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Orivon

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About Orivon

  • Birthday 01/01/1004

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  1. I highly recommend an MMO mouse or at least one with some extra buttons because it made playing my PB, and CoH in general, much easier. My key binds are all done on the mouse. This is my current set up with my Steel Series Aerox 9 G - bright nova V - white dwarf X - light form Left Shift - down flight F - energy flight T - white dwarf step B - combat flight Then I combine multiple binds to the same key: 1 - "powexecname photon seekers$$powexecname bright nova bolt$$powexecname white dwarf strike" 2 - glinting eye/dwarf smite 3 - dawn strike/nova blast/dwarf flare 4 - essence boost/nova scatter/dwarf antagonize 5 - reform essence/dwarf sublimation 6 - glowing touch/nova detonation 7 - quantum flight Shift+7 - quantum acceleration 8 - conserve energy 9 - teleport target 0 - inner light
  2. I love the choice as I can now take Ageless instead of Rebirth and take on tougher 50+ mobs like Carnies, Arachnos, and Malta. I added more recharge to Inner Light so it stacks for longer too because it recharges in 23s so I always have at least a 126% damage boost in nova going up to over 200% when they stack and that's before using Hybrid's damage buff. I'll add which incarnates I have as well: Alpha - Musculature Core Paragon Destiny - Ageless Radial Epiphany Interface - Reactive Total Core Conversion Lore - Polar Lights Radial Superior Ally Judgement - Ion Core Final Judgement Hybrid - Assault Core Embodiment
  3. I like to look at builds from the Enhancement Window so here's that look 😄 All that's missing from the bottom middle are Quantum Shield and Thermal Shield, both of which have Impervium Armor Psi Res.
  4. This Hero build was built using Mids Reborn 3.4.6 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Orivon: Level 50 Natural Peacebringer Primary Power Set: Luminous Blast Secondary Power Set: Luminous Aura Power Pool: Speed Power Pool: Leaping Power Pool: Concealment Power Pool: Teleportation Hero Profile: Level 1: Glinting Eye -- Apc-Dmg(A), Apc-Dmg/Rchg(3), Apc-Acc/Dmg/Rchg(3), Apc-Acc/Rchg(5), Apc-Dmg/EndRdx(5) Level 1: Incandescence -- Ags-Psi/Status(A), UnbGrd-Max HP%(7), ImpArm-ResPsi(7) Level 2: Shining Shield -- ImpArm-ResPsi(A) Level 4: Essence Boost -- Prv-Heal(A), Prv-Heal/EndRdx(9), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(11), Prv-Heal/Rchg/EndRdx(11), Prv-Absorb%(13) Level 6: Bright Nova -- GssSynFr--Build%(A) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(13) Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 12: Inner Light -- GssSynFr--ToHit/Rchg(A), AdjTrg-ToHit/Rchg(15), RctRtc-ToHit/Rchg(15) Level 14: Thermal Shield -- ImpArm-ResPsi(A) Level 16: Quantum Shield -- ImpArm-ResPsi(A) Level 18: Stealth -- LucoftheG-Def/Rchg+(A) Level 20: White Dwarf -- ImpArm-ResPsi(A) Level 22: Reform Essence -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(23), Pnc-Heal/Rchg(23), Pnc-Heal/EndRedux/Rchg(25), Pnc-Heal(50) Level 24: Quantum Maneuvers -- LucoftheG-Def/Rchg+(A) Level 26: Glowing Touch -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(27), Pnc-Heal/Rchg(27), Pnc-Heal/EndRedux/Rchg(29), Pnc-Heal(29) Level 