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Alchemystic

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Everything posted by Alchemystic

  1. Technically the Self Destruct power does the same thing, but I know it's awkward trying to target the player's hitbox once it's been used.
  2. I'm sure @Zepp can weigh in here, he's got a pretty good collection of ATs that are similar to this concept
  3. Bit of advice, if you're going to create a 2nd account to try and circumnavigate a ban, don't do it the exact second your account gets suspended, and don't rush off back into the same argument that probably got you in trouble to begin with. ...and definitely don't @ the GM who likely suspended you, especially in the very same thread this all happened, to accuse people of what seems to be the same offense that got you yourself banned.
  4. I do like the idea of a Henchmen/Control archetype, though, I would say instead of the three attacks each henchmen set gets, they instead have some soft support powers to assist them.
  5. Going to interject here because I feel a forum lock impending, but if you have to pre-emptively declare that people who dislike your idea are "flamers" or "whiners", and then attack anybody who offers criticism by labelling them trolls and blocking them, you aren't likely to endear people towards this or any other suggestion you put forward.
  6. As far as I know, this isn't a change made by the Homecoming team. Before the live client of City of Heroes came to a close, the game dipped into the world of microtransactions and subscription rewards, amongst them was a purchasable 'Cape Access' and 'Aura Access' upgrades to your account, making these costume items accessible on any character from level 1 onwards. Now, considering that HC and any other server aren't permitted to profit from the City of Heroes IP, it was decided that all items from the Veteran Awards scheme and the Paragon Market must be made available to the player as default to avoid any potential legal issues down the line, and to ensure people didn't feel cheated out of purchases they may have made while on the live client.
  7. I believe the plan is to consolidate all 'rifle' skins so that they're accessible across all suitable powersets interchangeably. Assault Rifle, Munitions Mastery, Mercenaries, Arachnos Soldier, Beam Rifle and Robotics. The only exception is making Arachnos rifle skins unique to Arachnos Soldiers only.
  8. I suppose it says something about our given situation if people can believe it was a genuine reaction. I'm glad you weren't being serious, though it's a shame that some people are.
  9. Bit of a strawman, don't you think? There's members of the volunteer team who I dont really agree with, but just because I don't go out of my way to attack them like some people doesn't mean I unconditionally idolize them.
  10. I find it concerning when a volunteer has to explain that their productivity is affected by negative/hostile remarks, even more so when those remarks continue in the very thread the explanation was given.
  11. I'd say if map access and powers are no longer tied to alignment, one way of incentivising playing Rogue or Vigilante would be to give Rogues villain contacts, but hero titles/badges, and vice versa for Vigilantes. This would at least give each of them a little more of their own identity, but I do feel more could be done to give alignments more impact beyond this.
  12. That's fair. Though, that would make map access an issue again. Since Heroes/Vigilantes and Villains/Rogues share the same contacts, badges and titles, what would incentivise playing Hero/Villain?
  13. That's a fair point actually. Though I agree with @Rudra that alignments should have incentive to play them, and if it's not powers, are badges and titles enough?
  14. I feel that removing travel restrictions allows players to choose any alignment and its power without any major downside. As far as I'm aware only the player can see their own alignment, so it shouldn't affect roleplay too much I imagine.
  15. I agree that locking powers behind alignments is a bad idea, but I dont think the powers themselves are the issue. Personally, I think it's more to do with map access. If characters of any alignment, not just Rogues and Vigilantes, could travel where they pleased, I think this would resolve the issue.
  16. I don't mean to brag or anything but, several suggestions I've put forward have been introduced to the game in some form, some of which were part of the weekly discussions.
  17. @PoptartsNinja I really like the idea of having an offhand pistol and one-handed sword as two separate powersets with an option to combine them. I dunno if there's any technical hurdles, but I imagine it could borrowthe code from shields to some effect.
  18. @PoptartsNinja these look pretty good! I think you're one of few people other than myself here to post a new blast powerset too, which is a nice change of pace! 😄
  19. If I wanted a popular vote on powersets in my thread I would create one myself.
  20. I'm going to politely ask you to refrain from using material from my thread again, thank you.
  21. I'd ask in future if you insist on using material from my threads (or anyone else's for that matter), you ask whoever posted it originally for permission first, or at the very least cite/credit it in your original post.
  22. Are you dense? Change the names all you like, you're still copy/pasting material in the descriptions and trying to pass it off as your work.
  23. Naming it something else doesn't mean the rest of the material isn't plagiarized.
  24. No? you literally took whole chunks of my post without permission and tried to pass it off as a new suggestion?
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