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theDarkeOne

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  1. Have to agree with Kensai here. . . Spine burst is so not worth the animation time. I have been a spines fan since issue 4 (when I started playing) but found myself stripping it down to its barest essentials. . . Usually use Ripper/Throw Spines/impale (maybe) then mix in OG and sometimes cross punch (for the KB proc mostly).
  2. My main, back in the day, was Darke/Spines Scrapper and I sat at 11 for KBR after inventions were introduced. That helped stop the ping pong. Tank spines is definitely a bigger hitter for targets but damage is a bit lacking. Your cones are massive though so take advantage.
  3. Havent played in months (BG3 took me away) but I always return at some point and saw this challenge. And since I havent played in forever basically I am "cheating" a bit and buying all my sets and planning things out ahead of time and slotting on the fly. However, will not be powerleveling. . . Doing Eagle Eye in KR right now since have not done his arc, some tip missions, and have never done the new Striga so looking forward to running all of that content. Great challenge combining two sets I have used prolifically in the past but never together.
  4. Congrats on all your hard work and dedication. . . Havent played for a few months since life has been so crazy but seeing this announcement pop up in my email I had to come over and log-in before heading to work! Great job and look forward to the future!
  5. This girl hits like a truck and is one of my most played tanks (and I have 35 of them). You can make modifications based on your preference (her second build swaps out ToF for fully slotted Cross Punch to take advantage of +recharge and I tend to use that for solo TFs and harder content). This Hero build was built using Mids Reborn 3.4.6 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Radiation Armor Secondary Power Set: Dark Melee Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Alpha Barrier (A) Unbreakable Guard - +Max HP (3) Unbreakable Guard - Resistance (3) Unbreakable Guard - Resistance/Endurance (9) Unbreakable Guard - Resistance/Endurance/RechargeTime (11) Gladiator's Armor - TP Protection +3% Def (All) Level 1: Shadow Punch (A) Touch of Death - Chance of Damage(Negative) (42) Touch of Death - Damage/Endurance/Recharge (42) Touch of Death - Accuracy/Damage/Endurance (42) Touch of Death - Damage/Recharge (43) Touch of Death - Damage/Endurance (43) Touch of Death - Accuracy/Damage Level 2: Proton Armor (A) Unbreakable Guard - Resistance (11) Unbreakable Guard - Resistance/Endurance (13) Unbreakable Guard - Resistance/Endurance/RechargeTime (13) Unbreakable Guard - RechargeTime/Resistance (15) Steadfast Protection - Resistance/+Def 3% Level 4: Shadow Maul (A) Superior Might of the Tanker - Recharge/Chance for +Res(All) (5) Superior Might of the Tanker - Accuracy/Damage (5) Multi-Strike - Accuracy/Damage/Endurance (7) Eradication - Chance for Energy Damage (7) Armageddon - Chance for Fire Damage (9) Obliteration - Chance for Smashing Damage Level 6: Fallout Shelter (A) Unbreakable Guard - Resistance (34) Unbreakable Guard - Resistance/Endurance (48) Unbreakable Guard - Resistance/Endurance/RechargeTime (50) Unbreakable Guard - RechargeTime/Resistance Level 8: Radiation Therapy (A) Superior Might of the Tanker - Damage/Recharge (34) Superior Might of the Tanker - Damage/Endurance/Recharge (50) Performance Shifter - EndMod/Accuracy/Recharge Level 10: Gamma Boost (A) Regenerative Tissue - +Regeneration (21) Performance Shifter - Chance for +End Level 12: Beta Decay Hamidon Origin:Enzyme Exposure Level 14: Hasten (A) Recharge Reduction IO (15) Recharge Reduction IO Level 16: Siphon Life (A) Theft of Essence - Chance for +Endurance (17) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (17) Superior Gauntleted Fist - Accuracy/Damage (19) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (19) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (21) Superior Gauntleted Fist - RechargeTime/+Absorb Level 18: Particle Shielding (A) Preventive Medicine - Chance for +Absorb (27) Preventive Medicine - Heal/RechargeTime (27) Preventive Medicine - Heal/RechargeTime/Endurance Level 20: Touch of Fear (A) Superior Avalanche - Recharge/Chance for Knockdown (23) Superior Avalanche - Accuracy/Damage (23) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (25) Superior Avalanche - Damage/Endurance (25) Superior Avalanche - Accuracy/Damage/Endurance (43) Cloud Senses - Chance for Negative Energy Damage Level 22: Kick (A) Empty Level 24: Tough (A) Unbreakable Guard - Resistance (29) Unbreakable Guard - Resistance/Endurance (29) Unbreakable Guard - Endurance/RechargeTime (34) Unbreakable Guard - RechargeTime/Resistance Level 26: Ground Zero (A) Armageddon - Damage (33) Armageddon - Damage/Endurance (37) Armageddon - Damage/Recharge (37) Armageddon - Damage/Recharge/Accuracy (40) Armageddon - Recharge/Accuracy Level 28: Soul Drain (A) Adjusted Targeting - Recharge (46) Adjusted Targeting - To Hit Buff/Recharge (46) Recharge Reduction IO Level 30: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (31) Shield Wall - +Res (Teleportation), +5% Res (All) (31) Shield Wall - Defense (31) Shield Wall - Defense/Endurance Level 32: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (33) Luck of the Gambler - Defense Level 35: Gloom (A) Superior Winter's Bite - Accuracy/Damage (36) Superior Winter's Bite - Accuracy/Damage/Endurance (36) Decimation - Accuracy/Damage (36) Decimation - Chance of Build Up (37) Apocalypse - Chance of Damage(Negative) Level 38: Midnight Grasp (A) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (39) Superior Might of the Tanker - Accuracy/Damage/Recharge (39) Crushing Impact - Accuracy/Damage/Endurance (39) Touch of Death - Chance of Damage(Negative) (40) Hecatomb - Chance of Damage(Negative) (40) Cloud Senses - Chance for Negative Energy Damage Level 41: Dark Consumption (A) Obliteration - Chance for Smashing Damage Level 44: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (45) Reactive Defenses - Scaling Resist Damage (45) Reactive Defenses - Defense (45) Reactive Defenses - Defense/Endurance Level 47: Assault (A) Endurance Reduction IO Level 49: Tactics (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (50) Gaussian's Synchronized Fire-Control - To Hit Buff Level 1: Gauntlet Level 1: Brawl
  6. SS/Rad tank. . . So much fun with all the AoE goodliness (or is that godliness?!?!?)
  7. I have been playing around with my Necro/Dark and Twilight is the only power I have slotted (3 Theft of the essence) at level 24. . . And yes, I have not yet run out of endurance. . .
  8. It is absolutely worth the download. . . just be prepared to not get any sleep for awhile and make sure to find your Arabian Horse right away - makes the game so much better when you track and break that horse in the wild!
  9. The single player experience is outstanding. . . Online wasnt my thing but the main game is absolutely breathtaking and can absolutely take up to 500 hours if you do all the side missions, explorations, main storyline, and mini-games. Hands down one of my favorite games of my lifetime.
  10. Not sure if you have any other system but Red Dead Redemption the single player game is amazing. . . That is truly one of the few games I loved after CoH went away and I played nearly 200 hours on my first play through. . .
