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VengeSunsoar

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Everything posted by VengeSunsoar

  1. No one has mentioned electric. My electric time controller has had their gremlins for a few levels now. This is my first controller so I don't havea comparison but dang. Getting those gremlins out, things melt and fall over a lot. I'm guessing they have a knockdown because everything just falls down, gets up, falls down then dies. Hard to control when taking mobs from different height levels but I'm impressed so far.
  2. You are a tanker and grouped with Sonic defender/controller, A time defender/controller, a bubbler and a ninja mastermind. Nothing is getting through all those resists/defense buffs but you need damage both single target for elite bosses and AVs and AoE for 4/8. What do you build? No titan 🙂 Debated on bio/rad for the two dmg aura's but offensive on bio drops res or def (can't remember which) by 7.5% Fire? Can you build for capped defense/resist? Do you need to with the other team members? Thoughts?
  3. Been working on this build awhile. I wouldn't mind increasing the Toxic, ranged and AoE defense and the Fire/cold/En/Neg/Psionic Resistance. Any suggestions? This Hero build was built using Mids Reborn 3.4.6 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Science Tanker Primary Power Set: Bio Armor Secondary Power Set: Radiation Melee Power Pool: Flight Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: Hardened Carapace -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(15), UnbGrd-EndRdx/Rchg(17), UnbGrd-Rchg/ResDam(17), UnbGrd-ResDam/EndRdx/Rchg(19), UnbGrd-Max HP%(19) Level 1: Contaminated Strike -- Empty(A) Level 2: Environmental Modification -- ShlWal-ResDam/Re TP(A), DefBuff-I(3), DefBuff-I(3), DefBuff-I(9) Level 4: Radioactive Smash -- SprGntFis-Acc/Dmg(A), SprGntFis-Acc/Dmg/Rchg(5), SprGntFis-Dmg/Rchg(5), SprGntFis-Dmg/EndRdx/Rchg(7), SprGntFis-Acc/Dmg/EndRdx/Rchg(7), SprGntFis-Rchg/+Absorb(9) Level 6: Hover -- Rct-ResDam%(A), Rct-Def(29), Rct-Def/EndRdx(31), Rct-Def/Rchg(31) Level 8: Fly -- Empty(A) Level 10: Taunt -- PrfZng-Taunt(A), PrfZng-Taunt/Rchg(11), PrfZng-Taunt/Rchg/Rng(11), PrfZng-Acc/Rchg(13), PrfZng-Taunt/Rng(13), PrfZng-Dam%(15) Level 12: Boxing -- KntCmb-Dmg/EndRdx(A), KntCmb-Dmg/Rchg(34), KntCmb-Acc/Dmg(34), KntCmb-Dmg/EndRdx/Rchg(36) Level 14: Tough -- Ags-ResDam(A), Ags-Psi/Status(21), Ags-ResDam/EndRdx(21) Level 16: Weave -- DefBuff-I(A), DefBuff-I(27), DefBuff-I(29) Level 18: Evolving Armor -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(31), UnbGrd-ResDam(33), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(34) Level 20: Adaptation Level 22: Inexhaustible -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(23), NmnCnv-Heal/Rchg(23), NmnCnv-Heal/EndRdx/Rchg(25), NmnCnv-Heal(25), NmnCnv-Regen/Rcvry+(27) Level 24: Radiation Siphon -- KntCmb-Knock%(A), KntCmb-Acc/Dmg(46), KntCmb-Dmg/EndRdx(46), KntCmb-Dmg/Rchg(48), KntCmb-Dmg/EndRdx/Rchg(50), GldStr-%Dam(50) Level 26: Genetic Contamination -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(36), SprMghoft-Dmg/EndRdx/Rchg(36), SprMghoft-Acc/Dmg/Rchg(37), SprMghoft-Dmg/Rchg(37), SprMghoft-Acc/Dmg(37) Level 28: Irradiated Ground -- Obl-%Dam(A), ScrDrv-Dam%(39), Erd-%Dam(45), TchofLadG-%Dam(45), FuroftheG-ResDeb%(45), Arm-Dam%(46) Level 30: Combat Jumping -- DefBuff-I(A), DefBuff-I(43) Level 32: Parasitic Aura -- Mrc-Heal(A) Level 35: Devastating Blow -- Hct-Dmg(A), Hct-Dmg/Rchg(39), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(40), Hct-Dmg/EndRdx(40), Hct-Dam%(40) Level 