28: Conserve Energy -- RechRdx-I(A) Level 30: Quantum Flight -- EndRdx-I(A) Level 32: Dawn Strike -- Arm-Dmg(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dam%(34), Arm-Dmg/EndRdx(34) Level 35: Photon Seekers -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(36), ExpRnf-Dmg/EndRdx(36), ExpRnf-Acc/Dmg/Rchg(36) Level 38: Light Form -- GldArm-RechRes(A), GldArm-RechEnd(39), GldArm-Res/Rech/End(39), GldArm-ResDam(39) Level 41: Restore Essence -- RechRdx-I(A) Level 44: Grant Invisibility -- LucoftheG-Def/Rchg+(A) Level 47: Infiltration -- ShlWal-ResDam/Re TP(A) Level 49: Teleport Target -- Wrp-+Special(A) Level 1: Cosmic Balance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Flight-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(17), Pnc-Heal/+End(17) Level 1: Stamina -- PrfShf-End%(A) Level 1: Energy Flight -- WntGif-ResSlow(A) Level 10: Combat Flight -- LucoftheG-Def/Rchg+(A) Level 1: Quantum Acceleration Level 6: Bright Nova Blast -- SprKhlGrc-Acc/Dmg(A), SprKhlGrc-Dmg/Rchg(25), SprKhlGrc-Acc/Dmg/Rchg(31), SprKhlGrc-Dmg/EndRdx/Rchg(31), SprKhlGrc-Acc/Dmg/EndRdx/Rchg(31), SprKhlGrc-Rchg/FormBuff(50) Level 6: Bright Nova Bolt -- AchHee-ResDeb%(A) Level 6: Bright Nova Detonation -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(19), PstBls-Dmg/Rchg(19), PstBls-Dmg/Rng(21), PstBls-Acc/Dmg/EndRdx(21), PstBls-Dam%(48) Level 6: Bright Nova Scatter -- Rgn-Dmg(A), Rgn-Dmg/Rchg(34), Rgn-Acc/Dmg/Rchg(37), Rgn-Acc/Rchg(37), Rgn-Dmg/EndRdx(37), Rgn-Knock%(50) Level 20: White Dwarf Antagonize -- PrfZng-Dam%(A) Level 20: White Dwarf Flare -- Obl-Dmg(A), Obl-Acc/Rchg(42), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(43) Level 20: White Dwarf Smite -- Hct-Dmg(A), Hct-Dmg/Rchg(40), Hct-Acc/Dmg/Rchg(40), Hct-Acc/Rchg(40), Hct-Dmg/EndRdx(42), Hct-Dam%(48) Level 20: White Dwarf Step -- Tim&SpcMn-Rng(A) Level 20: White Dwarf Strike -- EssTrn-Acc/Dmg(A), EssTrn-Dmg/Rchg(43), EssTrn-Acc/Dmg/Rchg(45), EssTrn-Rchg/Global Heal(45), EssTrn-Acc/Dmg/EndRdx/Rchg(45) Level 20: White Dwarf Sublimation -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(46), Pnc-Heal/Rchg(46), Pnc-Heal/EndRedux/Rchg(46), Pnc-Heal(48) ------------ ------------
  5. Hey guys! I've been toying around with the build for a while and I think I've found a build I really like. The goal for this build was to gain more Psi res without changing much of my previous build. I wanted a lot of recharge and as much psi res as I could get. In human form I have 77% psi res, it's 72.25% in forms because of the Kheldian's Grace Form Empowerment IO. My recharge from sets is 142.5% (212.5 with Hasten). The main differences in this build is the removal of human form melee attacks like Radiant Strike and Incandescent Strike to focus damage purely with Nova and nukes. I have always enjoyed taking Glowing Touch because I love being somewhat supportive and it does come in handy to help teammates. I was also able to pick up Teleport Target, which again leans more towards helping your team. I'm not 100% set on when to take which powers because if you exemp down a lot you might want something sooner. Let me know what you think! If you'd like to team with my I'm always happy to meet other Khelds!Orivon - Peacebringer (Luminous Blast).mxd
