Jump to content

Rockfall

Members
  • Posts

    62
  • Joined

  • Last visited

Everything posted by Rockfall

  1. The reason to do broadsword is because you want something with +def to go with shield. In that regard it isn't bad. War mace hits a lot harder though and works with shield. Without a shield katana is clearly superior. I loved my bs/sd on live, early on near when sd was released, but...
  2. If your chromebook has an intel/amd processor, you can get a linux shell (/container) on it (my impression is most-to-all can these days), that linux system can install graphical apps, eg, vscode, etc. If you can do that, you can also install playonlinux or wine. If you can do that, you can in theory launch city of via that. I see wine in the repos, so there's a chance. That said the wine in the repos is 2.something, and wine is up to 4.something so it probably is going to be more complicated than loading up linux and apt installing wine. If your chromebook is arm, you'd have to emulate the x86 processor via qemu or similar. If you could even get that to launch it isn't going to be playable. Back in the day when CoH was new, windows PCs weren't really rocking more than 2-3 gigs anyway, so there's a chance.
  3. I do see a difference -- I had to un-reverse my mouse buttons, because suddenly CoH played nice with my leftie mouse on linux using synergy to control windows running CoH. GG A++++ would run a modernized program again. It makes me wonder (and maybe I'll test tomorrow) if scroll would work for me (over synergy), without having to have a scroll wheel device plugged directly into the windows box.
  4. You don't really feel good about defense until you get to 40% def is my memory. 45% is god mode unless you suffer cascading defense failure. I've been meaning to work on a bio scrapper... maybe I should!
  5. I prefer rad/fire to spines/fire because of the pbaoe vs the cone. Otherwise they are highly comparable. But positioning for the cone is annoying in a group of mobs. They jump around. Them move to your landing zone and push you around and the client thinks you aren't on the ground so you can't cast burn... or you leave the spawn on the ground to get the cone right and your aura is not hitting them. That said at a very base level pretty much any brute is going to be able to farm. Spend 500mil-1bil on them and I'd be surprised if you can come up with a combo so bad it couldn't run an appropriate farm at +4x8. Now it may not run it *fast* but I can't imagine it can't run it. I'd tried to build a no-cost-barred ss/fire build to farm with in mids, but I couldn't get past the 10 sec rage crash with high recharge looking ugly. I'm a lazy farmer -- I want to convert to reds only and not monitor def. I did that before mine were kitted out and I don't want to go back.
  6. With how few slots you likely had per power (unless you're dumping all the slots in one or two powers), it isn't like you're really going to notice DOs helping all that much. @cejmp -- The purple insp note is a good one too. I like the uniques because then I don't have to remember to eat (or have) a purple. 6% won't likely do it for you by itself if you have a 15% hill to climb, but if you can find another 3-4%, I bet that will. The other thing you should check for is get your defs on the monitor window so that you can see if you are suffering cascading defense failure. Slotting some of your powers (I think its the mez prot?) with res can help that, but of course you want the mez prot more, so it may have to wait until you have enough slots to go around.
  7. Do you have the +3% def uniques slotted? If not, prioritize that.
