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cgilm2526

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Everything posted by cgilm2526

  1. Thanks for the feedback. I will check out the vendor in Oroboros. I was thinking that there was a conversion that could be used for the threads. But, oh well. Inspirations it is.
  2. After I have completed all Incarnate powers to Tier 4, is there anything I can do with my excess Incarnate Thread? I continue to get them and would love to be able to convert them to something useful. Thanks
  3. Hi All, I am trying to solo level my empathy healer and its not going well. I am currently at level 40. It seems when I try to complete missions, I either die quickly or it takes me forever to kill 1 mob. I have even set my missions to -1, 1 and it doesn’t seem to help. Am I just stuck at leveling with groups or can I actually solo level? Below is my build. Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Bearrepair Jr: Level 49 Science Defender Primary Power Set: Empathy Secondary Power Set: Energy Blast Power Pool: Leaping Power Pool: Concealment Ancillary Pool: Power Mastery Hero Profile: Level 1: Healing Aura -- Heal(A), Heal(3), Heal(3), EndRdx(5), EndRdx(5), EndRdx(7) Level 1: Power Bolt -- Dmg(A), Dmg(7), Dmg(37) Level 2: Heal Other -- Heal(A), Heal(9), Heal(9), RechRdx(11), RechRdx(11), Range(13) Level 4: Super Jump -- Jump(A) Level 6: Resurrect -- Range(A) Level 8: Absorb Pain -- Heal(A), Heal(13), Heal(15), Range(15), RechRdx(17), RechRdx(17) Level 10: Clear Mind -- Range(A) Level 12: Fortitude -- ToHit(A), ToHit(19), ToHit(19), DefBuff(21), DefBuff(21), DefBuff(23) Level 14: Energy Torrent -- Range(A), Range(23) Level 16: Power Blast -- Acc(A), Dmg(25), Dmg(25) Level 18: Grant Invisibility -- RechRdx(A) Level 20: Invisibility -- DefBuff(A) Level 22: Recovery Aura -- RechRdx(A), RechRdx(27), RechRdx(27), EndRdx(29), EndRdx(29), EndRdx(31) Level 24: Power Burst -- RechRdx(A), RechRdx(31) Level 26: Sniper Blast -- Range(A), Range(31) Level 28: Regeneration Aura -- Heal(A), Heal(33), Heal(33), EndRdx(33), EndRdx(34), EndRdx(34) Level 30: Aim -- ToHit(A), ToHit(34) Level 32: Adrenalin Boost -- Heal(A), Heal(36), Heal(36), RechRdx(36), RechRdx(37), RechRdx(37) Level 35: Conserve Power -- RechRdx(A), RechRdx(40) Level 38: Nova -- Dmg(A), Dmg(39), Dmg(39), Acc(39) Level 41: [Empty] Level 44: [Empty] Level 47: [Empty] Level 49: [Empty] Level 1: Brawl -- Dmg(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run(A) Level 1: Vigilance Level 2: Rest -- Heal(A) Level 4: Ninja Run Level 2: Swift -- Flight(A) Level 2: Health -- Heal(A), Heal(40) Level 2: Hurdle -- Jump(A) Level 2: Stamina -- EndMod(A), EndMod(40) ------------
  4. Hi all, I am getting ready to respec and was wondering if my build was good for a Fire Blaster. Thoughts? Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Bouncing Bear 50: Level 50 Science Blaster Primary Power Set: Fire Blast Secondary Power Set: Devices Power Pool: Leaping Power Pool: Concealment Power Pool: Leadership Ancillary Pool: Flame Mastery Hero Profile: Level 1: Fire Blast (A) Damage Increase IO (3) Damage Increase IO (3) Recharge Reduction IO (5) Endurance Reduction IO (5) Accuracy IO (7) Accuracy IO Level 1: Toxic Web Grenade (A) Accuracy IO Level 2: Fire Ball (A) Damage Increase IO (7) Damage Increase IO (9) Accuracy IO (9) Accuracy IO (11) Range IO (11) Recharge Reduction IO Level 4: Super Jump (A) Jumping IO Level 6: Caltrops (A) Range IO (13) Range IO (13) Damage Increase IO (15) Damage Increase IO (15) Slow IO (17) Slow IO Level 8: Rain of Fire (A) Damage Increase IO (17) Damage Increase IO (19) Range IO (19) Accuracy IO (21) Accuracy IO (21) Recharge Reduction IO Level 10: Flares (A) Superior Blaster's Wrath - Accuracy/Damage (23) Superior Blaster's Wrath - Damage/Recharge (23) Superior Blaster's Wrath - Accuracy/Damage/Recharge (25) Superior Blaster's Wrath - Accuracy/Damage/Endurance (25) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge (27) Superior Blaster's Wrath - Recharge/Chance for Fire Damage Level 12: Targeting Drone (A) Endurance Reduction IO (27) Endurance Reduction IO (29) Recharge Reduction IO (29) Recharge Reduction IO (31) To Hit Buff IO (31) To Hit Buff IO Level 14: Grant Invisibility (A) Recharge Reduction IO Level 16: Smoke Grenade (A) Accuracy IO (31) Accuracy IO (33) To Hit Debuff IO (33) To Hit Debuff IO (43) Recharge Reduction IO (43) Recharge Reduction IO Level 18: Blaze (A) Damage Increase IO (33) Damage Increase IO (34) Range IO (34) Accuracy IO (34) Accuracy IO (36) Recharge Reduction IO Level 20: Aim (A) To Hit Buff IO (36) To Hit Buff IO (36) Recharge Reduction IO Level 22: Field Operative (A) Defense Buff IO (37) Defense Buff IO (37) Healing IO (43) Healing IO Level 24: Assault (A) Endurance Reduction IO Level 26: Blazing Bolt (A) Superior Defiant Barrage - Accuracy/Damage (37) Superior Defiant Barrage - Damage/RechargeTime (39) Superior Defiant Barrage - Accuracy/Damage/RechargeTime (39) Superior Defiant Barrage - Accuracy/Damage/Endurance (39) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime (40) Superior Defiant Barrage - RechargeTime/+Status Level 28: Fire Breath (A) Damage Increase IO Level 30: Taser (A) Disorient Duration IO Level 32: Inferno (A) Damage Increase IO (40) Damage Increase IO (40) Endurance Reduction IO (42) Recharge Reduction IO (42) Accuracy IO (42) Accuracy IO Level 35: Bonfire (A) Damage Increase IO Level 38: Trip Mine (A) Knockback Distance IO Level 41: Melt Armor (A) Defense Debuff IO (45) Defense Debuff IO (45) Accuracy IO (45) Accuracy IO (50) Range IO (50) Range IO Level 44: Gun Drone (A) Damage Increase IO Level 47: Rise of the Phoenix (A) Recharge Reduction IO (48) Healing IO (48) Damage Increase IO (50) Damage Increase IO Level 49: Time Bomb (A) Damage Increase IO Level 1: Brawl (A) Damage Increase IO Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash
  5. I just revised my built to reflect the set changes: Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Bouncing Bear 50: Level 50 Science Blaster Primary Power Set: Fire Blast Secondary Power Set: Devices Power Pool: Leaping Power Pool: Concealment Power Pool: Leadership Ancillary Pool: Flame Mastery Hero Profile: Level 1: Fire Blast -- Dmg-I(A), Dmg-I(3), RechRdx-I(3), EndRdx-I(5), Acc-I(5), Acc-I(7) Level 1: Toxic Web Grenade -- Acc-I(A) Level 2: Fire Ball -- Dmg-I(A), Dmg-I(7), Acc-I(9), Acc-I(9), Range-I(11), RechRdx-I(11) Level 4: Super Jump -- Jump-I(A) Level 6: Caltrops -- Range-I(A), Range-I(13), Dmg-I(13), Dmg-I(15), Slow-I(15), Slow-I(17) Level 8: Rain of Fire -- Dmg-I(A), Dmg-I(17), Range-I(19), Acc-I(19), Acc-I(21), RechRdx-I(21) Level 10: Flares -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(23), SprBlsWrt-Acc/Dmg/Rchg(23), SprBlsWrt-Acc/Dmg/EndRdx(25), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(25), SprBlsWrt-Rchg/Dmg%(27) Level 12: Targeting Drone -- EndRdx-I(A), EndRdx-I(27), RechRdx-I(29), RechRdx-I(29), ToHit-I(31), ToHit-I(31) Level 14: Grant Invisibility -- RechRdx-I(A) Level 16: Smoke Grenade -- Acc-I(A), Acc-I(31), ToHitDeb-I(33), ToHitDeb-I(33) Level 18: Blaze -- Dmg-I(A), Dmg-I(33), Range-I(34), Acc-I(34), Acc-I(34), RechRdx-I(36) Level 20: Aim -- ToHit-I(A), ToHit-I(36), RechRdx-I(36) Level 22: Field Operative -- DefBuff-I(A), DefBuff-I(37), Heal-I(37) Level 24: Assault -- EndRdx-I(A) Level 26: Blazing Bolt -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(37), SprDfnBrr-Acc/Dmg/Rchg(39), SprDfnBrr-Acc/Dmg/EndRdx(39), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(39), SprDfnBrr-Rchg/+Status Protect(40) Level 28: Fire Breath -- Dmg-I(A) Level 30: Taser -- Dsrnt-I(A) Level 32: Inferno -- Dmg-I(A), Dmg-I(40), EndRdx-I(40), RechRdx-I(42), Acc-I(42), Acc-I(42) Level 35: Bonfire -- Empty(A), Empty(43), Empty(43), Empty(43) Level 38: Trip Mine -- KBDist-I(A) Level 41: Melt Armor -- DefDeb-I(A), DefDeb-I(45), Acc-I(45), Acc-I(45), Range-I(50), Range-I(50) Level 44: Gun Drone -- Dmg-I(A) Level 47: Rise of the Phoenix -- RechRdx-I(A), Heal-I(48), Dmg-I(48), Dmg-I(50) Level 49: Time Bomb -- Dmg-I(A) Level 1: Brawl -- Dmg-I(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Run-I(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- Heal-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Heal-I(A), Heal-I(46), Heal-I(46) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(46), EndMod-I(48) ------------
  6. Awesome. That is what I was looking for. I know I use Flares all the time so that would definitely be a must. As for the second power, Blazing Bolt vs Blaze is a toss up. I try to use Blazing Bolt only when it procs, but could start to use it more if I had a set bonus slotting for it.
  7. Here is my Level 50 build. Thoughts? Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Bouncing Bear 50: Level 50 Science Blaster Primary Power Set: Fire Blast Secondary Power Set: Devices Power Pool: Leaping Power Pool: Concealment Ancillary Pool: Flame Mastery Hero Profile: Level 1: Fire Blast (A) Superior Defiant Barrage - Accuracy/Damage (3) Superior Defiant Barrage - Damage/RechargeTime (3) Superior Defiant Barrage - Accuracy/Damage/RechargeTime (5) Superior Defiant Barrage - Accuracy/Damage/Endurance (5) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime (7) Superior Defiant Barrage - RechargeTime/+Status Level 1: Toxic Web Grenade (A) Accuracy IO Level 2: Fire Ball (A) Damage Increase IO (7) Damage Increase IO (9) Accuracy IO (9) Accuracy IO (11) Range IO (11) Recharge Reduction IO Level 4: Super Jump (A) Jumping IO Level 6: Caltrops (A) Range IO (13) Range IO (13) Damage Increase IO (15) Damage Increase IO (15) Slow IO (17) Slow IO Level 8: Rain of Fire (A) Damage Increase IO (17) Damage Increase IO (19) Range IO (19) Accuracy IO (21) Accuracy IO (21) Recharge Reduction IO Level 10: Flares (A) Superior Blaster's Wrath - Accuracy/Damage (23) Superior Blaster's Wrath - Damage/Recharge (23) Superior Blaster's Wrath - Accuracy/Damage/Recharge (25) Superior Blaster's Wrath - Accuracy/Damage/Endurance (25) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge (27) Superior Blaster's Wrath - Recharge/Chance