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FUBARczar

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Everything posted by FUBARczar

  1. Error - Can't login Wrong game version, run patcher and reconnect, server 20230516_5497, client 20230501_5440
  2. Fire/Dev, Fire/TA, Beam/Dev, Beam/TA, Elec... Start from the left, and stop when you find the one that you want
  3. It is mostly underwhelming
  4. It's because Psi had Drain Psyche, Dark has Life Drain and Rad has Radiation Siphon and is a decent set. Fire Assault is a strong range set.
  5. Straight out of the box, the best ST will come from Fire Blast and Beam Rifle Mix in some melee and the three best to pair Fire/ with are Earth, Martial and Ninja. (Temporal is a contender) If you stay at range then the three best are Devices, TA, and ??? Maybe Plant, Temporal, or Energy depending on your preferences/goals.
  6. The reason I said Dev and TA don't count is because they don't have melee attacks. Not that one can't be in melee range, especially with DP and its quick recharging PBAoE Nuke. So generally, if one is a Blaster and they omit melee attacks from their chain, then they are leaving a lot of damage on the table. If one wants a pure range blaster, then Beam and Fire are the best bets. But of course people can do whatever they want.
  7. Sentinel is blaster light on the blast side, but I still have had fun playing them. I think that I have played 10 or so Sentinel's. Mostly Bio, but also Elec, Regen, and SR. Sentinel's have strong melee attacks in their epic pools and with the armor you should consider getting up close. A combo that can be powerful and safe in melee is E/E/E. And you can choose your preference between Electricity Armor and Energy Aura. But my favorite is Bio for its offensive bonus.
  8. Thx Voltak, it all started because I was defending you 😂😂😂 To make it formal, I'm sorry all. I've already forgot about it. Perfect all range solo blaster: Water/Devices Caltrops + Whirlpool Heal Ranged Nuke Elec/Elec Good ranged AoE including Nuke Fire/Tactical Fire blast had great ST and good AoE Fire + Oil Slick
  9. Nothing but helpful: https://forums.homecomingservers.com/topic/38055-best-solo-blaster-in-the-game/?do=findComment&comment=504429 Also helpful and descriptive. Sovera's comments we're dismissive "Voltak's point of view is from someone who does four star hardmodes in 30 minutes with three deaths. Not sure it applies to someone who makes a post asking what ranged character to solo with." Myshkin was being pretentious and nit picky, "technically", "but not exclusively", "This is an assumption, and a poor one to make.", Etc If they want to be prickly, then I can play that game too. It's all fun and games.
  10. As of his advice is only from such a narrow point of view. 🤣🤡
  11. Using Sovera logic, "Sovera's point of view is from someone who can't solo with a blaster. Not sure it applies to someone who makes a post asking what ranged character to solo with in the Blaster sub-forum." I mean who would want to use range attacks to kill runners?
  12. All I did was correct your PoV on Volt and add context to your misguided opinion, "Voltak's point of view is from someone who does four star hardmodes in 30 minutes with three deaths. Not sure it applies to someone who makes a post asking what ranged character to solo with." That's not a caveat, that's a blanket.
  13. If you are familiar with me at all, a true Blaster is a Blapper. All range blaster is a waste unless it's a /TA or Dev Blaster. All range, “at range consistently" is a waste of the high DPA melee attacks. And in the case of Atomic a complete waste of Beta Decay, which is the uniqueness that Atomic has to offer. Hover blaster was given as an option if they really wanted to play at range. Thus suggesting Dev and TA because they don't need to be in melee. What's more, if one primarily plays at range then they build for range, which means they aren't built for melee. Such builds make melee fighting much riskier, including kiting. It also means that one is taking and slotting powers that they rarely use. It's kind of wasteful.
  14. The all was for all range. For an ultimate hover blaster one should consider the following secondaries: T1: Devices, Tactical T2: Energy, Plant Worst range synergy Atomic, Dark, Mental
  15. Teaming with @Voltak on the regular, I would say that his PoV is coming from 4* in 30mins with 3 deaths. His PoV is coming from a CoX vet who specializes in range characters, especially Corruptors and Defenders with controllers and Dominators right on their heels. Volt does a wide variety of content including soloing.
  16. We can also drop pillow, err marshmallow hands, the HEATs.
  17. Blaster all the way! For pure soloing I would pick Temporal manipulation and add your favorite blast set. Temporal manipulation + acrobatics means that you get 2 pts of stun and hold protection, and then you can also easily reach 100% slow resist. Then you just put the blaster ATO in the T1 or 2 boat power for additional status protection.
  18. Same I take no offense at all. For clarity's sale, I think you mean 'muddied the waters' by implying that what you said that you understood as humor was something more than that, while ignoring the vast majority of my post that was germane to improving Regen. Also where does he say that, "he was making the claim that /Regen doesn't have anything that helps with offense..." Because it seems to me that he was clearly saying that Regen had an offensive advantage with quick recovery, which advantage IOs wiped out. What's more, the problem isn't that Regen doesn't have anything that helps with offense. Rather, the problem is that Regen doesn't have enough damage mitigation.
  19. Go back and reread the post. What I said was a joke. The context was that with SOs Regen held an advantage in the endurance department, which was wiped out by IOs. So now with IOs, Regen lost a unique advantage. The joke was it's better to run out of End than HP. 😜 Then I moved into making IH into an absorption shield toggle for improved survivability.
  20. Well yeah, but we were comparing Regen to Bio, not Stone or Invuln or EA or SR etc For Regen, turning IH into an Absorption toggle, and maybe adding a little more to the resist value will greatly improve its durability.
  21. What about Rad armor? Without the particle shielding it wouldn't be nearly as good.
  22. Does absorb shielding make a difference for Bio? Bio has some e/n/f/c defense without any DDR and little to no resists, then no defense but it has good resist to s/l. So it's a mixed bag, but the main part of Bio is the absorb shielding over the regeneration, and it works pretty well.
  23. I'd rather run dry on endurance than HP, which is Regen's issue... just saying.... But seriously, just change IH into an absorb toggle already, it improves things pretty quickly. Oh wait they already did that... Wait, why hasn't the Sentinel's version of Regen been applied to the other ATs yet?
  24. Ice is a top performer, and will perform better for ST damage, but not AoE. Water should perform just fine, unless you really want to min/max. Personally for regular encounters you'll want to skip fear and even tar. I have like five Dark Miasmas and I don't have fearsome state on any of them. It's really only for soloing, or crawling.
  25. It seems like the most obvious would be Willpower + Staff. If not staff then perhaps Claws.
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