38: Atom Smasher -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(42), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx/Rchg(43), SprAvl-Rchg/KDProc(43) Level 41: Conserve Power -- RechRdx-I(A) Level 44: Physical Perfection -- EndMod-I(A) Level 47: Maneuvers -- DefBuff-I(A), DefBuff-I(48), DefBuff-I(48) Level 49: [Empty] Level 1: Gauntlet Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- RgnTss-Regen+(A), Mrc-Rcvry+(50) Level 1: Stamina -- EndMod-I(A) Level 8: Afterburner Level 50: Agility Core Paragon Level 50: Reactive Radial Flawless Interface Level 50: Support Radial Embodiment Level 20: Defensive Adaptation Level 20: Efficient Adaptation Level 20: Offensive Adaptation Level 50: The Atlas Medallion Level 50: Task Force Commander Level 50: Portal Jockey Level 50: Freedom Phalanx Reserve ------------
  4. Been working on this awhile now. Let me know what you think? and Thanks. This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Science Tanker Primary Power Set: Bio Armor Secondary Power Set: Radiation Melee Power Pool: Flight Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: Hardened Carapace -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(15), UnbGrd-EndRdx/Rchg(17), UnbGrd-Rchg/ResDam(17), UnbGrd-ResDam/EndRdx/Rchg(19), UnbGrd-Max HP%(19) Level 1: Contaminated Strike -- Empty(A) Level 2: Environmental Modification -- ShlWal-ResDam/Re TP(A), DefBuff-I(3), DefBuff-I(3), DefBuff-I(9) Level 4: Radioactive Smash -- SprGntFis-Acc/Dmg(A), SprGntFis-Acc/Dmg/Rchg(5), SprGntFis-Dmg/Rchg(5), SprGntFis-Dmg/EndRdx/Rchg(7), SprGntFis-Acc/Dmg/EndRdx/Rchg(7), SprGntFis-Rchg/+Absorb(9) Level 6: Hover -- Rct-ResDam%(A), Rct-Def(29), Rct-Def/EndRdx(31), Rct-Def/Rchg(31) Level 8: Fly -- Empty(A) Level 10: Taunt -- PrfZng-Taunt(A), PrfZng-Taunt/Rchg(11), PrfZng-Taunt/Rchg/Rng(11), PrfZng-Acc/Rchg(13), PrfZng-Taunt/Rng(13), PrfZng-Dam%(15) Level 12: Boxing -- KntCmb-Dmg/EndRdx(A), KntCmb-Dmg/Rchg(34), KntCmb-Acc/Dmg(34), KntCmb-Dmg/EndRdx/Rchg(36) Level 14: Tough -- Ags-ResDam(A), Ags-Psi/Status(21), Ags-ResDam/EndRdx(21) Level 16: Weave -- DefBuff-I(A), DefBuff-I(27), DefBuff-I(29) Level 18: Evolving Armor -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(31), UnbGrd-ResDam(33), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(34) Level 20: Adaptation Level 22: Inexhaustible -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(23), NmnCnv-Heal/Rchg(23), NmnCnv-Heal/EndRdx/Rchg(25), NmnCnv-Heal(25), NmnCnv-Regen/Rcvry+(27) Level 24: Radiation Siphon -- KntCmb-Knock%(A), KntCmb-Acc/Dmg(46), KntCmb-Dmg/EndRdx(46), KntCmb-Dmg/Rchg(48), KntCmb-Dmg/EndRdx/Rchg(50), Empty(50) Level 26: Genetic Contamination -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(36), SprMghoft-Dmg/EndRdx/Rchg(36), SprMghoft-Acc/Dmg/Rchg(37), SprMghoft-Dmg/Rchg(37), SprMghoft-Acc/Dmg(37) Level 28: Irradiated Ground -- Obl-%Dam(A), ScrDrv-Dam%(39), Erd-%Dam(45), TchofLadG-%Dam(45), FuroftheG-ResDeb%(45), Arm-Dam%(46) Level 30: Combat Jumping -- DefBuff-I(A), DefBuff-I(43) Level 32: Parasitic Aura -- Mrc-Heal(A) Level 35: Devastating Blow -- Hct-Dmg(A), Hct-Dmg/Rchg(39), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(40), Hct-Dmg/EndRdx(40), Hct-Dam%(40) Level 38: Atom Smasher -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(42), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx/Rchg(43), SprAvl-Rchg/KDProc(43) Level 41: Conserve Power -- RechRdx-I(A) Level 44: Physical Perfection -- EndMod-I(A) Level 47: Maneuvers -- DefBuff-I(A), DefBuff-I(48), DefBuff-I(48) Level 49: [Empty] Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Health -- RgnTss-Regen+(A), Mrc-Rcvry+(50) Level 1: Hurdle -- Empty(A) Level 1: Stamina -- Empty(A) Level 8: Afterburner Level 20: Defensive Adaptation Level 20: Efficient Adaptation Level 20: Offensive Adaptation Level 50: Agility Core Paragon Level 50: Reactive Radial Flawless Interface Level 50: Support Radial Embodiment ------------