for Fire Damage Level 12: Targeting Drone (A) Endurance Reduction IO (27) Endurance Reduction IO (29) Recharge Reduction IO (29) Recharge Reduction IO (31) To Hit Buff IO (31) To Hit Buff IO Level 14: Grant Invisibility (A) Recharge Reduction IO Level 16: Smoke Grenade (A) Accuracy IO (31) Accuracy IO (33) To Hit Debuff IO (33) To Hit Debuff IO Level 18: Blaze (A) Damage Increase IO (33) Damage Increase IO (34) Range IO (34) Accuracy IO (34) Accuracy IO (36) Recharge Reduction IO Level 20: Aim (A) To Hit Buff IO (36) To Hit Buff IO (36) Recharge Reduction IO Level 22: Field Operative (A) Healing IO (37) Defense Buff IO (37) Defense Buff IO Level 24: Invisibility (A) Defense Buff IO Level 26: Blazing Bolt (A) Damage Increase IO (37) Damage Increase IO (39) Recharge Reduction IO (39) Endurance Reduction IO (39) Accuracy IO (40) Accuracy IO Level 28: Fire Breath (A) Damage Increase IO Level 30: Taser (A) Disorient Duration IO Level 32: Inferno (A) Damage Increase IO (40) Damage Increase IO (40) Endurance Reduction IO (42) Recharge Reduction IO (42) Accuracy IO (42) Accuracy IO Level 35: Bonfire (A) Damage Increase IO (43) Damage Increase IO (43) Knockback Distance IO (43) Knockback Distance IO Level 38: Trip Mine (A) Knockback Distance IO Level 41: Melt Armor (A) Defense Debuff IO (45) Defense Debuff IO (45) Accuracy IO (45) Accuracy IO (50) Range IO (50) Range IO Level 44: Gun Drone (A) Damage Increase IO Level 47: Rise of the Phoenix (A) Recharge Reduction IO (48) Healing IO (48) Damage Increase IO (50) Damage Increase IO Level 49: Time Bomb (A) Damage Increase IO Level 1: Brawl (A) Damage Increase IO Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash
  8. Another question. Does it matter which powers I slot for the 6-set bonus powers? Was thinking Fire Blast or flares but wasnt sure which was the best.
  9. Thanks for the feedback. The reason I didnt slot much Acc is that I have Targeting Drone slotted with 3 To Hit Buffs. I figured that would help out with Acc without having to use slots for accuracy.
  10. Hi Everyone, I just hit Level 47 on my Fire Blaster/Device toon. So, now I am going to be looking at Level 50 enhancement slots(Level 50 IO’s for everything). So, I was needing help on a few things: 1. Do I have the correct amount of enchantment slots for the powers that I have? 2. I am going to look at the 2 Blaster Sets (Superior Blaster’s Wrath and Superior Defiant Barrage). Which 2 powers would be the best to slot these sets of 6? Any other suggestions would be greatly appreciated. MID’s build is below: Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Bouncing Bear: Level 49 Science Blaster Primary Power Set: Fire Blast Secondary Power Set: Devices Power Pool: Leaping Power Pool: Teleportation Ancillary Pool: Flame Mastery Hero Profile: Level 1: Fire Blast -- Dmg(A), Dmg(3), Dmg(3), Range(5), Range(5), Range(7) Level 1: Toxic Web Grenade -- Range(A) Level 2: Fire Ball -- RechRdx(A), RechRdx(7), Dmg(9), Dmg(9), Acc(11), Acc(11) Level 4: Super Jump -- Jump(A) Level 6: Caltrops -- Range(A), Range(13), Range(13), Slow(15), Slow(15), Slow(17) Level 8: Rain of Fire -- RechRdx(A), RechRdx(17), Range(19), Range(19), Dmg(21), Dmg(21) Level 10: Flares -- Dmg(A), Dmg(23), Dmg(23), Range(25), Range(25), Range(27) Level 12: Targeting Drone -- ToHit(A), ToHit(27), ToHit(29), EndRdx(29), EndRdx(31), EndRdx(31) Level 