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qwerty1971

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Everything posted by qwerty1971

  1. I thought if I made an I/I/I Dom I would have a good feel for it since i leveled an I/I/I blaster to 50 pre shutdown. I was wrong. I have no clue what kind of playstyle this toon should take. Focus on holds and ranged and give up the high damaging melee attacks? Focus on holds, ranged, melee at the expense of slotting? Focus on IO bonus sets for survivability? Which powers does this toon absolutely need and which ones can be skipped? I need a Dom tutor since I never got one to 50 before shudown.
  2. How about get rid of them when you are not in a Crab build. It is so annoying to have a Bane build on your second build to run around with a crab backpack that does absolutely nothing for a Bane. It should be an easy fix.
  3. Is there a stone armor guide out there that is updated? I have some questions regarding a Stone Armor/SS tank I have: 1- what powers/toggles still run or are active with Granite running? (Does granite shut off tough/weave/maneuvers?) 2- can you make a viable Stone tank by skipping Granite? 3- How important is mud pots and if you need it how do you slot it? many thanks
  4. Greetings to all. I want to make a Dark/Dark/Soul Mastery Dominator but I am wondering what powers from the Primary and Secondary are must haves and which are skippable. I am not as familiar with the dark powerset as I am with others which is why I am asking the collective group. As for my playstyle I tend to favor characters that can fill multiple roles so in this case I would like to be ok at ranged, control, debuffs and melee. I know I cant have it all but close enough is OK as well. Tips are always appreciated in regards to strategies in playstyle and IO slotting. Many thanks.
  5. Do set piece IO bonuses you slot in human form powers carry over when in the other forms? Say if I slot a Res/def IO in human form will it apply when I go into flying blast mode? Trying to make a survivable flying squid.
  6. Than you all for the many replies and tips. I decided on Earth Control to pair with Sonic. I will get a Mind controller with a different non-empathy or bubble secondary afterwards.
  7. Has anyone leveled up one of these? If so can you provide tips or tactics on how to play them as you quest for 50? I would also like to see a viable build if you have one, taking in mind I do not grind influence so purple IO sets are probably out. Many thanks.
  8. Can someone give me the layman’s explanation on what this defender bonus to soloing is?
  9. This is a quick starting point for what i think i can do to make the build enjoyable to play. Taking the advice about travel power and costume pieces I added flight and group fly to take the pets with me. Basically I want good defense for me and pets to survive at ranged distance. This won't be an expensive purple spending build but what I think I can afford. Thoughts and tips are appreciated on IO sets, set bonuses and slotting . Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! General Frenzii: Level 50 Mutation Mastermind Primary Power Set: Mercenaries Secondary Power Set: Traps Power Pool: Flight Power Pool: Leadership Power Pool: Concealment Ancillary Pool: Mace Mastery Villain Profile: Level 1: Soldiers -- EdcoftheM-Acc/Dmg(A), EdcoftheM-Dmg/EndRdx(7), EdcoftheM-Dmg(7), EdcoftheM-Acc/Dmg/EndRdx(33), CaltoArm-+Def(Pets)(34), ExpRnf-+Res(Pets)(34) Level 1: Web Grenade -- TraoftheH-Acc/Rchg(A), TraoftheH-Dam%(9) Level 2: Caltrops -- Dtn-Acc/Dmg(A), Dtn-Dmg/EndRdx(11), Dtn-Dmg/Rchg(11), RechRdx-I(15), ImpSwf-Dam%(15), PstBls-Dam%(34) Level 4: Triage Beacon -- Prv-Heal(A), Prv-Absorb%(9), Prv-Heal/Rchg(13), RechRdx-I(13) Level 6: Equip Mercenary -- EndRdx-I(A) Level 8: Slug -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(17), Thn-Dmg/Rchg(17), Thn-Acc/Dmg/EndRdx(36), Apc-Dam%(36), SuddAcc--KB/+KD(36) Level 10: Acid Mortar -- ShlBrk-%Dam(A), ShlBrk-Acc/DefDeb(19), ShlBrk-Acc/Rchg(19) Level 12: Spec Ops -- EdcoftheM-Acc/Dmg(A), EdcoftheM-Dmg/EndRdx(21), EdcoftheM-Acc/Dmg/EndRdx(21), EdcoftheM-Dmg(37), EdcoftheM-PetDef(37), SvrRgh-PetResDam(37) Level 14: Fly -- Srn-EndRdx(A) Level 16: Force Field Generator -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(23), Krm-ResKB(23) Level 18: Serum -- StdPrt-ResKB(A), StdPrt-ResDam/Def+(25), GldArm-3defTpProc(25) Level 20: Poison Trap -- GhsWdwEmb-Acc/Rchg(A), NrnSht-Acc/Rchg(27), NrnSht-Dam%(27), GhsWdwEmb-Dam%(43) Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(29), Rct-Def/EndRdx(29), Rct-ResDam%(50) Level 24: Stealth -- Ksm-Def/EndRdx(A), Ksm-ToHit+(31) Level 26: Commando -- EdcoftheM-Acc/Dmg(A), EdcoftheM-Dmg/EndRdx(31), EdcoftheM-Dmg(31), EdcoftheM-Acc/Dmg/EndRdx(40), ExpStr-Dam%(40), TchofLadG-%Dam(40) Level 28: Grant Invisibility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33) Level 30: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33) Level 32: Tactical Upgrade -- EndRdx-I(A) Level 35: Group Fly -- EndRdx-I(A) Level 38: M30 Grenade -- Dtn-Acc/Dmg(A), Dtn-Dmg/EndRdx(39), Dtn-Dmg/Rchg(39), Dtn-Acc/Dmg/EndRdx(39), ExpStr-Dam%(46), SuddAcc--KB/+KD(46) Level 41: Burst -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(42), Thn-Dmg/Rchg(42), Thn-Acc/Dmg/EndRdx(42), AchHee-ResDeb%(43), ShlBrk-%Dam(46) Level 44: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45), LucoftheG-Def/Rchg(45), LucoftheG-EndRdx/Rchg(48), ShlWal-ResDam/Re TP(50) Level 47: Tactics -- GssSynFr--ToHit/EndRdx(A), GssSynFr--Rchg/EndRdx(48), EndRdx-I(48) Level 49: Phase Shift -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-EndRdx(A), Clr-Stlth(43) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), RgnTss-Regen+(3), Mrc-Rcvry+(5) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3), EndMod-I(5) Level 26: Commando Level 12: Spec Ops Level 1: Soldier Level 1: Medic ------------
  10. Looking for any advice on game play strategy and tactics, power selection, skippable powers, and slotting for a Mercs/Traps MM. I envision him a completely normal human military commander type and am wondering if he can get away without a travel power (by purchasing the jetpack frequently), how that plays out at the higher levels.
  11. I have a lowbie widow that I intend to level as a fortunata. I was wondering if anyone has a fortunata build that focuses on mostly psi damage, some control and buffs for teaming. I do not farm so buying a lot of purples is out of the question. Thanks in advance.
  12. @Coyote- many thanks for the info. Next Question- How would you slot the build? What IO sets to focus on? @ Oedipus_Tex- I understand the Psi Epic pool, I use it on my mind controller, but I am more concerned with character theme.
  13. I plan on making a new controller that will be ice control and storm summoning with the ice mastery epic. What would be the must have powers to take from those groups and what would be the skippable ones? I expect to play both solo sometimes but mostly on teams. Many thanks
  14. My first lvl 50 after return is a Mind Control/Emp/Psi Mastery controller. She does not do the confuse route but does have Dominate built for procs. Not too sure about this incarnate stuff. The guide reads like the tax code to folks new to the incarnate system. Anyway, I was thinking of going the Nerve route for my Alpha. Not sure if this is a good idea, not too much exposure to the +lvl 50 content. No clue what to do for the Judgement and Interface that I also have unlocked. Any advice would be appreciated.
  15. With FoW now live I was wondering how folks are slotting it. I have a mind emp troller that FoW fits better story wise than Sorcery. I have no idea how to slot FoW though and am looking for advice. Many thanks.
  16. Will the shinobi power still function with the stealth IO spotted in sprint? Will those stealth sources overlap?
  17. So I started up an electric/Kin troller because I liked the concept of electricity being the basis of the kinetic powers. Science aside, I have no clue how to play him or how to slot him. I do know he will dip into the leadership pool. I am asking for play style tips, strategies, power slotting tips (how many slots for each power) , IO slotting tips for defense and anything else he might need. Many thanks in advance.
  18. I want to build an electric/electric/electric blaster (I love themed heroes) that focuses mainly on getting into melee, draining endurance and then picking folks off mostly by melee with a few ranged attacks. I do not know the IO system that well and would not know which sets to slot for as much defense as possible. I am thinking on Flight (Fly and Hover), Fighting (Kick, Tough, Weave), Medicine (AO, AS) as my power pools and Electrical Mastery for my epic pool. Any build advice for slotting and sets would be appreciated. Many thanks.
  19. qwerty1971

    Procs

    Can someone explain the whole proc issue to me? Casual player here, not a farmer or a min/maxer but I would like to know if procs are something I should gear towards. Many thanks.
  20. I am looking to make a psychic blast sentinel but am undecided on which secondary to select. I do most of my character build thinking at work so I do not have Mids available when I plan out a character. Any useful comments are much appreciated.
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