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McOz

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Posts posted by McOz

  1. Been running the updated build for a bit, it's a nice damage upgrade. Call Hawk is a nice heavy hitter, with the bonus of being ranged. I notice I use 'Domination' mode mostly for the blue bar refill. 

  2. @Voltak I apologise, I wasn't looking to cause offense. You said Dom's are S Tier for damage. I've watched your videos, and they are very impressive. I particularly like the Earth/Rad build. You state in the videos that the builds are optimised for control and survivability, not damage. With out taking away from anything you do, or have done - what I'm *really curious* about is - what does an S Tier Damage Dom build look like?  I've not seen this before. This is coming from a place of 'i'd love a Dom that does sick damage!', not a 'put your money where your mouth is' place. Perhaps I could of phrased that better.

     

    • Like 1
  3. Thanks for the tips @electric_emu, I appreciate your time and input. I've implemented most, and I also swapped Super Speed for Maneuvers and put the extra slots in Freezing Touch slotted with Hecatomb for 10% more recharge. The Thunderstrikes were to get a little ranged defence in, the E + N was a bonus.  Revised build:

     

    This Hero build was built using Mids Reborn 3.2.17
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Slow Roll Sally: Level 50 Natural Blaster
    Primary Power Set: Ice Blast
    Secondary Power Set: Ice Manipulation
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Cold Mastery

    Hero Profile:
    Level 1: Ice Bolt -- Apc-Dmg(A), Apc-Dmg/Rchg(3), Apc-Acc/Dmg/Rchg(3), Apc-Acc/Rchg(5), Apc-Dmg/EndRdx(5)
    Level 1: Chilblain -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(7), Thn-Dmg/EndRdx(7)
    Level 2: Frost Breath -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(9), SprFrzBls-Acc/Dmg/EndRdx(9), SprFrzBls-Acc/Dmg/Rchg(11), SprFrzBls-Dmg/EndRdx/Acc/Rchg(11), SprFrzBls-Rchg/ImmobProc(13)
    Level 4: Hasten -- RechRdx-I(A), RechRdx-I(13)
    Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(15), ShlWal-ResDam/Re TP(15)
    Level 8: Freeze Ray -- GldJvl-Dam%(A), Apc-Dam%(17), GldNet-Dam%(17), GhsWdwEmb-Dam%(19), NrnSht-Dam%(19), UnbCns-Dam%(21)
    Level 10: Frigid Protection -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(21), Prv-Heal/Rchg(23), Prv-EndRdx/Rchg(23), Prv-Heal/EndRdx(25), Prv-Heal(25)
    Level 12: Ice Sword -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(27), KntCmb-Dmg/Rchg(27), KntCmb-Dmg/EndRdx/Rchg(29)
    Level 14: Aim -- RechRdx-I(A)
    Level 16: Build Up -- GssSynFr--Build%(A)
    Level 18: Bitter Ice Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(29), SprDfnBrr-Acc/Dmg/Rchg(31), SprDfnBrr-Acc/Dmg/EndRdx(31), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(31), SprDfnBrr-Rchg/+Status Protect(33)
    Level 20: Ice Patch -- RechRdx-I(A)
    Level 22: Kick -- Empty(A)
    Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A)
    Level 26: Bitter Freeze Ray -- SprWntBit-Dmg/Rchg(A), SprWntBit-Acc/Dmg/EndRdx(33), SprWntBit-Acc/Dmg/Rchg(33), SprWntBit-Dmg/EndRdx/Acc/Rchg(34), SprWntBit-Rchg/SlowProc(34)
    Level 28: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(34), UnbGrd-Max HP%(36), UnbGrd-ResDam(36), UnbGrd-ResDam/EndRdx(36), UnbGrd-ResDam/EndRdx/Rchg(37)
    Level 30: Ice Storm -- Rgn-Dmg(A), Rgn-Dmg/Rchg(37), Rgn-Acc/Dmg/Rchg(37), Rgn-Acc/Rchg(39), Rgn-Dmg/EndRdx(39), Rgn-Knock%(39)
    Level 32: Blizzard -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(40), SprBlsWrt-Acc/Dmg/Rchg(40), SprBlsWrt-Acc/Dmg/EndRdx(40), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(42), SprBlsWrt-Rchg/Dmg%(42)
    Level 35: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(43)
    Level 38: Frozen Aura -- FuroftheG-ResDeb%(A), Arm-Dam%(43), Erd-%Dam(43), Obl-%Dam(45), Arm-Dmg(45), Obl-Dmg(45)
    Level 41: Snow Storm -- IceMisTrmt-End/Slow(A)
    Level 44: Flash Freeze -- Bmbdmt-+FireDmg(A), PstBls-Dam%(46), Ann-ResDeb%(46), JvlVll-Dam%(46)
    Level 47: Freezing Touch -- Hct-Dmg/Rchg(A), Hct-Dam%(48), Hct-Dmg/EndRdx(48), Hct-Acc/Rchg(48), Hct-Acc/Dmg/Rchg(50)
    Level 49: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50)
    Level 1: Defiance 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A)
    Level 2: Stamina -- PrfShf-End%(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 4: Ninja Run 
    ------------

  4. I just hit 50 on my ice/ice/ice. I'm really enjoying Blizzard + Ice Storm and Snow Storm - it melts mobs away.  Frozen Aura stomp is great, and seems worth procing out, as does Flash Freeze. I realised I don't need shiver AND Snow Storm, and I went fly, but prefer to be on the ground for Frozen Aura stomp and Ice Patch. This is what I built to respec into. Any feedback or obvious improvements from the hive mind before I do?

     

    I don't mind dying occasionally, so i've not capped defence or resits. Mostly I play for fun. I like big damage, and a fun, varied play style. 

