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Likara

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  1. For a bit, even the forums were down with error 503.
  2. I actually tried with two separate characters, and neither of them could get in before
  3. And just tried again, and was able to get into Atlas. Weird how it was only Atlas. Also, yes, I trasnferred the character back successfully.
  4. Yah, I transferred a character to Torchbearer and loaded into Atlas just fine there. And it's only Atlas, other zones just fine on Everlasting.
  5. Currently, trying to get into Atlas on the Everlasting shard results in a "No mapServer connection" error.
  6. Thanks for this! Was getting freezes in the base editor, turned out to be the cel shader.
  7. Yeah, I know that's an option, and will probably do that, it'd just be a lot more convenient to be able to reverse-catalyze them, especially with the sheer amount I took off now-deleted alts. Ah well, I'll just go with a couple normal sets of each, and just unslot them at 50 to slot the Superior ones I have stored away.
  8. I would love to be able to catalyze a Superior ATO to make it a regular ATO again. Sometimes an alt just doesn't work out even after getting to 50, or in a more recent, extreme case, I ripped all my IOs/ATOs off all my characters, stored them, and started fresh with a single character after having been away for well over a year, and now I have a ton of Superior ATOs that I can't use while I'm leveling and running lower-level content.
  9. Got it installed in Linux Mint 20 easy enough using Lutris, I just need one thing; a good image to use in lutris for Homecoming instead of the default grey box 😆
  10. Impervium is already supposed to be the strongest metal in the Universe, with the old Paragon devs planning to have even Battalion use. I can get behind a new way to process, temper and shape it, but lets not go adding even stronger stuff into the mix, please
  11. I was going to agree with the others about the change to Ninjitsu, then I remembered, the slot I usually put in Shinobi-Iri can simply go into Combat Jumping instead, and place the stealth IO there, since Combat Jumping is one of my always-on toggles anyways.
  12. I set up a bind for that; /bind f "powexec_name Ninja Run$$powexec_name Combat Jumping" Just change "f" to whatever button you prefer.
  13. If you're going by Mids' description, it's wrong, Combat Jumping CAN be used with Shinobi-Iri. Edit: Actually, the Mids description has been changed, it no longer erroneously states that jumping powers can't be used with Shinobi-Iri. Shinobi-Iri just can't be used with other stealth powers.
  14. That's where the "follow the same rules expected of the PPD" comes in. And of course there would be rules and regulations for whatever equipment a Hero uses, but those would be covered under their own laws. Also, the most punishment I've seen in-lore for a bad failure is in an Indigo mish, where Malta attempted ruin a Hero's career by blowing up a building, where I assumed the Hero would either just have their license revoked, or contacts simply wouldn't talk to them. Nothing ever pointed to anything close to "dereliction of duty", and the new Atlas arcs point out that there are Heroes who "hung up the cape", so to speak. Can the FBSA command them to do a task, as well? It also doesn't take into account alien Heroes from other planets or dimensions, volunteering their services. Edit: Also, to be clear, I'm talking about Heroes who try their best to follow the rules. Now, for the Vigilante who decided to enganger lives by leaving the disease factory to go after the bad guy? Yeah, I can see the FBSA getting pissed and pressing endangerment charges. A Hero that, for whatever reason, came up short and likely nearly lost their own life in the process? Sorry, but "dereliction of duty" and being ordered around, I see as going too far.
  15. @PiecemealSorry for my tone earlier, I do appreciate the work you're putting in. That said, the way you framed things in the arc; the FBSA being able to order a Hero on a whim, laws that can impose fines and punishment for failure or doing things their own way, I just don't see being beneficial towards maintaining a force composed mostly of volunteers. When most Heroes are risking their lives to protect the city, and most of the time all they get in exchange is some platitudes, who but the most devoted would consider it an acceptable risk when some agent can not only give them a direct order, but charge them with dereliction of duty for failure or non-compliance? What about Hero Corps? It would be bad for business if at any time the FBSA could commandeer a Hero from them for some task.
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