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Herotu

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Posts posted by Herotu

  1. On 4/17/2024 at 6:01 AM, Trike said:

    Raptor lass

     

    Raptor-Lass.jpg

    Raptor-Lass-Krea.jpg
     

    That's incredible.

     

    On 4/18/2024 at 2:16 AM, Trike said:

     

    SilverAgeFan over on the rebirth server has somehow cracked the code. He's been making amazing costumes over there for a couple years. I don't know the first thing about this but his stuff is incredible. Here are a couple: 

    Here is another. He's created not just new patterns but also entirely new designs, like backless tops. Here you also see he's added a glow effect inside the pattern of the wrist bracers.

     

    Kzzap-Back.jpg
    Kzzap-Front.jpg
    Kzzap-Full.jpg

    Asymmetry! That's amazing. Meanwhile, we can only dream ...

    I did a quick search. Here's a thread about said "code".
    https://forum.cityofheroesrebirth.com/index.php/topic,96.msg213.html#msg213

  2. Further to my essay above...

     

    I think the way we blaze through content has affected Brute negatively because instead of remaining in combat with a single group of enemies for a protracted period, they now have to go through group after group. This is a clear case of powercreep that has caused a different playstyle to emerge. 

     

    This effect gives more reason to push through content in a hurried manner.

  3. I think I would go back to the drawing board and say, you have to have 4 melee classes.

     

    One has to be a stealther.

    One has to be a tanker.

    One has to do best DPS.

    One has to ... er ... well ...  it's complicated.

     

    I mean, I like the idea of a protracted combatant that gets stronker during a fight -I don't care if that manifests as cooldown reduction over time or damage increase or if they sacrifice def for dps as fight goes on or whatever. It's a neat idea, but imho should be part of a powerset, not be it's own archetype.

     

    Just my 2p.

  4. 1 minute ago, Shin Magmus said:

         Be forewarned, a similar thread to this was started not long ago, and it just devolved into bickering with contrarians who thought that Brutes "felt fine", and we got nothing of value out of it.  Thanks for trying, but giving Brutes better defensive scalars and any actual identity is just off the table for now.  It only takes one Beanbag fan saying that they "don't like" the buff for the devs to revert it and then Brutes stay as-is.

    Yeah I had a beanbag just dump a "hard no" on one of my suggestions. It's very disheartening.

    • Like 2
  5. 16 minutes ago, Rudra said:

    a slow starter that builds momentum

    Would you say that's different from this?

    "Protracted battles only makes you mad, and the madder you get, the more damaging your attacks become." - text from the character creator screen on Brutes.

     

    0kKkoHN.jpg

     

  6. I think a single problem seems to have permeated the game in many areas. That problem is a combination of player expectations and powercreep. 

     

    To take us off-topic slightly, you can look at Crashes, for an example. Many Crashes completely debilitate the player by turning off their toggles via 100% endurance drain. This is inconvenient and an element of tactics when you're slowly plodding through a map taking your time, resting after each encounter. That's how we used to play the game. Then came the IO system, greater player understanding, mids and post-cryptic/paragon studios development. 

     

    Nowadays we expect faster gameplay, something from other games, no doubt, but that expectation exists. We can't expect the group to wait for us while we rest and our Crash happens in a safe time period after a battle - no, we just keep pushing on, and find we're in the middle of fight #3 when all our toggles drop off, and we drop dead - no problem ofc, there are lots of rezzes in the game and off we go again. This isn't some random rant. It's an example of how players expectations and powercreep have changed, but elements of the game have not changed to accommodate them and/or provide a challenge in another way. Another example: Because we blaze through content, exp debt is imperceptible. Is it a problem for devs or players? No, but

     

    TL;DR This is NOT the game the original devs had on post it notes in their office.

    -------------------------------------

    Back on Topic:

     

    If I'm on the character creator screen, what are the ideas of the melee archetypes?

    - Tank: Lowest damage but, hit more enemies, absorb vast damage.

    - Brut: Impressive defense. Does more damage the longer a fight continues.

    - Scrapper:  In hand to hand, no other hero can compare (presumably damage-wise). 

    - Stalker: Hide in plain sight, ambush. Unique stuff! Very good. Not this topic.

     

    I don't recognise that definition of the Brut, do you? Maybe it's not obvious enough? Maybe I'm doing too many solo story missions and not enough fire farms?

    • Like 1
  7. Quick history:

    Original game = Just Tanks and Scrappers for melee.

    CoV Expac added Brutes and Stalkers for villain side only.

    Eventually heroes got access to Brutes and Stalkers and villains got access to Tanks and Scrappers.

     

    I've recently been levelling a Scrapper and it feels... weak.  It's damage isn't as impressive as I imagined.

