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McOz

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  1. Been running the updated build for a bit, it's a nice damage upgrade. Call Hawk is a nice heavy hitter, with the bonus of being ranged. I notice I use 'Domination' mode mostly for the blue bar refill.
  2. @Voltak I apologise, I wasn't looking to cause offense. You said Dom's are S Tier for damage. I've watched your videos, and they are very impressive. I particularly like the Earth/Rad build. You state in the videos that the builds are optimised for control and survivability, not damage. With out taking away from anything you do, or have done - what I'm *really curious* about is - what does an S Tier Damage Dom build look like? I've not seen this before. This is coming from a place of 'i'd love a Dom that does sick damage!', not a 'put your money where your mouth is' place. Perhaps I could of phrased that better.
  3. Curious if you can back this with a build? (in relation to dominators)
  4. Posting back here that this build melts mobs: - Snow storm + Blizzard takes down most mobs - Frozen Aura + Flash Freeze will take down most minions and LT - Single target attack chain hits *hard* and wipes out remaining bosses - Freeze Ray and Bitter Freeze Ray nicely holds AV's Working on T4 incarnates now.
  5. Couple of hundred mil; And a bunch of reward merits I traded for winter IO's
  6. Thanks for the tips @electric_emu, I appreciate your time and input. I've implemented most, and I also swapped Super Speed for Maneuvers and put the extra slots in Freezing Touch slotted with Hecatomb for 10% more recharge. The Thunderstrikes were to get a little ranged defence in, the E + N was a bonus. Revised build: This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Slow Roll Sally: Level 50 Natural Blaster Primary Power Set: Ice Blast Secondary Power Set: Ice Manipulation Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Cold Mastery Hero Profile: Level 1: Ice Bolt -- Apc-Dmg(A), Apc-Dmg/Rchg(3), Apc-Acc/Dmg/Rchg(3), Apc-Acc/Rchg(5), Apc-Dmg/EndRdx(5) Level 1: Chilblain -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(7), Thn-Dmg/EndRdx(7) Level 2: Frost Breath -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(9), SprFrzBls-Acc/Dmg/EndRdx(9), SprFrzBls-Acc/Dmg/Rchg(11), SprFrzBls-Dmg/EndRdx/Acc/Rchg(11), SprFrzBls-Rchg/ImmobProc(13) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(13) Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(15), ShlWal-ResDam/Re TP(15) Level 8: Freeze Ray -- GldJvl-Dam%(A), Apc-Dam%(17), GldNet-Dam%(17), GhsWdwEmb-Dam%(19), NrnSht-Dam%(19), UnbCns-Dam%(21) Level 10: Frigid Protection -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(21), Prv-Heal/Rchg(23), Prv-EndRdx/Rchg(23), Prv-Heal/EndRdx(25), Prv-Heal(25) Level 12: Ice Sword -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(27), KntCmb-Dmg/Rchg(27), KntCmb-Dmg/EndRdx/Rchg(29) Level 14: Aim -- RechRdx-I(A) Level 16: Build Up -- GssSynFr--Build%(A) Level 18: Bitter Ice Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(29), SprDfnBrr-Acc/Dmg/Rchg(31), SprDfnBrr-Acc/Dmg/EndRdx(31), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(31), SprDfnBrr-Rchg/+Status Protect(33) Level 20: Ice Patch -- RechRdx-I(A) Level 22: Kick -- Empty(A) Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 26: Bitter Freeze Ray -- SprWntBit-Dmg/Rchg(A), SprWntBit-Acc/Dmg/EndRdx(33), SprWntBit-Acc/Dmg/Rchg(33), SprWntBit-Dmg/EndRdx/Acc/Rchg(34), SprWntBit-Rchg/SlowProc(34) Level 28: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(34), UnbGrd-Max HP%(36), UnbGrd-ResDam(36), UnbGrd-ResDam/EndRdx(36), UnbGrd-ResDam/EndRdx/Rchg(37) Level 30: Ice Storm -- Rgn-Dmg(A), Rgn-Dmg/Rchg(37), Rgn-Acc/Dmg/Rchg(37), Rgn-Acc/Rchg(39), Rgn-Dmg/EndRdx(39), Rgn-Knock%(39) Level 32: Blizzard -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(40), SprBlsWrt-Acc/Dmg/Rchg(40), SprBlsWrt-Acc/Dmg/EndRdx(40), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(42), SprBlsWrt-Rchg/Dmg%(42) Level 35: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(43) Level 38: Frozen Aura -- FuroftheG-ResDeb%(A), Arm-Dam%(43), Erd-%Dam(43), Obl-%Dam(45), Arm-Dmg(45), Obl-Dmg(45) Level 41: Snow Storm -- IceMisTrmt-End/Slow(A) Level 44: Flash Freeze -- Bmbdmt-+FireDmg(A), PstBls-Dam%(46), Ann-ResDeb%(46), JvlVll-Dam%(46) Level 47: Freezing Touch -- Hct-Dmg/Rchg(A), Hct-Dam%(48), Hct-Dmg/EndRdx(48), Hct-Acc/Rchg(48), Hct-Acc/Dmg/Rchg(50) Level 49: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Stamina -- PrfShf-End%(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run ------------
  7. I just hit 50 on my ice/ice/ice. I'm really enjoying Blizzard + Ice Storm and Snow Storm - it melts mobs away. Frozen Aura stomp is great, and seems worth procing out, as does Flash Freeze. I realised I don't need shiver AND Snow Storm, and I went fly, but prefer to be on the ground for Frozen Aura stomp and Ice Patch. This is what I built to respec into. Any feedback or obvious improvements from the hive mind before I do? I don't mind dying occasionally, so i've not capped defence or resits. Mostly I play for fun. I like big damage, and a fun, varied play style. This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Slow Roll Sally: Level 50 Natural Blaster Primary Power Set: Ice Blast Secondary Power Set: Ice Manipulation Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Cold Mastery Hero Profile: Level 1: Ice Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7) Level 1: Chilblain -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(7), Thn-Dmg/EndRdx(9) Level 2: Frost Breath -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(9), SprFrzBls-Acc/Dmg/EndRdx(11), SprFrzBls-Acc/Dmg/Rchg(11), SprFrzBls-Dmg/EndRdx/Acc/Rchg(13), SprFrzBls-Rchg/ImmobProc(13) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(17) Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(19), ShlWal-ResDam/Re TP(19) Level 8: Freeze Ray -- GldJvl-Dam%(A), Apc-Dam%(17), GldNet-Dam%(21), GhsWdwEmb-Dam%(46), NrnSht-Dam%(46), UnbCns-Dam%(50) Level 10: Frigid Protection -- PrfShf-End%(A), PrfShf-EndMod(21), PrfShf-EndMod/Rchg(23), NmnCnv-Heal(23), NmnCnv-Heal/EndRdx(25), NmnCnv-Heal/Rchg(25) Level 12: Ice Sword -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(27), KntCmb-Dmg/Rchg(27), KntCmb-Dmg/EndRdx/Rchg(29) Level 14: Aim -- AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-ToHit/Rchg(29), AdjTrg-Rchg(31) Level 16: Build Up -- GssSynFr--Build%(A) Level 18: Bitter Ice Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(31), SprDfnBrr-Acc/Dmg/Rchg(31), SprDfnBrr-Acc/Dmg/EndRdx(33), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(33), SprDfnBrr-Rchg/+Status Protect(33) Level 20: Ice Patch -- RechRdx-I(A) Level 22: Kick -- Empty(A) Level 24: Super Speed -- WntGif-ResSlow(A) Level 26: Bitter Freeze Ray -- SprWntBit-Dmg/Rchg(A), SprWntBit-Acc/Dmg/EndRdx(34), SprWntBit-Acc/Dmg/Rchg(34), SprWntBit-Dmg/EndRdx/Acc/Rchg(34), SprWntBit-Rchg/SlowProc(36) Level 28: Tough -- GldArm-3defTpProc(A), GldArm-ResDam(36), UnbGrd-Max HP%(36), StdPrt-ResDam/Def+(37) Level 30: Ice Storm -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg(37), OvrFrc-End/Rech(37), OvrFrc-Acc/Dmg/End(39), OvrFrc-Dmg/End/Rech(39), OvrFrc-Acc/Dmg/End/Rech(39) Level 32: Blizzard -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(40), SprBlsWrt-Acc/Dmg/Rchg(40), SprBlsWrt-Acc/Dmg/EndRdx(40), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(42), SprBlsWrt-Rchg/Dmg%(42) Level 