14: Recall Friend -- RechRdx(A) Level 16: Smoke Grenade -- ToHitDeb(A), ToHitDeb(31), Acc(33), Acc(33) Level 18: Blaze -- Dmg(A), Dmg(33), Dmg(34), Range(34), Range(34), Range(36) Level 20: Field Operative -- Heal(A), Heal(36), DefBuff(36) Level 22: Aim -- RechRdx(A), RechRdx(37), ToHit(37) Level 24: Taser -- Dsrnt(A) Level 26: Blazing Bolt -- Dmg(A), Dmg(37), Range(39), Range(39), RechRdx(39), RechRdx(40) Level 28: Trip Mine -- KBDist(A) Level 30: Fire Breath -- Dmg(A) Level 32: Inferno -- Dmg(A), Dmg(40), Dmg(40), RechRdx(42), Acc(42), Acc(42) Level 35: Bonfire -- KBDist(A), KBDist(43), Dmg(43), Dmg(43) Level 38: Gun Drone -- Dmg(A) Level 41: Melt Armor -- DefDeb(A), DefDeb(45), DefDeb(45), Range(45), Range(46) Level 44: Rise of the Phoenix -- RechRdx(A), RechRdx(46), Heal(46) Level 47: Time Bomb -- Dmg(A) Level 49: [Empty] Level 1: Brawl -- Dmg(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Run(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run(A) Level 2: Rest -- Heal(A) Level 4: Ninja Run Level 2: Swift -- Run(A) Level 2: Health -- Heal(A) Level 2: Hurdle -- Jump(A) Level 2: Stamina -- EndMod(A) ------------
  11. Stupid question. How do I pull IO's out? Arent they Soul bound(Sorry, thats a WoW term. LOL
  12. So that I am clear. If I buy a level 37 IO that levels with me, when I hit 50, will it be just as good as a level 50 IO?
  13. Ok, I did a quick revision of my enhancements. Thoughts? Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! BearRepair Jr: Level 49 Science Defender Primary Power Set: Empathy Secondary Power Set: Energy Blast Power Pool: Leaping Power Pool: Concealment Ancillary Pool: Power Mastery Hero Profile: Level 1: Healing Aura -- Heal(A), Heal(3), Heal(3), EndRdx(5), EndRdx(5), EndRdx(7) Level 1: Power Bolt -- Dmg(A), Dmg(13), Dmg(13) Level 2: Heal Other -- Heal(A), Heal(7), Heal(9), RechRdx(9), RechRdx(11), Range(11) Level 4: Super Jump -- Jump(A) Level 6: Resurrect -- Range(A) Level 8: Absorb Pain -- Heal(A), Heal(17), Heal(19), RechRdx(19), Range(21), Range(21) Level 10: Clear Mind -- Range(A) Level 12: Fortitude -- ToHit(A), ToHit(25), ToHit(25), DefBuff(27), DefBuff(27), DefBuff(29) Level 14: Energy Torrent -- Range(A), Dmg(15) Level 16: Power Burst -- Acc(A), Dmg(17), Dmg(23) Level 18: Grant Invisibility -- RechRdx(A) Level 20: Invisibility -- DefBuff(A) Level 22: Recovery Aura -- RechRdx(A), RechRdx(29), RechRdx(31), EndRdx(31), EndRdx(31), EndRdx(33) Level 24: Phase Shift -- RechRdx(A) Level 26: Sniper Blast -- Range(A), Acc(39), Acc(39) Level 28: Regeneration Aura -- Heal(A), Heal(33), Heal(33), EndRdx(34), EndRdx(34), EndRdx(34) Level 30: Aim -- ToHit(A), ToHit(37) Level 32: Adrenalin Boost -- Heal(A), Heal(36), Heal(36), RechRdx(36), RechRdx(37), RechRdx(37) Level 35: Conserve Power -- RechRdx(A) Level 38: [Empty] Level 41: [Empty] Level 44: [Empty] Level 47: [Empty] Level 49: [Empty] Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Vigilance Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- Empty(A) ------------
  14. I was looking at Defender's Bastion and Vigilant Assault as the 2 sets to get.
  15. That makes a lot of sense. My other level 50(Controller), I waited till I hit 50 before I started with Set Bonus and IO's. He is now fully slotted with all IO's and 2 6-set enhancements. If I got for a set bonus now at level 37, wont I just be replacing it again at 50?