  11. This is honestly one of my favorite high level Tanks to play. Copied my build below. Love the Fire/MA brunker from @Sovera but when I want to play a high level tank this girl is my goto! This Hero build was built using Mids Reborn 3.0.6.0 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Radiation Armor Secondary Power Set: Dark Melee Power Pool: Speed Power Pool: Fighting Power Pool: Force of Will Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam/EndRdx/Rchg(3), UnbGrd-Rchg/ResDam(5), StdPrt-ResDam/Def+(5) Level 1: Shadow Punch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx/Rchg(9) Level 2: Gamma Boost -- PrfShf-End%(A), RgnTss-Regen+(9), Mrc-Rcvry+(11) Level 4: Shadow Maul -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Acc/Dmg(13), SprAvl-Dmg/EndRdx(15), SprAvl-Acc/Dmg/EndRdx(15), SprAvl-Acc/Dmg/Rchg(17), Arm-Dam%(17) Level 6: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-ResDam/EndRdx/Rchg(19), UnbGrd-Rchg/ResDam(21) Level 8: Radiation Therapy -- Mlt-Acc/Dmg/EndRdx(A), ScrDrv-Acc/Dmg/EndRdx(21), SprMghoft-Dmg/EndRdx/Rchg(23), SprMghoft-Rchg/Res%(23), Erd-%Dam(25) Level 10: Fallout Shelter -- Ags-ResDam/EndRdx(A) Level 12: Beta Decay -- SphIns-%ToHit(A), SphIns-Acc/EndRdx/Rchg(25), SphIns-ToHitDeb/EndRdx/Rchg(27), SphIns-ToHitDeb(27), SphIns-Acc/ToHitDeb(29) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(29) Level 16: Siphon Life -- ThfofEss-+End%(A), Heal-I(31), CrsImp-Acc/Dmg/EndRdx(31), SprBlsCol-Acc/Dmg/EndRdx(31), Hct-Dam%(33), TchofDth-Dam%(33) Level 18: Kick -- Empty(A) Level 20: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(33), UnbGrd-ResDam(34), UnbGrd-ResDam/EndRdx(34) Level 22: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def(34), RedFrt-Def/EndRdx(36) Level 24: Particle Shielding -- Prv-Absorb%(A), Prv-Heal/Rchg(36) Level 26: Mighty Leap -- WntGif-ResSlow(A) Level 28: Soul Drain -- GssSynFr--Build%(A), GssSynFr--ToHit(37), GssSynFr--ToHit/Rchg/EndRdx(37), GssSynFr--ToHit/Rchg(37), GssSynFr--Rchg/EndRdx(39), GssSynFr--ToHit/EndRdx(39) Level 30: Ground Zero -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(39), SprMghoft-Acc/Dmg/Rchg(40), SprMghoft-Acc/Dmg/EndRdx/Rchg(40), Erd-%Dam(40), TchofLadG-%Dam(42) Level 32: Weaken Resolve -- AchHee-ResDeb%(A) Level 35: Unleash Potential -- LucoftheG-Def/Rchg+(A), RechRdx-I(36), ShlWal-ResDam/Re TP(46) Level 38: Midnight Grasp -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(42), SprGntFis-Dmg/EndRdx/Rchg(42), SprGntFis-Acc/Dmg/Rchg(43), SprGntFis-Dmg/Rchg(43), SprGntFis-Acc/Dmg(43) Level 41: Gloom -- Dcm-Build%(A), Dcm-Acc/Dmg(45), Thn-Acc/Dmg/EndRdx(45), CldSns-%Dam(45), Apc-Dam%(46) Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46), LucoftheG-Def/EndRdx(50) Level 47: Dark Obliteration -- Dtn-Acc/Dmg/EndRdx(A), PstBls-Acc/Dmg/EndRdx(48), Ann-Acc/Dmg/EndRdx/Rchg(48), Bmbdmt-+FireDmg(48), PstBls-Dam%(50), CldSns-%Dam(50) Level 49: Meltdown -- GldArm-3defTpProc(A) Level 1: Gauntlet Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(11) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Musculature Core Paragon Level 50: Melee Core Embodiment Level 50: Clarion Radial Epiphany Level 26: Takeoff ------------
  12. Your choice of pairing will result in a sub-par experience. .. You have very little mitigation in the form of defense and mez protection. choosing an armor for a blaster will yield very low survival as blaster hit points are low enough and you will be able to mitigate 30% or so of S/L damage? As I said, swapping out to a secondary that compliments Seismic is a much better route.
  13. Yep. . . Swap to Martial Combat and realize the true potential of a blaster!
  14. I may have finally found a reason to play a Blaster and been here since issue 4. . . Earth/Martial/Mace is RIDICULOUS. . . So much fun. . . Okay, feedback time. . . Animations are great fun Rock shards is definitely skippable The long activation on meteor is a bit jarring at first. . . especially since other AoE powers dont seem to fire while waiting for the "big finish" - great animation and definitely feels unique but it is looooong
  15. No I get it. . . I dont test often but have been here since issue 4 so I am well aware of cones versus targeted. I simply mean that using Fault resulted in a multiple "Misses" from the cone regardless of my position. . . I know it is a 5 target max on Scrappers and the crew all came tumbling down but reliably I was seeing only 1 "hit" on the damage portion. Even went back in this morning and reviewed combat logs during a mission and cone damage rarely hit more than 2 times. . . Again, could be my wonderful luck - because if it werent for bad luck I would have no luck at all - but just an observation on scrapper. Havent had a chance to test on my SD/SM Tank yet.
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