  5. Here's one I made awhile ago. This Villain build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Natural Brute Primary Power Set: Radiation Melee Secondary Power Set: Bio Armor Power Pool: Fighting Power Pool: Flight Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Energy Mastery Villain Profile: Level 1: Radioactive Smash -- SprUnrFur-Dmg/Rchg(A), SprUnrFur-Acc/Dmg(3), SprUnrFur-Acc/Dmg/Rchg(11), SprUnrFur-Dmg/EndRdx/Rchg(11), SprUnrFur-Acc/Dmg/EndRdx/Rchg(27), SprUnrFur-Rchg/+Regen/+End(33) Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(9), UnbGrd-Max HP%(23), UnbGrd-EndRdx/Rchg(36) Level 2: Inexhaustible -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(3), NmnCnv-Heal/Rchg(43), NmnCnv-Heal/EndRdx/Rchg(46), NmnCnv-Heal(46), NmnCnv-Regen/Rcvry+(50) Level 4: Environmental Modification -- DefBuff-I(A), DefBuff-I(5), ShlWal-ResDam/Re TP(7), DefBuff-I(48) Level 6: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(33), KntCmb-Dmg/Rchg(33), KntCmb-Dmg/EndRdx/Rchg(34) Level 8: Hover -- Rct-Def(A), Rct-ResDam%(36), Rct-Def/EndRdx(37), Rct-EndRdx/Rchg(45) Level 10: Adaptation Level 12: Taunt -- PrfZng-Taunt(A), PrfZng-Taunt/Rchg(13), PrfZng-Taunt/Rchg/Rng(13), PrfZng-Acc/Rchg(15), PrfZng-Taunt/Rng(15), PrfZng-Dam%(17) Level 14: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(17), Ags-ResDam/Rchg(19) Level 16: Weave -- DefBuff-I(A), DefBuff-I(31), DefBuff-I(31) Level 18: Ablative Carapace -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(27), DctWnd-Heal/Rchg(29), DctWnd-Heal/EndRdx/Rchg(29) Level 20: Irradiated Ground -- Obl-%Dam(A), ScrDrv-Dam%(21), Erd-%Dam(21), TchofLadG-%Dam(40), FuroftheG-ResDeb%(45), Arm-Dam%(46) Level 22: Evolving Armor -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(23), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(25), UnbGrd-EndRdx/Rchg(36), UnbGrd-ResDam/EndRdx/Rchg(45) Level 24: Combat Jumping -- DefBuff-I(A), DefBuff-I(48) Level 26: Fly -- Flight-I(A) Level 28: DNA Siphon -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(31) Level 30: Devastating Blow -- Hct-Dmg(A), Hct-Acc/Rchg(34), Hct-Dam%(34), Hct-Dmg/Rchg(37), Hct-Dmg/EndRdx(37), Hct-Acc/Dmg/Rchg(39) Level 32: Atom Smasher -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(40), SprAvl-Acc/Dmg/EndRdx/Rchg(40), SprAvl-Rchg/KDProc(50) Level 35: Maneuvers -- DefBuff-I(A), DefBuff-I(48), DefBuff-I(50) Level 38: Superior Conditioning -- EndMod-I(A) Level 41: Genetic Contamination -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(42), SprBrtFur-Acc/Dmg/Rchg(42), SprBrtFur-Dmg/EndRdx/Rchg(42), SprBrtFur-Rech/Fury%(43), SprBrtFur-Acc/Dmg/EndRdx/Rchg(43) Level 44: Radiation Siphon -- GldStr-%Dam(A) Level 47: Parasitic Aura -- NmnCnv-Heal/EndRdx(A) Level 49: Physical Perfection -- EndMod-I(A) Level 1: Fury Level 1: Brawl -- KntCmb-Acc/Dmg(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Heal-I(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- RgnTss-Regen+(A), Mrc-Rcvry+(5) Level 2: Stamina -- EndMod-I(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Qck-RunSpd(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Agility Core Paragon Level 50: Reactive Radial Flawless Interface Level 50: Ageless Core Epiphany Level 50: Support Radial Embodiment Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation Level 26: Afterburner ------------
