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Falcon Strike

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  1. I would say yes, but the only thing effected would be the magnitude of the immobilize. The mag of 1 DS for controllers is already 20. 20 is more than enough to stop any AV in it's tracks, so 2 DS stacked on top of each other won't really make much of a difference. With DS enhanced with recharge, it should come back in 20 seconds, so 2 grav controllers and a group of melee players could keep 1 DS active permanently by alternating and the melee players would only fight inside it's area of effect. Sounds fun actually lol! When used properly, DS is a great pacing tool that doesn't need enhancements. Range is already nice, doesn't cost much endurance (it's only active for 20 seconds), can't extend the immob duration (did I mention it turns off after 20 seconds?), 100% accuracy. Throw in a lethal damage proc from an immob set or add a recharge IO and call it a day. The best feature of this power is that you can deactivate at will, which is different from other single target "phase shifting" control powers where you have to wait the duration. Can anyone confirm how many enemies DS effects?
  2. Dimension Shift is a tool for dividing and conquering. You will need to communicate with your team about HOW you are using it Picked it up and tried it out last night in a +3 FrostFire team. I was very happy with the results. DS saved the group on multiple occasions, breaking up battles that would have been more than the group could chew. I often threw it on troublesome bosses that were separated from the main group and used it as a "This enemy group is on deck" tool. It seemed to help keep the momentum going without needing to stop and rest. I NEVER used DS on the main group the Brute was working on, that would just be stupid. At one point, the Brute grabbed a group in a hallway corner and didn't see the additional group in the conference room right behind it (you know the one). I tossed DS against the back wall of the conference room and it held them in place (bosses included) until the corner group was dead. The Brute would have died if this didn't happen. I found it best to drop the center of DS a little behind the troublesome targets, using the inside edge of the circumference to lock them in place. This also avoids phasing the targets that the team is currently attempting to dispatch. I found myself leading the team with the brute, systematically marking and pacing his next batch of enemies. In the Frostfire room, I locked 3 Lead Scorchers in a corner for 20 seconds with DS. The DS immobilize is a mag 20 and always hits. That division helped immensely, as all of us were on the edge of death in there. We killed Frostfire, then DS dropped and we handled the bosses. I'm sure it's usefulness will drop off at higher levels, but I'm keeping it and will continue to use it wisely until that happens.
  3. Pretty much this. You don't need two EndRdx in your toggles. Toggles cost so little to begin with that you won't see much end recovery from 2 slotting them. In fact, you'd probably see way more endurance not even slotting EndRdx at all in toggles and 2 slotting all your attacks for it. Awesome, so my attacks are fired off more quickly than the fraction of a percent of endurance per second that toggles use. That is totally burning my endurance. Especially in other staff forms. That makes a lot of sense. Thank you!
  4. Just found the Brute Forum, ty for pointing me in the right direction =D
  5. Hey there! I play a Staff Fighting/Dark Armor Brute who is level 23 and I am having a hard time with recovery. I really loved dark armor in early levels, he was frequently melting the souls of his enemies. I have 3 slotted Stamina with lvl 25 EndMod IOs and have 2 Endurance Reduction IOs in each of my toggles with 1 ER IO in each of my AOE attacks. With these enhancements it is STILL impossible for me to fight in Staff Mastery forms other than Form of the Soul. Even while FotS is active, my endurance runs out by the 2nd-3rd group of enemies while in a team. If I try to use any other form, my endurance runs out before my first fight is over. The effects and damage that he does while dumping his endurance is insane, but then all of my toggles go down and I am useless with no way to return, other than to rest and loose my fury bar. I even turn toggles on/off depending on the enemies I fight without much of an impact. What is killing my endurance, my clicks or my toggles? I still really like this character, but I need some help with slotting enhancements and abilities that could help my current situation. Does anyone have any suggestions? Thank you!
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