  8. Honest question from someone looking at an ill/time controller -- if chrono shift's heal isn't a big deal (which it shouldn't be, you want to pre-buff with this for the rech/end so at best its a bit of HoT as you go into a fight post buff) then why waste so many slots on it?
  9. Scrapper builds should largely be "good enough." Only diff will be they can't get as high of resist, but on SD that doesn't matter anyway...
  10. I don't know that I'd SS/SD, because that rage crash is going to be no fun when it hits. YMMV.
  11. Not the same guide, but similar: https://web.archive.org/web/20120905165029/http://boards.cityofheroes.com/showthread.php?p=858511#post858511 Also, since its i13 it isn't quite accurate anymore (Fitness was still a pool... O.o). And there's forums code gore too from sometime they upgraded. I've thought about updating it but never quite got around to bothering.
  12. This is a "conversion" of my WM/SD scrapper: | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1450;672;1344;HEX;| |78DA6594494F136118C7DF69A756A0A52D05CBDE82AC05BBA817592441C08060308| |D5E9BA11DDAD186366D5D387AF00B78F1E496B85EFC0E5E5DE227118C1E5DEAD3F9| |FF5B0E3381FC78FECFFA3E332F3B0FD67C1FAE3E5C515AF7959251AB6533B9AA51A| |99855EF75A37EB76A94943C9ED54C32B3E695BF065BEEEC8E5932CDC46AB56CE4B3| |99FBE56A3EDA76AD99FBE641CD4C648A9659CAB74CE5DB2D974B896DD3A8580705B| |F6D6C5885625DAC40CB9537ABB5A25509D9F6E6C13DAB66ED5925AB7E185AAF58B9| |C46A397F98DD316A75B37AD82FE34CCA6FB63997FD343CCAD0954AEBEAD41EE8CB8| |1DD79D204831F5D4A8575D5E99734CDCE75AB23377CC760CF4FF2176878192A7DB4| |97A8E3621DD753D8FA33F239E7780176491F37FBB83750AF7793DC02CF5C037D12E| |B41ACC733AFE023FB23E21811DED26C7BF4267903CCC98C5E7BCA86C7FB09F54E67| |C59C167E81DDF995FCCC7EDF40BFF4EDC0F954C71CFA45A45E17B5AE863C6A4F143| |F14CDCFA818D92D8E80667757813168A6C487B8B5D0023AC516C925706C99BC0C4E| |AF7023921B46AE2B1CC409E77BC93E5093983E4ED8674FE81625C25D4792A834952| |653EC701EDC97D8014E37B08F89070B64111CB6C8DBE0E81D5097DC21F619E27413| |9C6E220C4E71CA90C48E20D635C2D83863E38C29484C94B3442FB9B09105F0EC22B| |9442E8313FCFE42B2F971E68EFF862FFE073CF797FC472A9C3DF908768F17F7A8B9| |C149BEB51EA937436D86DF5E58E2E6F85DCEBD42EEFC6B30F9867C0BA6DF91EFC18| |0D44B20572546512F285A8A5A8A7D87F5F65D969FE6DB8CEAED1BDA883BBC298792| |7628171CCA4587B2ED5076F5F66D579AAD1C778AD2FA5FB1A5D9776A76931CC34E6| |763E0D1492CEBFD38515C2A86D34E3FE6969E80DF1D591D41D57C5BF6E9FF03AB2B| |E528| |-------------------------------------------------------------------| +5% to both melee/ranged, -5% to aoe defs. Better rech, to-hit, acc, etc. Its more expensive and not optimized (I literally flipped wm->bs in the builder and fixed things that unslotted). You may want more or less recharge/-res procs or to rearrange them. It is expensive though, with ATOs, a purple set, and a winter set. I probably would look at pulling slots out of parry -- with enough defense parry isn't adding a lot. If you keep it, it can be a set mule or you can drop it for something else. This is a team-friendly build -- thus the leadership pool (plus maneuvers is handy for getting up to softcap). YMMV of course.
  13. Are all the mobs mobile and adding 5x the server load in the new one?
  14. I'd tried similar on Linux but had little success. A web version would be lovely. Especially one that had essentially no backend -- save all state in the link itself.
