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Herotu

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Posts posted by Herotu

  1. 5 hours ago, Scarlet Shocker said:

    A story needs to capture the audience within seconds and hold them and sadly on this occasion you failed in that.

     

    Better luck next time.

    Narrative is a subject in itself.

     

    One I happen to have taken, so .. start with ..

    • establish a normality,
    • quickly followed by an "inciting incident",
    • have 5 acts and/or 3 plot points
    • and a nadir (low point, usually bang in the middle of the story) where everything has gone wrong for the protagonist, and from where they
    • defeat their inner demon (some personal, mental problem) and
    • then the outer one (the baddy).

    You might want to consider "rising action". There are graphs on the internet.

     

    Your story doesn't have to go like this at all, people have successfully messed with narrative structure, but if you're looking for a classic formula, there it is.

     

    P.S. It's fun to watch a film with this stuff in mind.

    • Microphone 1
  2. 10 hours ago, WumpusRat said:

    Though my favorite contact will always be Dean McArthur. D-Mac cemented himself as my favorite the first time I ran into him back on live when he high-fives you after a mission, and how he seems to honestly respect you. He may be a cheesy flirt if you're female, but he knows what you're capable of, and he's doing his level best to help you out.

     

    There aren't many contacts that even my most hardened villain characters would lift a finger for, but if someone said "Hey, you know that D-Mac guy? Some vigilante guy kidnapped him..." that poor vigilante would get the beating of a lifetime. Probably from quite a few red-siders.

    I admit it. I am in envy of him having such a sartorially elegant cravat.

    • Haha 1
  3. My 2p...

     

    "If you can't use clickies, you don't be regen. "

     

    Can't we do better than that?

     

    So we've got this divergence between [themes and visual style] and [functionality and user-friendliness]. 

     

    It's hard to disagree that active play should be rewarded better than passive.

    In an ideal world, we'd probably have "active" and "passive" variants of each power, with the passive being weaker. 

     

     

     

  4. On 3/8/2024 at 2:45 PM, Perfect Square said:

    What: Guns and Gadgets - Arsenal/Assault Rifle Superteam
    Where: Excelsior (first meeting in Mercy Island)
    When: Fridays at 8pm Eastern/5pm Pacific US (first meeting 15 March 2024)/Sat 12am UTC - Link for your timezone
    Who: The Justice Superteamers (the folks behind the Justice TA, Traps, Radiation, Blades, Earth, Gun, Darkness, Time, Water, Indomitable Sonic, and Excelsior Nature, Knockback, Electric, Thermal/Cold, Dark, TA, Guns, Poison, Stone, Time, Rough Riders, Symphony, Psychic, Demon/Fire Control, Storm, Epic AT, and Fold Space Superteams)
    Why: FUN, fortune, and glory!

     

    The Justice Superteamers run many projects to leverage the power of stacked (de)buffs and explore common themes to accomplish things that a random group could not. Come join us on Excelsior for our Guns and Gadgets Superteam where we will harness the power of Assault Weaponry to subdue our foes. Long time vets and new players are all invited as we focus on fun with other friendly players.

     

    AT/Build Requirements:

    • Must be one of the following as the theme promotes Natural/Tech characters relying on their weaponry:
      • Assault Rifle/Devices Blaster
      • Assault Rifle/Traps Corruptor
      • Traps/Assault Rifle Defender
      • Arsenal Control/Traps Controller
      • Arsenal Control/Arsenal Assault Dominator
      • Mercenaries/Traps Mastermind
    • Required Powers (slotting):
      • Maneuvers by level 14 (2 slots worth of Defense enhancements by level 20)
      • Trappers must take:
        • Force Field Generator (2 slots worth of Defense)
        • Acid Mortar
        • Poison Trap
    • The following are suggested, but if you can't fit them all in, not required:
      • Assault
      • Tactics
      • All AOE powers that do Knockback have a Knockback to Knockdown enhancement (Sudden Acceleration, Overwhelming Force)
        • Buckshot and M30 Grenade are the biggest examples
        • Arsenal Control is reliant on keeping enemies in the control patches so we don't want them knocked out
    •  Other team-focused powers are great too: Vengeance, Victory Rush, Weaken Resolve, Spirit Ward, and Teleport Target are always useful.
    • You're welcome to make use of your other build if you'd like to maintain a solo, PVP, or non project compliant build.

