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NemeanLion

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Everything posted by NemeanLion

  1. I've found a builder. Thank you, everyone
  2. The less said about my own attempts at figuring out the base builder the better. The base in question would be a simple office building, though not a large one. Ground floor would be the business' office area, like a reception desk, conference room, maybe a data vault and/or file room. Second story would be a living area, like a real nice luxury apartment. Think "penthouse suite." If it's not too much work, a basement level would also be great and include a bunch of training equipment, both physical and magical. The idea is that the business is security consulting, with hopes to grow into a small, private security firm. This is a civilian-side business and cover for his vigilante activities. The office area should reflect that business. The upper level is his residence. He's well-off enough to live in a penthouse, but wants to keep a low profile, so instead lives in the upper level of his office building. He has the money to live well, though, so the living area should reflect that. The basement level, if there is one, is where the security "specialists" (and protégé vigilantes) do their training, both physical and magical. I have 300m on hand right now, but more comes fairly easily, so if you need more, let's talk about it and work out a reasonable price.
  3. See, this is the kind of thing I'm talking about. Reasonable, fair, and sensible.
  4. I feel like your argument is a little disingenuous here, since literally the only differences between what I'm asking and what you're talking about is that your way is a free-for-all and is in regard to entire accounts, not singular characters. Attempts can be made, emails sent out, and time allowed for the account holder to respond. It's literally the exact same thing, except instead of a massive sweep of ALL accounts that have been inactive for X number of days, it's specific characters. Don't go throwing shade at me like I'm some evil jackass looking to screw other people over when all I'm asking about is IF such requests can even be made.
  5. How is that different from the name purge you were talking about before? Is that not what you were referring to?
  6. Not change their account, I'm not talking about their Global Handle, just a character name. I remember back on Live, certain characters would suddenly get Generic'd if they broke some copyright rule, so I know the powers exist. I just wonder at this particular usage.
  7. Been trying to reach out via global to a name holder, but it's been a long, long time with no response. In the event that the player is no longer active, and hasn't been for a long time, do you think it's possible the GMs might be able to help? Like, check the idle threshold and if it's been long enough, GenericHero the character in question to free up the name?
  8. NemeanLion

    StJ/???