35: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(43) Level 38: Frozen Aura -- FuroftheG-ResDeb%(A), Arm-Dam%(43), Erd-%Dam(43), Obl-%Dam(45), Dmg-I(45), Dmg-I(45) Level 41: Snow Storm -- IceMisTrmt-End/Slow(A) Level 44: Flash Freeze -- Bmbdmt-+FireDmg(A), PstBls-Dam%(46), Ann-ResDeb%(48), JvlVll-Dam%(48) Level 47: Freezing Touch -- Mk'Bit-Dam%(A), Hct-Dam%(48) Level 49: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(15), Mrc-Rcvry+(15) Level 2: Stamina -- EndMod-I(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 24: Speed Phase ------------
  8. Playing with Ice Mastery epic, and added Incarnates: This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Cat Dresden: Level 50 Natural Controller Primary Power Set: Illusion Control Secondary Power Set: Trick Arrow Power Pool: Speed Power Pool: Leadership Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Ice Mastery Hero Profile: Level 1: Blind -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprWiloft-EndRdx/Rchg(3), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), SprWiloft-Rchg/Dmg%(7) Level 1: Entangling Arrow -- GrvAnc-Hold%(A) Level 2: Flash Arrow -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(9), CldSns-Acc/Rchg(9), CldSns-ToHitDeb/EndRdx/Rchg(11), CldSns-Acc/EndRdx/Rchg(11) Level 4: Spectral Wounds -- Apc-Dam%(A), Apc-Dmg/Rchg(13), Apc-Acc/Dmg/Rchg(13), Apc-Acc/Rchg(15), Apc-Dmg/EndRdx(15) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(17) Level 8: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(17), LucoftheG-Def/Rchg+(19) Level 10: Combat Jumping -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(19), LucoftheG-Def/Rchg+(21) Level 12: Ice Arrow -- GldNet-Dam%(A), UnbCns-Dam%(21), GhsWdwEmb-Dam%(23), NrnSht-Dam%(23), ImpSwf-Dam%(25) Level 14: Boxing -- Hct-Dmg/Rchg(A), Hct-Dam%(25), Hct-Acc/Dmg/Rchg(27), Hct-Acc/Rchg(27), Hct-Dmg/EndRdx(29) Level 16: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(29) Level 18: Phantom Army -- ExpRnf-Acc/Dmg(A), ExpRnf-Acc/Rchg(31), ExpRnf-Acc/Dmg/Rchg(31), ExpRnf-Dmg/EndRdx(31), SlbAll-Acc/Dmg/Rchg(33), SlbAll-Build%(33) Level 20: Acid Arrow -- Ann-ResDeb%(A), Ann-Acc/Dmg/EndRdx(33), TchofLadG-%Dam(34), AchHee-ResDeb%(34), PstBls-Dam%(34), Bmbdmt-+FireDmg(36) Level 22: Weave -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(36), LucoftheG-Def/EndRdx(36), LucoftheG-Def(37) Level 24: Tactics -- EndRdx-I(A) Level 26: Spectral Terror -- DarWtcDsp-ToHitDeb/EndRdx(A) Level 28: Disruption Arrow -- EndRdx-I(A) Level 30: Deceive -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(37), CrcPrs-Acc/Conf/Rchg(37), CrcPrs-Acc/Rchg(39), CrcPrs-Conf/EndRdx(39), CrcPrs-Conf%(39) Level 32: Phantasm -- ExpRnf-Acc/Rchg(A), OvrFrc-Dam/KB(40), ExpRnf-Acc/Dmg(40), ExpRnf-Dmg/EndRdx(40), ExpRnf-Acc/Dmg/Rchg(42), ExpRnf-EndRdx/Dmg/Rchg(42) Level 35: Oil Slick Arrow -- RechRdx-I(A), Dmg-I(42), TchofLadG-%Dam(43), AchHee-ResDeb%(43) Level 38: EMP Arrow -- UnbCns-Hold/Rchg(A), UnbCns-Acc/Hold/Rchg(43), UnbCns-Acc/Rchg(45), UnbCns-EndRdx/Hold(45), UnbCns-Hold(45) Level 41: Superior Invisibility -- LucoftheG-Def/Rchg+(A) Level 44: Ice Blast -- GldJvl-Dam%(A), Thn-Acc/Dmg/EndRdx(46), Thn-Acc/Dmg(46), Thn-Dmg/EndRdx(46) Level 47: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(47), LucoftheG-Def(47) Level 49: Ice Storm -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(49), Rgn-Acc/Dmg/Rchg(49), Rgn-Dmg/Rchg(49), Rgn-Acc/Rchg(50) Level 1: Containment Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Flight-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- Pnc-Heal/+End(A) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(7) Level 