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Cheapshot

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About Cheapshot

  • Birthday 01/01/1004

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  1. Wow! Thanks for the advice! This is exactly what I was looking for.
  2. I have a nice theme for my Rad/SR scrapper, but I've never played either set. Was wondering if there were any experienced players out there that might help me avoid any early pitfalls. Would slotting Radiation Siphon for healing be silly? Do people skip Practiced Brawler? Are these two sets a bad combination? Thanks for any help!
  3. I never knew! All this time I assumed blasters were just ranged DPS. After getting the proper sets, they can wade in for massive melee damage! Has anyone started a blapper builds discussion? Can someone point me in the right direction please?
  4. Has anyone ever checked for a name and saw that it was available, then created a character only to find that now for some reason the name is taken? Is this a glitch or did someone just happen to grab the name a second later?
  5. Hey thanks for the build. Certainly will look into it.
  6. Has anyone out there cornered a solid Dual Pistols/Martial Combat build? I'm level 45 right now and I mostly solo. I'm being picky here, but I have managed to not take any of the melee powers – favoring all of the ranged attacks from DP except suppressive fire. From Martial I have taken only Ki Push, Reach for the Limit, Reaction Time, and Inner Will. I have found that Reaction Time a must-have power. Running many defensive toggles for survivability such as Tough, Weave, Combat Jumping, Acrobatics, and all the Leadership toggles. With Reaction Time (slotted up with End Mods), I get all the endurance I could want. I also took Munitions Mastery to pick up Body Armor. No travel power desired, as this is a themed natural toon. And I'm sure stealth is a go-to, but I like seeing my awesome costume! (told you I was being picky) I'm happy with how things are going so far running at +0/x5or6, but I'm looking for an end game build with set bonuses that will help push my character forward in the same direction. Any help is GREATLY appreciated.
  7. Do you use all of the water attacks, or are some of them mules?
  8. I too am working on a Water/Will Sent and I am a terrible build creator so I tend to rely on the experts. I am sort of wondering how this build would work if stealth was removed? Any ideas on what could replace it?
  9. I'm not looking for a build, in fact I am practicing my own build-making skills with an Electric/Atomic concept, but I don't really know a whole lot about the sets. I'm looking for some savvy advice from seasoned electric primary and atomic secondary blaster players. I'd like to know what the good picks are for each set, and what the bad picks to avoid. Thanks so much for your time!
  10. Wow! Thanks for your input! Are there standard builds for TW/Bio or do they vary?
  11. Was curious if TW/Bio was a better set on Scrappers or Brutes? What's the general consensus? Are there pros and cons to both, or does one outshine the other?
  12. Looking for a super awesome Mercenaries/Thugs build with loads of cool factor. I've got a theme going where my character is using mind control to make the soldiers perform acts of kindness, so I'm not sure what a good secondary would be (I was thinking a recolored-to-purple Pain Domination or Empathy would work). Any help is very appreciated.
  13. Why hasn't anyone responded to this I wonder? Something wrong with Psi/MM?
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