Jump to content

Aaronar

Members
  • Content Count

    16
  • Joined

  • Last visited

Community Reputation

0 Neutral

About Aaronar

  • Birthday October 20
  1. I really wasn't sure where to ask this, sorry if it's in the wrong place. I've slotted a few IO sets giving an endurance discount, yet my combat attributes list a smaller discount than the set bonus states. For example, 5 piece Annihilation gives a 3% discount, yet I'm only getting 2.9%. Unbreakable Guard lists 2.5%, only getting 2.43%. Reactive Defenses 3.75%, only getting 3.6%. Is there some sort of diminishing returns or sort of ED system at work? Even Mids is listing a full discount so I'm unsure what's happening.
  2. Sorry to bother but I have another Widow question. This time on Tactical Training: Assault. In game it provides resistance to Taunt/Placate but in the planner it gives protection with no resistance. Is this another situation where I need to manually adjust something?
  3. Yes, 2.8 GHz quad core intel 6402P cpu. But if I'm reading the client information correctly it's only utilizing one core to do a CPU WU. Even with it set to full power I haven't experienced any performance issues with my pc.
  4. Well, my CPU average daily points is around 30k. Even though it hasn't even been half a day my GPU daily points says over 400k. Quite a difference. Not that I'm doing this for the points, the cause is what's important. I'm just assuming that the awarded points is based on the how important that particular WU is for research purposes. And that GPU processed information is more helpful that CPU processed information.
  5. That's a lot of useful advice. The night widows seem to be more single target focused with less crowd control than the fortunatas. Not sure if that means I'll need Tough more than a fortunata or if it's extra surviveability that's going to waste. Still haven't reached 50 yet so this is somewhat based on theory for me. Kick I have only because I needed something to get Tough, and on the off chance that I actually use it didn't want a power that would force a weapon redraw. Didn't realize the knockback was so weak though, switching out the proc works. Tough I do want to keep, not many powers that allow me to slot for the resist set bonuses. Which is why I've got Indomitable Will slotted that way. Psi resist isn't needed but I like the end cost reduction and energy/negative bonus is nice. And Foresight being an auto power I figured was a good place to put those independent procs. For the Def in ED redzone, to effectively reduce end drain and lowering the wasted def bonus I would need to change a few enhancements to a different set which negates the set bonuses I was aiming for. Not sure how to get what I was aiming for without the inefficiency. Yeah, Health. I was really just shooting in the dark on those procs since I don't have any healing powers. I currently have the Miracle and Numina procs in Health since they give Recovery. My current Regen seems to be decent enough, especially when the scaling resist kicks in and slows the steady march towards death. I generally play solo though (not that I don't like people but between my roommates/pets/stopping to smell the roses I'm usually not playing at an other people friendly pace) so I'm not wanting to rely on teammates saving my bacon. I do keep a minimal supply of healing inspirations on hand just in case. Sorcery does seem like a much better pool than I was giving it credit for. Rune of Protection can hard cap my resistances to all but toxic once I get a bit of the scaling resist to kick in, great for the big nasty battles which is when I'll need it. I wish there was a chart, at least approximate, for how much resist you