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bblack71

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Everything posted by bblack71

  1. my funnest /stone tank. Doesn't need a kin, can fight regular mobs without granite and roots, granite is just for EB's/av's or heavy debuffs. But its fun watching a big rock breakdance lol Stone_Staff_Thai_Stick-_i25.mxd if the build doesn't show up send me your discord handle and ill send it to you. I have several stone tanks, i love em..
  2. This is a build I've been playing with Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Faero Schmaero: Level 50 Magic Brute Primary Power Set: War Mace Secondary Power Set: Shield Defense Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Soul Mastery Villain Profile: Level 1: Pulverize -- KntCmb-Acc/Dmg(A) Level 1: Deflection -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(45), Rct-ResDam%(46), Ksm-ToHit+(50) Level 2: Jawbreaker -- SprBrtFur-Rech/Fury(A), SprBrtFur-Acc/Dmg(3), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/EndRdx/Rchg(34), SprBrtFur-Acc/Dmg/Rchg(40), SprBrtFur-Dmg/EndRdx/Rchg(43) Level 4: Battle Agility -- RedFrt-EndRdx(A), RedFrt-Def/EndRdx(5), RedFrt-Def/Rchg(5), RedFrt-EndRdx/Rchg(17), RedFrt-Def/EndRdx/Rchg(23), RedFrt-Def(37) Level 6: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit(7), GssSynFr--ToHit/Rchg(7), GssSynFr--ToHit/Rchg/EndRdx(15), GssSynFr--Rchg/EndRdx(15), GssSynFr--ToHit/EndRdx(17) Level 8: Clobber -- Hct-Dam%(A), Hct-Dmg/EndRdx(9), Hct-Acc/Rchg(9), Hct-Dmg/Rchg(11), Hct-Acc/Dmg/Rchg(11), TchofDth-Dam%(13) Level 10: Active Defense -- EndRdx-I(A) Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(13) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 16: Against All Odds -- EndRdx-I(A) Level 18: Whirling Mace -- SprAvl-Acc/Dmg/Rchg(A), SprAvl-Acc/Dmg/EndRdx/Rchg(19), SprAvl-Acc/Dmg/EndRdx(19), ScrDrv-Dmg/Rchg(21), ScrDrv-Acc/Dmg/EndRdx(21), ScrDrv-Dmg/EndRdx(23) Level 20: Phalanx Fighting -- LucoftheG-Def/Rchg+(A) Level 22: Taunt -- PrfZng-Dam%(A) Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(25) Level 26: Shatter -- Arm-Dam%(A), Arm-Dmg/EndRdx(27), Arm-Acc/Rchg(27), Arm-Dmg/Rchg(29), Arm-Acc/Dmg/Rchg(29), FuroftheG-ResDeb%(31) Level 28: Grant Cover -- LucoftheG-Def/Rchg+(A) Level 30: True Grit -- StdPrt-ResDam/Def+(A) Level 32: Boxing -- Stp-KB%(A), Stp-Acc/Rchg(33), Stp-EndRdx/Stun(33), Stp-Acc/EndRdx(33), Stp-Stun/Rng(34), Stp-Acc/Stun/Rchg(34) Level 35: Shield Charge -- SprUnrFur-Rchg/+Regen/+End(A), SprUnrFur-Acc/Dmg(36), SprUnrFur-Dmg/Rchg(36), SprUnrFur-Acc/Dmg/Rchg(36), SprUnrFur-Dmg/EndRdx/Rchg(37), SprUnrFur-Acc/Dmg/EndRdx/Rchg(37) Level 38: Gloom -- Apc-Dam%(A), Apc-Dmg/EndRdx(39), Apc-Acc/Rchg(39), Apc-Dmg/Rchg(39), Apc-Acc/Dmg/Rchg(40), GldJvl-Dam%(40) Level 41: Crowd Control -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(42), SprAvl-Rchg/KDProc(42), ScrDrv-Dmg/EndRdx(42), ScrDrv-Acc/Dmg/EndRdx(43), ScrDrv-Acc/Dmg(43) Level 44: Tough -- Ags-ResDam/EndRdx/Rchg(A), Ags-ResDam/EndRdx(45), Ags-ResDam(45), UnbGrd-Max HP%(46), Ags-Psi/Status(48), Ags-ResDam/Rchg(48) Level 47: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(48), RedFrt-Def(50), RedFrt-EndRdx(50) Level 49: One with the Shield -- GldArm-3defTpProc(A) Level 1: Brawl -- KntCmb-Acc/Dmg(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Run-I(A) Level 2: Rest -- Heal-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(31), Mrc-Rcvry+(31) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(46) Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1470;693;1386;HEX;| |78DA6594594F135114C7EFA5534BDBE9264BD90AB4022D2D1D3A800F6E2151C4446| |942D2441F9BA65C69934A9B16147D51D44FE08B2F2EA0E0F2E20771D7EFA198F8A4| |89194FE77F0A246DD2FCE6FEEF59EF9D33D9CD05FDDDA5AD7921BD172A8546237FB| |EBEB1AE9CD9C26AB9E81042F8170BAA5E1DCD154B379A0F2E92BA6D937C56559432| |AE15EAF96CA1A886202EA8EB6AADA18C5CA9AC2A2BADA5D097ABD58AB1A40AB5F2D| |AAAC75EE46A4AAD045AFA8AAA374AE59ACF5E2F96574BEB6418BE582B170D04CE55| |372A94A8B1AEEAB7FBA88809FAA7A4E09F25C43221A689F73AD1D62D87E8A107531| |353FB0E9BE9DFA0F98FB623A4D3B684AD53EE61AF639BB9034677C1F80B30F912FC| |40791CECEB08208FE6617AC1A00EF6FAC0313F98263851B7D3F9B6C3D68EED32F74| |0FF2BE66B30F80634C8D7C5BEAE14B4CE64936ED139097AE2CC04A8E7C93CAE894F| |54B31B350B7754A0360AE68526BD7C5EFA15F418A33D1FEFF952C28ED59782DF678| |A15B00FCF12018E95A165886B0B3DD76CEDF836F319D8BD09DBEE3B9CFF16F885E2| |75716D5D5CC734A187EFB7A7815E435453189A0CB35D5F103409FD9CBFFF1CEC07C| |EE20C06CE8043A798A7C1E179F4FA95F20F72FE418EFB91B4086B91B0B4DF1949F9| |4738C7C843D88DDE65DE636E81D1FBCC07E0378A1763DF5808E7714267FA987E702| |CC00C82CD611C67DF7113BD4D64D0C3C434330DC60DE6147A9BA1F409F64D3C41BC| |C9A7CC1D26DF4392EF25791374B85A73663953B33C4F19E61CBFCF7F9067FA24DF9| |BC97340BE06CFA2D1BA539E119367C1E4D9F94E6793E1BBCECC20DE90D63EDFC9A3| |9A453F916953CC3665B64D996B5316B5832F87B57474378D9358D6789B343906CD1| |DA4AF0034EB87E7E06B2224FBEC1F6A1D328AAE86AFA2E3E1CBD29ECA9F47FD12F0| |FB75A849F918B79D7E04FEED15F69BDECCF91FA9B4CD1C| |-------------------------------------------------------------------|
  3. I am having a hell of a time coming up with a ranged Beam Rifle/Electric build that does good damage but isn't going to face plant every mob. I've been trying to take all the ranged powers from elec and the heavy hitters from BR and I cant make it work. I don't usually make ranged toons but i feel BR should be played at range? Anyone have a build? Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Cosmic Dynamo: Level 50 Natural Blaster Primary Power Set: Beam Rifle Secondary Power Set: Electricity Manipulation Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Power Pool: Sorcery Ancillary Pool: Mace Mastery Hero Profile: Level 1: Single Shot -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7) Level 1: Electric Fence -- Acc-I(A) Level 2: Cutting Beam -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(15), SprFrzBls-Acc/Dmg/EndRdx(17), SprFrzBls-Acc/Dmg/Rchg(17), SprFrzBls-Dmg/EndRdx/Acc/Rchg(19), SprFrzBls-Rchg/ImmobProc(19) Level 4: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(25), LucoftheG-Def/EndRdx(25), ShlWal-ResDam/Re TP(27), Ksm-ToHit+(27) Level 6: Disintegrate -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(21), Thn-Acc/Dmg/Rchg(21), GldJvl-Dam/End/Rech(23), Thn-Dmg/Rchg(23) Level 8: Boxing -- KntCmb-Acc/Dmg(A) Level 10: Havoc Punch -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(11), SprBlsCol-Acc/Dmg/EndRdx(11), SprBlsCol-Acc/Dmg/Rchg(13), SprBlsCol-Dmg/EndRdx/Acc/Rchg(13), SprBlsCol-Rchg/HoldProc(15) Level 12: Lancer Shot -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(29), SprWntBit-Acc/Dmg/EndRdx(29), SprWntBit-Acc/Dmg/Rchg(31), SprWntBit-Dmg/EndRdx/Acc/Rchg(31), SprWntBit-Rchg/SlowProc(31) Level 14: Tactics -- GssSynFr--ToHit(A), AdjTrg-ToHit(33), ToHit-I(33), ToHit-I(33) Level 16: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(40) Level 18: Penetrating Ray -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(36), Apc-Acc/Rchg(37), Apc-Dmg/EndRdx(37), Apc-Dam%(37), Range-I(39) Level 20: Force of Thunder -- EndMod-I(A), EndMod-I(39), Heal-I(39) Level 22: Aim -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(40) Level 24: Build Up -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(40) Level 26: Hasten -- RechRdx-I(A), RechRdx-I(48) Level 28: Thunder Strike -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(34), SprAvl-Acc/Dmg/EndRdx(34), SprAvl-Acc/Dmg/Rchg(34), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Rchg/KDProc(36) Level 30: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(42), LucoftheG-Def/EndRdx(42) Level 32: Overcharge -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(42), SprBlsWrt-Acc/Dmg/Rchg(43), SprBlsWrt-Acc/Dmg/EndRdx(43), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(43), SprBlsWrt-Rchg/Dmg%(45) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45) Level 38: Shocking Grasp -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(46), SprEnt-End/Rchg(46), SprEnt-Acc/Hold/End(46), SprEnt-Acc/Hold/End/Rchg(48), SprEnt-Rchg/AbsorbProc(48) Level 41: Spirit Ward -- Prv-Absorb%(A) Level 44: Mystic Flight -- BlsoftheZ-ResKB(A) Level 47: Rune of Protection -- Ags-ResDam/Rchg(A), Ags-EndRdx/Rchg(50), Ags-ResDam/EndRdx/Rchg(50), Ags-ResDam(50) Level 49: Assault -- EndRdx-I(A) Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(9), KntCmb-Dmg/EndRdx/Rchg(9) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A) Level 50: Intuition Radial Paragon Level 1: Quick Form ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1504;715;1430;HEX;| |78DA65945953D35014C76F9AD45AA0B294AD2C42594B0BA101DE9D61D107C441F80| |09D98C612A7349D34CCD847BF8188FA20BBE383FB93EB9BEBB7F02BA0BE3B4E3DDC| |F307EA3433CD2FF77FCF3DF77F4F4EBA747BBEE1F5953B97841299CB9BA5526696E| |EBEED85AE99FE8667E6055D9139B7B4EE58FDF3E582B9EE864889212AB362167276| |569FB5CDF5CC8A73336F274E6656378A45D7F3F585BC6DF99E63397E39B364169CE| 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|3D84A52ABFAB62B7489748D62D428D335CA4C8D72B55A09F32997B5D37F0DA1A4D8| |7998DE800A37477534AF607E82E77F556B71AEE0CF6A2DC171BFAB3574B746ED6AB| |056594C9E9DFA1F0584DE6A| |-------------------------------------------------------------------|
  4. I recently finished off a stone/staff tank that is wicked fun to play and doesn't need a kin, only uses granite on AVs, and has great movement so thought id give Titan weapons' a shot. But i cant get a build together that looks viable end game. Brute or Tank would work 🙂
  5. I recently finished off a stone/staff tank that is wicked fun to play and doesn't need a kin, only uses granite on AVs, and has great movement so thought id give Titan weapons' a shot. But i cant get a build together that looks viable end game. Brute or Tank would work 🙂
  6. Does this mean you are interested? :)
  7. Do you enjoy base building? Creating an environment unparalleled to any other base builders building of buildings? The Murder City Brawlers are "hiring"! This is a 1099 position, short term and part time with no benefits other than a financial rewards upon completion. There is no health care or 401k, no fuel or mileage reimbursement, and the current morale is low. However, with a new shiny (or slightly warehousie) looking base that could all change because of YOU! Serious inquiries only, be prepared for a 6 panel interview process and wear a suit (of any kind). @faero malikite in game. Thanks!
