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Chronocrator

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About Chronocrator

  • Birthday 01/01/1004

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  1. For the latest build, I don't either! I'm actually having a lot of fun with the set as-is. The set has enough in its kit now to justify lacking an AoE Immobilize, in my view.
  2. I wish they were analagous.VG gets away with not proccing the inherent powers by being actually good. It can hold bosses by itself. Confuse is probably stronger than Hold (if you ignore the fact that they will scatter like crazy if you can't immob them) so I can understand toning town Smoke Canister. Honestly, giving the set a VG clone would be such a big boost. Let's go all in with the patches, make Tear Gas a Volcanic Gasses clone... might even fix the set.
  3. Why is it a 25% chance to Dominate? It's a hard control that requires a click, placement, and even to deal damage... why is it increasing the potency by 25% instead of 100%? It will either reliably hold bosses under Domination or it won't. It's definitely a step in the right direction to allow pseudopets to trigger the AT Inherents (this should be done across the board), but it's just an odd choice to make it unreliable. As it stands, it's a mild boost that might randomly help out, but the flaw here is that the playstyle you run with as a Dominator doesn't really give you that much breathing room. You'll need to use some other control power on the bosses since a few seconds of uninterrupted attacking from them can kill you. So if you lock them down and prevent them from attacking you some other way... why did we bother confusing them?
  4. When using Sirens Song on targets already put to sleep, the power deals the damage (waking them up) but does not re-apply the sleep properly. The result is that using the sleep twice will just wake the targets up. This wasn't the behavior prior to the sleep changes.
  5. Not useless. Worse than existing options, sure. Unyielding itself is quite a decent power, only held back by its long recharge time. Provoke is a bad taunt but if your powers are really that tight you can take it instead of taunt if you want unyielding. Fear is crowd control and there's no class in the game that finds that completely useless. Sure, you'd never go out of your way to pick it, but your goal is to pick up Unyielding, which could be quite a big deal for various different builds. You keep bringing up this recharge issue but I literally said it's something that can be easily tweaked and apparently applied differently to other powers. Could you read my whole post? Now, I don't understand why adding a feature that is too weak is a reason to remove it altogether. If it's such a bad option, what's the harm in leaving it there? Why not fix the pool and use the design somehow?
  6. Nobody takes it because you can't use it for this purpose at all and it doesn't function. I'm asking about why the option was completely removed. Why was this abandoned? And yes, it'd be a sacrifice. You take a few mediocre powers and you get to dodge crashes. That way, the power still has a downside. Some powers specified that the crash is avoided by simply training the Unrelenting powers while others mentioned using it. Not 100% sure how this went for Rage, but that's something that can be easily tweaked.
  7. You could take Unrelenting, sure, but on Homecoming it does not prevent crashes. I don't know the history behind the power or when/if the trait was added/removed, but it's not present. I'm just wondering about that. I honestly don't know how popular of a choice it would be if it were available but I think it's something interesting to consider.
  8. What happened to Unrelenting from the Presence pool preventing crashes? I guess the concept was just abandoned at some point?
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