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RedwoodElf

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Everything posted by RedwoodElf

  1. However, that WOULD make it basically a modification of Kheldians and not something completely new. "Generic blaster form" and "Generic Tanker Form" instead of being able to have actual Tanker or blaster powersets, being able to change body types, etc. For example, imagine a character based on the classic Greek elements: Form 1: Huge body type Earth/Earth tanker. Form 2: Female body type Water/Water Blaster. Form 3: Male form Fire/Fire Controller. Form 4: Female Form Empathy/Storm Defender. Alternately, this could be used to make characters with two powersets in one archetype (After all, if your base form is Blaster, and you pick the Blaster transformation, you have four powersets on the same character, so you could go from, say, Assault Rifle/Traps to Darkness/Darkness depending on the situation.
  2. Have you even SEEN Cutie Honey? She has lots of superpowered forms. I already cited several of them, above. 1: Her Default "Warrior of Love" Redheaded sword scrapper form 2: Her White-Iron Armored Tanker form (The first one she uses in the New Cutie Honey series) 3: A Ninja Stalker form 4: She once duplicated the appearance and powers of "Peeping Spider" - another stalker form. 5: Any form she takes is skilled enough at what they do to count as superpowered. If she transforms into a sniper, she's an AR Blaster for example. her "disguise" forms are just disguises, and don't count as an AT, but she could probably duplicate any AT you care to name, and simulate any powerset. And you're just going to ignore my mention of Ben 10, aren't you? That is a definite instance of this type of archetype in a mainstream Superhero setting.
  3. Did you read the OP? You have to roll a toon for every AT you want to use, and level it up to 20. That's pretty much the opposite of what you're saying. There are characters like this in the superhero genre. Basically every Magical Girl Transforming superhero, Ben 10, etc.
  4. Actually, no. Read the OP a bit more carefully. It's only one level lower for the purposes of training (Enhancement slots and powers) NOT actually a level lower. It's all the same character after all. At level 50, the main form and all the transformations are all level 50. If that's enough of a penalty, I'm not averse to letting all the forms keep their AT specials, but there has to be some extra penalty for the versatility of being able to swap out AT/Costume/Powersets at will. How about this: All forms share the same Incarnate slots. That would mean they'd have some incarnate abilities slotted that would be sub-optimal for some of their builds. On the plus side, they wouldn't have to construct abilities for every single form, and could fully slot their incarnate abilities as fast as any other character.
  5. Persistant effects would last for their full duration. This aspect would be no different than a warshade doing human and tanker mire effects then going to nova form and nuking an entire group of enemies. Cutie honey had TWO strictly battle forms, the redhead swordswoman (Basically a Sword based scrapper), and the Armored Knight (Tanker IIRC). She also arguably had an AR/Traps blaster form as well, and a Ninja form (Stalker?)
  6. Gimped? Read it again. Though they don't get the special abilities of the AT, they can get up to 6 extra enhancement slots from the base form by the base form slotting their pool power. If that's "Gimped" then I am not sure you know what that word means. If you think about it, you are basically playing the "Vanilla" version of each Archetype, as they were at release, before the special bonuses were added.
  7. So you get to the end of a trial or TF as a blaster, and the tanker in your group just can't cut the mustard, or disconnects and doesn't come back. You don't think the ability to shout "Honey Flash!" and transform into a tanker form would be useful? How would you pull in your tanker alt in this situation (Just curious) Yes, I Know Kheldians CAN fill this role, but I thought if they're going to make new archetypes, this could be the opportunity to do something I wanted to do from day 2 (maybe 3) of live. Note that I did make a requirement of having an alt of that archetype at level 20 to unlock the transformation (This is so you have a good chance of knowing the basics of an Archetype before you add it to your repertoire) If you're not into Transforming Magical Girl type superheroes, that's your choice, but having this as an option would give us Altoholics the chance to make some truly unique combinations.