  8. I have tried several different times to create a build for this guy and nothing makes sense. I am trying to max resists while optimizing as much damage output as possible. I tend to play from the pile so being able to take a hit or 2 is important. Any help with this is greatly appreciated! http://www.cohplanner.com/mids/download.php?uc=1475&c=701&a=1402&f=HEX&dc=78DA6594D94E13511CC6CFB4532B7B294BA180400B74014A2BE0858006AD78211802182F9B090C58291DD24222975EF80626F80A6AE293B81B0D20C4850B57D427A0FE99EFB336E924CDAFE73BE7BFCF99993BC9EA2757EF5E545AEDE58C91CFA7E6CDEC463A6B66DCD78D8DCD9C9151F2D44D66ADECD69AB599EFBA94311657DDA2F9FF1D4CCD19D9157329963472AB29D9CE6FB415B792E6B299CD9BD89BCCAD593955396B5999D8FCBA692ED5D87FA7D22BB7E4F44AB5BD9A368D755978B165E516CD94B59CBA99CE64FC57D6D38BB1A2EBA974CE4CCD483433B7D522F9F4CAEF7548F129B8D42B5DA984AE1C2FC917A07E40EE83A7DE83BD6131D3683BA2612F0E9E1E261360A54FD8213CEBB4D78F22624A5BED085AF54FF20758FB9DFC067ABE822189EB84ADD3C9B81EC6F532AE977183D27817EA53AE7D87AD05447343D3DCFDCAD69AC9B0F8AE806FBD82BE9BE9BB6594A46F7F4418D2D51BE961157B587588DE9CF9447E243F835D1FC87BC8E5ADD8D630979A87D0BA98CB63E9511D73A9BB80DABB27C871720C0C7A9D767FDF89BF7AF8D3EB3597BDD7E800FD0A0C169043CF317820711A10C7D1D084DAFAAEC16F5F23D63BE2B7897E9B9EC22EF48C7C4E1E3AEC1C225F408734D9C7DEFB1604015DED8A9F56FA69DD815D6497DC03A3371033BA003AC54F1BE7DDC699B47326ED9CF70067A2CBD90E9CD53A584BD403EE49EC4EC6EE643F07CE93ECE7600133481C83F7E57D0870B68173D082A360CF08B900F6CD834373E060F8E48E6976FDBD9CE9B66861E6109EE0B971728CB1995B82B37E2006FDB071F4F38E0CF18E0CF16E344BDD31D4AD62ACDB275A9CFD8FF3DD6FD78BF75D3E48C8E976E4E41E9FDC9242215ABA5F9047C5CB944499325CA68C9429D3A5CA2022CFEAFC8088A6B143151EB9DDD00A4795C5AF84D268F3FBBFA669DDA8BE916FCCAFD2F3619CFF53AA6DA30B7F01AE22E096
  9. Hero Plan by Hero Hero Designer 2.23 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Kinetic Amp - Musc, Spirit, Agility - Ageless Radial, Rebirth Radial - Reactive Degen: Level 50 Magic Scrapper Primary Power Set: Katana Secondary Power Set: Bio Armor Power Pool: Speed Power Pool: Fighting Power Pool: Sorcery Power Pool: Leadership Ancillary Pool: Blaze Mastery Hero Profile: Level 1: Gambler's Cut -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(3), SprCrtStr-Acc/Dmg/Rchg(3), SprCrtStr-Dmg/EndRdx/Rchg(5), SprCrtStr-Acc/Dmg/EndRdx/Rchg(5), SprCrtStr-Rchg/+50% Crit(7) Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam/EndRdx/Rchg(9), UnbGrd-Max HP%(9), GldArm-3defTpProc(11), StdPrt-ResDam/Def+(11) Level 2: Inexhaustible -- PrfShf-End%(A) Level 4: Environmental Modification -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(15), LucoftheG-Rchg+(17), ShlWal-ResDam/Re TP(17), Rct-ResDam%(19) Level 