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jonsp1170

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  1. In missions against the Vazhilok, there's a specific spawn combination--two Mortificators + two Reapers (at +0/x2 Notoriety)--where the Reapers won't attack. They become alert when I get into aggro range or attack--they'll drop bodies they're carrying and start looking around--but they won't attack, even when I attack them. They just stand there and let me beat the snot out of them. The Mortificators in the spawn aggro and attack normally, and Reapers that spawn with Cadavers, Abominations, or other Reapers, or in a mixed spawn with Abominations/Cadavers and Mortificators, aggro and attack normally. Not that we -have- to make Vazhilok tougher. Just seems kind of cheaty, taking advantage of those poor Reapers like that.
  2. Necromancy Mastermind. I tried renaming all my Zombie minions to Flesh Minion, but the name wouldn't stick when I zoned or re-summoned them: only one minion would keep the name Flesh Minion, the other two would revert to Zombie. So I decided to revert the Flesh Minion back to Zombie, but now the original name won't stick. Every time I zone or summon the minions, one is a Flesh Minion, the other two are Zombies. Is there a special command for returning a pet to its original name, or do you just "petrename" and give it its original name?
  3. I'm having the same problem. Dark Blast/Dark Miasma Corruptor. My Dark Blast Power is customized to use the Soul Noir animation. My Gloom and Moonbeam are both customized to use Soul Noir Alt. I often notice that my Dark Blast animation has switched to Soul Noir Alt. I don't know when it started doing it, so I can't confirm or dispute that it's linked to Moonbeam. After reading Itikar's post, I did try a few tests starting fights with Moonbeam or my other Dark Blast powers, and I couldn't discern a pattern: I'd often start a fight with a Moonbeam snipe, and my Dark Blast animation would be Soul Noir for most of the fight but then switch to Soul Noir Alt partway through. Other times, I'd start with Dark Blast or Gloom, and Dark Blast would be Soul Noir Alt right from the start. And still other times, Dark Blast switches to Soul Noir Alt for a while and then changes back to Soul Noir. I don't think my Gloom animation changes; I think it always stays Soul Noir Alt, but I haven't been paying close enough attention to be 100% sure. It's definitely an irregular bug: sometimes it happens, sometimes it doesn't, and sometimes it changes back. So that should be fun to track down 🙂
  4. I think I'm seeing the same bug. Praetorian, played the Crusader storyline all the way through Nova and Imperial. Reached L15 during Vagabond's arc and shut off XP. So currently L15, completed Wardog's moral choice arc, call up Calvin Scott, and I get this: So Calvin Scott introduces Crow normally, but in place of introducing Aaron Walker, he offers the first mission in his own arc. But I can still talk to Aaron and get his missions.
  5. Typos from Chimera's story arc, The Power to Control: From the opening briefing for Part Two: In Due Time. Should be something like, "If I do not, then the balance she and I have established will be shattered, and the outcomes will become unpredictable. And that, <Character>, is what leads to situations like the one we have now." From the closing debriefing for Part Two: In Due Time. "her daughter" should be "their daughter" From the debriefing for Part Three: Stronger Than Family. Awkward, rambling sentence, bad comma usage, and some odd word choice. Suggest tightening it up to something like: Everything you have done up to this point has proven you are a woman/man who knows what she/he wants and takes it. You do not doubt yourself. You do not question your motives. That is a very powerful trait. Very powerful. From the briefing for Part Four: Thicker Then Blood. The two sentences in the middle of the first paragraph: the thing that "it" refers to when Chimera says, "You can ... give <i>it</i> to them ..." isn't clearly stated, and it's obviously not anything he talked about previously. Also, the whole structure is just kind of jarring. The sentences should probably be something like, "When someone wants something that badly, you can give it to them--for a price. Or you can cut them down, if what they want conflicts with your own plans. In your case, it's the former. In Belladonna's case, it will be the latter." However, the whole thing is an odd tangent in the middle of his rant about Cockatrice and his sister. I suggest just cutting the underlined sentences in the first paragraph. So it would read, "He joined Project Phoenix with the promise that he would be close to his sister, a promise that I kept. I allowed him to see her in the times that I deemed fit. Eventually, his visits to her stopped ..." In the second paragraph, both underlined sections contain simple redundancies. They should read, "... to try to return her to normal ..." and, "This is something that will never happen, but he still clings to this hope ..."
  6. Bit of Clockwork dialogue I saw in Neutropolis: Shouldn't the "If-Then" statement actually be, "If NEU.CWK > ATM.CWK Then PRA.BER > PRA.KEY"?
  7. Praetoria, Tami Baker's story arc, Destroying the Destroyers: Part One: Skeletons. The clue that you get from the computer, Praetor White and the Destroyers. Fourth paragraph, first sentence reads, "We have strong reason to believe that many of older Destroyers were actually part of Praetor White's former gang." Should read, "We have strong reason to believe that many of the older Destroyers were actually part of Praetor White's former gang." Part Four: Meet with Praetor Duncan: Text after you say, "Cole is still keeping you around, after all that?", middle of second paragraph, "... that he was the one who was this whole mess with the Destroyers." Should be "... that he was the one who was behind this whole mess with the Destroyers." Third paragraph: "Of course, I didn't get off so easily, little Marcus told me I couldn't play with my Destroyers anymore, so there goes that whole bit of fun." Should be two sentences: "Of course, I didn't get off so easily. Little Marcus told me I couldn't play with my Destroyers anymore, so there goes that whole bit of fun." Praetor Duncan's reply, after your dialog choice, "Maybe I am. But today I won, and you lost." Either the last line should be moved up to the end of the second paragraph, or the last sentence of the second paragraph should be moved to the start of the third, and they should be separated with a colon instead of a period. So "But you should know this, Character. <paragraph> When I get the chance ..." should be "But you should know this, Character: when I get the chance ..." Praetoria: Chimera/Praetor Sinclair, initial contact text. "I'm well aware of what your motives might be; power, fame, glory, all or perhaps just one." Change the semi-colon to a colon, and should probably make the last part a separate sentence. So, "I'm well aware of what your motives might be: power, fame, glory. All or perhaps just one." Also, his last line, "I am putting my trust towards you, the trust of a Praetor." Technically correct, but weird wording. Should probably be, "I am putting my trust in you, the trust of a Praetor."
  8. Master Midnight's First Ward story arc, Revenge: Served Chilled; first mission, Talk to Cerulean about an alliance. My wife and I did this mission in Flashback, and we had to repeat it three times to get it to complete properly. The first two times, we cleared the map, rescued all the War Carnies, killed all the Talons, and then the mission just stalled. We got a few more ambushes, but finally the ambushes stopped, and then nothing. Mission objectives still said: Talk to Cerulean about an alliance, Rescue the Carnival Survivors, Stop the Talons of Vengeance. Both times, we finally quit the Flashback task force and restarted the mission. The third time, the mission completed just fine when we rescued the last Carnie. For that attempt, we changed our difficulty settings from +1x3 (which we had used for the first two attempts) to basic 0x1. Also, we noticed that the map on the third attempt seemed larger and there seemed to be one more Carnie rescue spawn than with the previous two attempts. We didn't specifically keep count though, so that might have just been our imaginations. But it got us wondering if maybe this mission sometimes loads up maps that are too small for the number of rescues it needs to spawn, making it impossible to complete. Or maybe it was something funky with those difficulty settings. Or maybe it was something completely unrelated, and third time was just charmed. 🙂
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