Hi all,
I've done a brief search and nothing came up, so I'm starting a topic. Please merge if there is a similar request already.
One thing that keeps bugging me whenever I get a toon to 50+ is that the incarnate content that is supposed to be oh-so-tough is actually absolutely trivial, even compared to some regular arcs and TFs. One reason for that is that once you're +3 level shifted, the maximum difficulty you can play at is an effective +1x8. I don't want to discuss increasing the max level of either players or mobs here.
Instead I would like to ask if it would as simple as I'm imagining it to make most of the named Elite Bosses in the Incarnate Arcs (Heather and following) actual, real Arch Villains. So many of the missions are labeled as "extremely difficult do complete alone" by the respective content, and then all you get is a pushover EB at the end rather than a full-fledged AV, as you would expect. I'm talking about guys like Blue Steel, Romy, and most importantly the Sentinel, but also the Mother Keress. All of those should, by rights, be AVs, but for some reason they're not, and it feels wrong and disappointing, and I frankly do not understand why the devs back then did it like that. And if players still don't want to fight AVs solo, they can turn that option off, just as it is with any other content.
Would that be something the HC team could look into? Knowing nothing about how the game works in this (or any) respect, I imagine it wouldn't be very hard to give them lots of HP, more damage and regeneration, and flag them as AVs. But of course I could be wrong.
Cheers, and thank you all for your hard work!
Unedjis (Reunion)