  15. | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1430;660;1320;HEX;| |78DA6594D94F135118C5EFD04164A7145AB696822208A5B42E0FAE248A9A1830184| |4DC121CDB2B3469E8A4C5286FF2E0BBEBA35BA2288AC607FF015F5DFF0D8D018C4B| |A20FA67E9D73A8243369F3EB3DF7BB73CE7C776E47AE0C55BD3C323FA88C9A83692| |B979B1C4B642DDBD6D9B263D6ECA5AC955685AB4CBE81B599C9119DD63A3A61C92F| |2BA15B8AFA90BEA8677232934AA7EDCC659D5555A3994C3A3AAC2D3B353355ED0C0| |EA7A6A6676554BB3695D4D9DC74CAAE70C663B6D649EF213B95881EC824E7C42037| |ABB3734DE2DF55C8E057BCF225EAAD47A9B8A97ADF81914FE0C94258C3A92955CBD| |04A3E935F4033A2FE3368AAFEAFD09BE4FE06D71AEFA1557C00AB3E92574B1CD6CC| |93D7C009F1F570ADE7276A37FC227F831BFF80FD0103BE3B0D677C4AD69662ADA7B| |483B561FAB781F110D8E2C77E147CCAAE9B8E567F036CB849DE02FDB7C93BE06959| |580E1F55FE17CFEE17AD129A51D9883C9106302073D5F052D579B9D419516A9D16E| |5CDDAE3A8AA1B275FA113F5AFC1C818F43649EC6562EF4324E9B80B6EBE47DE271F| |80DD8378DAB3E2E763625F18BB6688D6C8548D4E2A8F2801F62F30C0BD8C9171F66| |D1B189434CD4CD37C1E6E2D1A0C5F20134C9924B9C7E7C4A7953EAD757C3A1FC99E| |85D843536A83AC0DB236C4DA106BC3AC0D49A676BE3BEDBBE0B57537B987DC0BF6E| |E2399C92B3E9DF4E95CC1336E5A25BF933F409FD476D1A7EB11D66F794C2E904FC0| |EEA7E422D82C197BD8F59E3EECC409B96D1FB5BE0E68E3A245D9DFE80BF46F60917| |C463E07E34BE41BF1F0996A415EB618773BB61F67A4CD2C9E79F91476BBDD2C9EF0| |7CAF6B36E652E22E65BB4BD9E152865DCAA8495B510C4729AF93330F25BF5C51FCE| |FE0ECEA7AE5A8FCE836D58AABEADB7A856FF83FE873E6B5| |-------------------------------------------------------------------| Here's a very different take. Substantially stronger defense, lower resistance. Its actually over softcap to types (minus psi) for foes in RTTC, because of the enhanced -tohit on the enemy. On paper this is lower regeneration, but that's on substantially more HP so its probably overall a wash or a win for this build. End use is under control. I left less "safety net" there but not a ton less. I left FA. I don't think its needed. I'd swap in conserve power. I'd probably also flip physical perfection for hasten and steal the -res debuff slot out of LBE for 2 rech in hasten. With that and one of the FF:+rech procs active you're at perma-hasten. I don't know if you can stack the FF:+rech. If not, it might be worth slotting something else in jawbreaker/crowd control (like a damage proc). Actually its probably worth losing the acc/kb IO for a damage proc in jawbreaker as it is. Here's some of those changes and tweaks around how I slotted some of the resist powers | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1430;660;1320;HEX;| |78DA6594D94F135118C5EFB48358F65268D9BA80227BE9283EB8854451130306838| |85B82637B85260D6D5A8CF2260FBEBB3EBA256EB8C507FF0AD77F431F00E392E883| |A95FE71C1A9299B4F9F59EFBDD3967BE3BB71357C76ADE1C5D1E5546DDA18C5D28C| |C4E25F3762EA7F395C7EDC5CB793BA34A57A57C431B33B3133AA3757CC6965F7652| |B795F5317D492F1464269DC9E4B257745ED54C66B399F8B8B673E985B95A6770243| |D37BF28A3FA8DA994CE17E6D3B92A673C95D33AE53F9C4B27E307B3A92531282CEA| |FC528BF87797320415AFA247BDF72A6599AAFF0338F8053C550A6B3835156A159AE| |76B893EE5F986B16919CED81C0187761B8EDE22F737B8D6F888DAAA4F60CD67F29A| |C761DD32791D9C115F2FD77A7FA176CB6FF20FB8F52F381492C2B0B04FD863AAD3B| |2B6026BBD159DAC8DD1BF03B422605B10FB51F2A9BC613A5AE34DB0E916791B0CDE| |21EF826764A10F3ECAF74F391982A2554333AA9BD187C126302473B5F052B545B9D| |45951EA9D1615CDFA13A86A9826DFA2138DEFC0C129E81D92D8CFC4FE4748D2790F| |DC7E9F7C403E047B46F1B4E7C42FC0C48198723443B466A66A7652794509B17FA16| |1AC6C499016FBB6130C4B9A56A669BD00B7360DC62E9249A64C91DCE3F3E2D34E9F| |F6063E5D8064CF22ECA129B561D686591B616D84B531D64624539499A27BE0D5B79| |7DC47EE07FB0F90CCE4179F2EFA74ADE119B7AD933FC89F60406ABBF98E763FC6FA| |1D4FC8A7E433B0E739B902B64AC65E76BD77003B71526E3B406DA013DAB46871686| |6FC35FA37BC42BE205F82D62BB04B7225F80E26786F8BEC30CB675E3EA5DD8E9AE5| |135EEC77CD265C8AE55276B994119732EE52264DDA8A62388AAF41CE3C94E26A55F| |9BF83B3EB9B956338E96BAEAAEF9B15BEE1FF011EDFE514| |-------------------------------------------------------------------|
