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Queen Nefertiti

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Everything posted by Queen Nefertiti

  1. I really like savage melee. I'm playing a scrapper atm and it is fun and fast.
  2. One of my favourites is "Don't run, you'll only die tired" 🙂
  3. There are some good things and bad things about all the different servers. They all share one thing in common though and that's a love of the game. Human nature will always be such that each group will feel their iteration of something is the best. And that's fine. I've tried different ones and my personal preference is homecoming. Someone else might prefer a different version and that's fine too. I don't think there is much animosity between most of the different servers and their devs, though there may be a few isolated incidents, the occasional chats I've had don't indicate anything more than a respect for going down a different path. There actually seems to be a general discouragement of criticising other servers choices. It seems to be the players who like to stir up non existent trouble rather than any of the admins on any of the servers.
  4. I tend to use blessing of the zephyr in my travel power. It gives a 4 point knockback resistance which is good against most things.
  5. I'm the same. I pop in if Homecoming is being quiet or is down for maintenance.
  6. The new power sets and stuff are up on Cake, but it's a big mess unfortunately. A lot of power sets are missing and bases are messed up. For those people complaining that they want more this and more that it is a good example of the tangled code messing things up that are nothing to do with the changes. Homecoming devs try to make as little impact as possible outside of the changes and so far have been doing really well. Cake tried to do something awesome for the players and unfortunately it's going to take them a while to put right whatever it is that went wrong. It's a shame as the cake team seem to be really nice, and they have worked extremely hard to put new things in that have been asked for by a lot of people for a very long time.
  7. I have a kat/wp scrapper and hes ace. I was fighting orange and red freakshow earlier on +2/2 at level 30 and they barely made a dent. Obviously I'm hampered by the limited availability of slots, so I went for a balance rather than favouring one thing over another. But I can see the potential at higher levels when I have my attacks and defences fully slotted.
  8. If you unsubscribe it just means you can't play for now. If you decide to go back then your account is as you left it. Or does WoW work differently to other MMORPGs?
  9. I have a teeny tiny tank called Fairy Nuff, and a martial arts scrapper called Foo Kinell 🙂
  10. No idea but I should imagine it's possible. Whether it would actually be popular enough to make a league worth of players, that's a more interesting question.
  11. I designed my base to look decent, then decided it was utterly inefficient for quick stuff like levelling, selling etc. So I have a nice medical center, a training room, a large vehicle bay, but I also have the base entry, teleports, a trainer, vendor and nurse all within a few steps of each other. Ouro is in the next room. So for those who just need to sell quick and level on the way to a new zone they can do it with maximum speed, but for those who want to RP or do other things they can chill in the lounge or go make a new costume in the changing rooms.
  12. I have TP set to ask before TP on every alt, but the incarnate version seems to teleport you whether you want it to or not. I've been in a few teams where people have complained about it, and it's annoying in a MSR if you are about to click the bomb and get whisked away. Like all incarnate abilities it can be really useful, but it's the one that can be far more irritating than the rest.
  13. I think they thought we would switch to Champions or Aion. I know they were pushing Aion for ages but nobody was even slightly interested. A lot of the stuff shoehorned in like PvP was to try to appeal to the Korean market which is massive and hugely profitable if it takes off. They wanted WoW numbers but didnt get that that would never happen. It's the same reason futurama was cancelled. They wanted Simpsons numbers and couldn't get them. Some companies look at market leaders and get annoyed that their product is profitable, but not through the roof profitable. WoW and Simpsons are anomalies you simply can't compare anything else to. You may have a better product, but they have a far better marketing budget and strategy. WoW tied itself to the Simpsons in the UK. They sponsored the show and had ads everywhere. City of Heros was almost non existent. The advertising was extremely poor and ncsoft had little interest in promoting it. They also had almost no idea of the market. When superhero movies took off they had the perfect product in their back catalogue to take advantage. All they had to do was dust it off, give it a bit of a graphical upgrade and buy ads in the cinema. By the end of marvel phase 1 they could have had it ready and cashed in big time, but not do much as a flicker of interest. Its interesting that Champions and DCO both failed to market their games to cash in on the trend. I will never understand companies planning and marketing execs. They are paid a fortune to spot trends and to increase market share. Not to sit on the perfect IP and ignore the chance to print their own money.
