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theDarkeOne

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  1. I like how everyone overlooked the political commentary. . . Anyways, was just on beta and the changes - across the board - are pretty nifty. Is something faster than something else. . . Yes. . . Should it be. . . YES! Do you seriously want every travel power to be equal?!?!? And to what end?!?! What does that accomplish? Seriously, this isnt game breaking stuff. . . Heck, this is a game. . . You are cnn'ing the fun out of it. 😉
  2. My Savage/Shield Stalker and Tank are two of my most played toons! They are unbelievably well adapted to most situations in the game and an absolute blast to play. Does take some tweaking and when I do team with them I get a ton of comments like, "I always thought SM was weak. . ." They take a little love and time and procs to get the most out of but for a player who has experience with the game they are unrelenting fun!
  3. here's my Spines/Fire/Fire Farmer. Normal content she can struggle with KB and exemping is painful but high level and farms. . . She breezes! This Villain build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Spines Secondary Power Set: Fiery Aura Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Pyre Mastery Villain Profile: Level 1: Barb Swipe -- TchofDth-Dam%(A), TchofDth-Dmg/EndRdx/Rchg(3), TchofDth-Acc/Dmg/EndRdx(3
  4. This is my ridiculous Ill/Dark/Stone. . . Not saying he regularly crushes +4/8 but +4/5 or 6 is a cake walk . .. Oh was that an AV!??!? I didn't even notice. . . This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Controller Primary Power Set: Illusion Control Secondary Power Set: Darkness Affinity Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Stone Mastery Hero Profile: Level 1: Blind -- UnbCns-Hold/Rchg(A), UnbCns-EndRd
  5. Yep. She is one of my most played toons ever (been here since issue 4 - damn I am getting old). She has done just about everything - short of the Master of the ITF run because I really hate that type of challenge. . . But my favorite was taking on the 3 Seeds of Hamidon AV's and the only thing I worried about was her getting winded when the SM end buff dropped at the wrong time! But she can die. . . my Dark/Spines. . . I don't think he has ever faceplanted - I can put Dark Regen on auto, make dinner, eat, do the dishes, take the dogs for a walk, shower, and come back and he is still stand
  6. Dark/Spines Scrapper is my namesake. . . Remade into a brute on Homecoming. . . And now runs as a Tank that just cannot be taken down - like ever. . . Now does he kill really fast. . . yeah that is a big no. . . is the fluffy commander of the battlefield fun to play - ABSOLUTELY! And yes I did build a Dark/Savage Melee but she was not nearly as fun as my Shield/SM so I would say avoid that combo. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Tanker Primary P
  7. My Stalkers are second only to my Tanks on Homecoming (12/10). . . Any Stalker can be a solo machine but if you want to push the limits here are the ones I have just found AMAZING: Elec/Shield (already mentioned multiple times but this is my goto Stalker for just about everything. Ice/Shield (close second to the above) EM/Dark (this just feels like a stalker should feel) StJ/Bio (I was quite surprised by this combo and sustainbility but definitely lacks AoE) Mess around and you can definitely find a Stalker to your liking and become a relentless killing (er
  8. A couple of my outliers that I have found insanely fun and insanely durable: Spines/Ice Scrapper (quickly replaced my spines/dark and even my spines/fire) Shield/SM Tank (she has been one of my most played characters ever and played since issue 4) Grav/Dark/Stone Troller (she is retired now but when Homecoming came online she was main for months) and even though it has been mentioned: Electric/Shield Stalker. . . I shelved every other stalker (all 12) after getting this girl to 50 and never take any of them out except for her
  9. I rolled up a Bot/FF and PL'ed him to get to this mission. This is the build I ran with, settings at +0/1 and had no problem steamrolling. I did keep medium purple and green inspirations in my tray and popped one to keep my def at soft cap and even used one on the big guy but I didnt have any issues. See how this works for you: Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 28 Technology Mastermind Primary Power Set: Robotics Secondary Power Set: Force Field Power P
  10. I put this together quickly and kept it mostly in line with what you had. Managed to up your defense significantly, get end reduction into all your bots, up your choice of damage on AS, and make several other miscellaneous changes. I had a Bot/FF MM back in the day and played him to 50 but was a little to passive for my taste, however, I do remember not being able to die, like ever, on him. Maybe a couple fights i had to run away but I dont think I ever died until level 50 AVs came into it. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/
  11. Do you want to be a ball of fluffy aggro management for your team? Do you want to have the best heal in the game and laugh at high level psionic damage? Do you want to feel like a wood chipper and stand in the midst of a group of enemies doing nothing and still watch their HP fall (slowly but they do drop)? Do you want to set one power on auto, walk away to grab a coffee, and come back in 10 minutes and seeing bodies laying on the floor? Then you must roll a dark/spines! Yes, the end is something to maneuver around but the glory of having a tank that is sturdy, annoying, and fun this is the
  12. And you should see your stacks on resist staying pretty standardized at 2-3 stacks. The S/L decrease is why I also added the Melee Core Embodiment. With 2 enemies and triple stacked +resist ATO you are already above the resist cap by a fair amount, plus the other resists are at the cap also (other than toxic/psy).
  13. Had a few minutes so I threw this build together. I did add in 2 incarnate slots (but disabled them so you could compare) but otherwise everything is exactly the same power choices as you took at the same level. I did bump it to +5 slotting since I see yours is on +5 slotting and brought you up on several key aspects. If I had more time I could tweak it further but only had 10 minutes or so! Quick pluses/minuses: (some damage decreases but overall should see a damage increase with cone on Shred vs ST of MS since you will use Shred more often than SC or SL in standard rotations) Savag
  14. Take a look at the build I posted: Shred damage: 329.4 vs your MS at 221.2 Plus with the tanker proc in shred I have consistent activation on the resist proc to boost my resistance across the board (usually I can get it to stack 3 times consistently) If you like your slotting put the extra SA in SC for the AOE bonus. With your recharge time you wont get much benefit from the energy damage proc: you will only get the extra damage once per minute when you factor in activation time, DDR recharge, and timing. Drop the additional from Tough and you can pick up more resists by slotting
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