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Six Actual

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  1. Are you taking into account Cardiac Alpha? I checked the DA and Kat end values between Tanker and Scrapper and, luckily, they're identical. I was just on the Scrapper attacking a GM constantly and endurance is completely fine. Even with running Cloak of Fear which I typically only run situationally. So, I hear ya on the math but the endurance is fine. I could maybe run a different Alpha if i concentrated more on endurance management but I really want more defense and resistance values if possible.
  2. Thanks for providing something to compare mine to and the feedback. Does the Tank version use a lot more endurance than the Scrapper version? If it doesn't then my endurance will be fine. The build I posted was from my scrapper on Live and endurance was never an issue.
  3. I had a Scrapper version when the game was live and I loved it! Yes DA is end heavy but with IO's and Cardiac Core I never had end issues. Hoping someone can critique this and maybe help me optimize it more. Cost isn't an option. I should add, it will mainly be for solo play so I'm not counting on any additional buffs from teammates. Tanker (Dark Armor - Katana).mbd
  4. From the Paragon Wiki: Any critter that is capable of dropping a level 50 IO has a chance to drop a "purple". This includes, but is not limited to, level 47 minions, level 46 lieutenants, and etcetera. Giant Monsters, Monsters, and Underlings will never drop a "purple". With that said I specifically remember being told by someone who studies the game far more than I ever did that when setting difficulty make sure to enable Bosses otherwise you won't get purples. That could just be due to drop rates being lower for minions and LT's but I don't recall ever getting a purple drop with bosses turned off. Again, I don't have supporting evidence (I searched paragon wiki and couldn't find anything to support it's impossible to get a purple drop with bosses turned off) but it's always worked that way for me. I suspect if you turn bosses on your luck will change
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