     

    Miscellaneous Details:

    • Our first meeting will take place Friday, March 15, 2024 at 8pm EDT/5pm PDT/12am UTC (see link above for time zone conversions) at Arbiter Richard in Mercy Island on Excelsior. Feel free to show up fresh from the tutorial (or even skip it).
    • We'll be coordinating the group through use of a global channel named "Justice Superteamers". Everyone participating on this team must join the channel. (/chan_join "Justice Superteamers").
    • We have a Justice Superteamers SG with a fully functional base. Team members are welcome to join the SG and anyone is welcome to use the public base amenities with code: JST-19564. We also have a Discord channel for out of game and voice communication.
    • We'll start in the Rogue Isles and run arcs, papers, and banks there, but will eventually make ourselves vigilantes/rogues so we can enjoy what Paragon and Praetoria have to offer.
    • We'll be focusing on PVE content (TFs, Contact Arcs, iTrials, the occasional newspaper/scanner, etc).
    • There is no limit on the number of people that can join us. This isn't going to be a fixed group of 8; the more, the merrier. Feel free to show up late, roll a 2nd alt, etc.
    • Super-Sidekick makes teaming incredibly easy. If you already have a character that fits the theme of this team, or won't be able to join us at the start of this team, don't worry; we'll accept you at any level, any time. Just note that if you're significantly beyond the rest of the team in terms of level, you should expect to exemplar down to the rest of the team most of the time.

     
    If you have any questions or suggestions, feel free to post here or send a /t or email to @Perfect Square, @Hedgefund, or @EF in-game.

    I love that this was a thing! Well done, organisers! Encore!

    • Like 1
    • Thanks 1
  5. On 8/17/2023 at 6:31 PM, PotatoLove said:

    In your opinion, which badge is the hardest to get other than 'bug hunter'? 

    I have by no means experienced all badges, but I find No One Left Behind extremely difficult. image.png.a2adfd8d1322793526251d54f21c1592.png

     

    There are even guides on how to do it, but you'll still get turned around by the stupid door system (Am I going up or down? What floor am I on? Is that the American "first floor" or the UK "first floor"?) and the corridors that all look alike when obscured by fire.

  6. For levelling I often go with my favourites:

    Matthew Habashy

    Sondra Costel

    Twinshot (yes, I do like the whole arc)

    Aaron Thierry (if possible)

    Habashy again, if I can - it's all squished in at these low levels, and easy to out-level stuff

    Laura Lockhart - Steel Canyon (and the "secret not secret" Ouroboros follow up)

    Field Agent Keith Nance - Talos

    Ray Cooling - Talos - Good luck with the burning building one, there's a very, very hard badge in there.

    All the Faultline arcs from Jim Temblor onwards

    Montague Castanella - Steel Canyon

     

    I get a bit lost after this because very few characters get through them all.

  7. I agree with the OP. 

     

    Someone... and please forgive me, I can't recall the name, did a very in-depth website all about keybinds in CoX. It's an amazing example of dedication, but the keybinds weren't to my taste. It was all things like rolling text files and such, so if you press a button it did something and then switched to another file so when you press the key again you get something different. All very clever, but like I said, not to my taste. It took forever to reset everything.

     

    [edit] Looking at the responses, I see the name now, it was Shenanigunner.

  8. Can confirm this

    On 10/22/2020 at 8:08 PM, DrunkFlux said:

    So I am trapped on the mission "Destroy Main T.E.S.T. facility and the game won't let me skip or abandon the mission.  There is a bomb stuck in a pillar and I am completely unable to access it in any way.  The game also is not letting me abandon or skip this mission, it is a single player only mission to from what I can understand here.  There is no option to abandon the mission.  This mission is being forced on me before I can continue the warden arch, I cannot progress it simply because this mission won't let me continue due to this bugged map.

     

     

    screenshot_201022-13-05-42.thumb.jpg.e73f193b29127f32d2d5cdb940e05e68.jpg

     

    screenshot_201022-13-03-08.thumb.jpg.02267c7c86a285b80dad8410bff62687.jpgscreenshot_201022-13-04-34.thumb.jpg.9279c00aef6dd5c6ab674eaac051d413.jpg

    I can confirm that this bug isn't fixed as of 16/03/2024.

     

    All the other bombs are  semi-transparent until you interact with them. This one is making the ping sound but it's not possible to see or interact with it - you can see the position on the map.
    image.thumb.png.0123deb2afefbfa5340996f508292cd3.png
    It should look like this before being interacted with (it's transparency varies).

     

    I reset the mission and went straight to the location without interacting with other bombs ... there it is! - for the record, other bombs were NOT in the same arrangement as the previous try, so presumably the bomb is inside the wall in that particular bomb configuration.

    image.png.8866dee28ea76f5f7a57d255c1c51c3a.png

  9. That's a shame. I can do this all day.

    (You're the one for me fatty)

  10. Here's a tricky one... from the GOLD SIDE INVENTION mission chain.
    The code at the bottom is an alphabet cipher -2 characters... so each letter is 2 letters before in the alphabet.

     

    DG*CNGTV = BE*ALERT

    DG*YCT = BE*WAR <----- should this be BE WARY (DG*YCTA)? BE AWARE (DG*CYCTG)? BE WAR is somewhat meaningless.

    DGNKGXG*PQVJKPI = BELIEVE*NOTHING

     

    image.thumb.png.bc891fe47660d1972f8a73ca80928df2.png
     

  11. 1 hour ago, Glacier Peak said:

    I experienced the image storage limit a few years ago. After deleting many images in my posts, I hit it again two years ago. I have since given up trying to store images on Homecoming and instead use images already hosted on another site and link them in my posts. 

     Laucianna doesn't seem inclined to go to those lengths.

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