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  1. Thanks for the feedback. I happened to notice the End issue last night. I might use this as a final respec coupled with a Cardiac Alpha, but I'm going to need to figure out the End issue getting to that respec. Thanks for catching the Ranged Def hole. Using a Res shield to layer the protection is a good idea. I was going for a perma-Hasten build out of habit. I'll post an updated build later.
  2. Thanks. Hopefully you're right about how it will play. It'll be expensive enough. Yes, Fire would have more AoE as it has Fireball in addition to the cone and rain. However, you would lose the control aspects of Ice. Depending on how you play this might not affect you at all though. You also wouldn't be able to slot many of the procs. I'm not sure how that would affect your overall ST damage though. One correction on the build. The last slot on Bitter Freeze Ray should be Neuronic Shutdown: Chance of Psi Damage not the Paralytic Acc/Hold/Rchg.
  3. I had to put the Intel video shim in place in order to play. When I add the testing manifest the video error comes back again. When I swap back to the normal manifest, I can get in fine. What's the test executable and where is it stored? I'll need to create another shim in order to test. Thanks!
  4. Here's my first pass at an Ice/Storm build. Please let me know if you see any way to improve it. Thanks! Villain Plan by Mids' Reborn : Hero Designer https://github.com/ImaginaryDevelopment/imaginary-hero-designer Primary Power Set: Ice Blast Secondary Power Set: Storm Summoning Power Pool: Speed Power Pool: Leadership Power Pool: Leaping Power Pool: Flight Ancillary Pool: Mace Mastery Villain Profile: Level 1: Ice Blast -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(3), SprMlcoft-Acc/Dmg/Rchg(3), SprMlcoft-Dmg/EndRdx/Rchg(5), SprMlcoft-Acc/Dmg/EndRdx/Rchg(5), SprMlcoft-Rchg/Dmg%(7) Level 1: Gale -- Acc-I(A), SuddAcc--KB/+KD(7) Level 2: Frost Breath -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(9), PstBls-Dmg/Rng(9), PstBls-Acc/Dmg/EndRdx(11), PstBls-Dam%(11) Level 4: Snow Storm -- EndRdx-I(A) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 8: Freeze Ray -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx(17), NrnSht-Dam%(17), GhsWdwEmb-Dam%(19), GldNet-Dam%(19) Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42), StdPrt-ResDam/Def+(42), GldArm-3defTpProc(42), UnbGrd-Max HP%(43) Level 12: O2 Boost -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(33), Pnc-Heal/Rchg(43), Pnc-Heal/EndRedux/Rchg(50), Pnc-Heal(50) Level 14: Ice Storm -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(21), SprScrBls-Acc/Dmg/Rchg(21), Ann-Acc/Dmg/Rchg(23) Level 16: Freezing Rain -- SprScrBls-Dmg/EndRdx/Rchg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(23), SprScrBls-Rchg/+End(25) Level 18: Bitter Ice Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(25), Thn-Acc/Dmg/EndRdx(27), CldSns-%Dam(27), ImpSwf-Dam%(29), Dcm-Build%(45) Level 20: Hurricane -- SuddAcc--KB/+KD(A), DarWtcDsp-ToHitDeb(29), DarWtcDsp-ToHitDeb/EndRdx(31), DarWtcDsp-ToHitdeb/Rchg/EndRdx(31), DarWtcDsp-Rchg/EndRdx(31) Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(40) Level 24: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx(33), RctRtc-Pcptn(33) Level 26: Bitter Freeze Ray -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(34), Thn-Acc/Dmg/EndRdx(34), ImpSwf-Dam%(34), GhsWdwEmb-Dam%(36), Prl-Acc/Hold/Rchg(45) Level 28: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 30: Hover -- LucoftheG-Def/Rchg+(A), BlsoftheZ-ResKB(43) Level 32: Blizzard -- Rgn-Dmg(A), Rgn-Dmg/Rchg(36), Rgn-Acc/Dmg/Rchg(36), Rgn-Acc/Rchg(37), Rgn-Dmg/EndRdx(37) Level 35: Tornado -- OvrFrc-Dam/KB(A), SlbAll-Dmg(37) Level 38: Lightning Storm -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(39), Apc-Dmg/EndRdx(39), Apc-Dam%(40), SuddAcc--KB/+KD(40) Level 41: Scorpion Shield -- Rct-Def(A), Rct-Def/EndRdx(45), Rct-EndRdx/Rchg(46), Rct-Def/Rchg(46), Rct-Def/EndRdx/Rchg(46), Rct-ResDam%(50) Level 44: Web Envelope -- GrvAnc-Hold%(A) Level 47: Summon Disruptor -- CaltoArm-Acc/Rchg(A), CaltoArm-Acc/Dmg(48), CaltoArm-Acc/Dmg/Rchg(48), CaltoArm-EndRdx/Dmg/Rchg(48) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(13), NmnCnv-Regen/Rcvry+(13) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) Level 50: Agility Radial Paragon ------------ Long Form Extract and Mids data block:
  5. I followed the instructions to the letter. As I said, it seemed to work at first. Then it stopped working after a small number of spawns. So I tried recycling the auras in the mission to see if I could get the proc applied again. That failed. So to reiterate, I followed the instructions as given and when that failed, I tried something additional to see if it would work.
  6. This seemed to help at first and then stopped working. Turning off the auras in the mission and waiting 20+ secs did not seem to reapply the proc.
  7. Given that I don’t have Taunt *and* I was running missions with a team, the only difference is that you have Taunt which can help alleviate the bug. Of course others have reported that Taunt does not always work to override the mob behavior. So, YMMV.
  8. I just did some further testing. Aggro cap is not part of the equation. It’s also not tied to Burn solely. Even with just a few mobs (6-8), some will break aggro and flee from *just* Blazing Aura or *just* Irradiated Ground. Add them together and the runners increase. Add Burn and it gets even worse. There’s no way that I could perform any tanking activities on a team like this. And before someone points out that Brutes aren’t Tankers, Brutes were the tanking analog for CoV so they should be able to perform those activities albeit in a different manner.
  9. Same here. Mobs scattering like crazy and running far away.
  10. Made the window! Thanks for running the servers!
  11. I'm working on a build for my Demons/Dark and I'm wondering if this power is worth slotting for more than just Recharge. I'm not seeing much from the Living Hellfire.
  12. My roommate says that every time I start the game, the internet connected hangs on their computer. It seems to be more than just idle speculation. They asked me twice today if I just started the game and both times they were correct. I've checked the windows performance numbers and didn't see anything that would cause it. Also, my laptop is on wireless and the other computer is connected to the router via Ethernet. I also had a bandwidth monitor program on my computer and nothing is running there that would indicate a problem. I ran a speed test of my connection and it was around 80/80. Any ideas on what else I could check?
  13. To answer the question that I posed, pets don't take advantage of set bonuses. I found someone who was slotting 5 procs in Creepers who was using the Nerve Alpha and a Boosted Ragnarok Acc/Rchg. That would cover the Acc gap especially if you were running Tactics as well.
  14. True. I found out that the player in question was slotting a Nerve Alpha and also had a highly boosted purple Acc/Dam. Add those together plus Tactics and you have enough Acc. That’s what I was missing. I suspect the the 6 proc build was earlier in his build before he regularly started fighting 54s. Thanks for all of the comments. It helped me figure it out. Now to take a look at my build. 😁
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