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KeyboardKitsune

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About KeyboardKitsune

  • Birthday 01/01/1004
  1. It looks like they are actually in the same coordinates, just different maps. The wiki even has the same positional text for both... unless the wiki is wrong too.
  2. Thanks guys; I've pushed that fix live.
  3. Hey everyone... I finally got set back up to work on this, and merged all of ATC's work in, as well as the fix for Bug Hunter and Flames of Prometheus showing up in totals. The fixes should all be live now. https://github.com/n15g/coh-content-db-homecoming/issues/48 - [Bug Hunter] and [Flames of Prometheus] no longer count in badge totals. https://github.com/n15g/coh-content-db-homecoming/issues/52 - [Newswoman] is actually [Newsgirl]. https://github.com/n15g/coh-content-db-homecoming/issues/51 - [Repairman] is missing female badge name. https://github.com/n15g/coh-content-db-homecoming/pull/65 - [Bloody Hands] can also be earned by Heroes. https://github.com/n15g/coh-content-db-homecoming/issues/50 - [Moral High Ground], [Resistance Member], and [Loyalist] can be earned by non-Praetorians through Ouroboros. https://github.com/n15g/coh-content-db-homecoming/issues/49 - The exploration (and accolade) badges for The Abyss can be earned by a hero, using the sub in PI. https://github.com/n15g/coh-content-db-homecoming/issues/47 - A bunch of Villain gladiator badges had invalid references to their required badges.
  4. a *lot* of pull requests xD My backup machine isn't set up for this project, but I'll try and get these merged in and deployed in the next few days.
  5. Thanks! I'll fix these up as soon as I can; my dev laptop is being repaired at the moment, so probably some time next year. Does anyone have any more info on Bloody Hands? I'm reticent to change it if it is actually a bug.
  6. For easy stuff like this I'll try to keep it up-to-date. I've removed it from the master doc. If you want to remove it from your personal copies, just delete the checkbox from the first cell and it will no longer be added to the totals.
  7. That's excellent, thanks! It looks like M+ 1c is the console font, with a black shadow and that slight gradient I should be able to reproduce the in-game look and feel pretty closely. Neat!
  8. Anyone know anything about the font used for the console/UI in-game? I was thinking it might be cool to style parts of the site using that font, like the badge descriptions. The marketing material Red Circle font is in the fan site kit, but I can't find anything about the in-game fonts... Though, from what I've heard about the UI code it wouldn't surprise me to learn that text is rendered from some god-awful, custom-built nightmare spaghetti sprite of doom.
  9. Guess I should bite that bullet and add a way to make badges not really badges... https://github.com/n15g/coh-content-db/issues/4
  10. Flames has been included and removed various times over the life of the spreadsheet and now this app due to it's weird nature; it doesn't actually count as a badge for the badge count... and once you redeem it, there's no way to get it again... I could code a whole system for "badges that are badges but aren't badges"... but the easiest thing do do for now was to just take it out again.
  11. Great feedback... and I agree, there's not enough contrast between the two for it to be comfortable. https://github.com/n15g/badger/issues/22 I like your first option; removing the table striping; It's not really necessary given the height of the cells... I would like to keep the shading though, or maybe change the color... it makes it easy to scan for missing badges without having to look at a single column... at least until I get around to adding in the collected badges filter.
  12. Fixed! No idea how I missed so many ATs.
  13. Probably at some stage, but it involves a lot of extra work... and hosting costs... and I'm not sure if I want to make that leap just yet. I have some more time off over Christmas, I'll probably look at doing something then, if there's enough interest to justify it. For now, the import/export on the character pages is there as a stop-gap to at least be able to back up your data in case of this sort of thing.
  14. I've got a task to look into working with something like Hero Stats to do just this... in fact I can probably make something from anything that can spit out a list of badge names from the game, I'm just flat out with real-world stuff at the moment xD I believe AboveTheChemist has a settitle-based log script that would also do the job, although it takes a long time to iterate over the badge list. If someone can come up with a simple way to get the badge list out of the game, it should be fairly simple for me to write something to import it.
  15. There isn't at the moment. I toyed with the idea of adding an export function to the old sheet, but it has the same problem that to get the new functionality, you'd have to copy everything to a new sheet anyway. Plus, not everything is a perfect match, as there have been tweaks and adjustments to the new data set that possibly aren't reflected in the old. The good news is that the new site doesn't suffer from the problem of updating like the old spreadsheet. You'd never have to copy your badges to a new sheet, just to get the new badge definitions, or updates, and the new site does have an export function, so it'll be much easier to move the data around in the future.
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