Regeneration/ Reconstruction no longer has a sound effect. Tried putting in a custom OGG file named reconstruction.ogg and that sound also did not play.
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Solarverse's SFX Consolidated List of Mods
SuperBear replied to Solarverse's topic in Tools, Utilities & Downloads
Just checking, did anyone else notice that Sentinel/ Regeneration/ Reconstruction no longer has a sound? Tried putting in a random test sound named reconstruction.ogg and still nothing. -
[OPEN BETA] Patch Notes for February 24th, 2024
SuperBear replied to The Curator's topic in [Open Beta] Patch Notes
I hadn't thought to test this prior to release, and just happened to want to farm a toon up. Could be I'm just mis-remembering how it used to work. -
[OPEN BETA] Patch Notes for February 24th, 2024
SuperBear replied to The Curator's topic in [Open Beta] Patch Notes
This is correct. I thought, prior to this latest update, if you hadn't trained up to 50 yet, any Enhs you had that required 50 (like PVP or Attuned Archetype specific) used to be red and unable to be slotted with a message saying they required X level. What is happening now, while I'm only trained to 34, is when you select an Enh (ie: Ragnarok) all the slots where it should be eligible to go just gray out with no explanation anymore, whereas a 50 IO will be allowed to slot even tho' I'm only trained up to 34. -
[OPEN BETA] Patch Notes for February 24th, 2024
SuperBear replied to The Curator's topic in [Open Beta] Patch Notes
My character is a 50, but I've only leveled up to 34. Didn't there used to be a warning or advice message on enhancements like Ragnarok letting you know you couldn't use them until you were fully leveled up to 50? Without this, it might confuse new players as to why they can use other 50 enhancements, but not this set. And the level number on the enhancement is blue, instead of red, giving the perception it should be able to be used. -
Guess I mis-worded that. The MM and Incarnate pets have "controls" whereas the other pets don't. My personal favorite is Singularity. Hey if Reverb is WAI, then ok. Just thought I'd point out how it differs from the other Controller Pets.
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Why does the Symphony Control Pet "Reverberant" completely stop attacking when the Controller stops attacking? The following pets remain fully functional at all times: Singularity from Gravity Control, Tri-Cannon from Aresenal Control, Umbra Beast from Darkness, Animate Stone from Earth, Gremlins from Electric, Fire Imps from Fire Control, etc, etc. The MM and Incarnate pets have "controls" whereas the other pets don't. Even Lightning Storm still attacks on it's own. I enjoy the sets with pets that act on their own. I guess the Reverb is for those who like a more passive pet. *Shrug*
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Solarverse's SFX Consolidated List of Mods
SuperBear replied to Solarverse's topic in Tools, Utilities & Downloads
You are awesome, that's it. Thank you! -
Solarverse's SFX Consolidated List of Mods
SuperBear replied to Solarverse's topic in Tools, Utilities & Downloads
I just noticed that the new Tri-Cannon in Arse Control is using a new/different sound effect. If anyone knows which it is, I'd like to have the same on my Gun Drone. If I find it myself I'll update this post. Thanks 😄 -
Focused Feedback: Arsenal Control
SuperBear replied to The Curator's topic in [Open Beta] Focused Feedback
Arsenal Control: Fixed issue with clones not inheriting control powers. Is this a typo? Clones? -
Focused Feedback: Epic / Ancillary Power Pools
SuperBear replied to The Curator's topic in [Open Beta] Focused Feedback
Incorrect power description requirements: (playing an Arse/Rad 'troller) Dark Mastery / Dark Blast "...You must be level 35 and have Torrent or Petrifying Gaze before selecting this power." -
These are the only ones I've changed in my game. Possibly what you're looking for. Data/Sound/Ogg/Player/MaleTaunt2.ogg Data/Sound/Ogg/Player/MaleTaunt4.ogg Data/Sound/Ogg/Powers/taunt1.ogg Data/Sound/Ogg/Powers/Taunt3.ogg Data/Sound/Ogg/Powers/taunt4.ogg
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Focused Feedback: Arsenal Control