    So, here's what I've been able to come up with for StJ/Elec. I know it's overcapped for Energy Resist, but I'm not sure how to improve upon it and cut down on waste. This Villain build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! StJ/Elec Draft: Level 50 Technology Brute Primary Power Set: Street Justice Secondary Power Set: Electric Armor Power Pool: Flight Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Energy Mastery Villain Profile: Level 1: Heavy Blow (A) Kinetic Combat - Accuracy/Damage (3) Kinetic Combat - Damage/Endurance (3) Kinetic Combat - Damage/Recharge (5) Kinetic Combat - Damage/Endurance/Recharge Level 1: Charged Armor (A) Unbreakable Guard - Resistance (5) Unbreakable Guard - Resistance/Endurance (7) Unbreakable Guard - RechargeTime/Resistance (7) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 2: Sweeping Cross (A) Armageddon - Damage (9) Armageddon - Damage/Recharge (9) Armageddon - Accuracy/Damage/Recharge (11) Armageddon - Accuracy/Recharge (11) Armageddon - Damage/Endurance (13) Armageddon - Chance for Fire Damage Level 4: Conductive Shield (A) Unbreakable Guard - Resistance (13) Unbreakable Guard - Resistance/Endurance (15) Unbreakable Guard - RechargeTime/Resistance (15) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 6: Fly (A) Blessing of the Zephyr - Knockback Reduction (4 points) (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range Level 8: Rib Cracker (A) Superior Brute's Fury - Accuracy/Damage (17) Superior Brute's Fury - Damage/Recharge (17) Superior Brute's Fury - Accuracy/Damage/Recharge (19) Superior Brute's Fury - Damage/Endurance/RechargeTime (19) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge (21) Superior Brute's Fury - Recharge/Fury Bonus Level 10: Static Shield (A) Titanium Coating - Resistance (21) Titanium Coating - Resistance/Endurance (23) Titanium Coating - Resistance/Recharge (23) Titanium Coating - Resistance/Endurance/Recharge Level 12: Hasten (A) Recharge Reduction IO (25) Recharge Reduction IO Level 14: Kick (A) Empty Level 16: Grounded (A) Steadfast Protection - Resistance/+Def 3% (25) Gladiator's Armor - TP Protection +3% Def (All) Level 18: Spinning Strike (A) Ragnarok - Damage (27) Ragnarok - Damage/Recharge (27) Ragnarok - Accuracy/Damage/Recharge (29) Ragnarok - Accuracy/Recharge (29) Ragnarok - Damage/Endurance (31) Ragnarok - Chance for Knockdown Level 20: Lightning Reflexes (A) Empty Level 22: Lightning Field (A) Power Transfer - EndMod (31) Power Transfer - Damage/Recharge (31) Power Transfer - Damage/EndMod (33) Power Transfer - Damage/Accuracy/Endurance (33) Power Transfer - Damage/Accuracy/Recharge/Endurance (33) Power Transfer - Chance to Heal Self Level 24: Tough (A) Aegis - Resistance/Endurance (34) Aegis - Resistance (34) Aegis - Resistance/Endurance/Recharge Level 26: Shin Breaker (A) Superior Blistering Cold - Accuracy/Damage (34) Superior Blistering Cold - Damage/Endurance (36) Superior Blistering Cold - Accuracy/Damage/Endurance (36) Superior Blistering Cold - Accuracy/Damage/Recharge (36) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (37) Superior Blistering Cold - Recharge/Chance for Hold Level 28: Energize (A) Preventive Medicine - Heal (37) Preventive Medicine - Heal/Endurance (37) Preventive Medicine - Endurance/RechargeTime (39) Preventive Medicine - Heal/RechargeTime (39) Preventive Medicine - Heal/RechargeTime/Endurance (39) Preventive Medicine - Chance for +Absorb Level 30: Weave (A) Reactive Defenses - Defense (40) Reactive Defenses - Defense/Endurance (40) Reactive Defenses - Defense/RechargeTime (40) Reactive Defenses - Scaling Resist Damage (42) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 32: Crushing Uppercut (A) Hecatomb - Damage (42) Hecatomb - Damage/Recharge (42) Hecatomb - Accuracy/Damage/Recharge (43) Hecatomb - Accuracy/Recharge (43) Hecatomb - Damage/Endurance (43) Hecatomb - Chance of Damage(Negative) Level 35: Power Sink (A) Preemptive Optimization - EndMod/Recharge (50) Preemptive Optimization - EndMod/Accuracy/Recharge Level 38: Power Surge (A) Impervium Armor - Psionic Resistance (46) Aegis - Psionic/Status Resistance (46) Unbreakable Guard - +Max HP Level 41: Maneuvers (A) Luck of the Gambler - Defense (45) Luck of the Gambler - Defense/Endurance (45) Luck of the Gambler - Defense/Recharge (45) Shield Wall - +Res (Teleportation), +5% Res (All) (46) Luck of the Gambler - Defense/Increased Global Recharge Speed (48) Luck of the Gambler - Defense/Endurance/Recharge Level 44: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 47: Superior Conditioning (A) Power Transfer - Chance to Heal Self Level 49: Physical Perfection (A) Power Transfer - Chance to Heal Self Level 1: Brawl (A) Empty Level 1: Fury Level 1: Sprint
  9. NemeanLion

    StJ/???

