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Ritikesh

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  1. Last night, most of the team I was on crashed while waiting at a mission door. Here's a crash log. cityofheroes-7z05qcz524ekm3dbm92vwg1jgs.report
  2. I find it actually help the set. It not only gives mez protection, but also defense debuff resist. With enough recharge, you can have it perma-double-stacked. My shield tanker has around 85% def debuff resist because of that
  3. That's because Praetor Duncan in the DA arcs can only be contacted via phone, she doesn't have an corresponding in-game model for the crystal to teleport you to.
  4. I wouldn't skip Grant Cover, it contains a good amount of your def debuff resist, 17.3% of it, in fact. My shield Tanker wouldn't be hitting over 90% defense resist without it, and my shield Brute is between ~50% to ~70% with it, depending on if Active Defense is double-stacked.
  5. DB/Fire build, which I've affectionately termed the "chainsaw". Capped to S/L/F resists, and just barely under soft cap in S/L/Melee defenses. End hog, but between Consume, Conserve Power, and Ageless, I only ever run out of end when I forget to press one of those when I start running low, or enemies hit me with a lot of end drain. Also, have a proc in every attack in her main attack chain, including the Superior Critical Strikes proc. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Feline Fighter Build 2: Level 50 Magic Scrapper Primary Power Set: Dual Blades Secondary Power Set: Fiery Aura Power Pool: Sorcery Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Body Mastery Hero Profile: Level 1: Power Slice * (A) Kinetic Combat - Accuracy/Damage * (3) Kinetic Combat - Damage/Endurance * (3) Kinetic Combat - Damage/Recharge * (15) Kinetic Combat - Damage/Endurance/Recharge Level 1: Fire Shield * (A) Unbreakable Guard - Resistance * (11) Unbreakable Guard - Resistance/Endurance * (13) Unbreakable Guard - RechargeTime/Resistance * (36) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 2: Ablating Strike * (A) Kinetic Combat - Accuracy/Damage * (5) Kinetic Combat - Damage/Endurance * (5) Kinetic Combat - Damage/Recharge * (23) Kinetic Combat - Damage/Endurance/Recharge * (39) Superior Critical Strikes - RechargeTime/+50% Crit Proc * (42) Endurance Reduction IO Level 4: Healing Flames * (A) Numina's Convalesence - Heal/Endurance * (13) Numina's Convalesence - Heal/Recharge * (15) Numina's Convalesence - Heal/Endurance/Recharge * (36) Numina's Convalesence - Heal * (36) Numina's Convalesence - Endurance/Recharge Level 6: Blazing Aura * (A) Superior Scrapper's Strike - Accuracy/Damage * (7) Superior Scrapper's Strike - Damage/Recharge * (7) Superior Scrapper's Strike - Accuracy/Damage/Recharge * (23) Superior Scrapper's Strike - Damage/Endurance/Recharge * (39) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge * (42) Superior Scrapper's Strike - Recharge/Critical Hit Bonus Level 8: Blinding Feint * (A) Kinetic Combat - Accuracy/Damage * (9) Kinetic Combat - Damage/Endurance * (9) Kinetic Combat - Damage/Recharge * (31) Kinetic Combat - Damage/Endurance/Recharge * (39) Touch of Death - Chance of Damage(Negative) Level 10: Temperature Protection * (A) Steadfast Protection - Knockback Protection * (11) Gladiator's Armor - TP Protection +3% Def (All) Level 12: Mystic Flight * (A) Empty Level 14: Spirit Ward * (A) Preventive Medicine - Chance for +Absorb Level 16: Plasma Shield * (A) Unbreakable Guard - Resistance * (17) Unbreakable Guard - Resistance/Endurance * (17) Unbreakable Guard - RechargeTime/Resistance * (21) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 18: Vengeful Slice * (A) Kinetic Combat - Accuracy/Damage * (19) Kinetic