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Lightyears

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About Lightyears

  • Birthday 01/01/1004
  1. An initial thought that popped into my head would be to remove Galaxy City from character creation and instead add it as an option when you speak to Coyote or the Arachnos pilot after the vanilla tutorials. Like, now that you're oriented Galaxy City could use your help (and you can properly flow from a good tutorial into Habashy's storyline) or choose to decline and continue to Paragon/Isles. I haven't played the Galaxy tutorial in a long time tho, so it might require too much clean up/culling at the beginning of Galaxy so it doesn't sound like you just created your character.
  2. Habashy's story continues from him escaping from Galaxy City. It would break flow to have him be the initial contact after Outbreak. A new player may even think "This guy's quest is from the other tutorial. I guess I picked the wrong one." I don't know if they have the tech to - A: Know which tutorial a player completed when they spawn in AP. -and B: If so, send them to Matthew if they picked Galaxy or their Origin contact if they picked Outbreak. Also, if If we split player's guidance based on which tutorial they picked - we run into the conundrum of Galaxy being a weak tutorial but Habashy's story arc being the better, more consistent 1-10 content.
  3. Just a heads up - More of a change than a bug. On this wiki page https://hcwiki.cityofheroes.dev/wiki/Cce_(Slash_Command) it lists Binds and Macros for costume changes. i.e. /bind NUMPAD0 "emote none$$cce 0 ccBackFlip" However, with the animation changes in the April 20th patch none$$cce appears to have broken and the emote does not play, just the costume changes after about 10 seconds. I tried removing the "none" from the line, because the wiki says this is for an animation cancel and animations were changed, resulting in /bind NUMPAD0 "emote $$ cce 0 ccBackFlip" the change and emote work however you get a syntax error in your system messages. The command /bind NUMPAD0 cce 0 ccBackFlip with no quotes and without emote none$$ appears to function normally. The animation plays and there is no syntax error. If you use the CCE binds from that wiki page, you may need to update your binds accordingly.
  4. Great. Thanks for all of the feedback all. I'm sure this character will turn out much different once I'm done building. Enjoying the hell out of Dark/Fire along the way.
  5. Ignore the slot placements. This char just hit 50 and they went wherever along the way.
  6. Does anyone happen to know the file name for Initial Strike or other Street Justice powers? They peak pretty bad and I'd like to tone them down. If there's a way I can browse the sound directory to try and find it myself I'd be open to that as well. I'll post it here for the spread sheet once I have it narrowed down.
  7. As middle-mouse is only used to spin the camera around to see your character, you could rebind it or a thumb button (if you have any) to toggle auto run on/off.
  8. Press F5 to change the placement mode to "Surface" instead of "Floor". Also check out the pinned cheat sheet at the top of this forum.
  9. Simply, Thank You. At over 9000 I hope you and the rest of the un-snappers get to enjoy some barbecue for the holiday. The only thing I've seen that's concerning me is the amount of people begging for custom power sets; getting to choose from any power in the game every level. That, in my opinion would make the game feel far too "private-server-ey" if you will. It would absolutely kill the feel of the game and the point of a team. However, I'm sure the idea is so ridiculous and the population of people requesting it is so small that it is not even on your radar. But it is 2019 and people tend to think they can get whatever they want from a private server.
  10. Have you not seen Leandro's latest stream? Or most of the base building screen shots on discord? Build outside the grid and you can have as many windows as you want:
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