Jump to content

Tyrannical

Members
  • Content Count

    1144
  • Joined

  • Last visited

  • Days Won

    10

Tyrannical last won the day on May 5

Tyrannical had the most liked content!

Community Reputation

1748 Excellent

4 Followers

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. So long as we can still turn them off, last thing I want is to be subject to even more club advertisements in my day-to-day playing the game 😉
  2. I ended up landing on Energy/Psionic for Light Blast to make sure it wasn't just another raw Energy damage blast set again, but Energy was likely going to be the core damage type either way. I added Psionic damage in as a play on the 'light' theme of Illusion Control and ther similar NPC abilities. I added the -accuracy effect to create the idea that the powers are so bright and dazzling that it throws off their aim, but without just copying the -ToHit effect of Dark. As for Void Blast, I opted to go for Smashing/Dark to avoid simply having another version of Dark Blast. I went for
  3. Replacement's actually one of the contributor's to this thread, and also who helped conceptualize the newer 'Light' and 'Void' powersets featured there! 😅
  4. Going off what @Replacement suggested, there's plenty of material from Kheldians to formulate some more powersets, enough to make a feasible Blast, Armor and Assault set for both Peacebringers and Warshades for a total of six more powersets. The only issue is, what would we have to gain from making these identical in affect to the Kheldian versions? Obviously we don't want to make Kheldians redundant, so I think if we adapt the powersets so they look visually similar, but have different effects, we might be onto a winning combo. To that end, I've changed the secondary e
  5. Is there an outline for what would be considered copyright infringement? I've seen plenty "homage" characters that are basically identical to existing IPs, even down to their bio, but I've never bothered to report them... but I guess theres more reason to now 😅 Obviously CoH has a few archetypical characters of their own; Statesman, Manticore, Synapse... they all bear some resemblance to popular Justice League IPs, but distinct enough to have their own identities. Is this the bar by which we should measure what's considered a homage vs plagiarism? Lets say... a characte
  6. CoH doesn't need to borrow this kinda mechanic from other MMOs/MOBAs, because it simply doesn't fit the way the game was engineered. Having a spammy auto-attack that fires off every few seconds might work as a cheap DPS/Aggro tool in other games, but CoH's combat is designed with more thought and consideration into the various mechanics in the game, and tries to be more engaging than just sitting around passively inflicting damage/healing. So you're right, it'll change the game... but certainly not for the better.
  7. True, but doesn't seem too clever violating the CoC/ToS around somebody who can record you doing it. Easy way to lose your account.
  8. Sounds helpful, and probably fairly easy to implement!
  9. I understand perfectly, I'm explaining that most of your requests are currently already in game, and those that aren't seem unlikely to happen due to development constraints.
  10. Thugs Demons I have no idea Zombies Demons again Likely never, it's a 'Pet' not a 'Henchmen' Mastermind primaries are difficult to make, and most of the 'elemental' themes tend to wind up as Controller/Mastermind pets. But, that being said, there has been suggestions before about trying to make an elemental themed Mastermind powerset too, using the Animus Arcana as inspiration.
  11. I think it might be a little heavy on the mez to be a support set, but there's potential for something like this if we look at the unique animations/FX belonging to the Mastermind's 'Ninjas' powerset. 'Train Ninjas' and 'Kuji-in Zen' look as though they could be reused for different purposes, so I may look into incorporating that material into a potential new powerset.
  12. I'm not sure if there's enough material for a full on support powerset, but I did make use of the powers from Ninjitsu and Ninja Training to create a new control powerset called 'Trickery'
  13. I know PA is a balancing can of worms, but I think a few additional changes might make it more Dominator friendly; Swap Spectral Wounds for a single target sleep power. Reduce the damage so it's a little less that Spectral Wounds Swap Group Invisibility for an AoE sleep power. Give it a little damage to compensate for reduced DPS Bump Flash to T7/T8, so it lines up with other Control powersets. As for PA? I know people feel as though keeping them invulnerable is their key selling point, as is their ability to hold aggro, so the main issue is damage. Do
×
×
  • Create New...