     

    This Hero build was built using Mids Reborn 3.2.17
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Slow Roll Sally: Level 50 Natural Blaster
    Primary Power Set: Ice Blast
    Secondary Power Set: Ice Manipulation
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Cold Mastery

    Hero Profile:
    Level 1: Ice Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)
    Level 1: Chilblain -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(7), Thn-Dmg/EndRdx(9)
    Level 2: Frost Breath -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(9), SprFrzBls-Acc/Dmg/EndRdx(11), SprFrzBls-Acc/Dmg/Rchg(11), SprFrzBls-Dmg/EndRdx/Acc/Rchg(13), SprFrzBls-Rchg/ImmobProc(13)
    Level 4: Hasten -- RechRdx-I(A), RechRdx-I(17)
    Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(19), ShlWal-ResDam/Re TP(19)
    Level 8: Freeze Ray -- GldJvl-Dam%(A), Apc-Dam%(17), GldNet-Dam%(21), GhsWdwEmb-Dam%(46), NrnSht-Dam%(46), UnbCns-Dam%(50)
    Level 10: Frigid Protection -- PrfShf-End%(A), PrfShf-EndMod(21), PrfShf-EndMod/Rchg(23), NmnCnv-Heal(23), NmnCnv-Heal/EndRdx(25), NmnCnv-Heal/Rchg(25)
    Level 12: Ice Sword -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(27), KntCmb-Dmg/Rchg(27), KntCmb-Dmg/EndRdx/Rchg(29)
    Level 14: Aim -- AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-ToHit/Rchg(29), AdjTrg-Rchg(31)
    Level 16: Build Up -- GssSynFr--Build%(A)
    Level 18: Bitter Ice Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(31), SprDfnBrr-Acc/Dmg/Rchg(31), SprDfnBrr-Acc/Dmg/EndRdx(33), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(33), SprDfnBrr-Rchg/+Status Protect(33)
    Level 20: Ice Patch -- RechRdx-I(A)
    Level 22: Kick -- Empty(A)
    Level 24: Super Speed -- WntGif-ResSlow(A)
    Level 26: Bitter Freeze Ray -- SprWntBit-Dmg/Rchg(A), SprWntBit-Acc/Dmg/EndRdx(34), SprWntBit-Acc/Dmg/Rchg(34), SprWntBit-Dmg/EndRdx/Acc/Rchg(34), SprWntBit-Rchg/SlowProc(36)
    Level 28: Tough -- GldArm-3defTpProc(A), GldArm-ResDam(36), UnbGrd-Max HP%(36), StdPrt-ResDam/Def+(37)
    Level 30: Ice Storm -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg(37), OvrFrc-End/Rech(37), OvrFrc-Acc/Dmg/End(39), OvrFrc-Dmg/End/Rech(39), OvrFrc-Acc/Dmg/End/Rech(39)
    Level 32: Blizzard -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(40), SprBlsWrt-Acc/Dmg/Rchg(40), SprBlsWrt-Acc/Dmg/EndRdx(40), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(42), SprBlsWrt-Rchg/Dmg%(42)
    Level 35: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(43)
    Level 38: Frozen Aura -- FuroftheG-ResDeb%(A), Arm-Dam%(43), Erd-%Dam(43), Obl-%Dam(45), Dmg-I(45), Dmg-I(45)
    Level 41: Snow Storm -- IceMisTrmt-End/Slow(A)
    Level 44: Flash Freeze -- Bmbdmt-+FireDmg(A), PstBls-Dam%(46), Ann-ResDeb%(48), JvlVll-Dam%(48)
    Level 47: Freezing Touch -- Mk'Bit-Dam%(A), Hct-Dam%(48)
    Level 49: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50)
    Level 1: Defiance 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(15), Mrc-Rcvry+(15)
    Level 2: Stamina -- EndMod-I(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 4: Ninja Run 
    Level 24: Speed Phase 
    ------------

  5. Playing with Ice Mastery epic, and added Incarnates:

     

    This Hero build was built using Mids Reborn 3.1.2.5
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Cat Dresden: Level 50 Natural Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Trick Arrow
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Ice Mastery

