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RonJ73

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  1. Happy to help! It was way easier than I thought.
  2. The HD version is currently processing, but should be ready shortly. The SD version is fuzzy as heck. 🙂
  3. I don't know if this was brought up before, but as a little quality of life suggestion, if it wouldn't be a big deal to do, for non-Scrapper Native sets, like Radiation Melee, would it be possible to get the Critical graphic to pop over the baddie's heads when it happens? That's one of the most fun parts of playing a scrapper. 🙂 Thanks for all you do!
  4. This is a build I did in Mids for a Kin/Sonic defender. I haven't had the money to fully realize it on the servers, but would appreciate some critiques if you don't mind. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Technology Defender Primary Power Set: Kinetics Secondary Power Set: Sonic Attack Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Flame Mastery Hero Profile: Level 1: Transfusion -- Prv-Heal(A), Prv-Heal/EndRdx(3), Prv-EndRdx/Rchg(3), Prv-Heal/Rchg(5), Prv-Absorb%(5), Prv-Heal/Rchg/EndRdx(7) Level 1: Shriek -- SprVglAss-Rchg/+Absorb(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(7), SprVglAss-Acc/Dmg(9), SprVglAss-Dmg/Rchg(9), SprVglAss-Dmg/EndRdx/Rchg(11), SprVglAss-Acc/Dmg/EndRdx(11) Level 2: Siphon Power -- RechRdx-I(A) Level 4: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(13), Rct-ResDam%(15), Rct-Def(15), Rct-Def/EndRdx(17), Rct-Def/EndRdx/Rchg(17) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 8: Increase Density -- GldArm-3defTpProc(A) Level 10: Howl -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Dmg/EndRdx(37), SprFrzBls-Acc/Dmg/EndRdx(37), SprFrzBls-Acc/Dmg/Rchg(37), SprFrzBls-Acc/Dmg(39), SprFrzBls-Dmg/EndRdx/Acc/Rchg(39) Level 12: Speed Boost -- EndMod-I(A) Level 14: Boxing -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/Rchg(29), SprBlsCol-Dmg/EndRdx/Acc/Rchg(31) Level 16: Shout -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(39), SprWntBit-Acc/Dmg/Rchg(40), SprWntBit-Acc/Dmg/EndRdx(40), SprWntBit-Dmg/Rchg(40), SprWntBit-Acc/Dmg(43) Level 18: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(19), Ags-ResDam(21), StdPrt-ResDam/Def+(29) Level 20: Amplify -- GssSynFr--Rchg/EndRdx(A), GssSynFr--Build%(23), GssSynFr--ToHit/Rchg/EndRdx(23), GssSynFr--ToHit/Rchg(25), GssSynFr--ToHit(27), GssSynFr--ToHit/EndRdx(27) Level 22: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(25), Rct-Def/EndRdx(31), Rct-Def/Rchg(31), Rct-Def/EndRdx/Rchg(47) Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), BlsoftheZ-ResKB(34) Level 26: Transference -- PrfShf-Acc/Rchg(A), PrfShf-EndMod/Acc/Rchg(33), PrfShf-EndMod/Rchg(33), PrfShf-EndMod(33), PrfShf-EndMod/Acc(34), PrfShf-End%(34) Level 28: Assault -- Empty(A) Level 30: Vengeance -- LucoftheG-Def/Rchg+(A) Level 32: Fulcrum Shift -- RechRdx-I(A), RechRdx-I(50) Level 35: Consume -- RechRdx-I(A) Level 38: Dreadful Wail -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(43), SprAvl-Acc/Dmg/Rchg(46), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Dmg/EndRdx(48), SprAvl-Acc/Dmg(48) Level 41: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-EndRdx/Rchg(42), UnbGrd-Rchg/ResDam(42), UnbGrd-Max HP%(43), UnbGrd-ResDam/EndRdx/Rchg(47) Level 44: Siphon Speed -- ImpSwf-Acc/Slow(A), ImpSwf-Dmg/Slow(45), ImpSwf-Acc/EndRdx(45), ImpSwf-Rng/Slow(45), ImpSwf-Dam%(46), ImpSwf-EndRdx/Rchg/Slow(46) Level 47: Super Jump -- UnbLea-Stlth(A) Level 49: Acrobatics -- EndRdx-I(A) Level 1: Vigilance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(36), NmnCnv-Regen/Rcvry+(36) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(36) Level 50: Support Radial Embodiment Level 50: Agility Core Paragon ------------ ------------ Set Bonus Totals: 9% DamageBuff(Smashing) 9% DamageBuff(Lethal) 9% DamageBuff(Fire) 9% DamageBuff(Cold) 9% DamageBuff(Energy) 9% DamageBuff(Negative) 9% DamageBuff(Toxic) 9% DamageBuff(Psionic) 21.63% Defense(Melee) 17.56% Defense(Smashing) 17.56% Defense(Lethal) 31.94% Defense(Fire) 31.94% Defense(Cold) 12.25% Defense(Energy) 12.25% Defense(Negative) 6% Defense(Psionic) 11% Defense(Ranged) 30.69% Defense(AoE) 3.6% Max End 3% Enhancement(SpeedJumping) 3% Enhancement(JumpHeight) 3% Enhancement(SpeedFlying) 3% Enhancement(SpeedRunning) 48.75% Enhancement(RechargeTime) 6.25% Enhancement(Max EnduranceDiscount) 15% Enhancement(Accuracy) 30% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 171.7 HP (16.88%) HitPoints 30% JumpHeight 30% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 96.25% MezResist(Held) 96.25% MezResist(Immobilized) 96.25% MezResist(Sleep) 96.25% MezResist(Stunned) 96.25% MezResist(Terrorized) 96.25% MezResist(Teleport) 100% (20% chance) 21% (0.35 End/sec) Recovery 60% ResEffect(SpeedFlying) 60% ResEffect(RechargeTime) 60% ResEffect(SpeedRunning) 14.75% Resistance(Smashing) 14.75% Resistance(Lethal) 50% Resistance(Fire) 50% Resistance(Cold) 13.25% Resistance(Energy) 13.25% Resistance(Negative) 11.75% Resistance(Toxic) 11.75% Resistance(Psionic) 30% SpeedRunning