    I don't want to be hidden all the time, heh. Part of why I've never gone for Stone or Ice armor is because they obscure my character. That's also part of my issue with Rad Armor. It's very powerful, but visually very busy too. Rad has a lot of good utility, though, and two proc bomb powers, as well as a negligible crash on the T9, whereas Elec's T9 has a debilitating crash, so I can't see myself using it as more than a set mule. Thoughts on /Elec vs /Rad?
  10. NemeanLion

    StJ/???

    That only applies to the armor toggles, though. I'm pretty sure Ablative Carapace and some others still have it and you can't turn that off
  11. NemeanLion

    StJ/???

    I've heard that Stone Armor got an awesome rework, but it doesn't fit the theme, else I'd have considered it. Bio Armor I have a -little- experience with, I just don't like the weird, unavoidable tumor animations that play on certain powers
  12. NemeanLion

    StJ/???

    Wanting to recreate my old main from Live, who was a SS/Elec Brute, but also wanting to evolve him. He was a power-armored hero who started as an Arachnos operative, was betrayed, and flipped once Going Rogue came out. I know Electric Armor is still solid for Brutes, even better than it used to be, now that it has Energize, but I'm wanting to get some feedback on other Secondaries that would pair well with StJ and perform well. Invuln I know remains solid, though perhaps not quite the gold standard it once was. Radiation Armor is one I'm familiar with and also performs well, and the +Rech aura may help with cutting Heavy Blow from my attack chain (keeping it to Rib Cracker, Shin Breaker, and Crushing Uppercut for my ST). I know Shield is good, but I'm not a fan of clickable MezResist and it feels to "all natural" for a guy in power armor. Energy Armor is one I'm not familiar with but hear good things about. What say you, forum experts?
  13. So, here's what I've been able to come up with, given that framework. Criticism is welcome Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Invuln Framework 2021 - BRUTE: Level 50 Magic Brute Primary Power Set: Savage Melee Secondary Power Set: Invulnerability Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Ancillary Pool: Energy Mastery Villain Profile: Level 1: Savage Strike (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (27) Brute's Fury - Recharge/Fury Bonus (31) Brute's Fury - Accuracy/Damage (31) Brute's Fury - Accuracy/Damage/Recharge (33) Brute's Fury - Damage/Recharge (33) Brute's Fury - Damage/Endurance/RechargeTime Level 1: Resist Physical Damage (A) Reactive Armor - Resistance (3) Reactive Armor - Resistance/Endurance (3) Reactive Armor - Resistance/Recharge (5) Reactive Armor - Resistance/Endurance/Recharge (5) Steadfast Protection - Resistance/+Def 3% (7) Gladiator's Armor - TP Protection +3% Def (All) Level 2: Maiming Slash (A) Unrelenting Fury - Accuracy/Damage (33) Unrelenting Fury - Damage/RechargeTime (34) Unrelenting Fury - Accuracy/Damage/RechargeTime (34) Unrelenting Fury - Damage/Endurance/RechargeTime (34) Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime (36) Unrelenting Fury - RechargeTime/+Regen/+End Level 4: Temp Invulnerability (A) Unbreakable Guard - Resistance (11) Unbreakable Guard - Resistance/Endurance (11) Unbreakable Guard - RechargeTime/Resistance (13) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 6: Dull Pain (A) Preventive Medicine - Heal (36) Preventive Medicine - Heal/Endurance (46) Preventive Medicine - Endurance/RechargeTime (48) Preventive Medicine - Heal/RechargeTime (48) Preventive Medicine - Heal/RechargeTime/Endurance (50) Preventive Medicine - Chance for +Absorb Level 8: Vicious Slash (A) Hecatomb - Damage (37) Hecatomb - Damage/Recharge (37) Hecatomb - Accuracy/Damage/Recharge (37) Hecatomb - Accuracy/Recharge (39) Hecatomb - Damage/Endurance (39) Hecatomb - Chance of Damage(Negative) Level 10: Resist Elements (A) Reactive Armor - Resistance (13) Reactive Armor - Resistance/Endurance (15) Reactive Armor - Resistance/Recharge (15) Reactive Armor - Resistance/Endurance/Recharge Level 12: Kick (A) Force Feedback - Chance for +Recharge Level 14: Tough (A) Unbreakable Guard - Resistance (17) Unbreakable Guard - Resistance/Endurance (17) Unbreakable Guard - RechargeTime/Resistance (19) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 16: Unyielding (A) Unbreakable Guard - Resistance (19) Unbreakable Guard - Resistance/Endurance (21) Unbreakable Guard - RechargeTime/Resistance (21) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 18: Shred (A) Scirocco's Dervish - Accuracy/Damage (39) Scirocco's Dervish - Damage/Endurance (40) Scirocco's Dervish - Damage/Recharge (40) Scirocco's Dervish - Accuracy/Recharge (40) Scirocco's Dervish - Accuracy/Damage/Endurance (42) Scirocco's Dervish - Chance of Damage(Lethal) Level 20: Resist Energies (A) Reactive Armor - Resistance (23) Reactive Armor - Resistance/Endurance (23) Reactive Armor - Resistance/Recharge (25) Reactive Armor - Resistance/Endurance/Recharge Level 22: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (25) Luck of the Gambler - Defense (27) Shield Wall - +Res (Teleportation), +5% Res (All) (29) Reactive Defenses - Scaling Resist Damage Level 24: Super Jump (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 26: Rending Flurry (A) Armageddon - Damage (42) Armageddon - Damage/Recharge (42) Armageddon - Accuracy/Damage/Recharge (43) Armageddon - Accuracy/Recharge (43) Armageddon - Damage/Endurance (43) Armageddon - Chance for Fire Damage Level 28: Invincibility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (29) Luck of the Gambler - Defense Level 30: Hasten (A) Recharge Reduction IO (31) Recharge Reduction IO Level 32: Savage Leap (A) Fury of the Gladiator - Chance for Res Debuff (45) Fury of the Gladiator - Damage/Recharge (45) Scirocco's Dervish - Chance of Damage(Lethal) (45) Obliteration - Chance for Smashing Damage (46) Eradication - Chance for Energy Damage (46) Perfect Zinger - Chance for Psi Damage Level 35: Tough Hide (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (36) Luck of the Gambler - Defense Level 38: Unstoppable (A) Aegis - Psionic/Status Resistance (50) Impervious Skin - Status Resistance (50) Impervium Armor - Psionic Resistance Level 41: Superior Conditioning (A) Power Transfer - Chance to Heal Self Level 44: Physical Perfection (A) Power Transfer - Chance to Heal Self Level 47: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (48) Luck of the Gambler - Defense Level 49: Blood Thirst (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 1: Fury Level 1: Brawl
  14. See topic. Looking for something that scales well and is largely self-sufficient. I like to ignore my End bar and never die! 🙂
  15. Generally speaking, yes, but those powersets are heavily weighted towards Ranged powers with a handful of Melee powers thrown into the mix. Whereas this is more akin to Spines, Claws, and Kinetic Melee where it is predominantly a Melee with a few Ranged attacks.
  16. Hey all, I posted this in the Suggestions & Feedback subforum and wanted to post it here to get input. Please go take a look and help keep it relevant if you guys think it's a good idea!
  17. Hey all, I posted this in the Suggestions & Feedback subforum and wanted to post it here to get input. Please go take a look and help keep it relevant if you think it's a good idea!
  18. Hey all, posted this in the Suggestions & Feedback subforum and wanted to post it here so you guys can give input. Please go take a look and help keep it relevant if you guys think it's a good idea!
  19. Hey all, posted this in the Suggestions & Feedback subforum and wanting to get more input and exposure on it. Please take a look and keep it relevant if you think it's a good idea!