50: Agility Core Paragon Level 50: Pyronic Core Final Judgement Level 50: Reactive Core Flawless Interface Level 50: Ageless Core Epiphany Level 50: Support Core Embodiment Level 50: Banished Pantheon Radial Superior Ally ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1558;696;1392;HEX;| |78DAA593CB4F135114C6EFB4532A2F29B4BC0484B6605B0A63F1815BB4502482215| |1776A9DC0141A6BDBCCB401FC33DCB0F2418CE063617465DC19D7AE5DE8C628B230| |0AEACECD783ADFB971D0A537697F3DE79EEF9C73CFBD9D5B9D6CCAE532134209A40| |BBA6565D3A562C52C150A86E93FAF57AAA65E10B41AD37A6560D234AC45A3E8273B| |FA274C2AB49942A16AE54B45E9E871C59CA9E672DA4533BF703D7BDA344B2BA261B| |E44920B65C3586C717ECE1AFAA2615ACBF97293B4CBF9E252B36364F24BCB15B202| |53E5FC8236B36064E774AB62986B5DD4CB387DEE29F455FB0861FBC4A6578831557| |8B6980F41F511F33158F704345D62212E791CA7450E859DAAF2919C7DAA38F089B9| |0D367C66EE807749E09522EF1832358D3235F0E051660A8CD0407D2C527C49E1380| |3CC56DAF4F3A6C71F50B01902DBDAC10E0AAA171C54FF1E69DBDE81210EAA121A65| |6F8D53387A6806411D373893AE3807E9DA0415CADC2C45CD31047725C143716602E| |C1D06BD246A91076A39864ABD9DC8F880D0CABDFA5AF7A038BCCBFCC1FC0E0E4C30| |D3E00A8983521CDC41E6816D30FC0641E157C420F1054618F5F870EDD4563BB7E56| |D3F075194A713E5D10EF2688314DC29DF44675838196B43E9E6F2A2FB25CAAD92B3| |4746F6845173A37658F91EFB2E2372F00AF32A7824CBBCC6D4C12D12F64B713F8F2| |6F6010DC77864311E51824796F809AE9130C23D7A23FC8A127DE0308F6898477493| |8287E4F50E4DF166061C99669E654E82F7491097078EF3FC9E527749593639825E4| |7375076F436F30EF88CB635F9A835CEA0F10D687C03CF2928C519D5D429D44E8D33| |4F308F836327417A6072D976AFCBA8D9B62D6655F75FBD1EA27955FAC8A938715F1| |BDC7151B4FD6D9F330EE7EE3E671807DF733915B18E3275B740FB7FD7AF0ECAC3D9| |ED48C865BC0DBA8CBFD6FA3F7BAF232ECF974197F11BE6842993| |-------------------------------------------------------------------|
  9. Changes: - Took the Flash Arrow advice - thank you @Uun. - Managed to squeeze in 12% more recharge and another pet - Dropped Super Jump - Move the Hecatomb mule from Brawl to Boxing for an extra ~30 dmg in the event it's ever used I'm not sure what level of defense is 'right' when actually playing at range. I'm 33 now and on a leveling build, will respec into this build in the next few days. Endurance recovery might be an issue looking at End Use (2.08%) vs End Recover (2.56%). What end use/recovery ration to people usually aim for? This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Cat Dresden: Level 50 Natural Controller Primary Power Set: Illusion Control Secondary Power Set: Trick Arrow Power Pool: Speed Power Pool: Leadership Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Mace Mastery Hero Profile: Level 1: Blind -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprWiloft-EndRdx/Rchg(3), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), SprWiloft-Rchg/Dmg%(7) Level 1: Entangling Arrow -- GrvAnc-Hold%(A) Level 2: Flash Arrow -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(13), CldSns-Acc/Rchg(13), CldSns-ToHitDeb/EndRdx/Rchg(15), CldSns-Acc/EndRdx/Rchg(15), CldSns-%Dam(17) Level 4: Spectral Wounds -- Apc-Dam%(A), Apc-Dmg/Rchg(17), Apc-Acc/Dmg/Rchg(19), Apc-Acc/Rchg(19), Apc-Dmg/EndRdx(21) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(21) Level 8: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(23), LucoftheG-Def/Rchg+(23) Level 10: Combat Jumping -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(25), LucoftheG-Def/Rchg+(25) Level 12: Ice Arrow -- GldNet-Dam%(A), UnbCns-Dam%(27), GhsWdwEmb-Dam%(27), NrnSht-Dam%(29), ImpSwf-Dam%(29) Level 14: Boxing -- Hct-Dmg/Rchg(A), Hct-Dmg(47), Hct-Acc/Dmg/Rchg(47), Hct-Acc/Rchg(48), Hct-Dmg/EndRdx(49) Level 16: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(31) Level 