  8. OK, so before anyone says it, this is NOT just a rehash of Kheldians with a new coat of paint, this is completly different. Inspiration for this archetype is characters like Go Nagai's Cutey Honey. https://www.youtube.com/watch?v=lUFwLPoovNE The archetype is based around change. Like the earlier Epic Archetypes, there would be unlocks, but these unlocks would work differently. They would not prevent someone from playing the archetype itself, but each transformation archetype would be separately unlocked by having a character of that archetype on any server at level 20 or higher. At first level, the character picks one archetype as their "Base form" - Ironically, this will be the weakest of their forms, as this is the only form that, when training, can use their power selection to pick another archetype to transform into. These alternate forms are picked from a special pool containing all the other archetypes in the game. Access to this pool is the archetype's special ability, which they get in place of the regular special (so, for example, if their base form is a corrupter, they do NOT get the Scourge ability. Nor do any of their other forms get their archetype's special abilities, making them weaker than a "Pure" version of that archetype.) As compensation for having none of the normal specials, the base form can slot the pool powers for each archetype. These slots are donated to that sub-archetype for use on that archetype's powers. All the sub-archetypes are 1 level lower than the base archetype for the purpose of training, thus capping out at level 49 when the base form is level 50. When a new archetype is selected, the first time the pool power is activated, the player is put in the character creator, and builds the new archetype from the ground up, choosing body type, costume, power sets, and starting powers. They are locked into the archetype of that transformation, but everything else is picked at will. The sub archetypes HAVE the transformation pool, but can't pick new transformations or add slots to them when they train up. They only have the pool so they can transform to the other archetypes and the base archetype. The new archetype, once it is created, must then go to the trainer and train up to one level less than the base form. At the first Enhancement slot training level, it gets the extra slots the main form has in the pool for its archetype. (If slots are added later, they become available at the next slot training level) For example, assuming that the player has a single character of every archetype at level 20+, at level 50, The Transformation Master could be level 50 Scrapper, and level 49 in everything else. Note that slotting out such a character would be ruinously expensive in terms of Inf and other resources. Each form has its own set of toolbars, but shares storage with all the others. For those who still think this is "Just a reskinned Kheldian", show me one Kheldian who can be a Fire/Fire Blaster, an Illusion/Kinetics controller and a Zombies/Darkness Mastermind in their three forms.
  9. Even the vanity pets add a bit of lag, so try to keep those dark sprites in their pokeball until you go into a mission.
  10. COH has engaging storylines and deep lore. CO Doesn't.
  11. Everyone seems to be using global friends instead of just friends. As such, can the "Friends" channel be modified to show messages from Global Friends as well as friends of a particular character?
  12. Pretty soon, we can expect to see "Queued for Exelcior: 9945 of 10923"
  13. And remember, some players had access to the servers 1 year after NCSoft ganked the game. So a LOT of the really good superhero names are taken. So we get stuck with names like this:
  14. (Singing) If you knew Tsoo see, like I know Tsoo, see...
  15. I recreated my old FF/Bot Mastermind (I had to call him "Botmaster" instead of "Botman" because someone snatched his original name on Exelsior) so Villains are a thing! Botmaster: They laughed when I said I would power an army of robots with tapioca pudding! But I'll Show them! I'll show them ALL! BWAHAHAHAHAAAAAA!
  16. It works fine, just extract the data folder into the Tequila base folder. However, some areas never had a Vidiotmaps map, like Faultline Echo, so be ready to do some searching for badges in some areas.
  17. First, I'd give redside a way to access the Shadow Shard. Then I would make a series of portals hidden in the shard, accessed by a mission that gives access to an alternate universe version of the world where everything is reskinned to look like Girl Genius style Elizabethan Cyberpunk. Also, I would expand Praetoria and make content for it all the way up to level 50.
  18. Champions Online was Champions in name only. Lots of tabletop gamers like me were expecting the Hero System, which allows FULL customization of powers to a ridiculous degree, and to us it was false advertising. And it was NOT cryptic's choice to shut down COH...that was all on the suits at NCSoft, who shut it down because it sold better in the west than in Korea, and they wanted Korean sales, not Euro/NA sales.
  19. This. This is my entire point! CoX is meant to be played HOWEVER each plays it. It's not a competition with one another. Unless you want to rule the world! (Channeling his old Mastermind, Botman): They laughed when I said I would power an army of robots with tapioca pudding, but I'll show them! I'll show them ALL! BWAHAHAHAAAAAA!
  20. This is an idea i'd suggested on the old game forums before the shutdown: How about making a way, in game, to transfer a character from one server to another? First you would need to code a "Server transfer" function that could transfer a character from one server to another (accessing shards in the same server cluster, picking which one the character wants to go to, then moving the character while the player is logged off.) Then setting it up as a mission, probably in the Shadow Shard. Make a portal to give access to the shard from the villain and Praetorian areas as well so any character could be transferred. Upon completing the mission, it would log the player off to the Server Selection screen and transfer the character, assuming there is a blank character slot in the receiving server. The mission would be described as altering the character's quantum frequency to match the new dimension, so when they return from the shadow shard they wind up in the new dimension.
  21. Or if you just want to BE a Lovecraftian Horror, consider playing a Warshade.
  22. Well I didn't mean payment or RL data or anything, only character builds and keybindings. I remember I had an elaborate sequence of self-loading "song" macros for my robot mastermind that would make my character and his minions do a full performance of Styx's "Mr. Roboto" My Mastermind: You're wond'ring who I am... (Minions): Secret, secret, he's got a secret! My Mastermind: Machine or Mannequin... (Minions): Secret, Secret, he's got a secret! My Mastermind: With parts made in Japan... (Minions): Secret, Secret, he's got a secret! and so on...
  23. I really want to help out if I can. Will there be "Server kits" that will allow volunteers to host a server? On a related note, if character data still exists from the old NCSoft servers, can said volunteers basically load all the data from one of those servers, making, for example, "Liberty Reincarnated" and so on, so old players could log in and use their old characters (Assuming there's some way for old players to link their new accounts to the data from their old one?)
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