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Gravesend75

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  1. Lets see if I can put this in a way that's understandable. A resist tank, lets say Invulnerability for example, has a cap of 90% smashing/lethal. How would one get to that number? Does it make sense to 6 slot something like Temporary Invulnerability even though there are diminishing returns after slotting three Damage Resist enhancements?
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