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Ceejer

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  1. Welcome back. Big admirer of your work.
  2. I handle them by using the player note feature. https://homecoming.wiki/wiki/Playernotelocal_(Slash_Command) I then use the star rating system to place stars that can show up above the player. 5 stars for great players, 4 for someone who builds whole leagues or is a solid player, 3 for team builders or good players, 2 for those folks who like to run off or are mean and 1 for those who are a step away from being global ignored. Do this for sometime and you can get invited to a team and know you're on a good team by counting the stars. You can also use this macro to quickly Translocate to a target (teammate), buff them then choose a different target (teammate) and Translocate back to the team. /macro_image "SorceryPool_Translocation" "SPT" "powexec_location target Translocation"
  3. Low hanging fruit: Wind Control Gadgetry Utility Belt
  4. Cascading binds would work. CCD0: NUMPAD9 "powerexec_toggleon hover$$cce 0 CCPrestoChango $$bindloadfile C:\covbinds\CCD1.txt" CCD1: NUMPAD9 "powerexec_toggleoff hover$$cce 0 CCPrestoChango$$bindloadfile C:\covbinds\CCD0.txt"
  5. Storm Cell & Category Five need the accuracy bumped up. 1.1 doesn't give these powers the impact needed even on Defenders.
  6. Katana/EnA/Soul, while soloing and using normal IOs is good. Add some Translocation (Mystic Flight) to port to the next mob quickly. Rune for when you get more than one mob. Throw in some Fighting, Leadership (Maneuvers) or Flight (Hover) with some Hasten can give anyone a good case of Scrapperlock.
  7. What would it be if Mako hit Build Up first? Somewhere near 4,269? You're right, IO sets would make Mako a threat.
  8. Captain Mako, Stalker Claws/SR/Super Leap/ Leviathan Mastery? Drop the Tank in the party right off the bat, placate the scrapper or blaster and strike again. Then clear the room till pressed and alternate between Elude/Hibernate. Drop anything that executes a Rez.
  9. See now we're tracking. Add an AI that has taunt protection and actively targets ATs that buff/debuff.
  10. Malta's Slinger, MM Bot/FF, getting access to all the updated FF powers and then add Teleport pool. Throw Detention Field on anything that buffs, keep KB the melee and porting the Bots or foes while Repulsion Field keeps everything at arms length. Damping Bubble to push these already +def bots over the top off the top of my head.
  11. Great use of game mechanics!
  12. Same, I've seen whole teams go from full bore steamroller to answering questions, pausing for breaks and guiding new players through zones and mobs. Handing out insperations, IOs and buffs as if Santa Claus himself were on the team. Reminds me of why I still play CoX to this day. Seen this on Everlasting and Excelsior as well, last Wednesday, random pickup group.
  13. Recommending the Longbow Wardens. The ones in bold are a good bet. They're forgiving on the reflexes. EnB/EnM Blaster Ice/Fire Blaster Grav/Kin Controller Ill/FF Controller Mind/Emp Controller Emp/Psy Defender Rad/Rad Defender Sonic/Sonic Defender Storm/Elec Defender MA/SR Scrapper Spines/Regen Scrapper EnM/Invul Tanker SS/Invul Tanker
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