SuperBear replied to The Curator's topic in [Open Beta] Focused Feedback
What if it wasn't a gun at all? Almost every one of the set's powers could be a thrown canister/device that detonates on hit. More of a gadget feel. Then it either affects a single targeted enemy or spreads and affects the target and any enemies caught in the area (or any that pass through it). Pet. Still think it needs more attacks, or multiple of the pet. Just ideas. -
Focused Feedback: Arsenal Control
SuperBear replied to The Curator's topic in [Open Beta] Focused Feedback
My thoughts on Controller primary Liquid Nitrogen is a click and target power - should be more like Ignite from Assault Rifle. Dislike having to target the ground. Smoke Canister - same as above. This should be a power like Tear Gas, from the same set, is. I do like that Gun Drone is a perma-pet. But it needs more attacks. Just the one is weak. Right now it's more like a floating fire imp. Seeker Drones. Possibly these could be more like Haunt from Dark Control? Just a crazy idea/alternative. I paired it with Traps and, OMG, way too many "click the ground powers". In the heat of battle, I could see this set becoming a bit frustrating as you try to find the ground, or are flying/hovering too high to target the ground instead of the enemies. Just for reference, when I think of a Controller, I think of Gravity Control. Tab Target, Click power, go, go, go. Arsenal Control seems very tedious and not very much like the Controller powers we are "used" to. Nothing wrong with changing things up a bit, but this is too much in my opinion. In it's current state, I'd hesitate to take this power set. PS - Cloaking Device - thumbs up! Temporal Bomb - thumbs up! Murky Cloud - thumbs up! -
Always glad to support our community! Thanks to all!
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I was getting this, but found that my security suite marked the new modder tool as "untrusted". Thought this might help anyone still having an issue.
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Sorry for the necropost, but anyone know where to get the new Cim map since the modder is no longer functional? Just keeps saying the server isn't available.
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MAJOUR Sound overall from a Film/FX producer...but...
SuperBear replied to OTSStudio's topic in Tools, Utilities & Downloads
I was just looking through the sounds already in game... TOV... what enemy group is that? Regardless, these are all re-used sounds. If you change them for Symphony, they'll also change for this enemy group. Just an FYI. -
MAJOUR Sound overall from a Film/FX producer...but...
SuperBear replied to OTSStudio's topic in Tools, Utilities & Downloads
TOV_Siren_ExhaustingSong_Attack + tov_siren_exhaustingsong_male_attack = Hymn of Dissonance TOV_Siren_FascinatingSong_Attack + tov_siren_fascinatingsong_male_attack = Melodic Binding AND Aria of Stasis TOV_Siren_PainfulSong_Attack + tov_siren_painfulsong_male_attack = Dreadful Discord TOV_Siren_SeductiveSong_Attack + tov_siren_seductivesong_male_attack = Impassioned Serenade TOV_Siren_SorrowfulSong_Attack + tov_siren_sorrowfulsong_male_attack = Confounding Chant I didn't select the other two powers in the set, so not sure which is which on those. -
MAJOUR Sound overall from a Film/FX producer...but...
SuperBear replied to OTSStudio's topic in Tools, Utilities & Downloads
Well so far I've added all the sounds beginning with TOV to my game as silent files, and my Symphony Controller is definitely silent! So we're off to a good start. Now to figure out which sound goes to which power. I *Think* ... exhausting song = Hymn of Dissonance fascinating song = Melodic Binding AND Aria of Stasis painful song = Dreadful Discord seductive song = Impassioned Serenade sorrowful song = Confounding Chant still testing... -
We need some Symphony sounds.
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MAJOUR Sound overall from a Film/FX producer...but...
SuperBear replied to OTSStudio's topic in Tools, Utilities & Downloads
Thanks for the file! Now how to find the names and folder names for the new powers' sound effects. -
Solarverse's SFX Consolidated List of Mods
SuperBear replied to Solarverse's topic in Tools, Utilities & Downloads
Love that Warshade Mod!