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  1. Thanks for the feedback, and I really appreciate the explanations.
  2. Great build, love the approach - thanks for sharing!
  3. So I took a stab at a debuff based build: Keep mobs in tarpatch or in fearsome stare Darkest night bosses Howling twilight AV's Shoot stuff till it's dead Feels like 'enough' defence / resits it the mobs are not hitting me with all the -tohit. Currently level 47, so will need to test this theory. Feedback and optimisations appreciated. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Mistopheles: Level 50 Natural Corruptor Primary Power Set: Fire Blast Secondary Power Set: Dark Miasma Power Pool: Flight Power Pool: Speed Power Pool: Leadership Ancillary Pool: Dark Mastery Villain Profile: Level 1: Flares -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7) Level 1: Twilight Grasp -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(11), Prv-Absorb%(11) Level 2: Fire Ball -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(13), SprScrBls-Acc/Dmg/Rchg(13), SprScrBls-Dmg/EndRdx/Rchg(15), SprScrBls-Acc/Dmg/EndRdx/Rchg(15), SprScrBls-Rchg/+End(17) Level 4: Tar Patch -- Slow-I(A), RechRdx-I(21), RechRdx-I(21) Level 6: Hover -- Srn-EndRdx/Fly(A), Frb-Stlth(23), LucoftheG-Rchg+(23) Level 8: Rain of Fire -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(25), SprMlcoft-Acc/Dmg/Rchg(25), SprMlcoft-Dmg/EndRdx/Rchg(27), SprMlcoft-Acc/Dmg/EndRdx/Rchg(27), SprMlcoft-Rchg/Dmg%(29) Level 10: Fly -- BlsoftheZ-ResKB(A) Level 12: Aim -- GssSynFr--Build%(A) Level 14: Howling Twilight -- RechRdx-I(A), RechRdx-I(29) Level 16: Darkest Night -- EndRdx-I(A), ToHitDeb-I(50) Level 18: Blaze -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(31), Thn-Dmg/Rchg(31), Thn-Acc/Dmg/Rchg(31), Thn-Acc/Dmg/EndRdx(33), Thn-Dmg/EndRdx/Rchg(33) Level 20: Shadow Fall -- ShlWal-ResDam/Re TP(A), Ksm-ToHit+(33), LucoftheG-Rchg+(34), LucoftheG-Def/EndRdx(50), ShlWal-Def/EndRdx(50) Level 22: Fearsome Stare -- Acc-I(A), RechRdx-I(34), ToHitDeb-I(34), ToHitDeb-I(36), ToHitDeb-I(36), Fear-I(36) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(37) Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(37), StnoftheM-Acc/ActRdx/Rng(37), StnoftheM-Dmg/ActRdx/Rchg(39), StnoftheM-Dmg/EndRdx/Rchg(39), StnoftheM-Dam%(39) Level 28: Afterburner -- LucoftheG-Rchg+(A) Level 30: Maneuvers -- LucoftheG-Rchg+(A) Level 32: Tactics -- EndRdx-I(A), ToHit-I(40) Level 35: Inferno -- Obl-Dmg(A), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-%Dam(42) Level 38: Dark Servant -- ToHitDeb-I(A), ToHitDeb-I(43), ToHitDeb-I(43), Heal-I(43), Heal-I(45), Heal-I(45) Level 41: Dark Consumption -- EndMod-I(A), Acc-I(45) Level 44: Dark Embrace -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(46), GldArm-3defTpProc(46), Ags-Psi/Status(46), UnbGrd-Max HP%(48) Level 47: Soul Drain -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48) Level 49: Assault -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(17) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(19), EndMod-I(19) ------------
  4. I feel the power of /dark is in it's debuffs. If you took the strategy of maximising -tohit, -def, and -regen, what level of defence and resits do you really need? What would a debuff/damage/recharge optimised build look like?
  5. Whitest Light - Great guide, thanks for sharing. A small improvement to deal with slows is adding a Winters Gift unique (20% Slow Resistance) into a travel power
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