get based on current health. I have seen a formula floated around somewhere but I couldn't figure it out at all. With Spirit Ward does the absorb apply if the ally is already at full health or do they need to be damaged for it to have any effect? I put the stealth IO in Combat Jumping only because I don't like running with Sprint active during combat, due to it's End cost. Assault I only put in because I felt that my damage bonus was rather small and wanted something/anything to bring it up. But I see that it's probably not worth the end cost. Dropping Assault saves me .25 end/sec which is nice. But having Sprint active costs .26 end/sec. And really with Rune of Protection I really do want those slots so I can't afford to put the stealth IO back in CJ. Eh, I only wanted it since my base stealth of 40 is smaller than the base perception of 45 for minions. As for adding damage procs I feel attached to the set bonuses so much that I'm not sure I could sacrifice anything to give the attacks another one. Am I being too shortsighted with set bonuses? Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Scythe Widow: Level 50 Natural Arachnos Widow Primary Power Set: Night Widow Training Secondary Power Set: Widow Teamwork Power Pool: Leaping Power Pool: Sorcery Power Pool: Fighting Villain Profile: Level 1: Poison Dart -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(3), Dvs-Dmg/Rchg(3), Dvs-Acc/Dmg/Rchg(5), Dvs-Acc/Dmg/EndRdx/Rchg(5) Level 1: Combat Training: Defensive -- LucoftheG-Def/Rchg+(A) Level 2: Strike -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Dmg/Rchg(7), SprDmnofA-Acc/Dmg/Rchg(7), SprDmnofA-Dmg/EndRdx/Rchg(9), SprDmnofA-Acc/Dmg/EndRdx/Rchg(9), SprDmnofA-Rchg/DmgFear%(11) Level 4: Combat Training: Offensive -- Acc-I(A) Level 6: Tactical Training: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(17), LucoftheG-EndRdx/Rchg(17), LucoftheG-Def(19), LucoftheG-Def/Rchg+(19) Level 8: Follow Up -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Dmg/Rchg(21), SprSpdBit-Acc/Dmg/Rchg(21), SprSpdBit-Dmg/EndRdx/Rchg(23), SprSpdBit-Acc/Dmg/EndRdx/Rchg(23), SprSpdBit-Rchg/Global Toxic(25) Level 10: Indomitable Will -- UnbGrd-ResDam/EndRdx(A), UnbGrd-EndRdx/Rchg(25), UnbGrd-Max HP%(27) Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27) Level 14: Spin -- Arm-Dmg(A), Arm-Dmg/Rchg(29), Arm-Acc/Dmg/Rchg(29), Arm-Dmg/EndRdx(31), Arm-Dam%(31) Level 16: Lunge -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(31), TchofDth-Dmg/Rchg(33), TchofDth-Acc/Dmg/EndRdx(33), TchofDth-Dmg/EndRdx/Rchg(33) Level 18: Tactical Training: Assault -- EndRdx-I(A) Level 20: Mask Presence -- LucoftheG-Def/Rchg+(A), GifoftheA-Def/EndRdx(34), GifoftheA-EndRdx/Rchg(34), GifoftheA-Def/EndRdx/Rchg(34), GifoftheA-Def(36), GifoftheA-Run+(36) Level 22: Foresight -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), ShlWal-ResDam/Re TP(37), GldArm-3defTpProc(37), StdPrt-ResDam/Def+(37) Level 24: Mind Link -- Rct-Def(A), Rct-Def/EndRdx(39), Rct-EndRdx/Rchg(39), Rct-Def/Rchg(39), Rct-Def/EndRdx/Rchg(40), Rct-ResDam%(40) Level 26: Slash -- Hct-Dmg(A), Hct-Dmg/Rchg(40), Hct-Acc/Dmg/Rchg(42), Hct-Dmg/EndRdx(42), Hct-Dam%(42), TchofDth-Dam%(43) Level 28: Tactical Training: Leadership -- GssSynFr--Build%(A) Level 30: Mental Training -- Run-I(A) Level 32: Mental Blast -- Apc-Dmg(A), Apc-Dmg/Rchg(43), Apc-Acc/Dmg/Rchg(43), Apc-Acc/Rchg(45), Apc-Dmg/EndRdx(45) Level 35: Psychic Scream -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(45), Ann-Acc/Dmg/Rchg(46), Ann-Acc/Dmg/EndRdx(46), Ann-Acc/Dmg/EndRdx/Rchg(46) Level 38: Spirit Ward -- Heal-I(A) Level 41: Mystic Flight -- EndRdx-I(A) Level 44: Rune of Protection -- ImpSki-ResDam/EndRdx(A), ImpSki-ResDam/Rchg(48), ImpSki-EndRdx/Rchg(48), ImpSki-ResDam/EndRdx/Rchg(48), ImpSki-Status(50) Level 