    Hero Profile:
    Level 1: Blind -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprWiloft-EndRdx/Rchg(3), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), SprWiloft-Rchg/Dmg%(7)
    Level 1: Entangling Arrow -- GrvAnc-Hold%(A)
    Level 2: Flash Arrow -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(9), CldSns-Acc/Rchg(9), CldSns-ToHitDeb/EndRdx/Rchg(11), CldSns-Acc/EndRdx/Rchg(11)
    Level 4: Spectral Wounds -- Apc-Dam%(A), Apc-Dmg/Rchg(13), Apc-Acc/Dmg/Rchg(13), Apc-Acc/Rchg(15), Apc-Dmg/EndRdx(15)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(17)
    Level 8: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(17), LucoftheG-Def/Rchg+(19)
    Level 10: Combat Jumping -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(19), LucoftheG-Def/Rchg+(21)
    Level 12: Ice Arrow -- GldNet-Dam%(A), UnbCns-Dam%(21), GhsWdwEmb-Dam%(23), NrnSht-Dam%(23), ImpSwf-Dam%(25)
    Level 14: Boxing -- Hct-Dmg/Rchg(A), Hct-Dam%(25), Hct-Acc/Dmg/Rchg(27), Hct-Acc/Rchg(27), Hct-Dmg/EndRdx(29)
    Level 16: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(29)
    Level 18: Phantom Army -- ExpRnf-Acc/Dmg(A), ExpRnf-Acc/Rchg(31), ExpRnf-Acc/Dmg/Rchg(31), ExpRnf-Dmg/EndRdx(31), SlbAll-Acc/Dmg/Rchg(33), SlbAll-Build%(33)
    Level 20: Acid Arrow -- Ann-ResDeb%(A), Ann-Acc/Dmg/EndRdx(33), TchofLadG-%Dam(34), AchHee-ResDeb%(34), PstBls-Dam%(34), Bmbdmt-+FireDmg(36)
    Level 22: Weave -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(36), LucoftheG-Def/EndRdx(36), LucoftheG-Def(37)
    Level 24: Tactics -- EndRdx-I(A)
    Level 26: Spectral Terror -- DarWtcDsp-ToHitDeb/EndRdx(A)
    Level 28: Disruption Arrow -- EndRdx-I(A)
    Level 30: Deceive -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(37), CrcPrs-Acc/Conf/Rchg(37), CrcPrs-Acc/Rchg(39), CrcPrs-Conf/EndRdx(39), CrcPrs-Conf%(39)
    Level 32: Phantasm -- ExpRnf-Acc/Rchg(A), OvrFrc-Dam/KB(40), ExpRnf-Acc/Dmg(40), ExpRnf-Dmg/EndRdx(40), ExpRnf-Acc/Dmg/Rchg(42), ExpRnf-EndRdx/Dmg/Rchg(42)
    Level 35: Oil Slick Arrow -- RechRdx-I(A), Dmg-I(42), TchofLadG-%Dam(43), AchHee-ResDeb%(43)
    Level 38: EMP Arrow -- UnbCns-Hold/Rchg(A), UnbCns-Acc/Hold/Rchg(43), UnbCns-Acc/Rchg(45), UnbCns-EndRdx/Hold(45), UnbCns-Hold(45)
    Level 41: Superior Invisibility -- LucoftheG-Def/Rchg+(A)
    Level 44: Ice Blast -- GldJvl-Dam%(A), Thn-Acc/Dmg/EndRdx(46), Thn-Acc/Dmg(46), Thn-Dmg/EndRdx(46)
    Level 47: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(47), LucoftheG-Def(47)
    Level 49: Ice Storm -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(49), Rgn-Acc/Dmg/Rchg(49), Rgn-Dmg/Rchg(49), Rgn-Acc/Rchg(50)
    Level 1: Containment 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Flight-I(A)
    Level 1: Hurdle -- Jump-I(A)
    Level 1: Health -- Pnc-Heal/+End(A)
    Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(7)
    Level 50: Agility Core Paragon 
    Level 50: Pyronic Core Final Judgement 
    Level 50: Reactive Core Flawless Interface 
    Level 50: Ageless Core Epiphany 
    Level 50: Support Core Embodiment 
    Level 50: Banished Pantheon Radial Superior Ally 
    ------------

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    |-------------------------------------------------------------------|

     

  6. Changes:

     - Took the Flash Arrow advice - thank you @Uun.

     - Managed to squeeze in 12% more recharge and another pet

     - Dropped Super Jump

     - Move the Hecatomb mule from Brawl to Boxing for an extra ~30 dmg in the event it's ever used

     

     

    I'm not sure what level of defense is 'right' when actually playing at range. I'm 33 now and on a leveling build, will respec into this build in the next few days. Endurance recovery might be an issue looking at End Use (2.08%) vs End Recover (2.56%). What end use/recovery ration to people usually aim for?

     

    This Hero build was built using Mids Reborn 3.1.2.5
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Cat Dresden: Level 50 Natural Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Trick Arrow
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Blind -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprWiloft-EndRdx/Rchg(3), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), SprWiloft-Rchg/Dmg%(7)
    Level 1: Entangling Arrow -- GrvAnc-Hold%(A)
    Level 2: Flash Arrow -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(13), CldSns-Acc/Rchg(13), CldSns-ToHitDeb/EndRdx/Rchg(15), CldSns-Acc/EndRdx/Rchg(15), CldSns-%Dam(17)
    Level 4: Spectral Wounds -- Apc-Dam%(A), Apc-Dmg/Rchg(17), Apc-Acc/Dmg/Rchg(19), Apc-Acc/Rchg(19), Apc-Dmg/EndRdx(21)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(21)
    Level 8: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(23), LucoftheG-Def/Rchg+(23)
    Level 10: Combat Jumping -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(25), LucoftheG-Def/Rchg+(25)
    Level 12: Ice Arrow -- GldNet-Dam%(A), UnbCns-Dam%(27), GhsWdwEmb-Dam%(27), NrnSht-Dam%(29), ImpSwf-Dam%(29)
    Level 14: Boxing -- Hct-Dmg/Rchg(A), Hct-Dmg(47), Hct-Acc/Dmg/Rchg(47), Hct-Acc/Rchg(48), Hct-Dmg/EndRdx(49)
    Level 16: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(31)
    Level 18: Phantom Army -- ExpRnf-Acc/Dmg(A), ExpRnf-Acc/Rchg(31), ExpRnf-Acc/Dmg/Rchg(31), ExpRnf-Dmg/EndRdx(33), SlbAll-Acc/Dmg/Rchg(33), SlbAll-Build%(33)
    Level 20: Acid Arrow -- Ann-ResDeb%(A), Ann-Acc/Dmg/EndRdx(34), TchofLadG-%Dam(34), AchHee-ResDeb%(34), PstBls-Dam%(36), Bmbdmt-+FireDmg(36)
    Level 22: Weave -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(36), LucoftheG-Def/EndRdx(37), LucoftheG-Def(37)
    Level 24: Tactics -- GssSynFr--Build%(A), EndRdx-I(37)
    Level 26: Spectral Terror -- DarWtcDsp-ToHitDeb/EndRdx(A)
    Level 28: Disruption Arrow -- EndRdx-I(A)
    Level 30: Deceive -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(39), CrcPrs-Acc/Conf/Rchg(39), CrcPrs-Acc/Rchg(40), CrcPrs-Conf/EndRdx(40), CrcPrs-Conf%(40)
    Level 32: Phantasm -- ExpRnf-Acc/Rchg(A), OvrFrc-Dam/KB(39), ExpRnf-Acc/Dmg(42), ExpRnf-Dmg/EndRdx(42), ExpRnf-Acc/Dmg/Rchg(42), ExpRnf-EndRdx/Dmg/Rchg(43)
    Level 35: Oil Slick Arrow -- RechRdx-I(A), Dmg-I(43), TchofLadG-%Dam(43), AchHee-ResDeb%(45), Bmbdmt-+FireDmg(45)
    Level 38: EMP Arrow -- UnbCns-Hold/Rchg(A), UnbCns-Acc/Hold/Rchg(45), UnbCns-Acc/Rchg(46), UnbCns-EndRdx/Hold(46), UnbCns-Hold(46)
    Level 41: Superior Invisibility -- LucoftheG-Def/Rchg+(A)
    Level 44: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(48), LucoftheG-Def/Rchg+(48)
    Level 47: Poisonous Ray -- AchHee-ResDeb%(A)
    Level 49: Summon Tarantula -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(49), ExpRnf-Acc/Dmg/Rchg(50), ExpRnf-EndRdx/Dmg/Rchg(50), ExpRnf-Acc/Rchg(50)
    Level 1: Containment 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Flight-I(A)
    Level 1: Hurdle -- Jump-I(A)
    Level 1: Health -- Pnc-Heal/+End(A)
    Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11)
    Level 50: Intuition Radial Paragon 
    ------------

    | Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
    |-------------------------------------------------------------------|
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  7. I'm trying to build something similar. Goals are:

     - Perma PA

     - Max Ranged Defense

     - Lots of debuff/holds so my army can wipe out mobs

     - An attack chain that does damage and I don't hate

     

    What I have so far is below. Noting:

     - Decent Smashing/Lethal/Ranged  Defense and some S/L resitance

     - 270% recharge, so about 30% short I believe

     - Some nice damaging attacks: Spectral Wounds, Ice Arrow, Acid Arrow, Oil Slick Arrow. And Poisonous Ray, which sucks to cast, but debuffs bosses nicely

     - Two decent ST holds in Ice Arrow and Blind

     - Two decent AoE holds in EMP Arrow and Oil Slick Arrow, which should alternate between fights

     

    Probably lots of tweaking still to do. I'm not sure about:

     - the Chance to Heal proc in Disruption Arrow. I'm hoping it proc's per target.

     - mulling Hecatomb in Brawl. Good bonuses, but a wasted power. I'd prefer Air Superiority from Flight but that would cost me an extra power

     

    This Hero build was built using Mids Reborn 3.1.2.5
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Cat Dresden: Level 50 Natural Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Trick Arrow
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Blind -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprWiloft-EndRdx/Rchg(3), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), SprWiloft-Rchg/Dmg%(7)
    Level 1: Entangling Arrow -- GrvAnc-Hold%(A)
    Level 2: Flash Arrow -- Acc-I(A)
    Level 4: Spectral Wounds -- Apc-Dam%(A), Apc-Dmg/Rchg(13), Apc-Acc/Dmg/Rchg(13), Apc-Acc/Rchg(15), Apc-Dmg/EndRdx(15)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(17)
    Level 8: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(17), LucoftheG-Def/Rchg+(19)
    Level 10: Combat Jumping -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(19), LucoftheG-Def/Rchg+(48)
    Level 12: Ice Arrow -- GldNet-Dam%(A), UnbCns-Dam%(21), GhsWdwEmb-Dam%(21), NrnSht-Dam%(23), ImpSwf-Dam%(23)
    Level 14: Boxing -- Empty(A)
    Level 16: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(25)
    Level 18: Phantom Army -- ExpRnf-Acc/Dmg(A), ExpRnf-Acc/Rchg(25), ExpRnf-Acc/Dmg/Rchg(27), ExpRnf-Dmg/EndRdx(27), OvrFrc-Dam/KB(29), SlbAll-Build%(29)
    Level 20: Acid Arrow -- Ann-ResDeb%(A), Ann-Acc/Dmg/EndRdx(31), TchofLadG-%Dam(31), AchHee-ResDeb%(31), PstBls-Dam%(33), Bmbdmt-+FireDmg(33)
    Level 22: Weave -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(33), LucoftheG-Def/EndRdx(34), LucoftheG-Def(34)
    Level 24: Tactics -- GssSynFr--Build%(A), EndRdx-I(34)
    Level 26: Spectral Terror -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(36), SprOvrPrs-EndRdx/Rchg(36), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(36), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(37), SprOvrPrs-Rchg/Energy Font(37)
    Level 28: Disruption Arrow -- EndRdx-I(A), PwrTrns-+Heal(37)
    Level 30: Deceive -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(39), CrcPrs-Acc/Conf/Rchg(39), CrcPrs-Acc/Rchg(39), CrcPrs-Conf/EndRdx(40), CrcPrs-Conf%(40)
    Level 32: Phantasm -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(40), ExpRnf-Dmg/EndRdx(42), ExpRnf-Acc/Dmg/Rchg(42), ExpRnf-EndRdx/Dmg/Rchg(42), ExpRnf-+Res(Pets)(43)
    Level 35: Oil Slick Arrow -- RechRdx-I(A), Dmg-I(43), TchofLadG-%Dam(43), AchHee-ResDeb%(45), Bmbdmt-+FireDmg(48)
    Level 38: EMP Arrow -- UnbCns-Hold/Rchg(A), UnbCns-Acc/Hold/Rchg(45), UnbCns-Acc/Rchg(45), UnbCns-EndRdx/Hold(46), UnbCns-Hold(46)
    Level 41: Superior Invisibility -- LucoftheG-Def/Rchg+(A)
    Level 44: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(46), LucoftheG-Def/Rchg+(47)
    Level 47: Poisonous Ray -- AchHee-ResDeb%(A), ShlBrk-%Dam(47), TchofLadG-%Dam(47), GldJvl-Dam%(48)
    Level 49: Super Jump -- WntGif-ResSlow(A)
    Level 1: Containment 
    Level 1: Brawl -- Hct-Dmg(A), Hct-Dmg/Rchg(7), Hct-Acc/Dmg/Rchg(9), Hct-Acc/Rchg(9), Hct-Dmg/EndRdx(11)
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Flight-I(A)
    Level 1: Hurdle -- Jump-I(A)
    Level 1: Health -- Pnc-Heal/+End(A)
    Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11)
    Level 50: Intuition Radial Paragon 
    Level 49: Double Jump 
    ------------

    | Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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  8. On 12/19/2021 at 1:15 AM, Sovera said:

    I'll leave the MG build here. The free slot in Soul Drain is for Gaussian but I didn't put it in so it wouldn't skew my numbers:

     

      Reveal hidden contents

    This Villain build was built using Mids Reborn 3.1.2.5
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Dark Melee
    Secondary Power Set: Stone Armor
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Smite -- TchofDth-Acc/Dmg(A), TchofDth-Dam%(17), TchofDth-Dmg/Rchg(19), TchofDth-Acc/Dmg/EndRdx(5), TchofDth-Dmg/EndRdx/Rchg(5), TchofDth-Dmg/EndRdx(7)
    Level 1: Rock Armor -- Rct-ResDam%(A), Rct-Def/EndRdx(7), LucoftheG-Def/Rchg+(9)
    Level 2: Shadow Maul -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Dmg/EndRdx/Rchg(19), SprBrtFur-Acc/Dmg/EndRdx/Rchg(21), SprBrtFur-Rech/Fury%(45)
    Level 4: Stone Skin -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(13), ShlWal-Def(13), ShlWal-Def/EndRdx/Rchg(15), TtnCtn-ResDam/EndRdx(15), TtnCtn-ResDam(17)
    Level 6: Hover -- LucoftheG-Def/Rchg+(A)
    Level 8: Siphon Life -- TchofDth-Dam%(A), OvrFrc-Acc/Dmg/End/Rech(21), OvrFrc-Dmg/End/Rech(23), OvrFrc-Acc/Dmg/End(23), OvrFrc-Dam/KB(25), OvrFrc-Acc/Dmg(25)
    Level 10: Mud Pots -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(27), SprUnrFur-Acc/Dmg/Rchg(27), SprUnrFur-Dmg/EndRdx/Rchg(29), SprUnrFur-Acc/Dmg/EndRdx/Rchg(29), SprUnrFur-Rchg/+Regen/+End(31)
    Level 12: Touch of Fear -- Arm-Dmg/EndRdx(A), Arm-Acc/Rchg(31), Arm-Acc/Dmg/Rchg(31), Arm-Dmg/Rchg(37), Arm-Dam%(42)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(33)
    Level 16: Rooted -- Prv-Heal(A), Prv-Heal/EndRdx(33), Prv-EndRdx/Rchg(33), Prv-Heal/Rchg(34), Prv-Heal/Rchg/EndRdx(34), Prv-Absorb%(34)
    Level 18: Dark Consumption -- SynSck-EndMod(A), SynSck-Dam/Rech(36), SynSck-EndMod/Rech(36), SynSck-Dam/Rech/Acc(36), SynSck-Dam/Acc/End(37), SynSck-EndMod/+RunSpeed(37)
    Level 20: Crystal Armor -- LucoftheG-Def/Rchg+(A), Rct-Def(39), Rct-Def/EndRdx(39)
    Level 22: Fly -- WntGif-ResSlow(A)
    Level 24: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
    Level 26: Soul Drain -- Erd-Acc/Dmg/Rchg(A), Erd-Acc/Rchg(40), Erd-Dmg/Rchg(40), RechRdx-I(42), Empty(42)
    Level 28: Minerals -- Rct-Def(A), Rct-Def/EndRdx(40)
    Level 30: Earth's Embrace -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(39), Pnc-Heal/Rchg(43), Pnc-Heal/EndRedux/Rchg(46), Pnc-Heal(46)
    Level 32: Midnight Grasp -- TchofDth-Dam%(A), Hct-Dmg/Rchg(43), Hct-Acc/Dmg/Rchg(43), Hct-Acc/Rchg(45), Hct-Dmg/EndRdx(45), Hct-Dam%(48)
    Level 35: Brimstone Armor -- GldArm-3defTpProc(A), EndRdx-I(46)
    Level 38: Focused Accuracy -- EndRdx-I(A)
    Level 41: Physical Perfection -- PrfShf-End%(A)
    Level 44: Boxing -- Empty(A)
    Level 47: Tough -- RctArm-ResDam/EndRdx/Rchg(A), RctArm-ResDam(47), RctArm-ResDam/EndRdx(48), StdPrt-ResDam/Def+(48)
    Level 49: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(49), Rct-Def/EndRdx(49)
    Level 1: Fury
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Empty(A)
    Level 1: Hurdle -- Empty(A)
    Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(9), NmnCnv-Regen/Rcvry+(11)
    Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11)
    Level 50: Musculature Radial Paragon
    Level 50: Born In Battle
    Level 50: High Pain Threshold
    Level 50: Invader
    Level 50: Marshal
    Level 22: Afterburner
    ------------

     

     

    @Sovera

     I'm Enjoying your dark/stone MG build here a lot. I made a few tweaks for my playstyle:
     - 6 slotted panacea for 6% heal bonus and control over when the proc fires

     - Added in combat teleport (I love this; dunno why more people don't use it)

     

    Before I start tweaking the rest, I wan'ted to understand the defense numbers - it looks like your original build is 6-7% over softcap for S/L and Psi - is there a reason for this? I'm thinking I might try and move some more into resists or damage.