  6. I didn't really find any builds so I attempted to make my own. What would you change? Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Brute Primary Power Set: Super Strength Secondary Power Set: Bio Armor Power Pool: Fighting Power Pool: Flight Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Energy Mastery Villain Profile: Level 1: Punch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(9), KntCmb-Dmg/Rchg(11), KntCmb-Dmg/EndRdx/Rchg(11), KntCmb-Knock%(13) Level 1: Hardened Carapace -- UnbGrd-Max HP%(A), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam/EndRdx/Rchg(5) Level 2: Haymaker -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(15), SprUnrFur-Acc/Dmg/Rchg(15), SprUnrFur-Dmg/EndRdx/Rchg(19), SprUnrFur-Acc/Dmg/EndRdx/Rchg(21), SprUnrFur-Rchg/+Regen/+End(27) Level 4: Inexhaustible -- DctWnd-Heal(A), DctWnd-Heal/Rchg(5) Level 6: Environmental Modification -- Rct-ResDam%(A), LucoftheG-Def/Rchg+(7), LucoftheG-Def(7), ShlWal-ResDam/Re TP(9) Level 8: Knockout Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(13), SprBlsCol-Acc/Dmg/EndRdx(31), SprBlsCol-Acc/Dmg/Rchg(33), SprBlsCol-Dmg/EndRdx/Acc/Rchg(33), SprBlsCol-Rchg/HoldProc(33) Level 10: Adaptation Level 12: Taunt -- PrfZng-Dam%(A), PrfZng-Taunt(48), PrfZng-Taunt/Rchg(48), PrfZng-Taunt/Rng(50), PrfZng-Taunt/Rchg/Rng(50) Level 14: Kick -- Hct-Dmg(A), Hct-Dmg/Rchg(45), Hct-Acc/Dmg/Rchg(46), Hct-Acc/Rchg(46), Hct-Dmg/EndRdx(46), Hct-Dam%(48) Level 16: Ablative Carapace -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(17), DctWnd-Heal/Rchg(17), DctWnd-Heal/EndRdx/Rchg(19) Level 18: Rage -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(34), GssSynFr--ToHit/Rchg/EndRdx(34), GssSynFr--Rchg/EndRdx(34), GssSynFr--ToHit/EndRdx(37), GssSynFr--Build%(37) Level 20: Evolving Armor -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(21) Level 22: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(23), Ags-Psi/Status(23), Ags-ResDam/EndRdx/Rchg(25) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(25), LucoftheG-Def(27) Level 26: Fly -- BlsoftheZ-Travel(A) Level 28: DNA Siphon -- DctWnd-Heal/Rchg(A), DctWnd-Heal/EndRdx/Rchg(29), Prv-Heal/Rchg(29), Prv-Heal/Rchg/EndRdx(31) Level 30: Hover -- LucoftheG-Def/Rchg+(A) Level 32: Foot Stomp -- Obl-Dmg(A), Obl-Acc/Rchg(37), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-%Dam(43) Level 35: Genetic Contamination -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(36), SprBrtFur-Acc/Dmg/Rchg(36), SprBrtFur-Dmg/EndRdx/Rchg(36), SprBrtFur-Acc/Dmg/EndRdx/Rchg(42), SprBrtFur-Rech/Fury(50) Level 38: Parasitic Aura -- Prv-Heal(A), Prv-Heal/EndRdx(39), Prv-EndRdx/Rchg(39), Prv-Heal/Rchg(39), Prv-Heal/Rchg/EndRdx(40), Prv-Absorb%(40) Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 44: Superior Conditioning -- EndMod-I(A) Level 47: Physical Perfection -- EndMod-I(A) Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(43), KntCmb-Dmg/Rchg(43), KntCmb-Dmg/EndRdx/Rchg(45) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Clr-RunSpd(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- DctWnd-Heal(A), DctWnd-Heal/EndRdx(45) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- Empty(A) Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation ------------
  7. Holy Monkey. I literally just spent the last 2 hours designing my build and it is almost a carbon copy of yours Bionic. I just have fly instead of speed.