  5. So I've been looking for a good Fire/Kin build but anything I find seems to gear towards farming. I just wanted something for general content. So I was fussing in Mids and this is what I came up with. Comments, criticisms and suggestions are GREATLY appreciated. I haven't included any incarnate stuff yet. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Technology Controller Primary Power Set: Fire Control Secondary Power Set: Kinetics Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Char -- NrnSht-Dam%(A), NrnSht-Acc/Hold/Rchg(3), NrnSht-Hold/Rng(3), NrnSht-Acc/EndRdx(5), NrnSht-EndRdx/Hold(5), NrnSht-Acc/Rchg(7) Level 1: Transfusion -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(7), NmnCnv-Heal/EndRdx/Rchg(9), NmnCnv-Heal/Rchg(9), NmnCnv-Heal/EndRdx(11) Level 2: Fire Cages -- EnfOpr-Acc/Immob(A), EnfOpr-Acc/Rchg(11), EnfOpr-EndRdx/Immob(13), EnfOpr-Acc/EndRdx(13), EnfOpr-Acc/Immob/Rchg(15), EnfOpr-Immob/Rng(15) Level 4: Siphon Power -- Acc-I(A), RechRdx-I(43) Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(31), Rct-ResDam%(33) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(43) Level 10: Hot Feet -- CrtSpd-Acc/Slow(A), CrtSpd-Dmg/Slow(17), CrtSpd-Acc/EndRdx(17), CrtSpd-EndRdx/Rchg/Slow(19) Level 12: Flashfire -- RzzDzz-Acc/Stun/Rchg(A), RzzDzz-Stun/Rng(19), RzzDzz-Acc/EndRdx(21), RzzDzz-EndRdx/Stun(21), RzzDzz-Acc/Rchg(23) Level 14: Siphon Speed -- CrtSpd-EndRdx/Rchg/Slow(A), CrtSpd-Acc/EndRdx(23), CrtSpd-Dmg/Slow(25), CrtSpd-Acc/Slow(25) Level 16: Increase Density -- GldArm-3defTpProc(A) Level 18: Cinders -- NrnSht-Dam%(A), NrnSht-EndRdx/Hold(27), NrnSht-Acc/EndRdx(27), NrnSht-Hold/Rng(29), NrnSht-Acc/Rchg(29), NrnSht-Acc/Hold/Rchg(31) Level 20: Speed Boost -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(46) Level 22: Boxing -- Acc-I(A) Level 24: Tough -- StdPrt-ResKB(A), StdPrt-ResDam/Def+(31), UnbGrd-Max HP%(50), UnbGrd-ResDam(50), UnbGrd-ResDam/EndRdx(50) Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39) Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(40) Level 30: Bonfire -- OvrFrc-Dam/KB(A), Rgn-Dmg/EndRdx(33), Rgn-Acc/Rchg(33), Rgn-Acc/Dmg/Rchg(34), Rgn-Dmg/Rchg(34), Rgn-Dmg(34) Level 32: Fire Imps -- SvrRgh-PetResDam(A), SvrRgh-Acc(36), SvrRgh-Acc/Dmg(36), SvrRgh-Dmg/EndRdx(36), SvrRgh-Acc/EndRdx(37), SvrRgh-Acc/Dmg/EndRdx(37) Level 35: Transference -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(37), EffAdp-EndMod/Acc/Rchg(39), EffAdp-Acc/Rchg(40), EffAdp-EndMod/Acc(42), EffAdp-EndMod/EndRdx(43) Level 38: Fulcrum Shift -- RechRdx-I(A), RechRdx-I(40) Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def(42) Level 44: Focused Accuracy -- AdjTrg-Rchg(A), AdjTrg-ToHit(45), AdjTrg-ToHit/Rchg(45), AdjTrg-ToHit/EndRdx/Rchg(45), AdjTrg-EndRdx/Rchg(46), AdjTrg-ToHit/EndRdx(46) Level 47: Summon Tarantula -- SlbAll-Dmg(A), SlbAll-Dmg/Rchg(48), SlbAll-Acc/Dmg/Rchg(48), SlbAll-Dmg/EndRdx(48) Level 49: Assault -- EndRdx-I(A) Level 1: Containment Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Empty(A) Level 2: Stamina -- Empty(A) ------------
  6. Wow. Only 16 hours after it was submitted. Oy.
  7. As a slightly inconvenienced gay man, I can take this role. Who's manager do I need to call?
  8. We have the Double XP option at the P2W vendor, you can stack it up for 8 hours at a time. You have DFB trials and DiB trials. Those will basically bring you to about 30 in fairly short order. Anything after that should come pretty quickly if you team with folks. There's some awesome content in this game, enjoy it!
  9. We all have a special place in our heart for our first love. For many of us, that was City of Heroes. Sure, the new one might be prettier, but it just didn't have the same feels associated with it as the first. -Ron
  10. Thanks so much for all the effort you've put into this. I'm still downloading the client, but just looking through this list and seeing screennames of people I remember from so many years ago is bringing a flood of memories back! You all are supremely awesome! #RepeatOffendersForever!
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