Jump to content

Phlarekat

Members
  • Posts

    8
  • Joined

  • Last visited

Reputation

2 Neutral

About Phlarekat

  • Birthday 06/14/1978

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Normally I do have an idea of what I want. With Ill/Rad, though, I kind of presumed it was one of those AT's where it was optimized and fine-tuned, combined with a big ol' "I have no idea what I want from /Rad" stamp on it. So I left skips and takes open. Thanks a million for the build you posted! Ill/Time is my baby, and by far one of the best characters I've played both on live and on HC. The build I have is tuned for swiss army play. Can group, can solo, can hold his own against most content. I'm not in a hurry! Trust me, I have a stable of alts I'm happy to play in the meantime. Enjoy your vacation and ty so much for the help in future! ❤️
  2. If this thread looks familiar; I posted something similar over on the COH subreddit not long ago, to no response. So, trying here! So, I bought into the /Time hype so hard that I never tried an Ill/Rad on live. And with new IO's, new sets, and new QOL on Homecoming (seriously, keeping toggles active until despawn is <chef kiss>!)...I believe it's time. And since I am complete garbage at making builds, I'm lending an ear to the community! I want an AV-killer. The solo monster that Ill/Rad is hyped up to be. Perma-PA/AM/Hasten, whatever the dream build is! Money's no object, go nuts with purps, ATO's and whatever suits you. All I ask is just a little explanation as to why you think your build is awesome since it's hard for me to grasp that just looking at a Mid's loadout. I know the new flavors and upgrades are Ill/Cold and Ill/Storm - but /Rad suits my character aesthetically, so by proxy, it's more fun to play. ^^ Thanks a million, in advance, you all. ❤️ And I look forward to taking this for a spin!
  3. Love this build and how it's looking, thank you for sharing! What I'm wondering is, are any powers in /Time interchangeable? I'm a huge fan of Time Stop, especially because it's -regen for tougher enemies. Where could room potentially be made to pick it up? Thanks! ^^
  4. Let me throw my hat in the ring. Illusion/Time. You get somewhat early maturity at 18 when you take Phantom Army. PA is what turns this build from 'meh' to solo-capable. Skip Flash until late 20s, early 30s unless you just like missing and long recharge times. Good damage, even an early rotation going if you take Sorcery pool (Blind > SW > Arcane Bolt > SW). /Time gives you stacked holds (Time Stop), a slow patch that can hold proc (Distortion Field), a decent slow as your first power, and some team skills in Temporal Mending (heal), Temporal Selection (ST buff), Farsight and Chronoshift. The latter two of which are just as popular as Speed Boost and Fulcrum Shift from /Kin. Skip Time's Juncture, as being in melee range isn't as appealing as it is on other /Time classes like MM. My 'panic button', such as it is: drop PA, then Distortion Field, apply ST holds to two mobs (Blind + Time Stop). And then pick at stragglers with damage rotation, buff/heal your teammates, or just keep everything on lockdown with ST holds, depending on what's needed.
  5. Here's something I found browsing around the old forums. Not sure how viable it is - but it's better than nothing, imo. Hope it helps. ^^ Villain Plan by Mids' Villain Designer 1.96 http://www.cohplanner.com/ Click this DataLink to open the build! Crimson Noble: Level 50 Mutation Corruptor Primary Power Set: Water Blast Secondary Power Set: Kinetics Power Pool: Flight Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Villain Profile: Level 1: Aqua Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(3), Thundr-Acc/Dmg/EndRdx(5), LdyGrey-%Dam(5), Achilles-ResDeb%(7) Level 