  8. What do you think of this build. Can't seem to get defense/resist much higher. A bit if I take out slots on physical condition but not much. http://www.cohplanner.com/mids/download.php?uc=1449&c=653&a=1306&f=HEX&dc=78DA6594D952134114867B360359C802610F4B42200B04527A8F024904C10AA4BC4E4569C3544D85D46462994B5F412FBC532FDD1FC15D1FC277707983F164CE2F22994AEA9BF9FBF439FFE9E99E83FB3BC1B795079B42096C5B8D4EA7BE65771DE9BBD970BA76C3D28410FA51CFB27C7433ED0DD50FA42565A1D66D4BBB5E736CD96A3A27091EDA917765AB230BBBAD7B5DAB25EDC66DD3329D9EF0574F4FAD42AD2DE571C8BB2D9BCD13C76C35C3DED3BE6C1C4BBB7362B6837F9FDB3438556A9B770A25CAD3ECD50F1A1D47DA3DB637496ED2F44F2A02974B3FBAC4BBFE83A7BA9A98A09B842EF47ED80A719E796991F9BE1FCAB1BA8218750EBC103BB4C0FC40D11ACF31B46DD64676980B9BE055F01A73718B99A4453478AE6AE409455DF8C12098A2711F77A4F9AAFD1675913B048F98AB35E647C230F20DC37F10BE47E03B45C90258A1C077D5AB91A6A1106A8450238B1A59D4C8A1C62742186B14468D08D628821A31D48C618D5608516F615D35FA846B8E3D059F313FD3E828BC8F22EF38F28C23AF4ADEE3F01987CF227C16E1AF08BF1AC54EC0E704F24DC2E724F24DA740D4D169CE14F6CAD498E2F95A8C8051E6D228F30B45CD704FC6CC9EE669B337C03273AE025E07779999FE36E43E8CC473DDD3965F30575E81AFC197CCEC1B90E6CEA3AFF9286B6B4130048E30D7C3CCAF6727C33592E82B85BE52E82B15FBBFBFA538F31B4E56FFBDA4B127972FD01F1522833D95F14E5D80943C94BCA7044929E0FD166E71EEF543B0C68CD2FA6F708CD880BF59FDE289CE0D281B034AF1BCB2C62E2F0F445D1950CAFAD9D7C2DD1F18ADEA182445F194E1089D7E56DC1FFEB3AF875050F3D73F4D55767997AD96C00AF3E7F979199EF7FBFCBCC77C42861E32FD8F987F002699D1F2 Hmm not sure why this isn't posting properly Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Ryll: Level 50 Natural Brute Primary Power Set: Super Strength Secondary Power Set: Invulnerability Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Energy Mastery Villain Profile: Level 1: Punch (A) Empty Level 1: Resist Physical Damage (A) Steadfast Protection - Resistance/+Def 3% (5) Reactive Armor - Resistance (5) Reactive Armor - Resistance/Recharge (7) Reactive Armor - Resistance/Endurance/Recharge Level 2: Temp Invulnerability (A) Reactive Armor - Resistance (3) Reactive Armor - Resistance/Endurance (3) Reactive Armor - Resistance/Recharge (7) Reactive Armor - Resistance/Endurance/Recharge (9) Reactive Armor - Endurance/Recharge Level 4: Dull Pain (A) Harmonized Healing - Heal (15) Harmonized Healing - Endurance (33) Harmonized Healing - Heal/Endurance (33) Harmonized Healing - Endurance/Recharge (33) Harmonized Healing - Heal/Recharge (34) Harmonized Healing - Heal/Endurance/Recharge Level 6: Hasten (A) Recharge Reduction IO (11) Recharge Reduction IO (13) Recharge Reduction IO Level 8: Haymaker (A) Kinetic Combat - Accuracy/Damage (43) Kinetic Combat - Damage/Endurance (43) Kinetic Combat - Damage/Recharge (45) Kinetic Combat - Damage/Endurance/Recharge Level 10: Resist Elements (A) Reactive Armor - Resistance (13) Reactive Armor - Resistance/Recharge (15) Reactive Armor - Resistance/Endurance/Recharge Level 12: Super Speed (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range Level 14: Knockout Blow (A) Kinetic Combat - Accuracy/Damage (42) Kinetic Combat - Damage/Endurance (42) Kinetic Combat - Damage/Recharge (43) Kinetic