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  1. The discussion on Carrion Creepers in here was incredibly helpful, thanks. Just how important is saving one slot for Dam/Acc (and, relatedly, do the creepers benefit from my global acc boosts)? E.g., if I slot the procs from Positron's Blast, Bombardment, Javelin Volley, Annihilation, Trap of the Hunter, and Ragnarok, how much am I really missing out on? Edit: the build in question has +54% global accuracy, if that helps e2: hm. my own meager diggings seem to suggest it does not
  2. From a caption during the Battle Maiden fight in the Apex TF: Should be "faring," not "fairing."
  3. The bench piano uses the knife-handle black key trick detailed upthread, plus some mission-style counters stacked. pedals are microscope bases and banker lamps the harp is a J, a 7, an I, and some hyphens for the frame. the tuning pegs are dreidel stems. the gemstone inlay is a mix of booze bottle caps and tinted candle-bottoms. and then for the strings, you guessed it: security lasers, stacked in three layers inside the top of the frame and pointed down. i don't recall in too fine detail the exact procedure for getting them that close together, but from what I do recall, I had to pulverize my brain into mash; just, took a meat tenderizer and broke my skull into tiny flinty chips. voila~ (or, lots and lots of gridless pixel-nudges. but i repeat myself.) edit: also, i needed just a liiiittle bit more height from the wooden bench to get the character position just right relative to the piano, so I put a second one upside down beneath it, poking up through the ground to give those legs an extra inch or so
  4. A young prince learns of his birthright... Behold! You stand in the court of King Baby!
  5. i suppose that's possible, depending on implementation. i certainly didn't mean that it should auto-recharge anything; just that things not affected by build remain unaffected. but yeah, if there's a deeper technical limitation at play, as General suggests (e.g., a lack of the categories I named for internal/programmatic reference purposes, or w/e), then that could be a hassle.
  6. I propose that swapping between builds shouldn't set certain categories of powers on cooldown -- namely, build-agnostic ones, such as day job powers, accolades, prestige utility and prestige travel, etc. From a mechanical perspective, these are powers completely incapable of being affected by anything you can change within a build, and some of them (e.g., Renewal of Light) have pretty wild cooldowns in the first place, which really hampers their availability for someone who wants to flip between, say, a combat build on one hand and a getting-around build with more room for travel powers on the other, And even from a RP perspective, it seems silly for a martial artist to phone up his Team Transporter and be told, "sorry chief, you switched from Tiger to Crane style; we're gonna need a half hour to retool the Chaser."
  7. Base Name: Acanthi Code: SWAMP-9126 Global handle: @Aeolius Description: A sentient swamp, in which nearly all organisms -- be they plant, fish, bug, mammal, or microbe -- share a common overmind. Viewed from without, it may resemble an ordinary biome, but nevertheless remains one capable of organizing itself in uncommon ways. This swamp is the child of a Fae queen, and serves as the seat of her court. Lying just north of Croatoa, wards confound most efforts to find or even travel through this mysterious region. Many creatures aligned with Balance have begun to congregate here, to join in the life of the court and grow into a force capable of beating back threats to Nature, and indeed in some cases all life. (Also they're not above playing their Fae games in the occasional bank, where humans are shown to be particularly sore sorts of losers.) Landmarks include the ring paths; the spring garden; the igneous monolith, where the Salamander Queen holds court (and adjourns to her bedchambers via magma vortex); the redeemed tree; the ley vent vault. Also I think I heard there's a bar somewhere Misc note: recommend cel shading off; the edge detection is a blunt tool and the foggy areas wind up looking like an arboreal line drawing (which, to be fair, isn't bad per se)
  8. yeah just open terminal and cd over to the right directory not sure about what's acting up in step 4 though. at step 3 did you copy/paste "brew install wine | brew install winetricks" as a single command, or did you enter the two brew calls separately? if the former, you may have only installed winetricks and not wine, so instead try entering "brew install wine" and "brew reinstall winetricks" separately
  9. Yup, it was Superior Might. You nailed it, thanks!
  10. this is super cool, thanks to everyone who put in the time on it. i was testing it out with my WP/Spines tanker and i couldn't quite get the numbers to line up, so my assumption is that I'm doing something wrong. I've confirmed the same powers with the same slots in both, but the planner always seems a bit higher. I was thinking maybe it was using some kind of average to represent the scaling resistance of the reactive defenses global, but even if I pull that off the planner, the figures are just around 4 higher instead of 7.
  11. Well, just to frame this in terms of my own use-case: I recently completed (as much as these things ever are) a big ol' outdoor map, and indeed I'd love for interested parties to dive right in and enjoy it (SWAMP-9126 on Everlasting, for anyone curious). But there's also one very small indoor space belonging to a magical being. I've gone to some lengths to create a see-through "ward" at the entrance that I think both looks and feels cool, but the tradeoff is that I literally have to enter and exit base edit mode to access -- and thereby teleport authorized visitors into -- that little inner sanctum. It's not a huge hassle on my part to have to do that, mind. And I do also appreciate the pushback, since I'm not looking to frivolously burden our swell devs. I just wanted to get a sense of whether the idea lights anyone else up.
  12. Personally I think that kind of semi-chaotic outcome would be really cool. Though, since I'm proposing it as an option, presumably one wouldn't set it if they weren't comfortable with that possibility. Just imagine how much mileage you could get out of that on a character with a "cat burglar" concept...
  13. Storage objects -- salvage racks, insp collectors, etc -- have a permissions tab that seems very handy. But it has me wondering: As I recall (can't double check right now) ALL permission categories correspond to SG ranks. Could there be a way to add another row for "Visitors" or "Guests" or whatever, to make that asset fully public? [edit: same Q also for a "coalition members" permission] Is it possible to import that permission functionality to other base interactables? Thinking specifically of teleporters, to maybe represent different levels of security clearance to different wings of a facility, etc. (Especially handy in conjunction with 1.) Anyway, if the above are possible, then those are my humble suggestions. Thanks for listening.
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