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About M3z

  • Birthday 01/01/1004
  1. Probably not a bad option if you like to take alphas while in BG mode. I like having the big melee attacks but if you can go without it ice sounds pretty good in PVE especially for survivability if that's what you value most.
  2. Anyone know of a way to make all pets follow a target without attacking (follow target, defensive) something like that?
  3. Hey macnolias, no problem. For pve you can probably drop stealth/invis/phase and pick up fulcrim shift, siphon speed and instead of leviathan you can go mu mastery for thunderstrike and electrifying fences.
  4. Regarding the names, same name teams aren't allowed (they're called barcode teams) because at one point (long time ago probably around i10 or so) some teams were doing just that on the test server pvp ladder. Running entire teams where their names would be variations of IIIlIll, IIIIlIlI, etc. Everyone agreed to ban it because that strategy would quickly become the only viable strategy and would remove one of the fun parts about competitive pvp in this game (coordinated targeted spiking). Anyway just a little brief pvp history lesson about barcode teams heh, if anyone wants to use my build I've attached it to this post. THUGS KIN 10-19-21.mxd
  5. Hey guys, Thought I'd share this PvP video of a competitive 8v8 arena match on my thugs/kin MM! We played on Skyway and were running 2 emps, 1 mm, 3 blasters, 1 dom, 1 defender (nature). The general idea behind this lineup is we gather around every 2 minutes to buff the entire team with kinetics/nature buffs. My role is to mess up the enemies ability to target (when they tab they must tab through my pets) to disrupt the enemy offense and to provide extra damage on targets via pets and my shark attacks/KO blow. If anyone has any questions about what's going on in the vid let me know!
  6. Some basic quick advice: -Procs go off depending on which attack your pet is using (you can view these by right clicking your pet power or upgrades to see which powers they use and what effects they have (this will determine what procs they can use in that attack)). For example I slot my thugs enforcer pets with shield breaker: chance for lethal dmg and touch of lady grey: chance for neg dmg because many of their attacks have a -def component to it. -I'm actually not entirely sure if bonus damage/acc effects pets, I know recharge does not do anything to them -Musculature 45% dmg and intuition +dmg +range are my favorite alpha incarnates to use. Rebirth/barrier are good as well. Hybrid assault is a game changer too, just make sure you turn it on before the pets are summoned for them to get the effect. Degen is my favorite interface to use as well. -Soulbound Allegiance chance for BU is so good it's mandatory in my opinion, make sure to include that in your builds Hopefully someone can elaborate more on how exactly IO bonuses work on pets because I'm not even sure myself!
  7. Make a thunderdome or start emping. These rules are there to incentivize bringing emps. There's been an alarming lack of emps lately.
  8. Ah okay, I definitely misunderstood what you were saying my bad. I totally agree that pvp needs to be more i12 style (basically pve value/mechanics oriented). And yeah I also definitely agree that it would not be OP at all, but it would be good and add another viable pvp set for melees (who have virtually none).
  9. I run a competitive arena pvp team, I'm aware of the pvp damage formulas. Reverting the animation would not open a can of worms as you'd say. It's a pretty simple way to make energy melee viable. Most damage comes from procs so the lowered base damage becomes less of a factor(because base damage is not as important). With the fast combo of total focus->energy transfer you'd be doing more damage in a smaller time frame window (compared to current TF->ET combo) giving enemies less time to react and use rebirth/heals etc. This isn't about "fixing pvp" as a whole, it's about giving melees another viable set other than super strength, psi melee, or rad melee. Long story short brutes, tankers, stalkers would all have another viable set for pvp if they reverted the animation. Yes even with the damage formula lowering the damage this set would be very good just having that fast animation follow up to total focus or giving stalkers a fast follow up to assassin strike.
  10. ET really needs to animation reverted. It'd add another viable melee set for pvp (right now you really only have rad melee, super strength or psy melee to choose from). Melee are in a bad enough spot as it is, definitely would help them out to have SOMETHING else viable other than super strength for tankers/brutes and psy melee for stalkers/scrappers. Not to mention it was one of my most favorite sets to play back in the day. Funny thing is even if ET's animation got reverted it still wouldn't be as stupid as psy melee where I can do insight greater psy blade crits for 1500+.
  11. m3z, bizarre, volund team unga bunga demon/nat mm thug/nat mm fire/plant blast pain/beam def grav/sav dom
  12. Jounin have highest base melee attacks (golden dragon fly/soaring dragon) out of any pets in the game(even more than grave knight headsplitter/disembowel). Also they go into hide and can crit as well. Very melee oriented set in general.
  13. How would dominators having illusion control be even 1/10000000th as broken as a tw/fire or kat/bio scrapper in pve. There are so many busted builds in pve right now, pve is incredibly unbalanced and broken. I don't even think ill/ would be broken, it would just be strong. People need to stop pretending like pve is this finely tuned, carefully balanced gaming experience.
  14. @SmalltalkJava I made a beast/kin for zones a while back (did not work out as well as i'd hoped and actually did better in 8v8 arena than zones). But I did do quite a bit of research looking into how to slot the pets. They proc the best out of any MM pets, even moreso than thugs. You will need alpha intuition to hit ED cap on damage for the pets though. This slotting is also taking in account that you will have 30-40% bonus acc from IO sets. That much +acc is overkill for pve though. Chance for buildup goes off all the time, i dont know what the chance is for it to go off but it seems like 40-60% per attack. Also if you don't have intuition for +dam or extra +acc from set bonuses you can drop the +res IO/+AOE defense IO and put in an acc/dam pet IO and +5 it in there. Level 1: Summon Wolves (A) Soulbound Allegiance - Chance for Build Up (3) Superior Command of the Mastermind - Accuracy/Damage (3) Superior Command of the Mastermind - Accuracy/Damage/Recharge (5) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura (5) Explosive Strike - Chance for Smashing Damage (7) Touch of Lady Grey - Chance for Negative Damage Level 12: Summon Lions (A) Superior Mark of Supremacy - Damage/Endurance (15) Superior Mark of Supremacy - Accuracy/Endurance (15) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen (17) Superior Command of the Mastermind - Damage/Endurance (17) Superior Command of the Mastermind - Damage/Endurance/Recharge (19) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge Level 26: Summon Dire Wolf (A) Superior Mark of Supremacy - Accuracy/Damage/Endurance (27) Superior Mark of Supremacy - Accuracy/Damage (27) Superior Mark of Supremacy - Damage (29) Impeded Swiftness - Chance of Damage(Smashing) (29) Expedient Reinforcement - Resist Bonus Aura for Pets (31) Touch of Lady Grey - Chance for Negative Damage
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