1: Transfusion -- Nictus-Acc/Heal(A), Nictus-Acc/EndRdx/Heal/HP/Regen(46), Nictus-Heal/HP/Regen/Rchg(46) Level 2: Water Burst -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(13), Posi-Dam%(15), Posi-Acc/Dmg/EndRdx(15), FrcFbk-Rechg%(17) Level 4: Siphon Power -- Acc-I(A) Level 6: Whirlpool -- OvForce-Dam/KB(A), OvForce-Acc/Dmg/End/Rech(17), OvForce-Acc/Dmg(19), OvForce-End/Rech(19), OvForce-Dmg/End/Rech(21), Achilles-ResDeb%(21) Level 8: Tidal Forces -- GSFC-ToHit(A), GSFC-Build%(9), GSFC-ToHit/Rchg(9), GSFC-ToHit/Rchg/EndRdx(11), GSFC-Rchg/EndRdx(11), GSFC-ToHit/EndRdx(13) Level 10: Siphon Speed -- TmpRdns-Acc/Slow(A) Level 12: Dehydrate -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(23), Thundr-Dmg/Rchg(23), Thundr-Acc/Dmg/Rchg(25), Thundr-Acc/Dmg/EndRdx(25), Thundr-Dmg/EndRdx/Rchg(27) Level 14: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def(27), Zephyr-Travel/EndRdx(29), Zephyr-Travel(29) Level 16: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 18: Water Jet -- SMotCorruptor-Acc/Dmg(A), SMotCorruptor-Dmg/Rchg(31), SMotCorruptor-Acc/Dmg/Rchg(31), SMotCorruptor-Dmg/EndRdx/Rchg(33), SMotCorruptor-Acc/Dmg/EndRdx/Rchg(33), SMotCorruptor-Rchg/Dmg%(33) Level 20: Speed Boost -- EndMod-I(A) Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/EndRdx/Rchg(46) Level 24: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(34), RctvArm-ResDam(34), RctvArm-ResDam/EndRdx(34), RctvArm-ResDam/Rchg(36) Level 26: Steam Spray -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Dam%(37), Posi-Dmg/Rng(37) Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(37), LkGmblr-Def(39) Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def(43) Level 32: Geyser -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(39), Ragnrk-Acc/Dmg/Rchg(40), Ragnrk-Acc/Rchg(40), Ragnrk-Dmg/EndRdx(40) Level 35: Transference -- P'Shift-EndMod/Acc(A), P'Shift-EndMod/Rchg(42), P'Shift-EndMod/Acc/Rchg(42) Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(42) Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(43) Level 44: Focused Accuracy -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit(45) Level 47: Summon Disruptor -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(48), ExRmnt-Dmg/EndRdx(48), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(50), ExRmnt-+Res(Pets)(50) Level 49: Fly -- Zephyr-ResKB(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- Mrcl-Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(50) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1500;710;1420;HEX;| |78DA6594CB4F135114C6EFED0C8FD2D682509E85420BA5BC0A05746B023EA282415| |8B824950E30B174EACC90E8D2857F81C68DC157543451D4F8DCBA8718A32BC5F8D8| |A80B051FFB7A98EFA4ADE9A4EDEFCE77CF6BCE3DD3C933FBBD6B87CEED13D23F9E4| |E5AD6ECB8619ACB59DB302B2797EDA4AD1B194508E11B37F525CBC8B41F334EA6B5| |0A528279C3D9E96466414BC54F246DCD9C1DA328764361736C797E3E7E54CF68B63| |E6709CF9461A4E307D3FAC2A25DE5AC67B29A96F241DE51F5CC82DFB99BD09229CD| |B416F56CCB81AC3E172F849C4CCE69F46351BAB38D544A8CBEA72282AF5C9958212| |454E1BACABC06AAD7991B2E87E52F89B5AA5897795F9708D0E326DC62A09E59072E| |517CC9F1E563C4297F027A9F82BB5E309F83D5E79167831C15C73B279466E1C4CB5| |0BC328E57F65981FD2770F726F30358F791C9F51AE45BC1BE153791A3F22EF31658| |759BB90A7AEF80AFA80CB7442DEE55E9D492A5781E8EE7E1DED55F61720F1BB9878| |DDCC3E61BA09B0AF1398DC929BE80C45E1D187CEF72E207DF8161B2F5C356FAFBD0| |8736E669AAA1866BA8B987E76DBBCF5C03DB1F301F321F81AF29662D7C456D3BE24| |9CA1580A604A6086155F44F338F830333A042B60DA84B6DD859B4AAA26318B13BC2| |74DF4D6C032321D0A47A9B105F6DE27988F03C44781E3A791E3A9FF1DC519E16E47| |1B570AF3AABC128F7AC866C5AD9A6956DA26CD3CB3616E50E71EED030CE353A0276| |8F32F730F7826FC835CC331EBE04ADE702F322F8966CBA44B9733E5D3CA73D7C3E5| |96A478CEB8A05FEAFA797EBFBE215A20F3964DF0A66B5FF3268927F9CCF37BE8579| |18DC46DEC15FCCDFD0137F987FA17BA827437CBE439BD0826AFE9DA50F5DA2B7441| |92A511225CA4889325AA21C2E28B98992DD2935FFCF20A4A3B8AB77DE77D8FFA8A2| |5DC9BB11CCC156B17604F3F4B3588BC16EBBA049C9739D607EAD2FD4F4AD68FDBD6| |8FD0F24ACF37A| |-------------------------------------------------------------------|