     

    My build:

    This Villain build was built using Mids Reborn 3.1.2.5
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Rolling Nightmare: Level 50 Natural Brute
    Primary Power Set: Dark Melee
    Secondary Power Set: Stone Armor
    Power Pool: Teleportation
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Smite -- TchofDth-Acc/Dmg(A), TchofDth-Dam%(17), TchofDth-Dmg/Rchg(19), TchofDth-Acc/Dmg/EndRdx(5), TchofDth-Dmg/EndRdx/Rchg(5), TchofDth-Dmg/EndRdx(7)
    Level 1: Rock Armor -- Rct-ResDam%(A), Rct-Def/EndRdx(7), LucoftheG-Def/Rchg+(9)
    Level 2: Shadow Maul -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Dmg/EndRdx/Rchg(19), SprBrtFur-Acc/Dmg/EndRdx/Rchg(21), SprBrtFur-Rech/Fury%(45)
    Level 4: Stone Skin -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(13), ShlWal-Def(13), ShlWal-Def/EndRdx/Rchg(15), TtnCtn-ResDam/EndRdx(15), TtnCtn-ResDam(17)
    Level 6: Combat Teleport -- Range-I(A)
    Level 8: Siphon Life -- TchofDth-Dam%(A), OvrFrc-Acc/Dmg/End/Rech(21), OvrFrc-Dmg/End/Rech(23), OvrFrc-Acc/Dmg/End(23), OvrFrc-Dam/KB(25), OvrFrc-Acc/Dmg(25)
    Level 10: Mud Pots -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(27), SprUnrFur-Acc/Dmg/Rchg(27), SprUnrFur-Dmg/EndRdx/Rchg(29), SprUnrFur-Acc/Dmg/EndRdx/Rchg(29), SprUnrFur-Rchg/+Regen/+End(31)
    Level 12: Touch of Fear -- Arm-Dmg/EndRdx(A), Arm-Acc/Rchg(31), Arm-Acc/Dmg/Rchg(31), Arm-Dmg/Rchg(37), Arm-Dam%(42)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(33)
    Level 16: Rooted -- Prv-Heal(A), Prv-Heal/EndRdx(33), Prv-EndRdx/Rchg(33), Prv-Heal/Rchg(34), Prv-Heal/Rchg/EndRdx(34), Prv-Absorb%(34)
    Level 18: Dark Consumption -- SynSck-EndMod(A), SynSck-Dam/Rech(36), SynSck-EndMod/Rech(36), SynSck-Dam/Rech/Acc(36), SynSck-Dam/Acc/End(37), SynSck-EndMod/+RunSpeed(37)
    Level 20: Combat Jumping -- LucoftheG-Def/Rchg+(A)
    Level 22: Teleport Target -- WntGif-ResSlow(A)
    Level 24: Boxing -- Empty(A)
    Level 26: Soul Drain -- Erd-Acc/Dmg/Rchg(A), Erd-Acc/Rchg(40), Erd-Dmg/Rchg(40), RechRdx-I(42), GssSynFr--Build%(42)
    Level 28: Crystal Armor -- LucoftheG-Def/Rchg+(A), Rct-Def(39), Rct-Def/EndRdx(39)
    Level 30: Earth's Embrace -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(39), Pnc-Heal/Rchg(43), Pnc-Heal/EndRedux/Rchg(46), Pnc-Heal(46), Pnc-Heal/+End(50)
    Level 32: Midnight Grasp -- TchofDth-Dam%(A), Hct-Dmg/Rchg(43), Hct-Acc/Dmg/Rchg(43), Hct-Acc/Rchg(45), Hct-Dmg/EndRdx(45), Hct-Dam%(48)
    Level 35: Minerals -- Rct-Def(A), Rct-Def/EndRdx(40)
    Level 38: Brimstone Armor -- GldArm-3defTpProc(A), EndRdx-I(46)
    Level 41: Focused Accuracy -- EndRdx-I(A)
    Level 44: Physical Perfection -- PrfShf-End%(A)
    Level 47: Tough -- RctArm-ResDam/EndRdx/Rchg(A), RctArm-ResDam(47), RctArm-ResDam/EndRdx(48), StdPrt-ResDam/Def+(48)
    Level 49: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(49), Rct-Def/EndRdx(49)
    Level 1: Fury 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Run-I(A)
    Level 1: Hurdle -- Jump-I(A)
    Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(9)
    Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11)
    Level 50: Musculature Radial Paragon 
    Level 50: Born In Battle 
    Level 50: High Pain Threshold 
    Level 50: Invader 
    Level 50: Marshal 
    ------------

    | Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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    |-------------------------------------------------------------------|

     

     

  9. So i built it and tested it - losing 15% recharge hasn't made a noticeable difference for me. This build feels really tough. I can survive Farm 125 @ +4x8 without much worry. Regular missions and TF's have been a survivable with pretty great damage. Need to try an ITF next.

