Hey guys, made this myself because there aren't any builds for DP/MC out there. A couple questions:
Is there a fix for reach for the limit not working as intended in Pines?
Is the end use per sec of active powers in the statistics of Pines accurate?
Thanks in advance.
Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Martial Combat
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Dual Wield -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(3), Dcm-Dmg/Rchg(3), Dcm-Acc/EndRdx/Rchg(5), Dcm-Acc/Dmg/Rchg(5), FrcFdb-Rechg%(7)
Level 1: Ki Push -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(9), KntCmb-Dmg/EndRdx/Rchg(9)
Level 2: Pistols -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(11), Dcm-Dmg/Rchg(11), Dcm-Acc/EndRdx/Rchg(13), Dcm-Acc/Dmg/Rchg(13)
Level 4: Reach for the Limit
Level 6: Empty Clips -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(17), PstBls-Dmg/Rchg(19), PstBls-Acc/Dmg/EndRdx(19), PstBls-Dmg/Rng(21), AchHee-ResDeb%(21)
Level 8: Hover -- LucoftheG-Rchg+(A)
Level 10: Bullet Rain -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(23), PstBls-Dmg/Rchg(23), PstBls-Acc/Dmg/EndRdx(25), PstBls-Dmg/Rng(25), FrcFdb-Rechg%(27)
Level 12: Burst of Speed -- Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-Dmg/Rchg(29), Obl-Acc/Dmg/Rchg(29), Obl-Acc/Dmg/EndRdx/Rchg(31), Obl-%Dam(31)
Level 14: Suppressive Fire -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(31), BslGaz-EndRdx/Rchg/Hold(33), BslGaz-Slow%(33)
Level 16: Swap Ammo
Level 18: Executioner's Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(33), Thn-Dmg/Rchg(34)
Level 20: Reaction Time -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(34), EffAdp-EndMod/Acc/Rchg(34), EffAdp-Acc/Rchg(36), EffAdp-EndMod/Acc(36), EffAdp-EndMod/EndRdx(36)
Level 22: Fly -- BlsoftheZ-Travel(A)
Level 24: Hasten -- RechRdx-I(A)
Level 26: Piercing Rounds -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(37), PstBls-Dmg/EndRdx(37), PstBls-Dmg/Rng(37), PstBls-Acc/Dmg/EndRdx(39)
Level 28: Inner Will -- RechRdx-I(A)
Level 30: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(39), KntCmb-Dmg/Rchg(39), KntCmb-Dmg/EndRdx/Rchg(40)
Level 32: Hail of Bullets -- Obl-Dmg(A), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-%Dam(42)
Level 35: Tough -- RctArm-ResDam(A), RctArm-EndRdx(43), RctArm-ResDam/EndRdx(43), RctArm-ResDam/EndRdx/Rchg(43), StdPrt-ResKB(45), StdPrt-ResDam/Def+(45)
Level 38: Weave -- LucoftheG-Rchg+(A)
Level 41: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(45), EndRdx-I(46)
Level 44: Throw Sand -- SphIns-ToHitDeb(A), SphIns-Acc/Rchg(46), SphIns-Acc/ToHitDeb(46), SphIns-ToHitDeb/EndRdx/Rchg(48), SphIns-Acc/EndRdx/Rchg(48)
Level 47: Scorpion Shield -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(48)
Level 49: Eagles Claw -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(50), KntCmb-Dmg/Rchg(50), KntCmb-Dmg/EndRdx/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(15)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), EndMod-I(15), EndMod-I(17)
Level 12: Chemical Ammunition
Level 12: Cryo Ammunition
Level 12: Incendiary Ammunition
Level 50: Musculature Radial Paragon
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