Jump to content

MoonSheep

Members
  • Posts

    1031
  • Joined

  • Last visited

  • Days Won

    2

MoonSheep last won the day on July 4 2023

MoonSheep had the most liked content!

Reputation

1190 Excellent

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. ah, i think i’m understanding this thread incorrectly then i thought there was another community run server that was joining the HC licensed instance in the near future
  2. that’s a lot of shards do we know whether Vanguard / Breakout going to stay separate, or eventually merge with existing HC shards?
  3. Some thoughts as a kin def: Health and stamina are over slotted - you have transfusion and transference. I'd leave health with 1 slot and have 2 end in stamina max Not sure why you'd use 3 pool powers going through the flight pool when you could instead pick up Inertial Reduction - It's one of the superior methods of travel as it's not impacted by the few seconds of travel slowdown after attacking, you can fire something off and hop away at max speed. I suspect it's part of the desire to build for def which is not something I go for on a personal level as it tends to involve sacrificing a lot of AT potential. Personal taste though Short Circuit is slotted in a strange way. People often pick elec for its end draining ability, short circuit is the primary end drainer of the set. I'd recommend maxing out the end drain component, or at least using one of the damage focused end drain sets Fulcrum shift needs accuracy to be the most effective Transference may be slightly unslotted, make sure it has a good amount of accuracy at least
  4. what’s wrong with +2? shouldn’t be that hard - sounds like someone had a fear power that was causing her to run the problem is when it’s ran on +3 or +4 and the final katie ends up being +5 or worse, that’s when it becomes impossible no matter how many team insps you load up on
  5. it’s not too bad - has an AoE hold, a cool stun through wormhole and singularity has been updated to pull enemies in rather than repel them mind or plant would be my two choices for the most powerful of the control sets, fire and energy for the most damaging - earth almost there too, very underrated
  6. i think you’ve captured the feedback well. there’s nothing inherently bad about the video, just a bit long the music is nice - gives a final fantasy feel
  7. mind, plant, grav, fire primary fire, energy, earth secondary
  8. running them with enemies buffed is usually a good way to make things a bit more interesting
  9. i think procs are really good fun, it feels like you’re getting a free bonus everytime they go off even if if’s pointless i sometimes put procs in some powers just to get that feel good feeling of getting something for free but yes, there’s a limit to their usefulness. over proccing and building every. single. alt. to “S/L cap, S/L cap, S/L cap” is a bit overdone thesedays and can sometimes make the overall character worse rather than better - e.g sacrificing its ability to contribute to a team for the sake of being able to standalone
  10. irradiate has a long base recharge time (20s) making it a prime candidate for proc, can put two -res procs in it and then others as required i agree that the base -def is strong enough
  11. if you’re interested in going down this path i’d recommend most of you try to run VEATS. their leadership powers are much stronger than the standard ones - and - they can pick the regular leadership pool also i agree with Clave on the accuracy point. i don’t normally pick up tactics
  12. 33 minutes x 60 seconds = 1980, + the remaining 20 = 2000 perhaps 2000 seconds is the maximum permitted value for certain things
  13. of all the threads on the forum, this is certainly one of them
  14. i can’t disagree with anything you’ve put here. a well played “pvp style” empath is hugely valuable on HM content. a good empath is just so rare
×
×
  • Create New...