18: Phantom Army -- ExpRnf-Acc/Dmg(A), ExpRnf-Acc/Rchg(31), ExpRnf-Acc/Dmg/Rchg(31), ExpRnf-Dmg/EndRdx(33), SlbAll-Acc/Dmg/Rchg(33), SlbAll-Build%(33) Level 20: Acid Arrow -- Ann-ResDeb%(A), Ann-Acc/Dmg/EndRdx(34), TchofLadG-%Dam(34), AchHee-ResDeb%(34), PstBls-Dam%(36), Bmbdmt-+FireDmg(36) Level 22: Weave -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(36), LucoftheG-Def/EndRdx(37), LucoftheG-Def(37) Level 24: Tactics -- GssSynFr--Build%(A), EndRdx-I(37) Level 26: Spectral Terror -- DarWtcDsp-ToHitDeb/EndRdx(A) Level 28: Disruption Arrow -- EndRdx-I(A) Level 30: Deceive -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(39), CrcPrs-Acc/Conf/Rchg(39), CrcPrs-Acc/Rchg(40), CrcPrs-Conf/EndRdx(40), CrcPrs-Conf%(40) Level 32: Phantasm -- ExpRnf-Acc/Rchg(A), OvrFrc-Dam/KB(39), ExpRnf-Acc/Dmg(42), ExpRnf-Dmg/EndRdx(42), ExpRnf-Acc/Dmg/Rchg(42), ExpRnf-EndRdx/Dmg/Rchg(43) Level 35: Oil Slick Arrow -- RechRdx-I(A), Dmg-I(43), TchofLadG-%Dam(43), AchHee-ResDeb%(45), Bmbdmt-+FireDmg(45) Level 38: EMP Arrow -- UnbCns-Hold/Rchg(A), UnbCns-Acc/Hold/Rchg(45), UnbCns-Acc/Rchg(46), UnbCns-EndRdx/Hold(46), UnbCns-Hold(46) Level 41: Superior Invisibility -- LucoftheG-Def/Rchg+(A) Level 44: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(48), LucoftheG-Def/Rchg+(48) Level 47: Poisonous Ray -- AchHee-ResDeb%(A) Level 49: Summon Tarantula -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(49), ExpRnf-Acc/Dmg/Rchg(50), ExpRnf-EndRdx/Dmg/Rchg(50), ExpRnf-Acc/Rchg(50) Level 1: Containment Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Flight-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- Pnc-Heal/+End(A) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11) Level 50: Intuition Radial Paragon ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1425;665;1330;HEX;| |78DA5593DB6E12511486F7C020292D16A4480FF400B494433B804F50E5A08DAD69A| |2DEA975528696884066206D7D0CA3D13B35C6D6EA0B18EF7C009F406F8CD67AA3AD| |FA00E382F5EF3825193EF69AFF5FB3D73F9BD59DD250AD5659124AA0D8D02D6BBDD| |86A76CC56A36198DE6B7AA76BEA0D419FC1A2DE9929998655359A5E5A27FECBA443| |5B6E34BA56BDD594850987E652B756D36E98F58D7BEB174DB3B52D7C6B2DB25C6F1| |B4675B8FF73C5D0AB86696DD5DB4372DDAE3737FDFD45A5BEB9D5A155B4DCAE6F68| |8EBEABFA86415F56C7307747695F31BA9E2BF4D5BB84B03D62CF2D444115AE7DF03| |5533D00DF30CFBC659A0EB310375DFDA24505457654BE5271521543DFC043E6D9EF| |E01133F083F98C8C6E985577813B061699E73430C71CC933E314B20726C593157C1| |30CD24D2F6EBABC01A55F3C3F028641120D0888063E73DBD14F20445DC2A0DCDB60| |9923185F66D1F87D164575A53F48748FA950673F3AABFE79166B4930C5CCA599F90| |CD34DA66139D0F0057ED254843BBE2204D1D1133C61C7D431F88739F31B5C028BCC| |6D3287A43974C49D6387E04716C53E1043AA48BCE308132E0FBF7EDA5618DB7287A| |FB22981746611ED2CA20D91382267881C70C7D91877EC8533866D88B1F7FCD81D2A| |4EC8D33401E58BDED0F2344DDE6265F236788739BF0EDE0575E63E19A7A5791A112| |5BFF0C6D3882E8DA8D2882EF397B94BC6B87C73719CA6CC2488A81610D502227A40| |A6397946E6CA1055988B97C12B6089F9920C2939780A793EA6779C95E7368B70730| |83707D1231269D2A9612F4FA998971BCF63CA3CA62C60CA02A62C20153A58F263DB| |51C7A2B7B66DB1A23AFFEA036C5A53658D8A4A5FF7D3E7D42538AD5FA78A292E1E9| |F2AC6F8A59C388A8A78C28FF13D64F61E60AB11FA0D85FD0F40D5D351| |-------------------------------------------------------------------|