  6. I'm on Excelsior if you'd like to team up and I can show you how I play my PB.
  7. Light Form is kind of obvious because it's your main defensive power. I took Reform Essence and Essence Boost to help keep your health up and dealing with LF crashing at less than ideal moments. Also helps bump up max HP. Inner light is a must because it helps with ToHit and Damage and it's effects are stronger for a couple seconds and then reduce after but you can get your recharge time low enough to have the remaining Inner Light stack with your new one for some extra buffs. At this point it can be somewhat up to play style. I chose a lot of the shields because I was slotting them with +Psi Res IOs (my psi res is up to 77%) and stealth power pool for some extra Luck of the Gambler 7.5% recharge IOs. My build has changed over the years and just updated it recently to remove all human attacks except for Glinting Eye (usable in Nova form), Photon Seekers, and Dawn Strike. I primarily use Nova and Dwarf attack powers. As far a skipping: Pulsar is up near the top for me and the animation time is kinda long. Which is also why I have respec'd out of Incandescent Strike. It's a really fun power to watch but it's a longgg activation. Since you're talking tri-form you can skip all the human attacks so you don't have to slot them and you'll have a better version in Nova form. You could skip Group Energy Flight because these days it's easy for people to get around and not really necessary. Lastly, I take Glowing Touch because I like to heal (also slotting Panacea for set bonus) and it does come in handy in a pinch but this may not be someone else's play style so you could potentially skip this too. Hope this helps!
  8. YES! ALl of that and we used to have targeting macros to quickly find those in a group to make sure we addressed them first.
  9. The other ATs don't need to get anything. HEATs are supposed to be "epic" archetypes. I was just suggesting the teams ones they may be lacking (WS team tp) and those that are often not taken (PB group fly). They already have less powers to worry about which is almost a blessing because our Khelds often have several powers fighting over enhancement slots (and my idea is to give them more powers? albeit for free). I'm trying not to suggest too much as I prefer how the game was at closing and I don't know the limitations of the coding etc... one could even go as far as to suggest all the travel related powers in the khelds sets could be inherent.
  10. I think we're still misunderstanding each other about what I meant by "mirroring." It has nothing to do with the relationship of Warshades to Peacebringers but those ATs and their respective travel powers to the standard travel powers in the power pools. In my earlier comparisons was I just using the ATs themes to come up with solutions for powers.
  11. Also, giving PBs an additional tohit buff would be on par with the WS changes to Starless Step.
  12. If by mirror you mean unlock at the same time then I think it would be Twilight Shield.. I meant that WS mirror Teleport pool, PS mirror Fly pool. As far as what would replace it, a group heal or buff. It could be called Radiance, Glowing Aura, Lustrous Aura and you could summon a well of light at a targeted location that provides either a small tohit buff (think of shining light on something helps you see it better) or healing aura. Warshades are all about extracting/absorption, outward->inward. PBs are all about extending essences/radiating light, inward->outward.
  13. Both PBs and WSs have always mirrored the Fly and Teleport pools with their own themed versions, many of which are inherent. I have an idea I think would be cool. Both ATs should have the group travel abilities. PBs have Group Energy Flight but WS don't have Team Teleport. They can both be situationally useful in a team setting (navigating areas like shadow shard, helping lowbies reach new heights - although we get travel powers at lvl 4). Due to Khelds extra power choices and slotting challenges these are some of the last abilities players will opt to get. I feel that these should both be inherent. I doubt it would be game breaking but would fit thematically with the ATs theme of being team oriented (Cosmic Balance/Dark Sustenance) and their selections of Fly and Teleport pools. Group Energy Flight could be added to the Server Tray for Energy Flight, like Quantum Acceleration, and could be explained as your Peacebringer extending their energy to nearby allies. This could also be mirrored in the Fly pool. Playing around with names for WSs Team teleport: Shadow Transit Quantum Step Shadow Fold Shadow Lunge/Leap Group Shadow Step Cluster Step Thoughts?
  14. I play the exact same way as @Doomrider and @Xiddo. I change forms constantly to get those other abilities. Take a lot of damage and human heal isn't up? Switch to Dwarf and use that heal then go back to Nova and do damage. Inner Light recharged? Drop down to human form and get buff then back to Nova to blast and use Ion Judgement for the extra damage modifier. There was a time, back on live, where the forms had a "cast time" and weren't instant. You also couldn't use forms with Light Form which forced you to be human during that time and be a whispy ball of light.
  15. You can also go to Null The Gull in Pocket D to turn the extra power tray on/off. If it's on, when you switch to a form a power tray will pop up with those forms abilities in it.
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