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  1. yeah just open terminal and cd over to the right directory not sure about what's acting up in step 4 though. at step 3 did you copy/paste "brew install wine | brew install winetricks" as a single command, or did you enter the two brew calls separately? if the former, you may have only installed winetricks and not wine, so instead try entering "brew install wine" and "brew reinstall winetricks" separately
  2. Yup, it was Superior Might. You nailed it, thanks!
  3. this is super cool, thanks to everyone who put in the time on it. i was testing it out with my WP/Spines tanker and i couldn't quite get the numbers to line up, so my assumption is that I'm doing something wrong. I've confirmed the same powers with the same slots in both, but the planner always seems a bit higher. I was thinking maybe it was using some kind of average to represent the scaling resistance of the reactive defenses global, but even if I pull that off the planner, the figures are just around 4 higher instead of 7.
  4. Well, just to frame this in terms of my own use-case: I recently completed (as much as these things ever are) a big ol' outdoor map, and indeed I'd love for interested parties to dive right in and enjoy it (SWAMP-9126 on Everlasting, for anyone curious). But there's also one very small indoor space belonging to a magical being. I've gone to some lengths to create a see-through "ward" at the entrance that I think both looks and feels cool, but the tradeoff is that I literally have to enter and exit base edit mode to access -- and thereby teleport authorized visitors into -- that little inner sanctum. It's not a huge hassle on my part to have to do that, mind. And I do also appreciate the pushback, since I'm not looking to frivolously burden our swell devs. I just wanted to get a sense of whether the idea lights anyone else up.
  5. Personally I think that kind of semi-chaotic outcome would be really cool. Though, since I'm proposing it as an option, presumably one wouldn't set it if they weren't comfortable with that possibility. Just imagine how much mileage you could get out of that on a character with a "cat burglar" concept...
  6. Storage objects -- salvage racks, insp collectors, etc -- have a permissions tab that seems very handy. But it has me wondering: As I recall (can't double check right now) ALL permission categories correspond to SG ranks. Could there be a way to add another row for "Visitors" or "Guests" or whatever, to make that asset fully public? [edit: same Q also for a "coalition members" permission] Is it possible to import that permission functionality to other base interactables? Thinking specifically of teleporters, to maybe represent different levels of security clearance to different wings of a facility, etc. (Especially handy in conjunction with 1.) Anyway, if the above are possible, then those are my humble suggestions. Thanks for listening.
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