  20. So, I had an idea that I'm sure many others have wanted: a hybrid melee/ranged powerset using a sword and pistol. This set would be primarily used by melee ATs (Scrappers, Brutes, Stalkers, Tanks) but also available as a Secondary for Dominators. The idea is that the melee sword strikes are light and quick, whereas the ranged pistol attacks are slower and heavier. Tier 1: Flick A quick flick across the eyes with the sword Single Target - Melee Damage: Light Recharge: Very Fast -Acc, -Def(All) Tier 2: Opening Shot Stand up straight and turn sideways, extend arm to take aim, and fire Single Target - Ranged Range: 30ft Damage: Moderate Recharge: Moderate -Acc, -Recharge Tier 3: Rake Duck and make a back-handed slash at belly-level in a wide arc Melee Cone Damage: High + Minor DoT Recharge: Moderate -Def(All), -Dmg, grants Audacity Tier 4: Flourish Perform a flourish with your sword, Recharge: Long +Dmg(Self), +Acc(Self), grants Audacity Tier 5: Riposte A quick thrust to the heart with the sword Single Target - Melee Damage: Moderate Recharge: Moderate -Def(All), +Def(Melee, Lethal)(Self), grants Audacity Tier 6: Point Blank Shot Same animation as Dual Pistol's Executioner's Shot Single Target - Melee Damage: Superior Recharge: Moderate Mag 2 Knockdown, Mag 2 Stun, requires Audacity Tier 7: Moulinet Spinning strike with sword coupled with a few shots from the pistol in a 360 arc PBAoE Damage: Moderate + Moderate DoT Recharge: Moderate -Def(All), -Dmg Tier 8: Gut Shot Elbow in close to the body, as if jamming the muzzle of the pistol into target's belly and firing Single Target - Close Damage: Moderate + High DoT Recharge: Slow Mag 4 Stun, -Regen, -Dmg, requires Audacity Tier 9: Execution Backhanded slash flowing into a heart thrust, withdraw sword and extend arm to fire pistol into target's face Single Target - Melee Damage: Extreme Recharge: Slow -Def(All), Mag 4 Knockdown, slow wind-up unless Audacity is active -------------------------------------------------------------------------- So this is my first attempt at actually creating a powerset, so please be gentle with feedback, haha. The idea here is primarily melee with some range and disabling utility thrown in. I also wanted to incorporate a fun mechanic similar but not as limiting as TW's Momentum. As far as the disabling powers, I wanted something practical and useful, whereas some melee debuffs inflict -Speed, which I guess is really only useful for chasing down runners, but otherwise pointless. What do you think?
  21. I see a lot of commentary about Gambler's Cut being better than Sting of the Wasp in every way, but nobody ever explains WHY it's better. Once you get past the lower levels where you need the extra attack, does it not make more sense to take the harder-hitting attack power?
  22. I would set up a Discord server to aid communication and hammer out specifics. That said, I'd like a group to play with regularly, perhaps a few hours, every other night, and a bit on weekends. We're working adults, so obviously I don't expect people to make this their life or job, but I -would- like this group to meet and play regularly. Especially since I'd like to have specific roles for people. On a small crew, every person is important. The pilot, the mechanic, the enforcer, everybody's got an important job on the ship, so I'd prefer this -not- be a group for an alt that'll get shelved after a few levels.
  23. So, I'm wanting to put together an RP VG themed around being space pirates. It's a general concept, yeah, but could be a fun one, I think, with the right crew. The feel I'm going for is sort of a Serenity/Firefly crew. I'd like to have specific roles for members as well, such as Captain, First Mate, Mechanic/Engineer, Pilot, etc. I would like to keep the crew small, as I don't want it to become one of those VGs that has a bunch of members who are never online. A small, tight-knit crew would be the goal here. I'd like to run regular things together in-game, including weekly TFs, powerleveling, farms, RP arcs in AE in the flavor of piratey stuff like treasure hunts and heists. Helps to be on Mountain Time in the US, as I'm in Arizona.
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