  10. I'm trying to build something similar. Goals are: - Perma PA - Max Ranged Defense - Lots of debuff/holds so my army can wipe out mobs - An attack chain that does damage and I don't hate What I have so far is below. Noting: - Decent Smashing/Lethal/Ranged Defense and some S/L resitance - 270% recharge, so about 30% short I believe - Some nice damaging attacks: Spectral Wounds, Ice Arrow, Acid Arrow, Oil Slick Arrow. And Poisonous Ray, which sucks to cast, but debuffs bosses nicely - Two decent ST holds in Ice Arrow and Blind - Two decent AoE holds in EMP Arrow and Oil Slick Arrow, which should alternate between fights Probably lots of tweaking still to do. I'm not sure about: - the Chance to Heal proc in Disruption Arrow. I'm hoping it proc's per target. - mulling Hecatomb in Brawl. Good bonuses, but a wasted power. I'd prefer Air Superiority from Flight but that would cost me an extra power This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Cat Dresden: Level 50 Natural Controller Primary Power Set: Illusion Control Secondary Power Set: Trick Arrow Power Pool: Speed Power Pool: Leadership Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Mace Mastery Hero Profile: Level 1: Blind -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprWiloft-EndRdx/Rchg(3), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), SprWiloft-Rchg/Dmg%(7) Level 1: Entangling Arrow -- GrvAnc-Hold%(A) Level 2: Flash Arrow -- Acc-I(A) Level 4: Spectral Wounds -- Apc-Dam%(A), Apc-Dmg/Rchg(13), Apc-Acc/Dmg/Rchg(13), Apc-Acc/Rchg(15), Apc-Dmg/EndRdx(15) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(17) Level 8: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(17), LucoftheG-Def/Rchg+(19) Level 10: Combat Jumping -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(19), LucoftheG-Def/Rchg+(48) Level 12: Ice Arrow -- GldNet-Dam%(A), UnbCns-Dam%(21), GhsWdwEmb-Dam%(21), NrnSht-Dam%(23), ImpSwf-Dam%(23) Level 14: Boxing -- Empty(A) Level 16: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(25) Level 18: Phantom Army -- ExpRnf-Acc/Dmg(A), ExpRnf-Acc/Rchg(25), ExpRnf-Acc/Dmg/Rchg(27), ExpRnf-Dmg/EndRdx(27), OvrFrc-Dam/KB(29), SlbAll-Build%(29) Level 20: Acid Arrow -- Ann-ResDeb%(A), Ann-Acc/Dmg/EndRdx(31), TchofLadG-%Dam(31), AchHee-ResDeb%(31), PstBls-Dam%(33), Bmbdmt-+FireDmg(33) Level 22: Weave -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(33), LucoftheG-Def/EndRdx(34), LucoftheG-Def(34) Level 24: Tactics -- GssSynFr--Build%(A), EndRdx-I(34) Level 26: Spectral Terror -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(36), SprOvrPrs-EndRdx/Rchg(36), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(36), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(37), SprOvrPrs-Rchg/Energy Font(37) Level 28: Disruption Arrow -- EndRdx-I(A), PwrTrns-+Heal(37) Level 30: Deceive -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(39), CrcPrs-Acc/Conf/Rchg(39), CrcPrs-Acc/Rchg(39), CrcPrs-Conf/EndRdx(40), CrcPrs-Conf%(40) Level 32: Phantasm -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(40), ExpRnf-Dmg/EndRdx(42), ExpRnf-Acc/Dmg/Rchg(42), ExpRnf-EndRdx/Dmg/Rchg(42), ExpRnf-+Res(Pets)(43) Level 35: Oil Slick Arrow -- RechRdx-I(A), Dmg-I(43), TchofLadG-%Dam(43), AchHee-ResDeb%(45), Bmbdmt-+FireDmg(48) Level 38: EMP Arrow -- UnbCns-Hold/Rchg(A), UnbCns-Acc/Hold/Rchg(45), UnbCns-Acc/Rchg(45), UnbCns-EndRdx/Hold(46), UnbCns-Hold(46) Level 41: Superior Invisibility -- LucoftheG-Def/Rchg+(A) Level 44: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(46), LucoftheG-Def/Rchg+(47) Level 47: Poisonous Ray -- AchHee-ResDeb%(A), ShlBrk-%Dam(47), TchofLadG-%Dam(47), GldJvl-Dam%(48) Level 49: Super Jump -- WntGif-ResSlow(A) Level 1: Containment Level 1: Brawl -- Hct-Dmg(A), Hct-Dmg/Rchg(7), Hct-Acc/Dmg/Rchg(9), Hct-Acc/Rchg(9), Hct-Dmg/EndRdx(11) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Flight-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- Pnc-Heal/+End(A) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11) Level 50: Intuition Radial Paragon Level 49: Double Jump ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1448;675;1350;HEX;| |78DA5593DD4E135110C7CFB6DB562808A5D47E43BF90B6D02DF8046A0B4A0443A2D| |EA975035B68AC6DB3DB06F0318CC64B3546107D016F4DBCF509F4C60BE395821FE1| |B64EF73F272C27D9FDED9933333BF33FE7ACED5647EAF5E5CB4219AF3475CBAA55D| |AADAED96E360DD37753EFF64CBD2968F82B7A3755350D6BD368F9689E3D759311DA| |4AB3D9B31AED9634C41D3E577BF5BA76DB6C6C3CAC5D31CDF68E185E6F53C8AD8E6| |16C8ED99FAB86BE6998D676A33322E79D466B6BD49E2C37B6B6BB344B2C751A1B9A| |23EF9ABE61D0CBEA1AE65E84EACAD1F352A1D7E011A2EF11FB6E211655E13A60BE0| |5D543E63BD0FB1E341DC142DC71D9464B9136322A31611B5F90C5CD9EAA7B119E23| |25A6069E2F3317C00C89E7E120C533874CE3CC002DFA78D1E51B57B038094E84C00| |BE434C4B5B886BE22EDC417B0CC4E3D825FD6E65F426B932B709A7CC499746292B8| |0F2A9479547639DAA721DC641A93E58E5D429E4818FE6F0801A973E018C9234760E| |C0FF33798F886E04405F31D0A0CF2CF3CC11F589CFACEFC0CA7A98FC4A02A521F20| |50CAE5C1A6515921FEB33B74034129EE3DCDC2A559B8203987650FE143644CA7917| |1D07A54F6108DA8B6311B65C6987130976026C15D0A8CCBCC71CE983BC1E2AB8148| |3273F22E1ABA788F799F5903671F3075F08002A7A53AD32CE92C4B5C60490B2C71E| |12F58FC07EE51708683D50C9FAD6292C9D2CEB3B46596F43105CDC81333B3C44ECB| |CC6B60E93AB30ABEA680BCBC2C79D6FF59408839798AE778334ABC191A3B3D25274| |DEEA0C6B5685EB77DB034AEB13C8F9D0DD30E2EC883B9108771B0073CFAFD846342| |AA22DC3B0B9ECB330BE070115C559D577D08C675D579D5ED4BF073D8E997858EBFC| |E18F3301E9D31A651E8B1C3A888E75CC31370F083BE1AA66FF6708C4FC5D3B6FBFF| |013085D856| |-------------------------------------------------------------------|
  11. @Sovera I'm Enjoying your dark/stone MG build here a lot. I made a few tweaks for my playstyle: - 6 slotted panacea for 6% heal bonus and control over when the proc fires - Added in combat teleport (I love this; dunno why more people don't use it) Before I start tweaking the rest, I wan'ted to understand the defense numbers - it looks like your original build is 6-7% over softcap for S/L and Psi - is there a reason for this? I'm thinking I might try and move some more into resists or damage. My build: This Villain build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Rolling Nightmare: Level 50 Natural Brute Primary Power Set: Dark Melee Secondary Power Set: Stone Armor Power Pool: Teleportation Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Energy Mastery Villain Profile: Level 1: Smite -- TchofDth-Acc/Dmg(A), TchofDth-Dam%(17), TchofDth-Dmg/Rchg(19), TchofDth-Acc/Dmg/EndRdx(5), TchofDth-Dmg/EndRdx/Rchg(5), TchofDth-Dmg/EndRdx(7) Level 1: Rock Armor -- Rct-ResDam%(A), Rct-Def/EndRdx(7), LucoftheG-Def/Rchg+(9) Level 2: Shadow Maul -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Dmg/EndRdx/Rchg(19), SprBrtFur-Acc/Dmg/EndRdx/Rchg(21), SprBrtFur-Rech/Fury%(45) Level 4: Stone Skin -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(13), ShlWal-Def(13), ShlWal-Def/EndRdx/Rchg(15), TtnCtn-ResDam/EndRdx(15), TtnCtn-ResDam(17) Level 6: Combat Teleport -- Range-I(A) Level 8: Siphon Life -- TchofDth-Dam%(A), OvrFrc-Acc/Dmg/End/Rech(21), OvrFrc-Dmg/End/Rech(23), OvrFrc-Acc/Dmg/End(23), OvrFrc-Dam/KB(25), OvrFrc-Acc/Dmg(25) Level 10: Mud Pots -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(27), SprUnrFur-Acc/Dmg/Rchg(27), SprUnrFur-Dmg/EndRdx/Rchg(29), SprUnrFur-Acc/Dmg/EndRdx/Rchg(29), SprUnrFur-Rchg/+Regen/+End(31) Level 12: Touch of Fear -- Arm-Dmg/EndRdx(A), Arm-Acc/Rchg(31), Arm-Acc/Dmg/Rchg(31), Arm-Dmg/Rchg(37), Arm-Dam%(42) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 16: Rooted -- Prv-Heal(A), Prv-Heal/EndRdx(33), Prv-EndRdx/Rchg(33), Prv-Heal/Rchg(34), Prv-Heal/Rchg/EndRdx(34), Prv-Absorb%(34) Level 18: Dark Consumption -- SynSck-EndMod(A), SynSck-Dam/Rech(36), SynSck-EndMod/Rech(36), SynSck-Dam/Rech/Acc(36), SynSck-Dam/Acc/End(37), SynSck-EndMod/+RunSpeed(37) Level 