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Sixheadeddog

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Everything posted by Sixheadeddog

  1. You know... maybe, then, it's not entirely impossible. If the minions are hard-wired into the powers... why not allow Masterminds to "revoke" and swap out their minion summoning abilities, depending on powerset? So, instead of the default "Call Thugs," you have several different re-skins of the ability that are callbacks to some of the game's street gangs (Call Hellions, Call Skulls, Call Trolls, Call Outcasts). And the different powers would work like Sprint: you can only have one version of Sprint active at a time, similarly you can only have one version of each tier of Mastermind summoning power active at a time.
  2. Oh my god I love this idea. It's the perfect "Hero" version of the Mastermind. A few thoughts: 1. I think the Martial Assault set is the iconic Duo primary, but the others seem... well. I dunno. I think the image one envisions with this archetype is the Silver Age hero who has a sidekick that has similar abilities; Batman and Robin, Green Arrow and Speedy, Aquaman and Aqualad, Flash and Kid Flash, so on and so forth. A hero being followed around by a golem, a frost elemental or an id beast... these seem not to fit in with that mold. It fits more with the Mastermind, who has variously themed henchmen, but it strikes me that the idea of the Duo seems to more suggest and call back to instances in comic lore where there was an inseparable partnership between two heroes, rather than a hero and some kind of monster-thing. May I suggest some alternate names for the partners from the various power sets you've listed? Martial Assault: Pupil (perfection!) Dark Assault: Apprentice Earth Assault: Geomancer Fiery Assault: Pyrokinetic (this one is perfect as is) Icy Assault: Cryokinetic (following the pattern) Psionic Assault: Neophyte 2. I dunno about you, but I like power sets that give you weapons. Masterminds get access to some ranged weapons. So... how about some love for the Duos with a set that lets them fight with swords, axes and maces? And how about the other elemental types, apart from just fire, ice and earth? Weapon Mastery: Duelist Wind Assault: Aeromancer Lightning Assault: Electrokinetic Water Assault: Hydromancer 3. Of course this raises the question that, if memory serves, has been floating around the community since well before NCSoft shuttered the game: when are we gonna be able to customize the looks of our Mastermind Henchmen/Duo Partners?
  3. Hey there! Can I just, before I get into my request, gush for a moment and tell anyone who cares to listen how PHENOMENALLY HAPPY I am to have Paragon City back?? So, building costumes... I was wondering how easy/possible it is to make certain parts available under certain conditions. Specifically, when using medieval helmets, the one horn configuration that I wanted to use (sin spikes) was not available. I couldn't think of any reason why this was so, so I was wondering if this could be changed. ALSO... sometimes, I want to run around as a dragon-man with a lizard head who breathes fire. You know, as you do. But I'm noticing that the lizard-like head does not have options for horns and things. Is this a thing that can possibly happen in Homecoming? (he asks, entirely unaware of any of the technical or legal limitations on such things)
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