47: Kick -- FrcFdb-Rechg%(A) Level 49: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(50), UnbGrd-ResDam/EndRdx/Rchg(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 1: Conditioning Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Heal(A), Mrc-Rcvry+(13), NmnCnv-Heal(11), NmnCnv-Regen/Rcvry+(13) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PwrTrns-EndMod(15), PwrTrns-+Heal(15) ------------ ------------ http://www.cohplanner.com/mids/download.php?uc=1472&c=680&a=1360&f=HEX&dc=78DA6594D94F1351148767DA29A5A5EC8542A1B2D3CA525AF5418DC6103659250131716B26A5A18DA553A725C8A30FFE014605498CC6001A5FFCA3DCDE04DC883ED5C3FC7E02A64D9BAFF3DD7BE69C7BEE9D997E30EC793FF6F08AA27A87D27A2E171B34F5783263E46237528BC6AA7346CFAF987ADAAE288A672EBE964F265A3120A2C3FA179B37F5542695590ACFA49692F9D8FFD2379FD097570DF35E989E978A67D630D2E1A9849E9559B89833CC78C25C2BB72E460F6F264395FFE62D26CC5C3295F58E6453F1F0C2C8E07C6C7A2536ADE7F212D220D574C9EF9547E1A7A0295B82A8A6D8B6C91D507B43BE0587DC42D58A51943AD572AF3D544AC1A13EB55BAEE419B90E966E90CF41F726382CF7B3F37E763F728C8873C0698E2AE4A8AA256BC01A2FC91AB6A406A75545C1E14C6B96F32E9319B0DE20B360C37D7054F2B990CFE6FA85BA1A0E40FF1FB05EB6B00C73D432E6F4B3866DC95DCE3E969FB759AEF90279113C7589BC0CEE484C25632A6F0A8232760B6CBD4DDE21EF82635267357B55DD865E4D88AB8573D4B2AE364DB5E6B795904EB0A3947481E36E6CE1610D758CEDE09A3A27B1EECE33A44F7C4053A624C6C77CBE5D8C75EF91FBE43730F89DFC01BE903537F29C3476A30FC120783A44F690BD604F0C6BBF2A799BB8F6A677189B1417A00BF4A31F9B92A3857D6DE9E33DFAC930D8374046C09712D3CE98F60FA8B5EF23D8FF89FC4C7E011F77E1193ACCDDD589DC4F4484E842DC9F7571BDEC716F237A38E0279BC866301A006D72D6C25C57F8116AB48B8BF08C467EA28628CF6AF437D8AC1D3DCFF2958FD253642245265A64CE16997345664A3BF11EB0A3C66BC7AE30AB1DBD1314D58A7055C94498C257D93995D12A776EEFD8D9D5719C50CF04E8BE8E53E95900774FC68710BF7FEC6CEA062AAAD8C7135E7100FE058E53DFCB
  6. Ah ha! Got it to open a GPU slot and it downloaded a separate WU for it. Though opening the Task Manager I see that the GPU is only at 1% usage while client says three and a half hours to finish it's WU. Have a Radeon RX 480, not the best out there but still pretty decent. This seem accurate or do I still have some tweaking to do?
  7. Question about the folding client. It took several days for it to start working for me, needed to edit the GPUs text file. Running it at full power I see in the task manager my CPU is at 100%, which I expected. However my GPU is never used. Is that normal or do I still have a setting wrong somewhere?
  8. Made some edits after I realized that I wasn't soft capped due to two powers not being set to display properly, since been adjusted. Removed the patron pool power as I was only using it for set bonuses, since I needed more slots for defensive powers it was no longer useful. Changed up the offensive sets, I think this makes them more efficient for how I'll be using them. Overall got defense finally to where I thought I had it before at the cost of more slots used. Resistances are slightly lower, though having 3 sources of scaling resist based on health should still shore that up. My endurance profile improved slightly. At level 39 now so I'm not sure if this will be adequate, overkill, or desperately lacking. Even though I don't feel the need for a travel power I took Mystic Flight just to have. Plus I ran out of slots before picking my last 2 powers so I needed something that wouldn't need extra slots. Placate was added, again had to choose something that didn't need any more slots. Not that I expect to use it at all but regaining stealth could be useful. On a side note, is Smoke Grenade really useful? With the stealth I don't think the -90% Perception will be helpful except for things like probes or snipers, not common enemies. The -tohit seems negligible enough to be worthless. When I look at other widow builds on these forums I don't see anyone else taking it which should give me my answer. Reorganized which level I took some powers for exemplar/ouroboros purposes. Thoughts, suggestions, criticisms appreciated. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Scythe Widow: Level 50 Natural Arachnos Widow Primary Power Set: Night Widow Training Secondary Power Set: Widow Teamwork Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Power Pool: Sorcery Villain Profile: Level 1: Poison Dart -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(43), Dvs-Dmg/Rchg(43), Dvs-Acc/Dmg/Rchg(45), Dvs-Acc/Dmg/EndRdx/Rchg(50) Level 1: Combat Training: Defensive -- LucoftheG-Def/Rchg+(A) Level 2: Strike -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Dmg/Rchg(11), SprDmnofA-Acc/Dmg/Rchg(37), SprDmnofA-Dmg/EndRdx/Rchg(37), SprDmnofA-Acc/Dmg/EndRdx/Rchg(39), SprDmnofA-Rchg/DmgFear%(39) Level 4: Combat Training: Offensive -- Acc-I(A) Level 6: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7), LucoftheG-Def/EndRdx(7), LucoftheG-Def/Rchg(9), LucoftheG-Def/EndRdx/Rchg(9) Level 8: Follow Up -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Dmg/Rchg(11), SprSpdBit-Acc/Dmg/Rchg(13), SprSpdBit-Dmg/EndRdx/Rchg(13), SprSpdBit-Acc/Dmg/EndRdx/Rchg(15), SprSpdBit-Rchg/Global Toxic(15) Level 10: Indomitable Will -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam/EndRdx/Rchg(17), UnbGrd-Max HP%(17) Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(19), UnbLea-Stlth(37) Level 14: Spin -- Arm-Dmg(A), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(40), Arm-Dmg/EndRdx(40), Arm-Dam%(40) Level 16: Lunge -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(42), TchofDth-Dmg/Rchg(42), TchofDth-Acc/Dmg/EndRdx(42), TchofDth-Dmg/EndRdx/Rchg(43) Level 18: Tactical Training: Assault -- EndRdx-I(A) Level 20: Mask Presence -- LucoftheG-Def/Rchg+(A), GifoftheA-Def/EndRdx(21), GifoftheA-Def/Rchg(21), GifoftheA-Def/EndRdx/Rchg(34), GifoftheA-Def(34), GifoftheA-Run+(36) Level 22: Foresight -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(23), ShlWal-ResDam/Re TP(23), GldArm-3defTpProc(25), StdPrt-ResDam/Def+(25), ImpSki-Status(27) Level 24: Mind Link -- Rct-Def(A), Rct-Def/EndRdx(27), Rct-EndRdx/Rchg(29), Rct-Def/Rchg(29), Rct-Def/EndRdx/Rchg(31), Rct-ResDam%(31) Level 26: Slash -- Hct-Dmg(A), Hct-Dmg/Rchg(31), Hct-Acc/Dmg/Rchg(33), Hct-Dmg/EndRdx(33), Hct-Dam%(33), TchofDth-Dam%(34) Level 28: Tactical Training: Leadership -- GssSynFr--Build%(A) Level 30: Mental Training -- Run-I(A) Level 32: Mental Blast -- Apc-Dmg(A), Apc-Dmg/Rchg(46), Apc-Acc/Dmg/Rchg(46), Apc-Acc/Rchg(46), Apc-Dmg/EndRdx(48) Level 35: Psychic Scream -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(48), Ann-Acc/Dmg/Rchg(48), Ann-Acc/Dmg/EndRdx(50), Ann-Acc/Dmg/EndRdx/Rchg(50) Level 38: Assault -- EndRdx(A) Level 41: Kick -- SuddAcc--KB/+KD(A) Level 44: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45) Level 47: Mystic Flight -- EndRdx-I(A) Level 49: Placate -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I(A) Level 1: Conditioning Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Heal(A), Mrc-Rcvry+(5), NmnCnv-Heal(5), NmnCnv-Regen/Rcvry+(19), RgnTss-Regen+(36), Prv-Absorb%(36) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PwrTrns-EndMod(3), PwrTrns-+Heal(3) ------------ ------------ http://www.cohplanner.com/mids/download.php?uc=1474&c=683&a=1366&f=HEX&dc=78DA6594D94F135114C6EFB4534BA1C856285BD9CA52DB525AF5418D4B089BAC928098B83593D2D0C6D2D6B60479F46F704112A33180C617FF2851DF585CA34FF530DF27603A69F39BF9E69E7BBE7BEEB933FD68D8F961ECF135A5B98652463E1F1DCC19B1443A938FDE4A2E6656ED3346612567A4AC4A29E75C6CAD908877E085085EF32E3A9F3392E9647A2934935C4A14A2FF8BEEF9B8B1BC9AC93D0851E7A372CE6632A9D054DCC8CAA8AA7F0F8BF15C3E91CC569ACFA387F3C95B0C9DCBE462F1DC9A6B249B8C85164606E7A3D32BD169235F10B151DCF4C8FFB553F12AEA6A5310D1957F8BDC06836FC1C83B70A85CA899314AD56BA6F6C64949156DDA53ABA9953F03BB9F93EB60EF0B72031C96F9AC9CCFDA8C1C23A2D9A0E936E638E522ABC1B21AB20EDC140F76D345D1664FE9F0B00C3AD364063C9D251F82A392CF817C16C74FF8AAFE4DFE011B640B2B38A6829E6AE9A9DB6A31B9251E2A59CFCA0BD07A2F827D97C8CBE415705B62AA1853755BD0A7AB3377C8BBE43DD07F1F1C13BF35AC594D276A36215A1D345B1DFDB974CD1CEFB2819D76B20CF43AC0F1726CE5616C3D631BB8B68649ACBFF12CE916DDA3AB660F3825B16EC6BAF730A6791F6C3D20BF826DDFC8EFE04B597B13FBA6A917F568EB033B7CA49F0C809D51D4E0BAE46D610D5ADEE3DDA4681E6A9E7ED4654372B4B3BEED418CEBEF2743E4003810065F494C1763BA3EC2EBC00EF9098C7C26BF80B5D21F3DCCDD7378DC75ABB2087D9847F976D06B56D102ECA3C00FC406D97341F6DC13399C21C685B8BFD3B2B630B570005AAB7E747EE52797F29728E1122552A29C2B51CE9728532715D6F6867EF42D28CEEA47DF00A5D19FA35ACE36B4E2AEF8D7581F8DF1FBC79A4D1B472FEA13E44D9EB105D07B15FDE6DD458DF64ECEE7C37C07C79A455BC75E5A0E5077CB2FF02FAB68DC96 In case the above link doesn't work.
  9. Thank-you, I had no idea I could do that myself. Makes it much easier.
  10. Working on my Widow my reported defense is way higher than it actually is. I've heard that it's common knowledge that Mind Link is overstating how much defense it gives, but I see that Mask Presence is also doing the same (sort of), well at least when in combat. Out of combat the listed defense is correct but once the stealth drops you lose 2/3 of the stated defense. Wasn't sure if this is something fixable, or even important enough to look at. Now that I'm aware of this I am able to do the math manually, just a bit of a pain.
  11. I've got my Night Widow up to level 37 and have a tentative build for 50 made up but my theorycrafting skills aren't the best. So I submit my attempt here for critique/review/suggestions. From what I've read it seems that the Fortunata path is better but that's not the theme for this character. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Scythe Widow: Level 50 Natural Arachnos Widow Primary Power Set: Night Widow Training Secondary Power Set: Widow Teamwork Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Mu Mastery Villain Profile: Level 1: Poison Dart -- Tmp-Acc/Dmg(A), Tmp-Dmg/EndRdx(3), Tmp-Dmg/Rchg(3), Tmp-EndDrn%(5) Level 1: Combat Training: Defensive -- LucoftheG-Def/Rchg+(A) Level 2: Swipe -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/EndRdx(48), SprBlsCol-Dmg/EndRdx/Acc/Rchg(48), SprBlsCol-Rchg/HoldProc(50) Level 4: Combat Training: Offensive -- Acc-I(A) Level 6: Strike -- Hct-Dmg(A), Hct-Dmg/Rchg(11), Hct-Acc/Dmg/Rchg(13), Hct-Dmg/EndRdx(13), Hct-Dam%(15) Level 8: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), GifoftheA-Def(15), GifoftheA-Def/EndRdx(17), GifoftheA-Def/Rchg(17), GifoftheA-Def/EndRdx/Rchg(19), GifoftheA-Run+(19) Level 10: Indomitable Will -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-Max HP%(21) Level 12: Follow Up -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Dmg/Rchg(25), SprDmnofA-Acc/Dmg/Rchg(25), SprDmnofA-Dmg/EndRdx/Rchg(27), SprDmnofA-Acc/Dmg/EndRdx/Rchg(27), SprDmnofA-Rchg/DmgFear%(29) Level 14: Mental Blast -- Tmp-Acc/Dmg(A), Tmp-Dmg/EndRdx(29), Tmp-Dmg/Rchg(31), Tmp-EndDrn%(31) Level 16: Lunge -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(31), TchofDth-Dmg/Rchg(33), TchofDth-Acc/Dmg/EndRdx(33), TchofDth-Dam%(33) Level 18: Tactical Training: Assault -- EndRdx-I(A) Level 20: Tactical Training: Leadership -- GssSynFr--Build%(A) Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), UnbLea-Stlth(23) Level 24: Foresight -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), ShlWal-ResDam/Re TP(34), ImpSki-Status(34) Level 26: Mind Link -- Rct-Def(A), Rct-Def/EndRdx(36), Rct-EndRdx/Rchg(36), Rct-Def/Rchg(37), Rct-Def/EndRdx/Rchg(37), Rct-ResDam%(37) Level 28: Slash -- SprSpdBit-Acc/Dmg/EndRdx/Rchg(A), SprSpdBit-Rchg/Global Toxic(39), TchofDth-Dmg/EndRdx(39), TchofDth-Acc/Dmg/EndRdx(39), CrsImp-Dmg/EndRdx/Rchg(40), CrsImp-Dmg/EndRdx(40) Level 30: Mask Presence -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(40) Level 32: Mental Training -- Run-I(A) Level 35: Eviscerate -- Arm-Dmg(A), Arm-Dmg/Rchg(42), Arm-Acc/Dmg/Rchg(42), Arm-Dmg/EndRdx(42), Arm-Dam%(43) Level 38: Psychic Scream -- Ann-Acc/Dmg/EndRdx(A), Ann-Acc/Dmg/EndRdx/Rchg(43), Ann-ResDeb%(43), Bmbdmt-Acc/Dam/Rech/End(45), Bmbdmt-+FireDmg(45), Bmbdmt-Acc/Rech/End(45) Level 41: Mu Lightning -- EntChs-Acc/Dmg(A), EntChs-Dmg/EndRdx(46), EntChs-Dmg/Rchg(46), EntChs-Heal%(46) Level 44: Assault -- EndRdx-I(A) Level 47: Kick -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg(48) Level 49: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(50), UnbGrd-ResDam/EndRdx/Rchg(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I(A) Level 1: Conditioning Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- RgnTss-Regen+(A), Mrc-Rcvry+(5), Mrc-Heal(7), NmnCnv-Regen/Rcvry+(7), NmnCnv-Heal(9), Prv-Absorb%(23) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(9), PwrTrns-EndMod(11) ------------ ------------ I'm considering replacing Swipe with Spin. Also question the usefulness of Gaussians chance for build up, a random once per minute proc that only lasts 5 seconds. Is there something I'm missing about it? I'm not sure if lack of healing will be much of an issue. Will having a stack of greens be sufficient? Something tells me even with the scaling resistance buffs that I'm rather short of serious survivability against difficult opposition. Perma Mind Link I'd prefer, especially for when I team up. Nice to help others. I do plan on exemplaring down for task forces and such so I'm not sure about the power order. Between temp powers and ninja run I'm not concerned about a travel power. Are the patron powers needed? I took one just because though I doubt it's a power I'd really use. Anyway thank you in advance.
  12. Wow reading that at 4 am makes my head hurt, but I think I understand the premise. I'll have to revisit it when I'm refreshed. Thanks for the info.
  13. Maybe I'm missing something and if so I hope someone can enlighten me. Having Mind Link on perma seems to be generally desired so as to keep defenses at least at soft cap. I see many builds use Hasten to achieve this. However you can only have one power selected on auto so why would people use both? In the middle of combat I almost never check to see if Hasten or my long charge defensive power is ready to be reactivated. Too many other things to be paying attention to.
  14. Aaronar

    Claw/Bio Brute

    So I'm at 34 and seem to have hit a major weakness. I'm getting thrashed by Psi enemies, as well as getting hit with taunt and confuse. Can't expect to be good vs everything but I'm hoping for some suggestions on how to better defend against this. Also, if there is any general advice or builds I can look at that would be greatly appreciated.
  15. This might sound like a stupid question but I've never looked into keybinds before. After the anit-khelds are down does tabbing still work on normal enemies? As an aside I've always wondered what the target priority is when you press tab. Is there some sort of hierarchy to selecting enemies or is it random?
×
×
  • Create New...