  6. Here's a few pointers, since Ill/Time was my main before shutdown, way back when. I'm also kind of rusty on some knowledge, so take this with a grain of salt. ^^ For controllers, especially Ill/, Time's Juncture is skippable. I don't like being in melee range - that's what PA is there for! TJ works better on AT's that want to be in close, like /Time Mastermind...where you defense up and play Tankermind while your pets of choice do work. Flash is both endurance heavy and really disappointing at low levels. Doesn't proc like you need it to, and the recharge time is long. I do recommend taking it because it's both useful and a good place to put a Basilisk's Gaze 4-set, but it can be put off into your 20's. I personally take it at 30, because in the mid-levels Distortion Field + Time Stop + Time Crawl are putting in the heavy control work. Don't underestimate your damage, or look at 'spectral damage' that heals back and be put off by it. I don't see Spectral Wounds in the build, and bumping up Flash to later levels makes room for SW and lets you keep Deceive, which is an underrated and really good power. Leadership doesn't feel all that necessary, and taking Sorcery earlier in the build will only help you out. Mystic Flight for mobility and teleport, and Arcane Bolt gives you a solid ST rotation in Blind > SW > [blast] > SW. Before Sorcery was a thing, this rotation didn't happen until you got into ancillary pools. I recommend either fire or ice ancil pools over leadership. Psi is alright but doesn't give you a different damage type - robots and psi-resistant enemies will give you problems. And earth's blast is way too slow. Ill/ shines best when you get a boatload of recharge to where PA comes off cooldown before it's over, or very shortly after. Basilisk's Gaze 4-piece IO sets fit very well into four of your powers: Blind, Time Stop, Distortion Field, and Flash. LOTG recharge can fit in Superior Invis, your ancil defensive power, and in good 'mule' powers like Hover and Combat Jumping. Expedient Reinforcement 4-piece works right into your pet powers of PA and Spectral Terror. I've found that the Performance Shifter four-piece in Stamina worked fine in dealing with endurance issues from all of the above. +End, EndMod, End/Acc, and End/Rech. Lastly, a disclaimer. These are just all tips in general. If they don't work out, thematically, there's definitely ways to make your picks work. Hope this helps!
  7. So I saw the ideas floating around everywhere, and decided to bite (groan) on the obvious pairing for a vampire corruptor. Water colored red, and /Kin because you drain everything from your hapless foes. :3 Problem is, I've not been the best at making builds - slot placement, IO sets to look for, and especially skippable powers, pools that shouldn't be skipped, and the like. Thank you in advance!
  8. Everlasting, here. ^^ Started as Psi/Nin, but it felt odd. /Nin is just one of those 'old faithful' sets, where I know it'll perform but I've also run it on so many characters. So, rerolled to try something new and different. I couldn't stand the look of /Bio with all the clunky bits on my character. Then I found the 'minimal fx' setting in power customization. Ablative still puts you in a gloppy cocoon for a second, but I can deal with that. So now I'm back in the mix with Psi/Bio at low level, redside. Actually looking for build advice and what's skippable in /Bio for pool powers.
×
×
  • Create New...