  14. I mostly farm Twisted Visage exemplar fire farm which is set on the space map. The enemies are set for high perception and insane aggro. If they see you they attack. I have noticed that my health goes down somewhat quicker because some of the mob runs away (not all) and are replaced by new ones, so instead of a steady stream of enemies that stay in burn and have to recharge their attacks I'm getting more attacks per minute than I used to. Even at soft cap with resist and defence there is a chance of some damage getting through so the sheer number of attacks increasing has increased the likelihood of some of them making their to hit roll. Since the patch it's not as bad, but I've gone from being able to AFK if I need to, to having to keep an eye on my health more. It's not game breaking, but it's certainly a wrinkle to make it just that little bit more challenging. I haven't tried Briggs farm, so I don't know how it is on there, but Twisted's has you surrounded by practically every enemy on the map.
  15. Server maintenance is a bit random at times. If there is just normal server stuff then it's pretty regular, but sometimes there needs to be a patch for something asap and they do it as soon as they are sure the fix isn't going to make something else worse.
  16. I think a roadmap is a bad idea to be honest. I understand why some people would like to know what's being worked on, but it's always going to lead to some people getting annoyed because it's been months since a particular change was discussed and then nothing further is heard. It's quite a modern idea to have a roadmap anyway. It's something triple A games come out with to try to make players stay with a broken game that should have been held back a year until it was playable. Anthem being one, Fallout 76 being another. Both games have suddenly produced a roadmap which isn't a nice friendly set of things coming down the line, the roadmap is a cynical attempt to try to prevent the hemorrhaging of the player base. These aren't professional devs employed by NC Soft to work on the game. These are players who are tinkering in their spare time. One might be looking at a particular power set, another might be looking at costumes. At some point someone sees something they "think" might be easily changed for the better, so they concentrate efforts on making it workable. After some considerable internal play testing its released onto the beta server and if viable to live. Sometimes with quite unexpected results. The tank/ brute changes took a long time, and have been shown not to be as straightforward as first thought. I don't imagine there is any kind of future plans more complicated than "I think this might be a good idea". If it looks viable then it will move forward. If it breaks the private server game it will be dropped silently never to be mentioned again. Telling us what they are doing means they are creating expectation that most times will be disappointed. "But you said you were bringing in new mastermind pets. What happened to the squid set you said you were working on?". We want it, and we want it yesterday. If you so much as hint at the merest possibility of something coming at some point there will be people who take it as a cast iron guarantee and demand you explain why they can't have the new shiny toys.
  17. A very eloquent and well reasoned comment. You hit the nail on the head and I totally agree with everything you say. On live thousands of people tried changes out on test, and found most if not all the bugs early on. Here there are maybe a 100? Maybe less? going on test and trying to kill the code. It's not really a surprise that bugs slip through when the code is such a tangled mess you drop a to hit bonus 1% and suddenly all Skulls hit like AV's as something went "parp" in the code with that one minor change. Unfortunately people being people they want more and they want it now. Myself I'd have been happy to have the game back frozen in amber, exactly as it was the day they turned the servers off. Just to be able to play my all time favourite game again. The fact a dedicated group of unpaid fans spend the best part of their free time tweaking the code, making new content, fixing bugs, and countless other stuff is the cherry on the cake. Complaining that someone needs to do something and getting angry when they don't is rude and disrespectful to a group of people who don't need to do it at all. It's like me giving you money for the bus to get home when you are stranded, then complaining I didn't get you a cab and buy you pizza as well. I didn't need to even give you the bus fare, just be grateful I didn't walk off.
  18. I did a posi 1 the other night and it ran really smoothly. I hadn't got a clue what was going on as I'd never done it before, so just followed along killing anything that came up. It was a bit frantic at times, but it was great fun.
  19. I usually get him by hitting the find contact button. It's how I get most of my contacts to be honest. I only run newspaper missions when I'm close to levelling.
  20. You don't need Indigo for Crimson. If I recall correctly she's a level 45 contact.
  21. When Champions online came out I was quite excited, because Champions is fully customisable. The selling point of the RPG is that you can make practically anything, with any effect, by spending points. You gained more points by having weaknesses, and reduced costs by having powers that have flaws. You could have a massively overpowered blast, but it would only be that overpowered because you had made it terribly flawed, like obvious accessible focus, only works on green enemies, kills user etc. Sadly all we got was a watered down CoX clone that wasn't as much fun or as immediately engaging as the original.
  22. Sadly purple sets are only available to level 50's. But yes they work all the way down.
  23. It was a mystery to everyone in the chat conversation too.
  24. I actively avoid Striga and IP unless a contact sends me there for a mission. Also Hollows and Perez.
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