    I get the impression that a Brute could do as much damage. 

     

    Am I wrong? What's unique about Scrapper, compared to Brute?

    What does scrapper do better? Traditional thinking would say Single target damage, but;

    • I'm not seeing impressive damage.
    • I don't have lots of single target powers - did I pick a bad powerset? Elec?
    • Enemies come in groups. 

     

    What's going on? Am I just doing it wrong?

    • Like 1
  8. 27 minutes ago, ZemX said:

    This got held up by technical issues last I heard, not because it wouldn't free up a lot of names.  They obviously do not want mistakes if they flip the "On" switch on this thing.  It's probably also not the highest priority to fix whatever needs fixing right now.  Might never be turned on because of it.

    I suppose there's no harm giving people even more time to read the warning, even if there's no chance of it ever being turned on.

  9. 22 hours ago, GM_GooglyMoogly said:

    But if you have an unprotected name due to lack of use, it may become available IF someone else tries it when creating a new character.

    I wonder if the devs have analysed how many of these names are on inactive accounts (by that I mean ones that have been inactive for years). It makes me wonder whether they've decided that it's not worth bothering implementing the system because it wouldn't free many names.

  10. 8 hours ago, Erratic1 said:

    I am not taking food naming instructions from people who are delighted by beans on toast.

     

    ABSOLUTELY NOT!

    This video has an American delighted by beans on toast.

     

    Also: "Biscuits and Gravy for Breakfast" - Everything about that sentence is wrong, even if the biscuits aren't really biscuits.

  11. 34 minutes ago, GM Crumpet said:

    See, this is why Lays aren't sold in the UK. If the bag says chips I expect chips not crisps

    Indeed. THIS is a bag of chips....

     

    bag-of-chips.jpg&f=1&nofb=1&ipt=4505d360

  12. 2 minutes ago, Mopery said:

    I hope you know that this will go down on your permanent record!

    Oh, yeah? Well, don't get so distressed
    Did I happen to mention that I'm impressed?

    • Microphone 3
  13. 59 minutes ago, JasperStone said:

    Pringles are crisp

    Lays are chips

    ....

    Lays are foreign Walkers. Walkers are crisps.

    ?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.VV8HzU-_xhJzxjMfLQrgEgHaHa%26pid%3DApi&f=1&ipt=7d047a07ed3248a61a7ccc2a6b558d804160a97682701ae8d0785eafd2914243&ipo=images

    Chips are what you eat with a delicious battered cod. With salt and vinegar and perhaps with a little tartare sauce or lemon. 

     

    Well, my mouth is watering at the prospect. DuckDuckGo has some images to help you out... https://duckduckgo.com/?q=battered+cod+and+chips&atb=v370-1&iax=images&ia=images

    • Haha 1
    • Thumbs Up 3
  14. 4 hours ago, Snarky said:

    Sometimes you just want to run an energy blaster and have glorious knockback.  No matter what the team or league thinks.  As i was told recently in a nemesis invasion by someone incan w/ KB as often as they could “it is part of the game”.  
     

    so make those KB characters. Go big! Be wild! Be free!

    image.thumb.jpeg.8861944010c93151e13a6bea8779cb5b.jpeg

     

    I had a go, but it's not as impressive as I wanted it to be... ... it seems more fun to use damage frankenslotting.
    jNv5zvG.jpg

    • Like 1
    • Haha 2
  15. On 4/14/2024 at 7:40 PM, Techwright said:

    I hear there's a Family consigliere that likes to hang out near the Terra Volta entrance who has a weakness for Baskin-Robbins Baseball Nut ice cream, but I'm not sure how I can exploit that.

    Hang on, did I detect some product placement in this post? I see what you done there - That's how you exploited that. 

    • Haha 1
  16. I don't know* about anybody else, but if I offend your sensibilities, that's because you're wrong and should rethink all of your beliefs. Obviously.

     

     

     

     

     

    * -know +care

    • Like 1
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    • Microphone 1
  17. I love knockback and seeing enemies go a-flying. This is why I'm concerned about the reason for characters getting knocked back into walls, especially cave walls.

     

    Is it because there's a rounding error in wall calculations? That makes sense if the game is mapping it all by vectors. Could it be feasible to add more vectors now that it's 2024, would that help? Could it be feasible to redo the vector calculations so avoid,evade or otherwise compensate for the rounding error, if that's the case?

     

    Additionally, I wanted to ask whether (if one day the problem with sticky-walls was one day fixed), knockback could be perhaps applied ONLY to enemies who die from the damage they take from the attack that does the knockback? This might be a good way to replace Sudden Acceleration: KB to KD, because the rest of that enhancement set seems to add knockback distance - doesn't this one negate the KB distance provided by the rest of the set?

     

     

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