20: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 22: Teleport Target -- WntGif-ResSlow(A) Level 24: Boxing -- Empty(A) Level 26: Soul Drain -- Erd-Acc/Dmg/Rchg(A), Erd-Acc/Rchg(40), Erd-Dmg/Rchg(40), RechRdx-I(42), GssSynFr--Build%(42) Level 28: Crystal Armor -- LucoftheG-Def/Rchg+(A), Rct-Def(39), Rct-Def/EndRdx(39) Level 30: Earth's Embrace -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(39), Pnc-Heal/Rchg(43), Pnc-Heal/EndRedux/Rchg(46), Pnc-Heal(46), Pnc-Heal/+End(50) Level 32: Midnight Grasp -- TchofDth-Dam%(A), Hct-Dmg/Rchg(43), Hct-Acc/Dmg/Rchg(43), Hct-Acc/Rchg(45), Hct-Dmg/EndRdx(45), Hct-Dam%(48) Level 35: Minerals -- Rct-Def(A), Rct-Def/EndRdx(40) Level 38: Brimstone Armor -- GldArm-3defTpProc(A), EndRdx-I(46) Level 41: Focused Accuracy -- EndRdx-I(A) Level 44: Physical Perfection -- PrfShf-End%(A) Level 47: Tough -- RctArm-ResDam/EndRdx/Rchg(A), RctArm-ResDam(47), RctArm-ResDam/EndRdx(48), StdPrt-ResDam/Def+(48) Level 49: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(49), Rct-Def/EndRdx(49) Level 1: Fury Level 1: Brawl -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(9) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11) Level 50: Musculature Radial Paragon Level 50: Born In Battle Level 50: High Pain Threshold Level 50: Invader Level 50: Marshal ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1456;691;1382;HEX;| |78DA6D94DB4E136110C7BF6DB7164A0B947385425B819E6029DE794A3C408D04088| |A51838766A30B36966EB35D12790D6FBCF578E19378F6098C873B85B6A83C409DDD| |FF7C521237697E3BFF99D999F90E5D7A38175C5FCF9F154AC785925EAD16CE5B5BB| |6E15FD6ED2D4B2F798510E12B66A9542C6FC4968B1BF7ED4DDD32FCA40EB8718525| |A36418DA9C6E3DC06B04F29CB16E94AB86B66A9B65A370CEDA342DD1B3629A25ED2| |A45554CCBD6EDA2590EB8D26AC530EE05DDD74543AF50A9906BE49D7A6445E62BC5| |BBDA7CD9B036B60B4B7AD536AC6DB439448D8CD3AF26FE3D4D9F58232455D15D007| |B6E81EA6DE61DF0C84DF0B593A620D923F669E45972EE816DFD8ACBBA13C3413EE5| |099C9EA7CC6760CF73B0EF0538F5127C43595E99ECCD430C5E642E809D97981954E| |CD6C0495A6D1FCF267C19E18A7B04BFFCA29F07EDFB862F0C7C657E0187BE333F83| |EF28BC5D26B70755573C1A627682235DCC6E70340C3628AB8393D58ED31E384F314| |F82E327C0F41930413384780625947566681731E67B4297DCBCAE1FE831F693B903| |C6779935661DFCED1C50C5DDBEA62FBC831E8FED326BCC3A38DE60EE8103D456AF5| |CDA5EDEE90912FBA5D83F8C320A8983521C6CD223FED07B842BAB911A0D1A554572| |87B90BA6B3D8AFF42B2CC4473287E5591BE68A930D1499E433F796BC51B93FD1117| |646C1CC28383DC68C81B371709FB2C664F2189F8C4C12E53329702ACDCC803359F0| |138527385949705B496EEB03A913D239719CCBC7B18981B01029768A148B4112B35| |2CC3E460D2F2DA5C6A2578B2B6E835A029C19650E2AEEFAA9149C93EB95E3F5CA71| |63396E2CAFBA17D8B9F6CDE6887AF057E0D8B4538BEAC10517621A3BB2A24A8D44C| |58DAB07FE13D73824A6F8FAB5888AB8869EDB16C05F879C3C75E091C75D92453A6F| |B3EC6C5E0EB418D75B8D1BADC65AABF1172433D821| |-------------------------------------------------------------------|
  12. Rad melee hits like a semi... at 15 MPH. It feels really slow and clunky to me. How do others find it?
  13. McOz

    EM/Fire build.

    So i built it and tested it - losing 15% recharge hasn't made a noticeable difference for me. This build feels really tough. I can survive Farm 125 @ +4x8 without much worry. Regular missions and TF's have been a survivable with pretty great damage. Need to try an ITF next.
  14. McOz

    EM/Fire build.

    Thanks for the response 🙂 I realise that I didn't understand the 'builder/spender' dynamic of EM. Once I figured out that TF then ET gives you the quick animation, it became fun again for me. Any thoughts on the Question I posted above on the min amount of recharge needed to sustain the attack chain?
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