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isaki

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Everything posted by isaki

  1. It would be interesting to see how many accounts have X number of characters by server, and what the average character count per player is by server.
  2. I wanted to play a Hero Widow and reworked the concept to play her villain. I have to say the decision was awesome as the plot lines she has been following, particularly in the First/Night Ward have seen her become more and more heroic, giving an in game reason for the switch. Though with all the things she has seen the "good guys" do, she might just go rogue/vigilante. I am absolutely not saying that you shouldn't just go villain right away in Pocket D; I'm just describing how gradually moving along the alignment scale can be fun too.
  3. Former Hero Mains: Frost Maiden X (Ice/Ice Blaster) Miss Triage (Empathy/Dark Defender) Former Villain Main: Epsilon Thirteen (Claws/Dark Stalker) Current Main on Torchbearer: Hesperus (Night Widow)
  4. Saving to file did not resolve nor did loading all options from file (there are three load options: chat.txt, wdw.txt, and options.txt).
  5. Just to make sure, you aren't by any chance making a Warshade/Peacebringer? The WS/PB/AW/AS epic archetypes do not get a choice for their starting alignment.
  6. Saved to file; we'll see what happens next time I log in.
  7. That's a great workaround! However, I would like to see this addresses properly as I don't feel like restarting my Level 29 Widow. If the servers get wiped again, I'll def do this though! Thank you for the information!
  8. Issue When logging out, the selected costume change emote is forgotten and reset to NONE. Expected Behavior When logging out, the selected costume change emote should persist.
  9. I can reproduce this, so I don't think it is your local install that is the issue.
  10. Due to the fact characters start with multiple costume slots unlocked, this creates problems for the Arachnos Widow (who has a first slot that doesn't translate well to other slots). How it used to work... There was a quest line at Level 10 for the Widow that would unlock her first costume slot. This would take the face, hair, skin color, and body sliders from the starting costume (which is special) and create a slot from it. All future slot unlocks would be based on this slot so that you wouldn't have to pay to get the same body/skin/face/hair every time. What we see with multiple costumes already unlocked... The Level 10 quest line does nothing. All costumes are default completely blacked out with every slider down the middle. Thus, loading in your saved Widow costume with corrections enabled (to get your sliders and skin tone, nothing else loads) incurs an 81,000 INF cost just to match what you already have. The Level 10 quest line does give you a free costume so it isn't a big deal. Until you go to setup your third+ costume and you have to pay 81,000+ just to load in a saved file to get your body proportions every time. What would be ideal... I can think of several ways to fix/address this, though without digging through the source, I'm not sure the difficulty or feasibility of these. Do not unlock extra Widow costumes until the level 10 quest has been completed and a baseline has been established. Enable the extra Widow costumes with the settings they would have at the end of the level 10 quest at level 1 (proportions, face, skin, hair, persisted with generic tights) Detect the strange, all black, super default costume for the Widow and do not charge the first time it is configured for the sliders (I don't need free costumes, I want affordable ones; I wouldn't complain if the first time an unlocked slot is configured the first costume is free as it would certainly address my concerns/issue). Thanks.
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