  16. It takes maybe 30 seconds to look through what you can slot in powers for +recharge/-res procs. You can figure that out yourself with the builder. FA is mostly boosting your acc, not your to-hit, and to-hit is really what you need more of most likely, not acc. You can get +10% to-hit out of FA, but you and your team get +50% out of a well enhanced tactics. Plus if you can find the slots, +2.5% def to all positions, and chance for build-up for you (6-slot Guassian's). Your end use doesn't vary vs the content you play, other than if you're fighting end draining mobs. Similar to the 2-slot hasten thing, you can probably 2-slot with end mod and enhancment boosters at least one of your two end recovery powers. Since you have "free picks" that are poorly enhanced, use one to get conserve power with a single recharge IO in it. That's better because its a huge discount when-needed rather than minor (usually unused -- thus worthless) gains all the time, and will free up slots elsewhere to do other things.
  17. You should push clobber back to 8. Flip it with build up. If you ever do exemplar down you want that early not at 16. Sub assault for tactics. With one slot tactics isn't doing much. One endredux in assault is perfect. You're overenhancing dmg/rech on the 6-slot scrapper set powers (and maybe acc/dam on avalanche too, but you need the 6-set bonus def there...). Drop the dmg/rech piece (acc/dam in avalanche) and slot in a FF:+recharge proc, -res proc, or damage proc as appropriate. May require you to shuffle sets around some to do that efficiently. I have no idea how your endurance per second use is 2.42. What are you running in those slots? On a WM/SD I run, if I take Focused Accuracy (I don't; have 6-slot tactics though) I can get up to 2.0 eps use. Without Focused, with maneuvers, assault, and tactics I show 1.84 eps used. It feels like you're way overbuilding for endurance. My planned recovery is 3.21/s with that 1.84/s use and I expect that should be fine (my attacks generally hover around 1.5 eps burn if they're constantly on recharge, but there's always repositioning, next group of mobs, etc).
  18. I don't think you have the recharge you think you do. Pines gives you a lot for slotting ff:+rech, but that's a proc and I think not a global one. You need to use the attack it is in. Do you plan on using cross punch? It isn't otherwise slotted like it. But I don't have pines on my chromebook so I can't tell.
  19. Copy and edit should be fine. The wiki is a versioning system, so it meets (2) by default. Add a single page that says "version 0s copied from paragonwiki under the gnu fdl". Add the fdl page. Go. If you want to be thorough, put a ink in the new wiki's page to the paragonwiki original as a footnote. Note: IANAL, but IAAFSA (I am a free software advocate, and thus have more than passing familiarity with many of the licenses).
  20. I'd bet if you dig up your playerslot.txt inside CoH/<account_name> and nuke that, that it will behave itself from there on out.
  21. I had heavy sales across my market board this weekend, so I don't know that I'd assume it was manipulation. It could be just a new wave all hit 50.
  22. Bump the AoE substantially (issues with stalkers...) and make it a mini-titan weapons?
  23. Rockfall

    Knockdown City

    SM is way better kd/ku than SS. Source: Personal observations of my Brute SM/ElA vs a friend's Brute SS/ElA. Also, Fault used to be scaled to the size of the mob you were attacking. If the mob was big (Bat'Zul), then your fault was big, which was always worth giggles.
  24. User Interface/Experience and Stability. Mods are a big part of the UI/UX, but think about things like WoW's auction house, even without mods. Its better than CoX's! And don't get me started on how unreliable the last-5 loading is and always has been in CoX.
×
×
  • Create New...