Combat - Damage/Endurance/Recharge Level 16: Unyielding (A) Reactive Armor - Resistance (17) Reactive Armor - Resistance/Endurance (17) Reactive Armor - Resistance/Endurance/Recharge (19) Reactive Armor - Resistance/Recharge (19) Reactive Armor - Endurance/Recharge Level 18: Rage (A) Adjusted Targeting - To Hit Buff (21) Adjusted Targeting - To Hit Buff/Recharge (21) Adjusted Targeting - To Hit Buff/Endurance/Recharge Level 20: Resist Energies (A) Reactive Armor - Resistance (23) Reactive Armor - Resistance/Recharge (23) Reactive Armor - Resistance/Endurance/Recharge Level 22: Kick (A) Kinetic Combat - Accuracy/Damage (50) Kinetic Combat - Damage/Endurance (50) Kinetic Combat - Damage/Endurance/Recharge (50) Kinetic Combat - Damage/Recharge Level 24: Tough (A) Reactive Armor - Resistance (25) Reactive Armor - Resistance/Endurance (25) Reactive Armor - Resistance/Endurance/Recharge (27) Reactive Armor - Endurance (27) Reactive Armor - Resistance/Recharge Level 26: Weave (A) Luck of the Gambler - Defense (34) Luck of the Gambler - Defense/Endurance (34) Luck of the Gambler - Defense/Recharge (37) Luck of the Gambler - Defense/Endurance/Recharge Level 28: Invincibility (A) Shield Wall - Defense (29) Shield Wall - +Res (Teleportation), +5% Res (All) (29) Shield Wall - Defense/Endurance (31) Shield Wall - Defense/Recharge (31) Shield Wall - Endurance/Recharge (31) Shield Wall - Defense/Endurance/Recharge Level 30: Hurl (A) Superior Winter's Bite - Accuracy/Damage (39) Superior Winter's Bite - Damage/RechargeTime (40) Superior Winter's Bite - Accuracy/Damage/Recharge (40) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (40) Superior Winter's Bite - Accuracy/Damage/Endurance (42) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge Level 32: Foot Stomp (A) Superior Unrelenting Fury - RechargeTime/+Regen/+End (46) Superior Unrelenting Fury - Accuracy/Damage (46) Superior Unrelenting Fury - Damage/RechargeTime (46) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime (48) Superior Unrelenting Fury - Damage/Endurance/RechargeTime Level 35: Tough Hide (A) Luck of the Gambler - Defense (36) Luck of the Gambler - Defense/Endurance (36) Luck of the Gambler - Defense/Recharge (36) Luck of the Gambler - Endurance/Recharge (37) Luck of the Gambler - Defense/Endurance/Recharge (37) Luck of the Gambler - Recharge Speed Level 38: Unstoppable (A) Recharge Reduction IO (39) Recharge Reduction IO (39) Recharge Reduction IO Level 41: Focused Accuracy (A) Empty Level 44: Laser Beam Eyes (A) Empty Level 47: Physical Perfection (A) Numina's Convalesence - Heal (48) Numina's Convalesence - Heal/Endurance (48) Numina's Convalesence - Heal/Recharge Level 49: Maneuvers (A) Luck of the Gambler - Defense/Endurance Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Run Speed IO Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Fury Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Miracle - Heal (45) Miracle - Heal/Endurance (45) Miracle - Heal/Recharge Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - Chance for +End (9) Performance Shifter - EndMod (11) Performance Shifter - EndMod/Recharge ------------
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