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Yggdrasill

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  1. This is my attempt at an Illusion\Cold\Ice build focused on perma PA and with damage as a secondary objective. It has no travel powers, but you can use the slot from Snow Storm or even Recall Friend for that. This build relies on purples for the global recharge bonus, so its total cost could reach 1bil inf. It's not impossible, but requires a farmer alt or high AH skills ;D I believe it's perfectly possible to make a cheaper build and still get the perma-PA - or get very close to that - but that wasn't my goal here. If you plan to run some lower level TFs with a team, I recommend placing Recall Friend after Superior Invisibility and leaving Snow Storm as the last power. With this setting you'll have no troubles ghosting through the missions and bringing the team directly to the boss. You will notice the KB->KD IO. It's there to make the crowds a little bit more controllable and your alt a lot more team-friendly. If you prefer to go solo, you can just put an IO with recharge in that slot. Cold is a very good secondary against Elites and AVs. It's heavy on -Recharge and -Defense and deal some good -Damage debuff. You also have Benumb for -Regen, so all the bases are covered. If you're a team player, you have some good +Defense buffs and can increase the survavibility of your teammates with Frostwork. Click this DataLink to open the build! Level 50 Magic Controller Primary Power Set: Illusion Control Secondary Power Set: Cold Domination Power Pool: Speed Power Pool: Leadership Power Pool: Leaping Power Pool: Teleportation Ancillary Pool: Ice Mastery Hero Profile: Level 1: Blind -- WiloftheC-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), WiloftheC-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), WiloftheC-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(9), WiloftheC-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(37), WiloftheC-Rchg/Dam%(40) Level 1: Infrigidate -- HO:Lyso(A), HO:Lyso(3) Level 2: Ice Shield -- LucoftheG-Rchg+(A), RedFrt-Def/EndRdx(5), RedFrt-Def(17), RedFrt-EndRdx(31), RedFrt-Def/EndRdx/Rchg(42), RedFrt-EndRdx/Rchg(43) Level 4: Deceive -- CrcPrs-Acc/Rchg(A), CrcPrs-Conf/Rchg(5), CrcPrs-Acc/Conf/Rchg(9), CrcPrs-Conf/EndRdx(37), CrcPrs-Conf%(39) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7) Level 8: Superior Invisibility -- LucoftheG-Rchg+(A) Level 10: Glacial Shield -- LucoftheG-Rchg+(A), RedFrt-Def/EndRdx(11), RedFrt-Def/EndRdx/Rchg(11), RedFrt-Def(31), RedFrt-EndRdx/Rchg(40), RedFrt-EndRdx(42) Level 12: Flash -- UnbCns-Acc/Hold/Rchg(A), UnbCns-Acc/Rchg(13), UnbCns-EndRdx/Hold(13), UnbCns-Dam%(25), UnbCns-Hold/Rchg(34) Level 14: Maneuvers -- LucoftheG-Rchg+(A), RedFrt-Def/EndRdx(15), RedFrt-Def/EndRdx/Rchg(15), RedFrt-EndRdx/Rchg(23), RedFrt-Def(27), RedFrt-EndRdx(29) Level 16: Frostwork -- Mrc-Rcvry+(A), Prv-Absorb%(40) Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(19), ExpRnf-Acc/Dmg/Rchg(19), ExpRnf-EndRdx/Dmg/Rchg(21), OvrFrc-Dam/KB(23), OvrFrc-End/Rech(25) Level 20: Arctic Fog -- RedFrt-Def/EndRdx(A), RedFrt-Def/EndRdx/Rchg(21), RedFrt-Def(31), RedFrt-Def/Rchg(37), RedFrt-EndRdx/Rchg(43) Level 22: Snow Storm -- EndRdx-I(A) Level 24: Combat Jumping -- LucoftheG-Rchg+(A) Level 26: Spectral Terror -- GlmoftheA-Acc/Rchg(A), GlmoftheA-Acc/EndRdx(27), GlmoftheA-Dam%(29), GlmoftheA-Acc/Fear/Rchg(34), GlmoftheA-EndRdx/Fear(36) Level 28: Benumb -- Acc-I(A), Acc-I(34) Level 30: Assault -- EndRdx-I(A) Level 32: Phantasm -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-Dmg/EndRdx(33) Level 35: Sleet -- PstBls-Acc/Dmg(A), PstBls-Acc/Dmg/EndRdx(36), PstBls-Dmg/Rchg(36), PstBls-Dmg/Rng(39), PstBls-Dam%(43) Level 38: Heat Loss -- TmpRdn-Acc/Slow(A), PcnoftheT-Acc/Slow(39) Level 41: Ice Blast -- Apc-Acc/Dmg/Rchg(A), Apc-Acc/Rchg(42), Apc-Dmg/Rchg(46), Apc-Dmg/EndRdx(46), Apc-Dam%(50) Level 44: Frozen Armor -- Rct-Def/EndRdx(A), Rct-Def/Rchg(45), Rct-Def/EndRdx/Rchg(45), Rct-ResDam%(45), Rct-EndRdx/Rchg(46), Rct-Def(50) Level 47: Ice Storm -- Rgn-Acc/Dmg/Rchg(A), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(48), Rgn-Dmg/Rchg(48), Rgn-Knock%(50) Level 49: Recall Friend -- BlsoftheZ-ResKB(A) Level 1: Brawl -- Acc-I(A) Level 1: Containment Level 1: Sprint -- Run-I(A) Level 2: Rest -- RechRdx-I(A) Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(17) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(7) ------------
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