  10. Thanks for the response 🙂  I realise that I didn't understand the 'builder/spender' dynamic of EM. Once I figured out that TF then ET gives you the quick animation, it became fun again for me.

     

    Any thoughts on the Question I posted above on the min amount of recharge needed to sustain the attack chain?

  11. Also wondering how you find the 'fun' factor of this versus the claws/fire build you posted? I love the big damage numbers of EM, though the Energy Transfer animation feels particularly ... meh.

     

  12. This is a great looking build, thanks for sharing both it and your continued testing. I'm keen to give it a go and wanted to ask how tight the 225% recharge is? I'd like to replace Hover, Fly and Evasive Maneuvers with Combat Teleport, Teleport Target and Fold Space - I love 'blinking' to mobs and smacking them in the face. Gathering the mob for an AoE is also fun. Doing this, I'd lose 15% recharge from the LotG mules and wanted to check if that would screw the attack chain?

     

     

  13. You're right, it gives status resistance, not protection 😄

     

    With a fire/fire/fire blaster I'm torn between:

    • Optimizing for all out damage: a dead foe poses no threat! and
    • Having some mitigation: a dead hero does no damage!

    If it's useful my stats look like this:

    image.png.f6e819b53af55351b27055ebf5635220.png

     

    (The build is @Nemu's from here: 

     

    I'm curious what others think, and in the back of my mind perhaps the best thing to do is get myself on the test server and try it.

     

  14. I'm wondering how much survivability this adds to an AoE (Fire/Fire/Fire) blaster?

     

    Pro's:

    • 40% status protection
    • 70%/Fear, 70%/Immobilize, 100%/Stun (if Feared and Immobilized) added to all attacks (I think I read somewhere the stun was mag 4)

     

    Cons:

    • Lose 10% dmg + Stacks from Assault Core Hybrid

     

    That feels lot a fair amount of soft control to be dishing out with so much AoE flying around.

     

    Thought of how much 'real world' survivability this will add? Anyone actually running it?

     

  15. Updated the build slightly as the 6 slotted boxing was irritating me. I dropped Super Jump and added in Laser Bean Eyes for nailing runners in the back of the noggin. I moved the slots from Boxing to LBE, using Thunderstike to keep the ranged defense above soft cap (Assuming boxing was a mule for ranged def and not part of the attack chain).

     

    This Hero build was built using Mids Reborn 3.0.4.7
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Battle Smurf: Level 50 Magic Scrapper
    Primary Power Set: War Mace
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Pulverize -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Rchg/HoldProc(5)
    Level 1: Deflection -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(7), Ksm-ToHit+(7)
    Level 2: Jawbreaker -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(9), SprCrtStr-Acc/Dmg/Rchg(9), SprCrtStr-Dmg/EndRdx/Rchg(11), SprCrtStr-Acc/Dmg/EndRdx/Rchg(11), SprCrtStr-Rchg/+50% Crit(13)
    Level 4: Battle Agility -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(17), RedFrt-EndRdx/Rchg(17), RedFrt-Def/EndRdx/Rchg(19), RedFrt-Def(19), RedFrt-EndRdx(21)
    Level 6: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(21), GssSynFr--ToHit/Rchg/EndRdx(23), GssSynFr--Rchg/EndRdx(23), GssSynFr--ToHit/EndRdx(25), GssSynFr--Build%(25)
    Level 8: Clobber -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(27), Hct-Acc/Rchg(27), Hct-Dmg/EndRdx(29), Hct-Dam%(29), TchofDth-Dam%(31)
    Level 10: True Grit -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31), GldArm-ResDam(31)
    Level 12: Active Defense -- RechRdx-I(A)
    Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(33), BlsoftheZ-Travel(33), BlsoftheZ-Travel/EndRdx(33)
    Level 16: Against All Odds -- EndRdx-I(A)
    Level 18: Whirling Mace -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(34), SprAvl-Acc/Dmg/EndRdx(34), SprAvl-Acc/Dmg/Rchg(34), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Rchg/KDProc(36)
    Level 20: Phalanx Fighting -- LucoftheG-Def/Rchg+(A)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(36)
    Level 24: Boxing -- Empty(A)
    Level 26: Shatter -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(37), Arm-Dmg/EndRdx(37), Arm-Dam%(39), FuroftheG-ResDeb%(39)
    Level 28: Grant Cover -- LucoftheG-Def/Rchg+(A)
    Level 30: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(39), RctArm-ResDam(40)
    Level 32: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(40), LucoftheG-Def(40), LucoftheG-Def/Rchg+(42)
    Level 35: Shield Charge -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(42), SprScrStr-Acc/Dmg/Rchg(42), SprScrStr-Dmg/EndRdx/Rchg(43), SprScrStr-Acc/Dmg/EndRdx/Rchg(43), SprScrStr-Rchg/+Crit(43)
    Level 38: Crowd Control -- Obl-Dmg(A), Obl-Acc/Dmg/Rchg(45), Obl-Dmg/Rchg(45), Obl-Acc/Dmg/EndRdx/Rchg(45), Obl-%Dam(46)
    Level 41: Conserve Power -- RechRdx-I(A)
    Level 44: Physical Perfection -- RgnTss-Regen+(A), Mrc-Rcvry+(46), Prv-Heal(46), Prv-Absorb%(48)
    Level 47: Laser Beam Eyes -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(48), Thn-Acc/Dmg/Rchg(48), Thn-Dmg/Rchg(50), Thn-Dmg/EndRdx(50), Thn-Acc/Dmg(50)
    Level 49: Super Speed -- Clr-Stlth(A)
    Level 1: Critical Hit 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13)
    Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(15), PwrTrns-EndMod(15)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 4: Ninja Run 
    ------------