Combat - Damage/Endurance * (19) Kinetic Combat - Damage/Recharge * (33) Kinetic Combat - Damage/Endurance/Recharge * (40) Touch of Death - Chance of Damage(Negative) * (43) Endurance Reduction IO Level 20: Consume * (A) Endurance Modification IO * (21) Endurance Modification IO Level 22: Boxing * (A) Empty Level 24: Tough * (A) Steadfast Protection - Resistance/+Def 3% * (25) Steadfast Protection - Knockback Protection * (25) Unbreakable Guard - Resistance * (34) Unbreakable Guard - Resistance/Endurance * (37) Unbreakable Guard - RechargeTime/Resistance * (43) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 26: Sweeping Strike * (A) Scirocco's Dervish - Accuracy/Damage * (27) Scirocco's Dervish - Damage/Endurance * (27) Scirocco's Dervish - Damage/Recharge * (34) Scirocco's Dervish - Accuracy/Recharge * (40) Scirocco's Dervish - Accuracy/Damage/Endurance * (46) Scirocco's Dervish - Chance of Damage(Lethal) Level 28: Burn * (A) Obliteration - Damage * (29) Obliteration - Accuracy/Recharge * (29) Obliteration - Damage/Recharge * (34) Obliteration - Accuracy/Damage/Recharge * (42) Obliteration - Accuracy/Damage/Endurance/Recharge * (46) Obliteration - Chance for Smashing Damage Level 30: Weave * (A) Luck of the Gambler - Defense * (31) Luck of the Gambler - Defense/Endurance * (31) Luck of the Gambler - Defense/Endurance/Recharge * (37) Luck of the Gambler - Defense/Increased Global Recharge Speed * (40) Luck of the Gambler - Endurance/Recharge * (43) Reactive Defenses - Scaling Resist Damage Level 32: Rune of Protection * (A) Unbreakable Guard - Resistance * (33) Unbreakable Guard - Resistance/Endurance * (33) Unbreakable Guard - RechargeTime/Resistance * (37) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 35: Conserve Power * (A) Recharge Reduction IO Level 38: Fiery Embrace * (A) Recharge Reduction IO Level 41: Physical Perfection * (A) Performance Shifter - Chance for +End Level 44: Maneuvers * (A) Luck of the Gambler - Defense/Endurance * (45) Luck of the Gambler - Defense/Recharge * (45) Luck of the Gambler - Defense/Endurance/Recharge * (45) Luck of the Gambler - Defense/Increased Global Recharge Speed * (46) Luck of the Gambler - Endurance/Recharge Level 47: Tactics * (A) Gaussian's Synchronized Fire-Control - To Hit Buff * (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge * (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance * (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance * (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance * (50) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 49: Hasten * (A) Recharge Reduction IO * (50) Recharge Reduction IO Level 1: Brawl * (A) Empty Level 1: Critical Hit Level 1: Prestige Power Dash * (A) Empty Level 1: Prestige Power Slide * (A) Empty Level 1: Prestige Power Quick * (A) Empty Level 1: Prestige Power Rush * (A) Empty Level 1: Prestige Power Surge * (A) Empty Level 1: Sprint * (A) Empty Level 2: Rest * (A) Empty Level 4: Ninja Run Level 2: Swift * (A) Empty Level 2: Health * (A) Numina's Convalesence - +Regeneration/+Recovery Level 2: Hurdle * (A) Empty Level 2: Stamina * (A) Performance Shifter - Chance for +End Level 50: Spiritual Core Paragon Level 50: Mighty Radial Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Longbow Core Superior Ally Level 50: Ageless Radial Epiphany Level 50: Assault Core Embodiment ------------
  6. The last part is ANOTHER reason no-appeal bans should NOT be a thing. Sorry, I simply DO NOT care how good you think your process is, at all, or how unlikely you believe normal play could get to the metrics you're looking for. I've seen too many games with "no-appeal" bans that have screwed over legitimate players who aren't breaking the rules, to EVER trust them.