6: Build Up -- RechRdx-I(A), RechRdx-I(19) Level 8: Divine Avalanche -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(21), Hct-Acc/Rchg(21), Hct-Dmg/EndRdx(23), Hct-Dam%(23), LucoftheG-Rchg+(25) Level 10: Adaptation Level 12: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 14: Boxing -- KntCmb-Acc/Dmg(A) Level 16: Ablative Carapace -- Prv-Heal/EndRdx(A), Prv-Heal/Rchg(27), Prv-Heal/Rchg/EndRdx(27), Prv-EndRdx/Rchg(29) Level 18: The Lotus Drops -- SprAvl-Rchg/KDProc(A), SprAvl-Dmg/EndRdx(29), SprAvl-Acc/Dmg/EndRdx(31), SprAvl-Acc/Dmg/Rchg(31), SprAvl-Acc/Dmg/EndRdx/Rchg(31), SprAvl-Acc/Dmg(50) Level 20: Evolving Armor -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(33), Ags-ResDam(33) Level 22: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(33), Ags-ResDam(34) Level 24: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(34), LucoftheG-Rchg+(34) Level 26: Soaring Dragon -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/Rchg(36), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), AchHee-ResDeb%(42) Level 28: DNA Siphon -- Erd-Acc/Dmg/EndRdx/Rchg(A), Erd-Acc/Dmg/Rchg(37), Erd-Acc/Rchg(37), Prv-Heal/EndRdx(39), Prv-Heal/Rchg(39) Level 30: Arcane Bolt -- SprWntBit-Dmg/Rchg(A), SprWntBit-Acc/Dmg/EndRdx(39), SprWntBit-Acc/Dmg/Rchg(40), SprWntBit-Dmg/EndRdx/Acc/Rchg(40), SprWntBit-Rchg/SlowProc(40) Level 32: Golden Dragonfly -- SprScrStr-Acc/Dmg(A), SprScrStr-Acc/Dmg/Rchg(42), SprScrStr-Dmg/EndRdx/Rchg(42), SprScrStr-Acc/Dmg/EndRdx/Rchg(43), SprScrStr-Rchg/+Crit(43) Level 35: Genetic Contamination -- Erd-Acc/Dmg/EndRdx/Rchg(A), Erd-Acc/Dmg/Rchg(43), Erd-Acc/Rchg(45), ScrDrv-Acc/Dmg/EndRdx(45) Level 38: Parasitic Aura -- TchoftheN-Acc/EndRdx/Heal/HP/Regen(A), Prv-Heal/Rchg(45), DctWnd-Heal/Rchg(46), Prv-Heal/Rchg/EndRdx(46) Level 41: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(46), LucoftheG-Rchg+(48) Level 44: Spirit Ward -- Prv-Absorb%(A) Level 47: Rune of Protection -- UnbGrd-ResDam(A), UnbGrd-EndRdx/Rchg(48), UnbGrd-Rchg/ResDam(48), UnbGrd-ResDam/EndRdx/Rchg(50) Level 49: Char -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(50) Level 1: Brawl -- KntCmb-Dmg/EndRdx(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(13), NmnCnv-Regen/Rcvry+(13) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15) Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation Level 50: Agility Core Paragon Level 50: Ageless Radial Epiphany Level 50: Void Radial Final Judgement Level 50: Melee Core Embodiment Level 50: Reactive Radial Flawless Interface Level 50: Talons of Vengeance Radial Superior Ally Level 0: Kinetic Shield ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| 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