  16. Since I am still new to the game, I read about diminishing returns for enhancements. Is more than 3 of the same type of enhancements a waste?
  17. Thank you. That is what I was looking for. Aside from the slots form REs and Clear Mind, What other powers do I have extra slots for?
  18. Thanks for the feedback. With the next levels coming, my slots are going to go to my secondary powers so I will be slotting them. I was just wanting to know if the enhancements that I had in my current build for my heals were correct. Thank you
  19. Hi All, I have hit level 37 and was wondering if I am slotting my powers correctly. This toon only plays in a group so his secondary powers only have 1 slot. I havent start with IO's yet, still doing SO's for now. Main concern is that I have the right amount of Heals, Recharge etc's in my powers. Thank you Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! BearRepair Jr: Level 49 Science Defender Primary Power Set: Empathy Secondary Power Set: Energy Blast Power Pool: Leaping Power Pool: Concealment Ancillary Pool: Power Mastery Hero Profile: Level 1: Healing Aura -- Heal(A), Heal(3), Heal(3), EndRdx(5), EndRdx(5), EndRdx(7) Level 1: Power Bolt -- Dmg(A) Level 2: Heal Other -- Heal(A), Heal(7), Heal(9), RechRdx(9), RechRdx(11), Range(11) Level 4: Super Jump -- Jump(A) Level 6: Resurrect -- Range(A), Range(13), Range(13), RechRdx(15), RechRdx(15), RechRdx(17) Level 8: Absorb Pain -- Heal(A), Heal(17), Heal(19), RechRdx(19), Range(21), Range(21) Level 10: Clear Mind -- Range(A), Range(23), Range(23), RechRdx(37) Level 12: Fortitude -- ToHit(A), ToHit(25), ToHit(25), DefBuff(27), DefBuff(27), DefBuff(29) Level 14: Energy Torrent -- Range(A) Level 16: Power Burst -- Acc(A) Level 18: Grant Invisibility -- RechRdx(A) Level 20: Invisibility -- DefBuff(A) Level 22: Recovery Aura -- RechRdx(A), RechRdx(29), RechRdx(31), EndRdx(31), EndRdx(31), EndRdx(33) Level 24: Phase Shift -- RechRdx(A) Level 26: Sniper Blast -- Range(A) Level 28: Regeneration Aura -- Heal(A), Heal(33), Heal(33), RechRdx(34), RechRdx(34), RechRdx(34) Level 30: Aim -- ToHit(A) Level 32: Adrenalin Boost -- Heal(A), Heal(36), Heal(36), RechRdx(36), RechRdx(37), RechRdx(37) Level 35: Conserve Power -- RechRdx(A) Level 38: [Empty] Level 41: [Empty] Level 44: [Empty] Level 47: [Empty] Level 49: [Empty] Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Vigilance Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- Empty(A) ------------
  20. I am still leaning the lingo of CoH. What exactly do you mean by Attuned IO's? Do I get them from the Vending maching?
  21. Sounds good. Aside from having more than one ability per Incarnate power, there isnt much otter use for the Incarnate salvage then correct?
  22. So you are saying that I can have multiple Incarnate options for each power and then slot accordingly to the battle?
  23. So I have been grinding alot with my Controller over the past 2 weeks. I have gotten all 6 Incarnate abilities to Tier 4. I have gotten both Tier Sets(Superior Overpowering Presence and Superior Will of the Controller). I have replaced all enchantments with IO's. What else can I do to make my Controller better? Thank you
  24. For my first 50, I finally got all Tier 4 abilities for my Incarnate powers. Is there anything else I can do with the Incarnate Salvage that I am still getting? Also, is there a way to send them to another toon?
  25. And even it CoH only starts with a basic calendar that allows Super groups to schedule events. It could later expand the CoH events server wide. Just something in-game that will allowing scheuling of events would be great.
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