  16. My updates on the build, taking @EidoIruson 's notes into account. I also:

    • Put 5xObliteration into Crowd Control 
    • Swapped out fly for Super Jump (Double jump is a good as fly IMO)
    • Added Super Speed + Celerity for some occasional stealth. For me, that's more useful that an 'oh sh!!' button in One with the Shield

     

    This Hero build was built using Mids Reborn 3.0.4.7
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Battle Smurf: Level 50 Magic Scrapper
    Primary Power Set: War Mace
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Pulverize

    • (A) Superior Blistering Cold - Accuracy/Damage
    • (42) Superior Blistering Cold - Damage/Endurance
    • (43) Superior Blistering Cold - Accuracy/Damage/Endurance
    • (43) Superior Blistering Cold - Accuracy/Damage/Recharge
    • (43) Superior Blistering Cold - Recharge/Chance for Hold

    Level 1: Deflection

    • (A) Luck of the Gambler - Defense/Endurance
    • (42) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (42) Kismet - Accuracy +6%

    Level 2: Jawbreaker

    • (A) Superior Critical Strikes - Accuracy/Damage
    • (3) Superior Critical Strikes - Damage/RechargeTime
    • (3) Superior Critical Strikes - Accuracy/Damage/RechargeTime
    • (39) Superior Critical Strikes - Damage/Endurance/RechargeTime
    • (39) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime
    • (40) Superior Critical Strikes - RechargeTime/+50% Crit Proc

    Level 4: Battle Agility

    • (A) Red Fortune - Defense/Endurance
    • (5) Red Fortune - Defense/Recharge
    • (5) Red Fortune - Endurance/Recharge
    • (25) Red Fortune - Defense/Endurance/Recharge
    • (25) Red Fortune - Defense
    • (39) Red Fortune - Endurance

    Level 6: Build Up

    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (7) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (7) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (15) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (17) Gaussian's Synchronized Fire-Control - Chance for Build Up

    Level 8: Clobber

    • (A) Hecatomb - Damage/Recharge
    • (9) Hecatomb - Accuracy/Damage/Recharge
    • (9) Hecatomb - Accuracy/Recharge
    • (11) Hecatomb - Damage/Endurance
    • (13) Hecatomb - Chance of Damage(Negative)
    • (13) Touch of Death - Chance of Damage(Negative)

    Level 10: True Grit

    • (A) Steadfast Protection - Resistance/+Def 3%
    • (11) Gladiator's Armor - TP Protection +3% Def (All)
    • (46) Gladiator's Armor - Resistance

    Level 12: Active Defense

    • (A) Recharge Reduction IO

    Level 14: Combat Jumping

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (15) Shield Wall - +Res (Teleportation), +5% Res (All)
    • (45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

    Level 16: Against All Odds

    • (A) Endurance Reduction IO

    Level 18: Whirling Mace

    • (A) Superior Avalanche - Accuracy/Damage
    • (19) Superior Avalanche - Damage/Endurance
    • (19) Superior Avalanche - Accuracy/Damage/Endurance
    • (21) Superior Avalanche - Accuracy/Damage/Recharge
    • (21) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
    • (23) Superior Avalanche - Recharge/Chance for Knockdown

    Level 20: Phalanx Fighting

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 22: Hasten

    • (A) Recharge Reduction IO
    • (23) Recharge Reduction IO

    Level 24: Boxing

    • (A) Stupefy - Accuracy/Recharge
    • (31) Stupefy - Endurance/Stun
    • (34) Stupefy - Accuracy/Endurance
    • (34) Stupefy - Stun/Range
    • (34) Stupefy - Accuracy/Stun/Recharge
    • (45) Stupefy - Chance of Knockback

    Level 26: Shatter

    • (A) Armageddon - Damage/Recharge
    • (27) Armageddon - Accuracy/Damage/Recharge
    • (27) Armageddon - Accuracy/Recharge
    • (29) Armageddon - Damage/Endurance
    • (29) Armageddon - Chance for Fire Damage
    • (37) Fury of the Gladiator - Chance for Res Debuff

    Level 28: Grant Cover

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 30: Tough

    • (A) Reactive Armor - Resistance/Endurance
    • (31) Reactive Armor - Resistance/Recharge
    • (31) Reactive Armor - Resistance

    Level 32: Weave

    • (A) Luck of the Gambler - Defense/Endurance
    • (33) Luck of the Gambler - Endurance/Recharge
    • (33) Luck of the Gambler - Defense
    • (33) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 35: Shield Charge

    • (A) Superior Scrapper's Strike - Accuracy/Damage
    • (36) Superior Scrapper's Strike - Damage/Recharge
    • (36) Superior Scrapper's Strike - Accuracy/Damage/Recharge
    • (36) Superior Scrapper's Strike - Damage/Endurance/Recharge
    • (37) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
    • (37) Superior Scrapper's Strike - Recharge/Critical Hit Bonus

    Level 38: Crowd Control

    • (A) Obliteration - Damage
    • (48) Obliteration - Accuracy/Damage/Recharge
    • (50) Obliteration - Damage/Recharge
    • (50) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (50) Obliteration - Chance for Smashing Damage

    Level 41: Conserve Power

    • (A) Recharge Reduction IO

    Level 44: Physical Perfection

    • (A) Regenerative Tissue - +Regeneration
    • (46) Miracle - +Recovery
    • (46) Preventive Medicine - Heal
    • (48) Preventive Medicine - Chance for +Absorb

    Level 47: Super Jump

    • (A) Winter's Gift - Slow Resistance (20%)

    Level 49: Super Speed

    • (A) Celerity - +Stealth

    Level 1: Critical Hit 


    Level 1: Brawl
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