  7. Ok, I'm on board for stopping RWT, but the "no chance for appeal" raises SO MANY red flags. Sorry, but whatever system you have in place, you're still human, and humans make mistakes. Having a "no appeal" policy for RWT sellers means eventually you're gonna ban someone innocent, and that someone is going to permanently lose their account with no possible recourse, something I'm WHOLLY opposed to, and always will be.
  8. Shield/StJ Alpha: Agility for recovery and defense. Judgement: Mighty Radial for concept, and because watching the enemies get knocked into the air is so satisfying. Interface: Degenerative Core for MaxHP debuff. Lore: Longbow Core (She's an ex-Rogue that now gets paid by Longbow to do Hero work) Destiny: Ageless Core for more recovery and recharge. Hybrid: Melee Core for more resist, Assault Radial for more damage, alternate as needed.
  9. With all the code rearrangement and new libraries, any chance such work could make better multithreading a possibility in the future? Right now, it mainly hammers two cores, which results in my CPU being a bottleneck in this game.
  10. Import/Export -> Short Forum Export, check "Export Data Chunk if creating a Datalink isn't possible" and "Only export Data Chuck"
  11. Quick heads-up; When running the program for the first time, and it wants to associate build files with the program, it will fail unless you opened Mid's with admin privileges.
  12. Currently at work, so no screenshots, but last night I made Groggg (because Grogg was taken). A hulking brute of an orc. I plan on making a series of bind files that activate Placate and cycles through quotes like "YOU DON'T SEE ME!" "WHAT YOU LOOKING AT!" "YOU DON'T SEE GROGGG!" etc ;D
  13. Can you see what the title bar says on the app(maybe screenshot it)? and maybe the build Currently an incomplete build, but here it is; | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1049;514;1028;HEX;| |78DA65925B6B135110C7CF269BC64D52D334845ADB520D044A034B8BBE0B5E1F6CA| |0D8BC9735396D0E6CF62CD90D9847BF40A5543F82223EF801BCA19FC2BBBE7BED05| |517C59E7CC19D385B390FFECFE66CE7FE68469DDBA5C7A7CEDF605664D5DF2BD28D| |A6C7951CC077D11740B6DDEE905D297DBA32C63ACA43E053F735DC4F1280FE0F471| |E9E6C6B0DF97817B43DE94B1E8446753A98BC3AD2DB72DFA1CAC03110E7D2F16326| |0C575297DF7AA2FB67B7101DF3742CEBB657C5DE35E970FA29E08A7F1BBCD7D1ECA| |418C47E7AF84A2E3A63AB4BC0EA7B947A760B006FC9EE4183DD9FB36E803250F953| |C5292615F40576D96F94AF19B8EAF6BFFCF251996C0C326504FA0BE81AC45592BC5| |0BA86F219BA56C16899DD26730911E2AB1724DD5CD6113148BF07FE6758EE5B1FA1| |D7839E4E5A47A9C447D014645CCE60ED5758E94FC52F25BC91F257FF19EC57D7DAF| |D201C5431D1D6837491D27D1F33D742C132923A9434D854805C907A8A912A922998| |69A1A911A922A90192233485EC2B4B37ADA1D35D41D25BB4AF694DC537257099BC5| |FA8F6038470E73482AE0B9406401C92BF05C24B288E4139CAA13A923F95CD3BBA04| |803C95338B5446409C973204D224D240DE8E51271912849E6EDF16230BD18CB0659| |31C8AA41CE19E4BC41D60CD23A26C9BA3D5E42A697D0991A2F5EF2BD00592B9DFD6| |9901F06D937C83F32583E91| |-------------------------------------------------------------------|
  14. It's either not saving my robots/time build right, or not loading it right. Every time I reload the build, Battle Drones, Protector Bots and Assault Bot are removed from the build and the enhancements placed into their slots are removed.
  15. Same here, got the power early on, just hit 50 during a Synapse TF. Flames of Prometheus still there. Trained up to 50, same deal, I even have my Alpha slot unlocked and still have the power, but no badge.
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